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https://github.com/libretro/scummvm.git
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e642906cdd
The entire game state should now be functional
70 lines
1.8 KiB
C++
Executable File
70 lines
1.8 KiB
C++
Executable File
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_ZOOM_H
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#define PEGASUS_NEIGHBORHOOD_ZOOM_H
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#include "common/array.h"
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#include "common/endian.h"
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#include "pegasus/constants.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Pegasus {
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class ZoomTable {
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public:
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ZoomTable() {}
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~ZoomTable() {}
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static const uint32 getResTag() { return MKTAG('Z', 'o', 'o', 'm'); }
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void loadFromStream(Common::SeekableReadStream *stream);
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void clear();
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struct Entry {
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Entry();
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bool isEmpty() { return movieStart == 0xffffffff; }
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tHotSpotID hotspot;
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TimeValue movieStart;
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TimeValue movieEnd;
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tRoomID room;
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tDirectionConstant direction;
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};
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Entry findEntry(tHotSpotID hotspot);
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private:
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Common::Array<Entry> _entries;
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};
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} // End of namespace Pegasus
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#endif
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