mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
782 lines
16 KiB
C++
782 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agi/preagi.h"
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#include "agi/preagi_troll.h"
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#include "agi/graphics.h"
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#include "common/events.h"
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#include "common/textconsole.h"
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#include "graphics/cursorman.h"
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namespace Agi {
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TrollEngine::TrollEngine(OSystem *syst, const AGIGameDescription *gameDesc) : PreAgiEngine(syst, gameDesc) {
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}
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TrollEngine::~TrollEngine() {
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}
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// User Interface
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void TrollEngine::pressAnyKey(int col) {
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drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY);
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_gfx->doUpdate();
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getSelection(kSelAnyKey);
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}
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void TrollEngine::drawMenu(const char *szMenu, int iSel) {
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clearTextArea();
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drawStr(21, 0, kColorDefault, szMenu);
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drawStr(22 + iSel, 0, kColorDefault, " *");
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_gfx->doUpdate();
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}
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bool TrollEngine::getMenuSel(const char *szMenu, int *iSel, int nSel) {
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Common::Event event;
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int y;
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drawMenu(szMenu, *iSel);
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while (!shouldQuit()) {
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while (_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_RTL:
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case Common::EVENT_QUIT:
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return 0;
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case Common::EVENT_MOUSEMOVE:
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y = event.mouse.y / 8;
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if (y >= 22)
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if (nSel > y - 22)
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*iSel = y - 22;
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drawMenu(szMenu, *iSel);
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break;
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case Common::EVENT_LBUTTONUP:
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return true;
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case Common::EVENT_KEYDOWN:
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switch (event.kbd.keycode) {
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case Common::KEYCODE_t:
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case Common::KEYCODE_f:
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inventory();
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return false;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_SPACE:
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*iSel += 1;
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if (*iSel == nSel)
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*iSel = IDI_TRO_SEL_OPTION_1;
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drawMenu(szMenu, *iSel);
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break;
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case Common::KEYCODE_UP:
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*iSel -= 1;
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if (*iSel == IDI_TRO_SEL_OPTION_1 - 1)
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*iSel = nSel - 1;
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drawMenu(szMenu, *iSel);
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break;
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_KP_ENTER:
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return true;
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case Common::KEYCODE_s:
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if (event.kbd.hasFlags(Common::KBD_CTRL)) {
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if (_soundOn) {
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playTune(2, 1);
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_soundOn = !_soundOn;
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} else {
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_soundOn = !_soundOn;
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playTune(3, 1);
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}
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}
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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_system->updateScreen();
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_system->delayMillis(10);
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}
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return true;
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}
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// Graphics
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void TrollEngine::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) {
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_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
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if (clr) {
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clearScreen(0x0f, false);
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_picture->clear();
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}
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_picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC);
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_picture->drawPicture();
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_picture->setPictureData(_gameData + _pictureOffsets[iPic]);
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int addFlag = 0;
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if (troll)
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addFlag = kPicFTrollMode;
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if (f3IsCont) {
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_picture->setPictureFlags(kPicFf3Cont | addFlag);
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} else {
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_picture->setPictureFlags(kPicFf3Stop | addFlag);
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}
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_picture->drawPicture();
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_picture->showPic();
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_gfx->doUpdate();
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}
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// Game Logic
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void TrollEngine::inventory() {
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char tmp[40];
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int n;
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clearScreen(0x07);
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drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0);
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drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1);
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for (int i = 0; i < IDI_TRO_MAX_TREASURE - _treasuresLeft; i++) {
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n = _inventory[i] - 1;
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sprintf(tmp, " %2d ", i + 1);
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drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp);
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drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name);
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}
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switch (_treasuresLeft) {
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case 1:
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sprintf(tmp, IDS_TRO_TREASURE_5, _treasuresLeft);
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drawStr(20, 10, kColorDefault, tmp);
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break;
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case 0:
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drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6);
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break;
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case IDI_TRO_MAX_TREASURE:
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drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2);
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break;
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default:
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sprintf(tmp, IDS_TRO_TREASURE_4, _treasuresLeft);
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drawStr(20, 10, kColorDefault, tmp);
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break;
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}
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pressAnyKey(6);
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}
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void TrollEngine::waitAnyKeyIntro() {
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Common::Event event;
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int iMsg = 0;
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while (!shouldQuit()) {
