scummvm/engines/agos/module.mk
Martin Kiewitz d24c68c739 AGOS: implement Accolade AdLib + MT32 music drivers
- both known variants are supported (INSTR.DAT + MUSIC.DRV)
- INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc.
- fixed bug inside S1D MidiParser, that ruined some instrument changes
0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2
and 5 bytes in Waxworks / Simon 1 demo
- dynamic channel allocation for the MUSIC.DRV adlib driver is not
implemented atm, simply because at least the demos of Waxworks and
Simon 1 do not use this feature
- sound effects of Waxworks are not implemented atm
- note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
2015-06-21 00:45:45 +02:00

70 lines
945 B
Makefile

MODULE := engines/agos
MODULE_OBJS := \
drivers/accolade/adlib.o \
drivers/accolade/mt32.o \
agos.o \
charset.o \
charset-fontdata.o \
contain.o \
cursor.o \
debug.o \
debugger.o \
detection.o \
draw.o \
event.o \
gfx.o \
icons.o \
input.o \
input_pn.o \
items.o \
menus.o \
midi.o \
midiparser_s1d.o \
pn.o \
res.o \
res_ami.o \
res_snd.o \
rooms.o \
saveload.o \
script.o \
script_pn.o \
script_e1.o \
script_e2.o \
script_ww.o \
script_s1.o \
script_s2.o \
sound.o \
string.o \
string_pn.o \
subroutine.o \
verb.o \
verb_pn.o \
vga.o \
vga_pn.o \
vga_e2.o \
vga_ww.o \
vga_s1.o \
vga_s2.o \
window.o \
zones.o
ifdef ENABLE_AGOS2
MODULE_OBJS += \
animation.o \
feeble.o \
oracle.o \
script_dp.o \
script_ff.o \
script_pp.o \
vga_ff.o
endif
# This module can be built as a plugin
ifeq ($(ENABLE_AGOS), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk