mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
d2c2386c6a
svn-id: r42119
1427 lines
33 KiB
C++
1427 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "gob/gob.h"
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#include "gob/game.h"
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#include "gob/helper.h"
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#include "gob/global.h"
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#include "gob/util.h"
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#include "gob/dataio.h"
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#include "gob/script.h"
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#include "gob/resources.h"
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#include "gob/draw.h"
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#include "gob/inter.h"
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#include "gob/mult.h"
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#include "gob/video.h"
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#include "gob/scenery.h"
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#include "gob/sound/sound.h"
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namespace Gob {
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Game_v1::Game_v1(GobEngine *vm) : Game(vm) {
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}
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void Game_v1::playTot(int16 skipPlay) {
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int16 _captureCounter;
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int16 breakFrom;
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int16 nestLevel;
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int16 *oldNestLevel = _vm->_inter->_nestLevel;
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int16 *oldBreakFrom = _vm->_inter->_breakFromLevel;
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int16 *oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
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_script->push();
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_vm->_inter->_nestLevel = &nestLevel;
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_vm->_inter->_breakFromLevel = &breakFrom;
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_vm->_scenery->_pCaptureCounter = &_captureCounter;
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char savedTotName[20];
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strcpy(savedTotName, _curTotFile);
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if (skipPlay <= 0) {
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while (!_vm->shouldQuit()) {
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for (int i = 0; i < 4; i++) {
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_vm->_draw->_fontToSprite[i].sprite = -1;
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_vm->_draw->_fontToSprite[i].base = -1;
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_vm->_draw->_fontToSprite[i].width = -1;
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_vm->_draw->_fontToSprite[i].height = -1;
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}
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if ((_vm->getPlatform() == Common::kPlatformMacintosh)||
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(_vm->getPlatform() == Common::kPlatformWindows))
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_vm->_sound->adlibStop();
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else
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_vm->_sound->cdStop();
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_vm->_draw->animateCursor(4);
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_vm->_inter->initControlVars(1);
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_vm->_mult->initAll();
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_vm->_mult->zeroMultData();
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for (int i = 0; i < SPRITES_COUNT; i++)
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_vm->_draw->freeSprite(i);
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_vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
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_vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
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_vm->_draw->_spritesArray[23] = _vm->_draw->_cursorSprites;
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for (int i = 0; i < 20; i++)
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freeSoundSlot(i);
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_totToLoad[0] = 0;
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if ((_curTotFile[0] == 0) && !_script->isLoaded())
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break;
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if (!_script->load(_curTotFile)) {
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_vm->_draw->blitCursor();
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break;
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}
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_resources->load(_curTotFile);
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_vm->_global->_inter_animDataSize = _script->getAnimDataSize();
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if (!_vm->_inter->_variables)
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_vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
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_script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
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_vm->_inter->renewTimeInVars();
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WRITE_VAR(13, _vm->_global->_useMouse);
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WRITE_VAR(14, _vm->_global->_soundFlags);
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WRITE_VAR(15, _vm->_global->_videoMode);
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WRITE_VAR(16, _vm->_global->_language);
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_vm->_inter->callSub(2);
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_script->setFinished(false);
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if (_totToLoad[0] != 0)
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_vm->_inter->_terminate = 0;
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_vm->_draw->blitInvalidated();
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_script->unload();
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_resources->unload();
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for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
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capturePop(0);
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_vm->_mult->checkFreeMult();
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_vm->_mult->freeAll();
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for (int i = 0; i < SPRITES_COUNT; i++)
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_vm->_draw->freeSprite(i);
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_vm->_sound->blasterStop(0);
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for (int i = 0; i < 20; i++)
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freeSoundSlot(i);
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if (_totToLoad[0] == 0)
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break;
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strcpy(_curTotFile, _totToLoad);
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}
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}
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strcpy(_curTotFile, savedTotName);
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_vm->_inter->_nestLevel = oldNestLevel;
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_vm->_inter->_breakFromLevel = oldBreakFrom;
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_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
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_script->pop();
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}
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void Game_v1::clearCollisions() {
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for (int i = 0; i < 250; i++) {
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_collisionAreas[i].id = 0;