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while (_system->getEventManager()->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_RTL:
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case Common::EVENT_QUIT:
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_KEYDOWN:
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return;
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default:
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break;
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}
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}
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switch (iMsg) {
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case 200:
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iMsg = 0;
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// fall through
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case 0:
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drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_2);
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_gfx->doUpdate();
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break;
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case 100:
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drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_3);
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_gfx->doUpdate();
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break;
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}
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iMsg++;
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_system->updateScreen();
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_system->delayMillis(10);
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}
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}
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void TrollEngine::credits() {
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clearScreen(0x07);
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drawStr(1, 2, kColorDefault, IDS_TRO_CREDITS_0);
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int color = 10;
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char str[2];
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str[1] = 0;
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for (uint i = 0; i < strlen(IDS_TRO_CREDITS_1); i++) {
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str[0] = IDS_TRO_CREDITS_1[i];
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drawStr(7, 19 + i, color++, str);
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if (color > 15)
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color = 9;
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}
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drawStr(8, 19, kColorDefault, IDS_TRO_CREDITS_2);
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drawStr(13, 11, 9, IDS_TRO_CREDITS_3);
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drawStr(15, 8, 10, IDS_TRO_CREDITS_4);
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drawStr(17, 7, 12, IDS_TRO_CREDITS_5);
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drawStr(19, 2, 14, IDS_TRO_CREDITS_6);
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_gfx->doUpdate();
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pressAnyKey();
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}
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void TrollEngine::tutorial() {
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bool done = false;
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int iSel = 0;
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//char szTreasure[16] = {0};
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while (!shouldQuit()) {
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clearScreen(0xFF);
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printStr(IDS_TRO_TUTORIAL_0);
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getSelection(kSelSpace);
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clearScreen(0x55);
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setDefaultTextColor(0x0F);
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done = false;
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while (!done && !shouldQuit()) {
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getMenuSel(IDS_TRO_TUTORIAL_1, &iSel, IDI_TRO_MAX_OPTION);
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switch (iSel) {
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case IDI_TRO_SEL_OPTION_1:
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clearScreen(0x22, false);
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_gfx->doUpdate();
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break;
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case IDI_TRO_SEL_OPTION_2:
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clearScreen(0x00, false);
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_gfx->doUpdate();
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break;
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case IDI_TRO_SEL_OPTION_3:
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done = true;
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break;
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}
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}
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// do you need more practice ?
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clearScreen(0x4F);
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drawStr(7, 4, kColorDefault, IDS_TRO_TUTORIAL_5);
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drawStr(9, 4, kColorDefault, IDS_TRO_TUTORIAL_6);
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_gfx->doUpdate();
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if (!getSelection(kSelYesNo))
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break;
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}
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// show info texts
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clearScreen(0x5F);
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drawStr(4, 1, kColorDefault, IDS_TRO_TUTORIAL_7);
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drawStr(5, 1, kColorDefault, IDS_TRO_TUTORIAL_8);
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_gfx->doUpdate();
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pressAnyKey();
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clearScreen(0x2F);
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drawStr(6, 1, kColorDefault, IDS_TRO_TUTORIAL_9);
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_gfx->doUpdate();
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pressAnyKey();
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clearScreen(0x19);
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drawStr(7, 1, kColorDefault, IDS_TRO_TUTORIAL_10);
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drawStr(8, 1, kColorDefault, IDS_TRO_TUTORIAL_11);
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_gfx->doUpdate();
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pressAnyKey();
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clearScreen(0x6E);
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drawStr(9, 1, kColorDefault, IDS_TRO_TUTORIAL_12);
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drawStr(10, 1, kColorDefault, IDS_TRO_TUTORIAL_13);
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_gfx->doUpdate();
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pressAnyKey();
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clearScreen(0x4C);
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drawStr(11, 1, kColorDefault, IDS_TRO_TUTORIAL_14);
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drawStr(12, 1, kColorDefault, IDS_TRO_TUTORIAL_15);
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_gfx->doUpdate();
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pressAnyKey();
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clearScreen(0x5D);
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drawStr(13, 1, kColorDefault, IDS_TRO_TUTORIAL_16);
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drawStr(14, 1, kColorDefault, IDS_TRO_TUTORIAL_17);
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drawStr(15, 1, kColorDefault, IDS_TRO_TUTORIAL_18);
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_gfx->doUpdate();
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pressAnyKey();
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// show treasures
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clearScreen(0x2A);
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drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19);
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for (int i = 0; i < IDI_TRO_MAX_TREASURE; i++)
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drawStr(19 - i, 11, kColorDefault, _items[i].name);
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_gfx->doUpdate();
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pressAnyKey();
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}
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void TrollEngine::intro() {
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// sierra on-line presents
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clearScreen(0x2F);
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drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0);
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drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1);
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_gfx->doUpdate();
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_system->delayMillis(3200);
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CursorMan.showMouse(true);
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// Draw logo
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setDefaultTextColor(0x0f);
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drawPic(45, false, true);
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_gfx->doUpdate();
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// wait for keypress and alternate message
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waitAnyKeyIntro();
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// have you played this game before?
