mirror of
https://github.com/libretro/scummvm.git
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170 lines
5.7 KiB
C++
170 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_DISPMAN_H
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#define LAB_DISPMAN_H
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#include "graphics/palette.h"
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#include "lab/anim.h"
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#include "lab/processroom.h"
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namespace Lab {
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class LabEngine;
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struct TextFont {
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uint32 _dataLength;
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uint16 _height;
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byte _widths[256];
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uint16 _offsets[256];
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byte *_data;
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};
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enum TransitionType {
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kTransitionNone,
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kTransitionWipe,
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kTransitionScrollWipe,
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kTransitionScrollBlack,
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kTransitionScrollBounce,
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kTransitionTransporter,
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kTransitionReadFirstFrame,
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kTransitionReadNextFrame
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};
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class DisplayMan {
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private:
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LabEngine *_vm;
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uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter);
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uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter);
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byte _curapen;
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byte *_curBitmap;
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byte _curvgapal[256 * 3];
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byte *_tempScrollData;
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public:
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DisplayMan(LabEngine *lab);
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virtual ~DisplayMan();
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void loadPict(const char *filename);
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void readPict(const char *filename, bool playOnce, bool onlyDiffData = false);
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void freePict();
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byte *readPictToMem(const char *filename, uint16 x, uint16 y);
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void doScrollBlack();
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void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem);
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void doScrollWipe(char *filename);
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void doScrollBounce();
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void doTransWipe(CloseDataPtr *cPtr, char *filename);
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void doTransition(TransitionType transitionType, CloseDataPtr *cPtr, char *filename);
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void blackScreen();
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void whiteScreen();
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void blackAllScreen();
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void createBox(uint16 y2);
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void drawPanel();
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void setUpScreens();
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int32 longDrawMessage(const char *str);
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void drawMessage(const char *str);
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void setAPen(byte pennum);
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void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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// Window text stuff
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uint32 flowText(void *font, // the TextAttr pointer
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int16 spacing, // How much vertical spacing between the lines
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byte pencolor, // pen number to use for text
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byte backpen, // the background color
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bool fillback, // Whether to fill the background
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bool centerh, // Whether to center the text horizontally
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bool centerv, // Whether to center the text vertically
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bool output, // Whether to output any text
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uint16 x1, uint16 y1, // Cords
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uint16 x2, uint16 y2,
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const char *text); // The text itself
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uint32 flowTextScaled(
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void *font, // the TextAttr pointer
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int16 spacing, // How much vertical spacing between the lines
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byte pencolor, // pen number to use for text
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byte backpen, // the background color
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bool fillback, // Whether to fill the background
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bool centerh, // Whether to center the text horizontally
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bool centerv, // Whether to center the text vertically
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bool output, // Whether to output any text
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uint16 x1, uint16 y1, // Cords
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uint16 x2, uint16 y2,
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const char *text); // The text itself
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uint32 flowTextToMem(Image *destIm,
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void *font, // the TextAttr pointer
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int16 spacing, // How much vertical spacing between the lines
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byte pencolor, // pen number to use for text
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byte backpen, // the background color
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bool fillback, // Whether to fill the background
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bool centerh, // Whether to center the text horizontally
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bool centerv, // Whether to center the text vertically
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bool output, // Whether to output any text
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uint16 x1, uint16 y1, // Cords
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uint16 x2, uint16 y2,
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const char *str); // The text itself
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void drawHLine(uint16 x, uint16 y1, uint16 y2);
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void drawVLine(uint16 x1, uint16 y, uint16 x2);
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void screenUpdate();
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void createScreen(bool HiRes);
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void setAmigaPal(uint16 *pal, uint16 numColors);
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void writeColorRegs(byte *buf, uint16 first, uint16 numreg);
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void setPalette(void *cmap, uint16 numcolors);
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void overlayRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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byte *getCurrentDrawingBuffer();
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void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
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void fade(bool fadein, uint16 res);
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void closeFont(TextFont *tf);
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uint16 textLength(TextFont *tf, const char *text, uint16 numchars);
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uint16 textHeight(TextFont *tf);
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void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars);
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void getLine(TextFont *tf, char *lineBuffer, const char **mainBuffer, uint16 lineWidth);
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bool _longWinInFront;
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bool _lastMessageLong;
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uint32 _screenBytesPerPage;
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int _screenWidth;
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int _screenHeight;
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byte *_displayBuffer;
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byte *_currentDisplayBuffer;
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bool _doNotDrawMessage;
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uint16 *FadePalette;
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BitMap _dispBitMap;
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};
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} // End of namespace Lab
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#endif // LAB_DISPMAN_H
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