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_collisionAreas[i].left = 0xFFFF;
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}
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}
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int16 Game_v1::addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave, uint16 funcSub) {
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Collision *ptr;
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debugC(5, kDebugCollisions, "addNewCollision");
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debugC(5, kDebugCollisions, "id = %X", id);
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debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
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left, top, right, bottom);
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debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
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debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
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funcEnter, funcLeave);
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for (int i = 0; i < 250; i++) {
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if (_collisionAreas[i].left != 0xFFFF)
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continue;
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ptr = &_collisionAreas[i];
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ptr->id = id;
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ptr->left = left;
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ptr->top = top;
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ptr->right = right;
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ptr->bottom = bottom;
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ptr->flags = flags;
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ptr->key = key;
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ptr->funcEnter = funcEnter;
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ptr->funcLeave = funcLeave;
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ptr->funcSub = funcSub;
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ptr->script = 0;
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return i;
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}
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error("Game_v1::addNewCollision(): Collision array full");
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return 0;
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}
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void Game_v1::pushCollisions(char all) {
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Collision *srcPtr;
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Collision *destPtr;
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int16 size;
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debugC(1, kDebugCollisions, "pushCollisions");
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for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if (all || (srcPtr->id & 0x8000))
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size++;
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}
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destPtr = new Collision[size];
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_collStack[_collStackSize] = destPtr;
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_collStackElemSizes[_collStackSize] = size;
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_collStackSize++;
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for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if (all || (srcPtr->id & 0x8000)) {
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memcpy(destPtr, srcPtr, sizeof(Collision));
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srcPtr->left = 0xFFFF;
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destPtr++;
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}
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}
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}
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void Game_v1::popCollisions(void) {
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Collision *destPtr;
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Collision *srcPtr;
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debugC(1, kDebugCollisions, "popCollision");
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_collStackSize--;
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for (destPtr = _collisionAreas; destPtr->left != 0xFFFF; destPtr++)
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;
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srcPtr = _collStack[_collStackSize];
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memcpy(destPtr, srcPtr,
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_collStackElemSizes[_collStackSize] * sizeof(Collision));
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delete[] _collStack[_collStackSize];
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}
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int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
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int16 *pResId, int16 *pResIndex) {
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int16 resIndex;
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int16 key;
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int16 oldIndex;
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int16 oldId;
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uint32 timeKey;
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bool firstIteration = true;
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if (deltaTime >= -1) {
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_lastCollKey = 0;
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_lastCollAreaIndex = 0;
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_lastCollId = 0;
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}
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if (pResId != 0)
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*pResId = 0;
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resIndex = 0;
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timeKey = _vm->_util->getTimeKey();
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if ((_vm->_draw->_cursorIndex == -1) && (handleMouse != 0) &&
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(_lastCollKey == 0)) {
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_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
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if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
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_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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}
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if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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while (1) {
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if (_vm->_inter->_terminate) {
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if (handleMouse)
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_vm->_draw->blitCursor();
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return 0;
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}
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if (!_vm->_draw->_noInvalidated) {
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if (handleMouse)
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_vm->_draw->animateCursor(-1);
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else
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_vm->_draw->blitInvalidated();
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}
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// NOTE: the original asm does the below checkKeys call
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// _before_ this check. However, that can cause keypresses to get lost
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// since there's a return statement in this check.
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// Additionally, I added a 'deltaTime == -1' check there, since
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// when this function is called with deltaTime == -1 in inputArea,
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// and the return value is then discarded.