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drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_4);
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drawStr(23, 6, kColorDefault, IDS_TRO_INTRO_5);
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_gfx->doUpdate();
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if (!getSelection(kSelYesNo))
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tutorial();
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credits();
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}
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void TrollEngine::gameOver() {
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// We do a check to see if the game should quit. Without this, the game show the picture, plays the
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// music, and then quits. So if the game is quitting, we shouldn't run the "game over" part.
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if (shouldQuit())
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return;
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char szMoves[40];
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clearTextArea();
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drawPic(42, true, true);
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playTune(4, 25);
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printUserMessage(16);
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printUserMessage(33);
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clearTextArea();
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drawPic(46, true, true);
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sprintf(szMoves, IDS_TRO_GAMEOVER_0, _moves);
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drawStr(21, 1, kColorDefault, szMoves);
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drawStr(22, 1, kColorDefault, IDS_TRO_GAMEOVER_1);
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_gfx->doUpdate();
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pressAnyKey();
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}
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void TrollEngine::drawTroll() {
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for (int i = 0; i < IDI_TRO_NUM_NONTROLL; i++)
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if (_currentRoom == _nonTrollRooms[i]) {
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_isTrollAway = true;
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return;
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}
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drawPic(43, false, false, true);
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}
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int TrollEngine::drawRoom(char *menu) {
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int n = 0;
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bool contFlag = false;
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if (_currentRoom == 1) {
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_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT);
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clearScreen(0x00, false);
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_picture->clear();
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} else {
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if (_currentRoom != 42) {
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if (_roomPicDeltas[_currentRoom]) {
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contFlag = true;
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}
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}
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drawPic(_currentRoom, contFlag, true);
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_gfx->doUpdate();
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if (_currentRoom == 42) {
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drawPic(44, false, false); // don't clear
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} else {
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if (!_isTrollAway) {
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drawTroll();
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}
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}
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}
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_gfx->doUpdate();
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char tmp[10];
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strncat(menu, (char *)_gameData + _locMessagesIdx[_currentRoom], 39);
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for (int i = 0; i < 3; i++) {
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if (_roomDescs[_roomPicture - 1].options[i]) {
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sprintf(tmp, "\n %d.", i);
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strcat(menu, tmp);
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strncat(menu, (char *)_gameData + _options[_roomDescs[_roomPicture - 1].options[i]- 1], 35);
