scummvm/engines/buried/complete.h
2021-03-25 15:57:19 +01:00

73 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BURIED_COMPLETE_H
#define BURIED_COMPLETE_H
#include "buried/global_flags.h"
#include "buried/window.h"
namespace Graphics {
class Font;
struct Surface;
}
namespace Buried {
class VideoWindow;
class CompletionWindow : public Window {
public:
CompletionWindow(BuriedEngine *vm, Window *parent, GlobalFlags &globalFlags);
~CompletionWindow();
void onPaint();
bool onEraseBackground();
void onTimer(uint timer);
void onLButtonUp(const Common::Point &point, uint flags);
private:
int _status;
uint _timer;
Graphics::Surface *_background;
int _currentSoundEffectID;
GlobalFlags _globalFlags;
Graphics::Font *_textFontA;
Graphics::Font *_textFontB;
int _fontHeightA, _fontHeightB;
bool _walkthroughMode;
Common::String _scoringTextDescriptions;
Common::String _scoringTextScores;
Common::String _scoringTextFinalScore;
VideoWindow *_gageVideo;
};
} // End of namespace Buried
#endif