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if (deltaTime < 0) {
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uint32 curtime = _vm->_util->getTimeKey();
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if ((deltaTime == -1) || (((curtime + deltaTime) > timeKey) && !firstIteration)) {
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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return 0;
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}
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}
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key = checkKeys(&_vm->_global->_inter_mouseX,
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&_vm->_global->_inter_mouseY, &_mouseButtons, handleMouse);
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if ((handleMouse == 0) && (_mouseButtons != kMouseButtonsNone)) {
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_vm->_util->waitMouseRelease(0);
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key = 3;
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}
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if (key != 0) {
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if (handleMouse == 1)
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_vm->_draw->blitCursor();
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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if ((_lastCollKey != 0) &&
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(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
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_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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_lastCollKey = 0;
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if (key != 0)
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return key;
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}
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if (handleMouse != 0) {
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if (_mouseButtons != kMouseButtonsNone) {
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oldIndex = 0;
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_vm->_draw->animateCursor(2);
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if (deltaTime <= 0) {
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if (handleMouse == 1)
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_vm->_util->waitMouseRelease(1);
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} else if (deltaTime > 0)
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_vm->_util->delay(deltaTime);
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_vm->_draw->animateCursor(-1);
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if (pResId != 0)
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*pResId = 0;
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key = checkMousePoint(0, pResId, &resIndex);
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if (pResIndex != 0)
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*pResIndex = resIndex;
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if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
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if ((handleMouse == 1) &&
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((deltaTime <= 0) || (_mouseButtons == kMouseButtonsNone)))
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_vm->_draw->blitCursor();
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if ((_lastCollKey != 0) &&
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(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
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_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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_lastCollKey = 0;
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return key;
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}
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if ((_lastCollKey != 0) &&
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(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
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_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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_lastCollKey =
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checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
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if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
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_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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} else {
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if ((handleMouse != 0) &&
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((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
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(_vm->_global->_inter_mouseY != _vm->_draw->_cursorY))) {