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n = i + 1;
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}
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}
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return n;
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}
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void TrollEngine::playTune(int tune, int len) {
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if (!_soundOn)
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return;
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int freq, duration;
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int ptr = _tunes[tune - 1];
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for (int i = 0; i < len; i++) {
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freq = READ_LE_UINT16(_gameData + ptr);
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ptr += 2;
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duration = READ_LE_UINT16(_gameData + ptr);
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ptr += 2;
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playNote(freq, duration);
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}
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}
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void TrollEngine::pickupTreasure(int treasureId) {
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char tmp[40];
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_inventory[IDI_TRO_MAX_TREASURE - _treasuresLeft] = treasureId;
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if (_currentRoom != 24) {
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clearTextArea();
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drawPic(_currentRoom, false, true);
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_gfx->doUpdate();
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}
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printUserMessage(treasureId + 16);
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clearTextArea();
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_treasuresLeft--;
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switch (_treasuresLeft) {
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case 1:
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drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7);
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break;
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case 0:
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drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8);
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drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9);
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_roomStates[6] = 1;
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_locMessagesIdx[6] = IDO_TRO_ALLTREASURES;
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break;
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default:
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sprintf(tmp, IDS_TRO_TREASURE_3, _treasuresLeft);
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drawStr(22, 1, kColorDefault, tmp);
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break;
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}
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pressAnyKey();
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}
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void TrollEngine::printUserMessage(int msgId) {
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int i;
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clearTextArea();
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for (i = 0; i < _userMessages[msgId - 1].num; i++) {
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drawStr(21 + i, 1, kColorDefault, _userMessages[msgId - 1].msg[i]);
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}
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if (msgId == 34) {
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for (i = 0; i < 2; i++)
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playTune(5, 11);
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}
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pressAnyKey();
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}
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void TrollEngine::gameLoop() {
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bool done = false;
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char menu[160+5];
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int currentOption, numberOfOptions;
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int roomParam;
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int haveFlashlight;
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|
|
_moves = 0;
|
|
_roomPicture = 1;
|
|
_treasuresLeft = IDI_TRO_MAX_TREASURE;
|
|
haveFlashlight = false;
|
|
_currentRoom = 0;
|
|
_isTrollAway = true;
|
|
_soundOn = true;
|
|
|
|
memset(_roomStates, 0, sizeof(_roomStates));
|
|
|
|
memset(_inventory, 0, sizeof(_inventory));
