mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
352 lines
9.3 KiB
C++
352 lines
9.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/memstream.h"
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#include "draci/draci.h"
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#include "draci/font.h"
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#include "draci/sprite.h"
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#include "draci/surface.h"
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namespace Draci {
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const Displacement kNoDisplacement = { 0, 0, 1.0, 1.0 };
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/**
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* @brief Transforms an image from column-wise to row-wise
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* @param img pointer to the buffer containing the image data
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* width width of the image in the buffer
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* height height of the image in the buffer
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*/
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static void transformToRows(byte *img, uint16 width, uint16 height) {
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byte *buf = new byte[width * height];
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byte *tmp = buf;
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memcpy(buf, img, width * height);
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for (uint16 i = 0; i < width; ++i) {
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for (uint16 j = 0; j < height; ++j) {
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img[j * width + i] = *tmp++;
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}
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}
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delete[] buf;
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}
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/**
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* Constructor for loading sprites from a raw data buffer, one byte per pixel.
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*/
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Sprite::Sprite(uint16 width, uint16 height, byte *raw_data, int x, int y, bool columnwise)
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: _ownsData(true), _data(raw_data), _mirror(false) {
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_width = width;
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_height = height;
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_scaledWidth = _width;
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_scaledHeight = _height;
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_x = x;
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_y = y;
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_delay = 0;
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if (columnwise) {
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transformToRows(raw_data, _width, _height);
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}
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}
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/**
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* Constructor for loading sprites from a sprite-formatted buffer, one byte per
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* pixel.
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*/
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Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise)
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: _ownsData(false), _data(NULL), _mirror(false) {
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Common::MemoryReadStream reader(sprite_data, length);
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_width = reader.readSint16LE();
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_height = reader.readSint16LE();
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_scaledWidth = _width;
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_scaledHeight = _height;
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_x = x;
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_y = y;
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_delay = 0;
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if (!columnwise) {
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_ownsData = false;
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_data = sprite_data + 4;
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} else {
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_ownsData = true;
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byte *data = new byte[_width * _height];
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memcpy(data, sprite_data + 4, _width * _height);
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transformToRows(data, _width, _height);
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_data = data;
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}
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}
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Sprite::~Sprite() {
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if (_ownsData) {
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delete[] _data;
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}
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}
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int Sprite::getPixel(int x, int y, const Displacement &displacement) const {
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Common::Rect rect = getRect(displacement);
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int dy = y - rect.top;
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int dx = x - rect.left;
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// Calculate scaling factors
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double scaleX = double(rect.width()) / _width;
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double scaleY = double(rect.height()) / _height;
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int sy = scummvm_lround(dy / scaleY);
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int sx = scummvm_lround(dx / scaleX);
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if (_mirror)
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return _data[sy * _width + (_width - sx)];
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else
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return _data[sy * _width + sx];
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}
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void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement) const {
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const Common::Rect destRect(getRect(displacement));
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Common::Rect clippedDestRect(0, 0, surface->w, surface->h);
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clippedDestRect.clip(destRect);
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// Calculate by how much we need to adjust the source rectangle to account for cropping
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const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top);
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// Get pointers to source and destination buffers
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byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
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const int transparent = surface->getTransparentColor();
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// Calculate how many rows and columns we need to draw
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const int rows = clippedDestRect.height();
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const int columns = clippedDestRect.width();
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// Precalculate column indexes
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int *columnIndices = new int[columns];
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if (!_mirror) {
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for (int j = 0; j < columns; ++j) {
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columnIndices[j] = (j + croppedBy.x) * _width / destRect.width();
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}
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} else {
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// Draw the sprite mirrored if the _mirror flag is set
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for (int j = 0; j < columns; ++j) {
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columnIndices[j] = _width - 1 - (j + croppedBy.x) * _width / destRect.width();
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}
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}
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// Blit the sprite to the surface
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for (int i = 0; i < rows; ++i) {
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// Compute the index of current row to be drawn
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const int row = (i + croppedBy.y) * _height / destRect.height();
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const byte *row_data = _data + row * _width;
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for (int j = 0; j < columns; ++j) {
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// Fetch index of current column to be drawn
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const byte src = row_data[columnIndices[j]];
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// Don't blit if the pixel is transparent on the target surface
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if (src != transparent) {
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dst[j] = src;
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}
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}
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// Advance to next row
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dst += surface->pitch;
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}
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// Mark the sprite's rectangle dirty
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if (markDirty) {
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surface->markDirtyRect(clippedDestRect);
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}
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delete[] columnIndices;
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}
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/**
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* @brief Draws the sprite to a Draci::Surface
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* @param surface Pointer to a Draci::Surface
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*
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* Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty.