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oldIndex = _lastCollAreaIndex;
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oldId = _lastCollId;
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key = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
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if (key != _lastCollKey) {
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if ((_lastCollKey != 0) && ((oldId & 0x8000) != 0)) {
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_script->call(_collisionAreas[oldIndex].funcLeave);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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_lastCollKey = key;
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if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
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_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
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_vm->_inter->funcBlock(0);
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_script->pop();
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}
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}
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}
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}
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}
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if (handleMouse != 0)
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_vm->_draw->animateCursor(-1);
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if (deltaTime < -10)
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_vm->_util->delay(10);
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firstIteration = false;
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}
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}
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void Game_v1::prepareStart(void) {
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clearCollisions();
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_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
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_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
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_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
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_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
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_vm->_draw->initScreen();
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_vm->_video->fillRect(*_vm->_draw->_backSurface, 0, 0, 319, 199, 1);
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_vm->_draw->_frontSurface = _vm->_global->_primarySurfDesc;
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_vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0, 319, 199, 1);
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_vm->_util->setMousePos(152, 92);
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_vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
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_vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
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_vm->_draw->_invalidatedCount = 0;
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_vm->_draw->_noInvalidated = true;
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_vm->_draw->_applyPal = false;
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_vm->_draw->_paletteCleared = false;
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_vm->_draw->_cursorWidth = 16;
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_vm->_draw->_cursorHeight = 16;
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_vm->_draw->_transparentCursor = 1;
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for (int i = 0; i < 40; i++) {
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_vm->_draw->_cursorAnimLow[i] = -1;
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_vm->_draw->_cursorAnimDelays[i] = 0;
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_vm->_draw->_cursorAnimHigh[i] = 0;
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}
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_vm->_draw->_cursorAnimLow[1] = 0;
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_vm->_draw->_cursorSprites =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, 32, 16, 2);
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_vm->_draw->_scummvmCursor =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, 16, 16, SCUMMVM_CURSOR);
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_vm->_draw->_renderFlags = 0;
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_vm->_draw->_backDeltaX = 0;
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_vm->_draw->_backDeltaY = 0;
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_startTimeKey = _vm->_util->getTimeKey();
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}
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void Game_v1::collisionsBlock(void) {
