scummvm/engines/pegasus/neighborhood/zoom.h
Matthew Hoops e642906cdd PEGASUS: Begin restructuring the game state classes
The entire game state should now be functional
2011-09-02 00:27:13 -04:00

70 lines
1.8 KiB
C++
Executable File

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_ZOOM_H
#define PEGASUS_NEIGHBORHOOD_ZOOM_H
#include "common/array.h"
#include "common/endian.h"
#include "pegasus/constants.h"
namespace Common {
class SeekableReadStream;
}
namespace Pegasus {
class ZoomTable {
public:
ZoomTable() {}
~ZoomTable() {}
static const uint32 getResTag() { return MKTAG('Z', 'o', 'o', 'm'); }
void loadFromStream(Common::SeekableReadStream *stream);
void clear();
struct Entry {
Entry();
bool isEmpty() { return movieStart == 0xffffffff; }
tHotSpotID hotspot;
TimeValue movieStart;
TimeValue movieEnd;
tRoomID room;
tDirectionConstant direction;
};
Entry findEntry(tHotSpotID hotspot);
private:
Common::Array<Entry> _entries;
};
} // End of namespace Pegasus
#endif