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* It is safe to call it for sprites that would overflow the surface.
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*/
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void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
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const Common::Rect destRect(_x + relX, _y + relY, _x + relX + _width, _y + relY + _height);
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Common::Rect clippedDestRect(0, 0, surface->w, surface->h);
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clippedDestRect.clip(destRect);
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// Calculate by how much we need to adjust the source rectangle to account for cropping
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const Common::Point croppedBy(clippedDestRect.left - destRect.left, clippedDestRect.top - destRect.top);
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// Get pointers to source and destination buffers
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byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
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const byte *src = _data + croppedBy.y * _width +
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(!_mirror ? croppedBy.x : _width - 1 - croppedBy.x);
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const int transparent = surface->getTransparentColor();
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// Calculate how many rows and columns we need to draw
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const int rows = clippedDestRect.height();
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const int columns = clippedDestRect.width();
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// Blit the sprite to the surface
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for (int i = 0; i < rows; ++i) {
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if (!_mirror) {
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for (int j = 0; j < columns; ++j) {
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if (src[j] != transparent) {
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dst[j] = src[j];
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}
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}
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} else {
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for (int j = 0; j < columns; ++j) {
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if (src[-j] != transparent) {
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dst[j] = src[-j];
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}
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}
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}
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// Advance to next row
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dst += surface->pitch;
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src += _width;
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}
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// Mark the sprite's rectangle dirty
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if (markDirty) {
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surface->markDirtyRect(clippedDestRect);
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}
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}
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Common::Rect Sprite::getRect(const Displacement &displacement) const {
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return Common::Rect(_x + displacement.relX, _y + displacement.relY,
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_x + displacement.relX + scummvm_lround(_scaledWidth * displacement.extraScaleX),
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_y + displacement.relY + scummvm_lround(_scaledHeight * displacement.extraScaleY));
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}
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Text::Text(const Common::String &str, const Font *font, byte fontColor,
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int x, int y, uint spacing) {
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_x = x;
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_y = y;
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_delay = 0;
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_text = str;
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_length = 0;
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for (uint i = 0; i < _text.size(); ++i) {
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if (_text[i] != '|') {
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++_length;
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}
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}
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_spacing = spacing;
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_color = fontColor;
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_font = font;
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_width = _font->getStringWidth(str, _spacing);
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_height = _font->getStringHeight(str);
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_scaledWidth = _width;
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_scaledHeight = _height;
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}
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void Text::setText(const Common::String &str) {
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_width = _font->getStringWidth(str, _spacing);
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_height = _font->getStringHeight(str);
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_text = str;
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_length = 0;
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for (uint i = 0; i < _text.size(); ++i) {
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if (_text[i] != '|') {
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++_length;
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}
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}
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}
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void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const {
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_font->drawString(surface, _text, _x + relX, _y + relY, _color, _spacing, true);
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}
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Common::Rect Text::getRect(const Displacement &displacement) const {
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// Texts are never scaled
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return Common::Rect(_x + displacement.relX, _y + displacement.relY, _x + displacement.relX + _width, _y + displacement.relY + _height);
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}
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void Text::setFont(const Font *font) {
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if (font == _font) {
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return;
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}
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_font = font;
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_width = _font->getStringWidth(_text, _spacing);
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_height = _font->getStringHeight(_text);
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}
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void Text::repeatedlySplitLongLines(uint maxWidth) {
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while (_width > maxWidth) {
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splitLinesLongerThan(maxWidth);
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_width = _font->getStringWidth(_text, _spacing);
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_height = _font->getStringHeight(_text);
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}
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}
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void Text::splitLinesLongerThan(uint maxWidth) {
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char *start = const_cast<char*> (_text.c_str()); // hacky
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while (1) {
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char *end = strchr(start, '|');
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if (end) {
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*end = 0;
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}
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uint lineWidth = _font->getStringWidth(start, _spacing);
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if (lineWidth > maxWidth) {
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int middle = end ? (end - start) / 2 : strlen(start) / 2;
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for (int i = 0; ; ++i) {
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if (start[middle + i] == ' ') {
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start[middle + i] = '|';
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break;
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}
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if (start[middle - i] == ' ') {
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start[middle - i] = '|';
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break;
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}
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}
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debugC(2, kDraciGeneralDebugLevel, "Long line of width %d split into %s", lineWidth, start);
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}
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if (end) {
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*end = '|';
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start = end + 1;
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} else {
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break;
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}
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}
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}
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} // End of namespace Draci
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