|
|
|
|
while (!done && !shouldQuit()) {
|
|
*menu = 0;
|
|
|
|
currentOption = 0;
|
|
|
|
numberOfOptions = drawRoom(menu);
|
|
|
|
if (getMenuSel(menu, ¤tOption, numberOfOptions)) {
|
|
_moves++;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
roomParam = _roomDescs[_roomPicture - 1].roomDescIndex[currentOption];
|
|
|
|
switch (_roomDescs[_roomPicture - 1].optionTypes[currentOption]) {
|
|
case OT_FLASHLIGHT:
|
|
if (!haveFlashlight) {
|
|
printUserMessage(13);
|
|
break;
|
|
}
|
|
// fall down
|
|
case OT_GO:
|
|
_currentRoom = roomParam;
|
|
_roomPicture = _roomPicStartIdx[_currentRoom];
|
|
_roomPicture += _roomStates[_currentRoom];
|
|
|
|
if (_currentRoom < 6 || _treasuresLeft == 0) {
|
|
_isTrollAway = true;
|
|
} else { // make odd 1:3
|
|
_isTrollAway = (rnd(3) != 2);
|
|
}
|
|
break;
|
|
case OT_GET:
|
|
if (!_isTrollAway) {
|
|
printUserMessage(34);
|
|
} else {
|
|
for (int i = 0; i < 4; i++) {
|
|
playTune(1, 3);
|
|
// delayMillis()
|
|
}
|
|
|
|
_roomStates[_currentRoom] = 1;
|
|
_roomPicDeltas[_currentRoom] = 0;
|
|
|
|
_roomPicture++;
|
|
|
|
if (_roomConnects[roomParam - 1] != 0xff) {
|
|
_roomStates[_roomConnects[roomParam - 1]] = 1;
|
|
}
|
|
|
|
if (roomParam == 1)
|
|
haveFlashlight = true;
|
|
|
|
_locMessagesIdx[_currentRoom] = IDO_TRO_LOCMESSAGES +
|
|
(roomParam + 42) * 39;
|
|
|
|
pickupTreasure(roomParam);
|
|
}
|
|
break;
|
|
case OT_DO:
|
|
if (roomParam != 16) {
|
|
printUserMessage(roomParam);
|
|
break;
|
|
}
|
|
|
|
done = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void TrollEngine::fillOffsets() {
|
|
int i;
|
|
|
|
for (i = 0; i < IDI_TRO_PICNUM; i++)
|
|
_pictureOffsets[i] = READ_LE_UINT16(_gameData + IDO_TRO_PIC_START + i * 2);
|
|
|
|
for (i = 0; i < IDI_TRO_NUM_OPTIONS; i++)
|
|
_options[i] = READ_LE_UINT16(_gameData + IDO_TRO_OPTIONS + i * 2);
|
|
|
|
for (i = 0; i < IDI_TRO_NUM_NUMROOMS; i++) {
|
|
_roomPicStartIdx[i] = _gameData[IDO_TRO_PICSTARTIDX + i];
|
|
_roomPicDeltas[i] = _gameData[IDO_TRO_ROOMPICDELTAS + i];
|
|
_roomConnects[i] = _gameData[IDO_TRO_ROOMCONNECTS + i];
|
|
}
|
|
|
|
for (i = 0; i < IDI_TRO_NUM_LOCDESCS; i++)
|
|
_locMessagesIdx[i] = IDO_TRO_LOCMESSAGES + i * 39;
|
|
|
|
int start = READ_LE_UINT16(_gameData + IDO_TRO_ROOMDESCS);
|
|
int ptr;
|
|
int j;
|
|
|
|
for (i = 0; i < IDI_TRO_NUM_ROOMDESCS; i++, start += 2) {
|
|
ptr = READ_LE_UINT16(_gameData + start);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
_roomDescs[i].options[j] = _gameData[ptr++];
|
|
|
|
for (j = 0; j < 3; j++) {
|
|
switch (_gameData[ptr++]) {
|
|
case 0:
|
|
_roomDescs[i].optionTypes[j] = OT_GO;
|
|
break;
|
|
case 1:
|
|
_roomDescs[i].optionTypes[j] = OT_GET;
|
|
break;
|
|
case 2:
|
|
_roomDescs[i].optionTypes[j] = OT_DO;
|
|
break;
|
|
case 3:
|
|
_roomDescs[i].optionTypes[j] = OT_FLASHLIGHT;
|
|
break;
|
|
default:
|
|
error("Bad data @ (%x) %d", ptr - 1, i);
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < 3; j++)
|
|
_roomDescs[i].roomDescIndex[j] = _gameData[ptr++];
|
|
}
|
|
|
|
start = IDO_TRO_USERMESSAGES;
|
|
|
|
for (i = 0; i < IDI_TRO_NUM_USERMSGS; i++, start += 2) {
|
|
ptr = READ_LE_UINT16(_gameData + start);
|
|
|
|
_userMessages[i].num = _gameData[ptr++];
|
|
|
|
for (j = 0; j < _userMessages[i].num; j++, ptr += 39) {
|
|
memcpy(_userMessages[i].msg[j], _gameData + ptr, 39);
|
|
_userMessages[i].msg[j][39] = 0;
|
|
}
|
|
}
|
|
|
|
start = IDO_TRO_ITEMS;
|
|
|
|
for (i = 0; i < IDI_TRO_MAX_TREASURE; i++, start += 2) {
|
|
ptr = READ_LE_UINT16(_gameData + start);
|
|
_items[i].bg = _gameData[ptr++];
|
|
_items[i].fg = _gameData[ptr++];
|
|
memcpy(_items[i].name, _gameData + ptr, 15);
|
|
_items[i].name[15] = 0;
|
|
}
|
|
|
|
for (i = 0; i < IDO_TRO_NONTROLLROOMS; i++)
|
|
_nonTrollRooms[i] = _gameData[IDO_TRO_NONTROLLROOMS + i];
|
|
|
|
_tunes[0] = 0x3BFD;
|
|
_tunes[1] = 0x3C09;
|
|
_tunes[2] = 0x3C0D;
|
|
_tunes[3] = 0x3C11;
|
|
_tunes[4] = 0x3C79;
|
|
_tunes[5] = 0x3CA5;
|
|
}
|
|
|
|
// Init
|
|
|
|
void TrollEngine::init() {
|
|
_picture->setPictureVersion(AGIPIC_V15);
|
|
//SetScreenPar(320, 200, (char *)ibm_fontdata);
|
|
|
|
const int gaps[] = { 0x3A40, 0x4600, 0x4800, 0x5800, 0x5a00, 0x6a00,
|
|
0x6c00, 0x7400, 0x7600, 0x7c00, 0x7e00, 0x8e00,
|
|
0x9000, 0xa000, 0xa200, 0xb200, 0xb400, 0xc400,
|
|
0xc600, 0xd600, 0xd800, 0xe800, 0xea00, 0xfa00,
|
|
0xfc00, 0x10c00, 0x10e00, 0x11e00, 0x12000, 0x13000 };
|
|
|
|
Common::File infile;
|
|
if (!infile.open(IDA_TRO_BINNAME))
|
|
return;
|
|
|
|
_gameData = (byte *)malloc(0xD9C0);
|
|
|
|
bool flip = true;
|
|
byte *ptr = _gameData;
|
|
int diff;
|
|
|
|
for (int i = 0; i < ARRAYSIZE(gaps) - 1; i++) {
|
|
diff = gaps[i + 1] - gaps[i];
|
|
|
|
if (flip) {
|
|
infile.seek(gaps[i]);
|
|
infile.read(ptr, diff);
|
|
ptr += diff;
|
|
} else {
|
|
}
|
|
flip = !flip;
|
|
}
|
|
|
|
// One sector is off
|
|
infile.seek(0x18470);
|
|
infile.read(_gameData + 15632, 592);
|
|
|
|
infile.close();
|
|
|
|
fillOffsets();
|
|
}
|
|
|
|
Common::Error TrollEngine::go() {
|
|
init();
|
|
|
|
while (!shouldQuit()) {
|
|
intro();
|
|
gameLoop();
|
|
gameOver();
|
|
}
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
} // End of namespace Agi
|