mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
0031c41db8
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
217 lines
5.9 KiB
C++
217 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agos/agos.h"
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#include "agos/intern.h"
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#include "agos/vga.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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namespace AGOS {
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void AGOSEngine_PN::setupVideoOpcodes(VgaOpcodeProc *op) {
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op[1] = &AGOSEngine::vc1_fadeOut;
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op[2] = &AGOSEngine::vc2_call;
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op[3] = &AGOSEngine::vc3_loadSprite;
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op[4] = &AGOSEngine::vc4_fadeIn;
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op[5] = &AGOSEngine::vc5_ifEqual;
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op[6] = &AGOSEngine::vc6_ifObjectHere;
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op[7] = &AGOSEngine::vc7_ifObjectNotHere;
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op[8] = &AGOSEngine::vc8_ifObjectIsAt;
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op[9] = &AGOSEngine::vc9_ifObjectStateIs;
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op[10] = &AGOSEngine::vc10_draw;
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op[11] = &AGOSEngine::vc11_onStop;
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op[13] = &AGOSEngine::vc12_delay;
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op[14] = &AGOSEngine::vc13_addToSpriteX;
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op[15] = &AGOSEngine::vc14_addToSpriteY;
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op[16] = &AGOSEngine::vc15_sync;
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op[17] = &AGOSEngine::vc16_waitSync;
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op[18] = &AGOSEngine::vc17_waitEnd;
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op[19] = &AGOSEngine::vc18_jump;
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op[20] = &AGOSEngine::vc19_loop;
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op[21] = &AGOSEngine::vc20_setRepeat;
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op[22] = &AGOSEngine::vc21_endRepeat;
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op[23] = &AGOSEngine::vc22_setPalette;
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op[24] = &AGOSEngine::vc23_setPriority;
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op[25] = &AGOSEngine::vc24_setSpriteXY;
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op[26] = &AGOSEngine::vc25_halt_sprite;
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op[27] = &AGOSEngine::vc26_setSubWindow;
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op[28] = &AGOSEngine::vc27_resetSprite;
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op[29] = &AGOSEngine::vc28_playSFX;
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op[30] = &AGOSEngine::vc29_stopAllSounds;
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op[31] = &AGOSEngine::vc30_setFrameRate;
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op[32] = &AGOSEngine::vc31_setWindow;
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op[33] = &AGOSEngine::vc32_saveScreen;
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op[34] = &AGOSEngine::vc33_setMouseOn;
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op[35] = &AGOSEngine::vc34_setMouseOff;
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op[36] = &AGOSEngine::vc36_pause;
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op[38] = &AGOSEngine::vc35_clearWindow;
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op[39] = &AGOSEngine::vc39_volume;
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op[40] = &AGOSEngine::vc36_setWindowImage;
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op[41] = &AGOSEngine::vc37_pokePalette;
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op[44] = &AGOSEngine::vc44_enableBox;
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op[45] = &AGOSEngine::vc45_disableBox;
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op[46] = &AGOSEngine::vc46_maxBox;
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op[48] = &AGOSEngine::vc48_specialEffect;
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op[50] = &AGOSEngine::vc50_setBox;
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op[51] = &AGOSEngine::vc38_ifVarNotZero;
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op[52] = &AGOSEngine::vc39_setVar;
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op[53] = &AGOSEngine::vc40_scrollRight;
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op[54] = &AGOSEngine::vc41_scrollLeft;
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op[55] = &AGOSEngine::vc55_scanFlag;
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}
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bool AGOSEngine_PN::ifObjectHere(uint16 a) {
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if (getFeatures() & GF_DEMO)
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return false;
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return _variableArray[39] == getptr(_quickptr[11] + a * _quickshort[4] + 2);
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}
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bool AGOSEngine_PN::ifObjectAt(uint16 a, uint16 b) {
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if (getFeatures() & GF_DEMO)
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return false;
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return b == getptr(_quickptr[11] + a * _quickshort[4] + 2);
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}
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bool AGOSEngine_PN::ifObjectState(uint16 a, int16 b) {
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if (getFeatures() & GF_DEMO)
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return false;
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return b == getptr(_quickptr[0] + a * _quickshort[0] + 2);
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}
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void AGOSEngine::vc36_pause() {
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const char *message1 = "Press any key to continue";
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bool oldWiped = _wiped;
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_wiped = 0;
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_videoLockOut |= 8;
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windowPutChar(_windowArray[2], 13);
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for (; *message1; message1++)
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windowPutChar(_windowArray[2], *message1);
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while (!shouldQuit()) {
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if (_keyPressed.ascii != 0)
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break;
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delay(1);
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}
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_keyPressed.reset();
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windowPutChar(_windowArray[2], 13);
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_wiped = oldWiped;
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_videoLockOut &= ~8;
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}
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void AGOSEngine::vc39_volume() {
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_vcPtr += 2;
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}
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void AGOSEngine::vc44_enableBox() {
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HitArea *ha = _hitAreas + vcReadNextWord();
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ha->flags &= ~kOBFBoxDisabled;
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}
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void AGOSEngine::vc45_disableBox() {
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HitArea *ha = _hitAreas + vcReadNextWord();
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ha->flags |= kOBFBoxDisabled;
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}
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void AGOSEngine::vc46_maxBox() {
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HitArea *ha = _hitAreas + vcReadNextWord();
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ha->id = 0xFFFF;
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}
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void AGOSEngine::vc48_specialEffect() {
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uint16 num = vcReadNextWord();
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vcReadNextWord();
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if (getPlatform() == Common::kPlatformDOS) {
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if (num == 1) {
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Graphics::Surface *screen = _system->lockScreen();
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byte *dst = (byte *)screen->pixels;
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for (uint h = 0; h < _screenHeight; h++) {
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for (uint w = 0; w < _screenWidth; w++) {
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if (dst[w] == 15)
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dst[w] = 4;
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}
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dst += screen->pitch;
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}
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_system->unlockScreen();
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} else if (num == 2) {
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const char *str = "There are gurgling noises from the sink.";
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for (; *str; str++)
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windowPutChar(_textWindow, *str);
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}
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}
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}
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void AGOSEngine::vc50_setBox() {
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uint16 id, x, y, w, h, msg1, msg2, flags;
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const uint16 *vlut;
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id = vcReadNextWord();
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vlut = &_videoWindows[vcReadNextWord() * 4];
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x = vlut[0] * 16 + vcReadNextWord();
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y = vlut[1] + vcReadNextWord();
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h = vcReadNextWord();
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w = vcReadNextWord();
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msg1 = vcReadNextWord();
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msg2 = vcReadNextWord();
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flags = vcReadNextWord();
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// Compressed string
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if (!(flags & kOBFUseMessageList)) {
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msg1 += 0x8000;
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}
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defineBox(id, x, y, h, w, msg1, msg2, flags);
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}
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void AGOSEngine::vc55_scanFlag() {
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_scanFlag = 1;
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}
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void AGOSEngine_PN::clearVideoWindow(uint16 num, uint16 color) {
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const uint16 *vlut = &_videoWindows[num * 4];
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uint16 xoffs = vlut[0] * 16;
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uint16 yoffs = vlut[1];
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Graphics::Surface *screen = _system->lockScreen();
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byte *dst = (byte *)screen->pixels + xoffs + yoffs * screen->pitch;
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for (uint h = 0; h < vlut[3]; h++) {
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memset(dst, color, vlut[2] * 16);
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dst += screen->pitch;
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}
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_system->unlockScreen();
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}
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} // End of namespace AGOS
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