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InputDesc descArray[20];
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int16 array[250];
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byte count;
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int16 collResId;
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int16 curCmd;
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int16 cmd;
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int16 cmdHigh;
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int16 key;
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int16 flags;
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uint16 left;
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uint16 top;
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uint16 width;
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uint16 height;
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int16 var_22;
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int16 index;
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int16 curEditIndex;
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int16 deltaTime;
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int16 descIndex2;
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int16 stackPos2;
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int16 descIndex;
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int16 timeVal;
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char *str;
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int16 savedCollStackSize;
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int16 i;
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int16 counter;
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int16 var_24;
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int16 var_26;
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int16 collStackPos;
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Collision *collPtr;
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uint32 timeKey;
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if (_shouldPushColls)
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pushCollisions(1);
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collResId = -1;
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_script->skip(1);
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count = _script->readByte();
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_handleMouse = _script->readByte();
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deltaTime = 1000 * _script->readByte();
|
|
descIndex2 = _script->readByte();
|
|
stackPos2 = _script->readByte();
|
|
descIndex = _script->readByte();
|
|
|
|
if ((stackPos2 != 0) || (descIndex != 0))
|
|
deltaTime /= 100;
|
|
|
|
timeVal = deltaTime;
|
|
_script->skip(1);
|
|
|
|
uint32 startPos = _script->pos();
|
|
|
|
WRITE_VAR(16, 0);
|
|
var_22 = 0;
|
|
index = 0;
|
|
curEditIndex = 0;
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++) {
|
|
array[curCmd] = 0;
|
|
cmd = _script->readByte();
|
|
|
|
if ((cmd & 0x40) != 0) {
|
|
cmd -= 0x40;
|
|
cmdHigh = _script->readByte();
|
|
cmdHigh <<= 8;
|
|
} else
|
|
cmdHigh = 0;
|
|
|
|
if ((cmd & 0x80) != 0) {
|
|
left = _script->readValExpr();
|
|
top = _script->readValExpr();
|
|
width = _script->readValExpr();
|
|
height = _script->readValExpr();
|
|
} else {
|
|
left = _script->readUint16();
|
|
top = _script->readUint16();
|
|
width = _script->readUint16();
|
|
height = _script->readUint16();
|
|
}
|
|
cmd &= 0x7F;
|
|
|
|
debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
|
|
|
|
switch (cmd) {
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
|
|
_vm->_util->clearKeyBuf();
|
|
var_22 = 1;
|
|
key = _script->readVarIndex();
|
|
descArray[index].fontIndex = _script->readInt16();
|
|
descArray[index].backColor = _script->readByte();
|
|
descArray[index].frontColor = _script->readByte();
|
|
|
|
if ((cmd < 5) || (cmd > 8)) {
|
|
descArray[index].ptr = 0;
|
|
} else {
|
|
descArray[index].ptr = _script->getData() + _script->pos() + 2;
|
|
_script->skip(_script->readInt16());
|
|
}
|
|
|
|
if (left == 0xFFFF)
|
|
break;
|
|
|
|
if ((cmd & 1) == 0) {
|
|
addNewCollision(curCmd + 0x8000, left, top, left + width *
|
|
_vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1,
|
|
top + height - 1, cmd, key, 0, _script->pos());
|
|
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
} else {
|
|
addNewCollision(curCmd + 0x8000, left, top, left + width *
|
|
_vm->_draw->_fonts[descArray[index].fontIndex]->itemWidth - 1,
|
|
top + height - 1, cmd, key, 0, 0);
|
|
}
|
|
index++;
|
|
break;
|
|
|
|
case 21:
|
|
key = _script->readInt16();
|
|
array[curCmd] = _script->readInt16();
|
|
flags = _script->readInt16() & 3;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key, _script->pos(), 0);
|
|
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
break;
|
|
|
|
case 20:
|
|
collResId = curCmd;
|
|
// Fall through to case 2
|
|
|
|
case 2:
|
|
