scummvm/engines/mads/game_data.h
2014-03-02 20:06:21 -05:00

109 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_GAME_DATA_H
#define MADS_GAME_DATA_H
#include "common/scummsys.h"
#include "common/array.h"
namespace MADS {
class MADSEngine;
class Game;
class VisitedScenes: public Common::Array<int> {
public:
/**
* Returns true if a given Scene Id exists in the listed of previously visited scenes.
*/
bool exists(int sceneId);
/**
* Adds a scene Id to the list of previously visited scenes, if it doesn't already exist
*/
void add(int sceneId);
};
class InventoryObject {
public:
int _descId;
int _roomNumber;
int _article;
int _vocabCount;
struct {
int _actionFlags1;
int _actionFlags2;
int _vocabId;
} _vocabList[3];
char _mutilateString[10]; // ???
const byte *_objFolder; // ???
/**
* Loads the data for a given object
*/
void load(Common::SeekableReadStream &f);
};
class InventoryObjects: public Common::Array<InventoryObject> {
private:
MADSEngine *_vm;
public:
Common::Array<int> _inventoryList;
/**
* Constructor
*/
InventoryObjects(MADSEngine *vm): _vm(vm) {}
/**
* Loads the game's object list
*/
void load();
/**
* Set the associated data? pointer with an inventory object
*/
void setData(int objIndex, int id, const byte *p);
/**
* Sets the room number
*/
void setRoom(int objectId, int roomNumber);
};
class SectionHandler {
protected:
MADSEngine *_vm;
public:
SectionHandler(MADSEngine *vm): _vm(vm) {}
virtual ~SectionHandler() {}
virtual void preLoadSection() = 0;
virtual void sectionPtr2() = 0;
virtual void postLoadSection() = 0;
};
} // End of namespace MADS
#endif /* MADS_GAME_DATA_H */