mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
d26bbe521c
- ME -> MetaEngineStatic (static parts) - MEC -> MetaEngine (dynamic parts)
172 lines
5.0 KiB
C++
172 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "sherlock/sherlock.h"
|
|
#include "sherlock/saveload.h"
|
|
#include "sherlock/scalpel/scalpel.h"
|
|
#include "sherlock/tattoo/tattoo.h"
|
|
|
|
#include "common/system.h"
|
|
#include "common/translation.h"
|
|
#include "engines/advancedDetector.h"
|
|
|
|
#include "sherlock/detection.h"
|
|
|
|
namespace Sherlock {
|
|
|
|
GameType SherlockEngine::getGameID() const {
|
|
return _gameDescription->gameID;
|
|
}
|
|
|
|
Common::Platform SherlockEngine::getPlatform() const {
|
|
return _gameDescription->desc.platform;
|
|
}
|
|
|
|
Common::Language SherlockEngine::getLanguage() const {
|
|
return _gameDescription->desc.language;
|
|
}
|
|
|
|
} // End of namespace Sherlock
|
|
|
|
|
|
class SherlockMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
const char *getName() const override {
|
|
return "sherlock";
|
|
}
|
|
|
|
/**
|
|
* Creates an instance of the game engine
|
|
*/
|
|
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
|
|
|
/**
|
|
* Returns a list of features the game's MetaEngine support
|
|
*/
|
|
bool hasFeature(MetaEngineFeature f) const override;
|
|
|
|
/**
|
|
* Return a list of savegames
|
|
*/
|
|
SaveStateList listSaves(const char *target) const override;
|
|
|
|
/**
|
|
* Returns the maximum number of allowed save slots
|
|
*/
|
|
int getMaximumSaveSlot() const override;
|
|
|
|
/**
|
|
* Deletes a savegame in the specified slot
|
|
*/
|
|
void removeSaveState(const char *target, int slot) const override;
|
|
|
|
/**
|
|
* Given a specified savegame slot, returns extended information for the save
|
|
*/
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
|
|
};
|
|
|
|
bool SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
const Sherlock::SherlockGameDescription *gd = (const Sherlock::SherlockGameDescription *)desc;
|
|
if (gd) {
|
|
switch (gd->gameID) {
|
|
case Sherlock::GType_SerratedScalpel:
|
|
*engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd);
|
|
break;
|
|
case Sherlock::GType_RoseTattoo:
|
|
*engine = new Sherlock::Tattoo::TattooEngine(syst, gd);
|
|
break;
|
|
default:
|
|
error("Unknown game");
|
|
break;
|
|
}
|
|
}
|
|
return gd != 0;
|
|
}
|
|
|
|
bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail) ||
|
|
(f == kSavesSupportCreationDate) ||
|
|
(f == kSavesSupportPlayTime) ||
|
|
(f == kSimpleSavesNames);
|
|
}
|
|
|
|
bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsReturnToLauncher) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
bool Sherlock::SherlockEngine::isDemo() const {
|
|
return _gameDescription->desc.flags & ADGF_DEMO;
|
|
}
|
|
|
|
SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
|
|
return Sherlock::SaveManager::getSavegameList(target);
|
|
}
|
|
|
|
int SherlockMetaEngine::getMaximumSaveSlot() const {
|
|
return MAX_SAVEGAME_SLOTS;
|
|
}
|
|
|
|
void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
|
|
g_system->getSavefileManager()->removeSavefile(filename);
|
|
}
|
|
|
|
SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
|
|
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
|
|
|
|
if (f) {
|
|
Sherlock::SherlockSavegameHeader header;
|
|
if (!Sherlock::SaveManager::readSavegameHeader(f, header, false)) {
|
|
delete f;
|
|
return SaveStateDescriptor();
|
|
}
|
|
delete f;
|
|
|
|
// Create the return descriptor
|
|
SaveStateDescriptor desc(slot, header._saveName);
|
|
desc.setThumbnail(header._thumbnail);
|
|
desc.setSaveDate(header._year, header._month, header._day);
|
|
desc.setSaveTime(header._hour, header._minute);
|
|
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
|
|
|
|
return desc;
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
|
|
REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
|
|
#endif
|