key = _script->readInt16();
|
|
array[curCmd] = _script->readInt16();
|
|
flags = _script->readInt16() & 3;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1,
|
|
top + height - 1,
|
|
(flags << 4) + cmdHigh + 2, key, 0, _script->pos());
|
|
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
break;
|
|
|
|
case 0:
|
|
_script->skip(6);
|
|
startPos = _script->pos();
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
key = curCmd + 0xA000;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
cmd + cmdHigh, key,
|
|
startPos, _script->pos());
|
|
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
break;
|
|
|
|
case 1:
|
|
key = _script->readInt16();
|
|
array[curCmd] = _script->readInt16();
|
|
flags = _script->readInt16() & 3;
|
|
|
|
startPos = _script->pos();
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
if (key == 0)
|
|
key = curCmd + 0xA000;
|
|
|
|
addNewCollision(curCmd + 0x8000, left, top,
|
|
left + width - 1, top + height - 1,
|
|
(flags << 4) + cmd + cmdHigh, key,
|
|
startPos, _script->pos());
|
|
|
|
_script->skip(_script->peekUint16(2) + 2);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_forceHandleMouse = 0;
|
|
_vm->_util->clearKeyBuf();
|
|
|
|
do {
|
|
if (var_22 != 0) {
|
|
key = multiEdit(deltaTime, index, &curEditIndex,
|
|
descArray, &_activeCollResId, &_activeCollIndex);
|
|
|
|
if (key == 0x1C0D) {
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 1) != 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) <= 2)
|
|
continue;
|
|
|
|
collResId = _collisionAreas[i].id;
|
|
_activeCollResId = collResId;
|
|
collResId &= 0x7FFF;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
} else
|
|
key = checkCollisions(_handleMouse, -deltaTime,
|
|
&_activeCollResId, &_activeCollIndex);
|
|
|
|
if (((key & 0xFF) >= ' ') && ((key & 0xFF) <= 0xFF) &&
|
|
((key >> 8) > 1) && ((key >> 8) < 12))
|
|
key = '0' + (((key >> 8) - 1) % 10) + (key & 0xFF00);
|
|
|
|
if (_activeCollResId == 0) {
|
|
if (key != 0) {
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].key == key) ||
|
|
(_collisionAreas[i].key == 0x7FFF)) {
|
|
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_activeCollResId == 0) {
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].key & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if (_collisionAreas[i].key == 0)
|
|
continue;
|
|
|
|
if ((adjustKey(key & 0xFF) == adjustKey(_collisionAreas[i].key)) ||
|
|
(_collisionAreas[i].key == 0x7FFF)) {
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
|
|
if ((deltaTime != 0) && (VAR(16) == 0)) {
|
|
if (stackPos2 != 0) {
|
|
collStackPos = 0;
|
|
collPtr = _collisionAreas;
|
|
|
|
for (i = 0, collPtr = _collisionAreas;
|
|
collPtr->left != 0xFFFF; i++, collPtr++) {
|
|
|
|
if ((collPtr->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
collStackPos++;
|
|
if (collStackPos != stackPos2)
|
|
continue;
|
|
|
|
_activeCollResId = collPtr->id;
|
|
_activeCollIndex = i;
|
|
WRITE_VAR(2, _vm->_global->_inter_mouseX);
|
|
WRITE_VAR(3, _vm->_global->_inter_mouseY);
|
|
WRITE_VAR(4, (uint32) _mouseButtons);
|
|
WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
|
|
|
|
if (collPtr->funcLeave != 0) {
|
|
timeKey = _vm->_util->getTimeKey();
|
|
|
|
uint32 savedPos = _script->pos();
|
|
|
|
_script->seek(collPtr->funcLeave);
|
|
|
|
_shouldPushColls = 1;
|
|
savedCollStackSize = _collStackSize;
|
|
_vm->_inter->funcBlock(0);
|
|
|
|
if (savedCollStackSize != _collStackSize)
|
|
popCollisions();
|
|
|
|
_shouldPushColls = 0;
|
|
|
|
_script->seek(savedPos);
|
|
|
|
deltaTime = timeVal -
|
|
(_vm->_util->getTimeKey() - timeKey);
|
|
|
|
if (deltaTime < 2)
|
|
deltaTime = 2;
|
|
}
|
|
|
|
if (VAR(16) == 0)
|
|
_activeCollResId = 0;
|
|
break;
|
|
}
|
|
} else {
|
|
if (descIndex != 0) {
|
|
counter = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
counter++;
|
|
if (counter != descIndex)
|
|
continue;
|
|
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
} else {
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (descIndex2 != 0) {
|
|
counter = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
counter++;
|
|
if (counter != descIndex2)
|
|
continue;
|
|
|
|
_activeCollResId = _collisionAreas[i].id;
|
|
_activeCollIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_activeCollResId == 0)
|
|
continue;
|
|
|
|
if (_collisionAreas[_activeCollIndex].funcLeave != 0)
|
|
continue;
|
|
|
|
WRITE_VAR(2, _vm->_global->_inter_mouseX);
|
|
WRITE_VAR(3, _vm->_global->_inter_mouseY);
|
|
WRITE_VAR(4, (uint32) _mouseButtons);
|
|
WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
|
|
|
|
if (_collisionAreas[_activeCollIndex].funcEnter != 0) {
|
|
uint32 savedPos = _script->pos();
|
|
|
|
_script->seek(_collisionAreas[_activeCollIndex].funcEnter);
|
|
|
|
_shouldPushColls = 1;
|
|
|
|
collStackPos = _collStackSize;
|
|
_vm->_inter->funcBlock(0);
|
|
if (collStackPos != _collStackSize)
|
|
popCollisions();
|
|
_shouldPushColls = 0;
|
|
|
|
_script->seek(savedPos);
|
|
}
|
|
|
|
WRITE_VAR(16, 0);
|
|
_activeCollResId = 0;
|
|
}
|
|
while ((_activeCollResId == 0) && !_vm->_inter->_terminate && !_vm->shouldQuit());
|
|
|
|
if (((uint16) _activeCollResId & ~0x8000) == collResId) {
|
|
collStackPos = 0;
|
|
var_24 = 0;
|
|
var_26 = 1;
|
|
for (i = 0; i < 250; i++) {
|
|
if (_collisionAreas[i].left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) > 8) {
|
|
char *ptr;
|
|
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
|
|
while ((ptr = strchr(_tempStr, ' ')) != 0) {
|
|
_vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
|
|
ptr = strchr(_tempStr, ' ');
|
|
}
|
|
WRITE_VARO_STR(_collisionAreas[i].key, _tempStr);
|
|
}
|
|
|
|
if (((_collisionAreas[i].flags & 0x0F) >= 5) &&
|
|
((_collisionAreas[i].flags & 0x0F) <= 8)) {
|
|
str = (char *) descArray[var_24].ptr;
|
|
|
|
strncpy0(_tempStr, GET_VARO_STR(_collisionAreas[i].key), 255);
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 7)
|
|
_vm->_util->prepareStr(_tempStr);
|
|
|
|
int16 pos = 0;
|
|
do {
|
|
strncpy0(_collStr, str, 255);
|
|
pos += strlen(str) + 1;
|
|
|
|
str += strlen(str) + 1;
|
|
|
|
if ((_collisionAreas[i].flags & 0x0F) < 7)
|
|
_vm->_util->prepareStr(_collStr);
|
|
|
|
if (strcmp(_tempStr, _collStr) == 0) {
|
|
WRITE_VAR(17, VAR(17) + 1);
|
|
WRITE_VAR(17 + var_26, 1);
|
|
break;
|
|
}
|
|
} while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
|
|
collStackPos++;
|
|
} else {
|
|
WRITE_VAR(17 + var_26, 2);
|
|
}
|
|
var_24++;
|
|
var_26++;
|
|
}
|
|
|
|
if (collStackPos != (int16) VAR(17))
|
|
WRITE_VAR(17, 0);
|
|
else
|
|
WRITE_VAR(17, 1);
|
|
}
|
|
|
|
if (!_vm->_inter->_terminate) {
|
|
_script->seek(_collisionAreas[_activeCollIndex].funcLeave);
|
|
|
|
WRITE_VAR(2, _vm->_global->_inter_mouseX);
|
|
WRITE_VAR(3, _vm->_global->_inter_mouseY);
|
|
WRITE_VAR(4, (uint32) _mouseButtons);
|
|
|
|
if (VAR(16) == 0)
|
|
WRITE_VAR(16, array[(uint16) _activeCollResId & ~0x8000]);
|
|
} else
|
|
_script->setFinished(true);
|
|
|
|
for (curCmd = 0; curCmd < count; curCmd++)
|
|
freeCollision(curCmd + 0x8000);
|
|
}
|
|
|
|
int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos,
|
|
InputDesc * inpDesc, int16 *collResId, int16 *collIndex, bool mono) {
|
|
Collision *collArea;
|
|
int16 descInd;
|
|
int16 key;
|
|
int16 found = -1;
|
|
int16 i;
|
|
|
|
descInd = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
collArea = &_collisionAreas[i];
|
|
|
|
if (collArea->left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((collArea->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
strncpy0(_tempStr, GET_VARO_STR(collArea->key), 255);
|
|
|
|
_vm->_draw->_destSpriteX = collArea->left;
|
|
_vm->_draw->_destSpriteY = collArea->top;
|
|
_vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
|
|
_vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
|
|
|
|
_vm->_draw->_destSurface = 21;
|
|
|
|
_vm->_draw->_backColor = inpDesc[descInd].backColor;
|
|
_vm->_draw->_frontColor = inpDesc[descInd].frontColor;
|
|
_vm->_draw->_textToPrint = _tempStr;
|
|
_vm->_draw->_transparency = 1;
|
|
_vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT);
|
|
_vm->_draw->_destSpriteY +=
|
|
((collArea->bottom - collArea->top + 1) - 8) / 2;
|
|
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
|
|
descInd++;
|
|
}
|
|
|
|
for (i = 0; i < 40; i++)
|
|
WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
|
|
|
|
while (1) {
|
|
descInd = 0;
|
|
|
|
for (i = 0; i < 250; i++) {
|
|
collArea = &_collisionAreas[i];
|
|
|
|
if (collArea->left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((collArea->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if (descInd == *pCurPos) {
|
|
found = i;
|
|
break;
|
|
}
|
|
|
|
descInd++;
|
|
}
|
|
|
|
assert(found != -1);
|
|
|
|
collArea = &_collisionAreas[found];
|
|
|
|
key = inputArea(collArea->left, collArea->top,
|
|
collArea->right - collArea->left + 1,
|
|
collArea->bottom - collArea->top + 1,
|
|
inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
|
|
GET_VARO_STR(collArea->key), inpDesc[*pCurPos].fontIndex,
|
|
collArea->flags, &time, collResId, collIndex);
|
|
|
|
if (_vm->_inter->_terminate)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case 0:
|
|
if (*collResId == 0)
|
|
return 0;
|
|
|
|
if ((_collisionAreas[*collIndex].flags & 0x0F) < 3)
|
|
return 0;
|
|
|
|
if ((_collisionAreas[*collIndex].flags & 0x0F) > 10)
|
|
return 0;
|
|
|
|
*pCurPos = 0;
|
|
for (i = 0; i < 250; i++) {
|
|
collArea = &_collisionAreas[i];
|
|
|
|
if (collArea->left == 0xFFFF)
|
|
continue;
|
|
|
|
if ((collArea->id & 0x8000) == 0)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) < 3)
|
|
continue;
|
|
|
|
if ((collArea->flags & 0x0F) > 10)
|
|
continue;
|
|
|
|
if (i == *collIndex)
|
|
break;
|
|
|
|
pCurPos[0]++;
|
|
}
|
|
break;
|
|
|
|
case 0x3B00:
|
|
case 0x3C00:
|
|
case 0x3D00:
|
|
case 0x3E00:
|
|
case 0x3F00:
|
|
case 0x4000:
|
|
case 0x4100:
|
|
case 0x4200:
|
|
case 0x4300:
|
|
case 0x4400:
|
|
return key;
|
|
|
|
case 0x1C0D:
|
|
|
|
if (index == 1)
|
|
return key;
|
|
|
|
if (*pCurPos == index - 1) {
|
|
*pCurPos = 0;
|
|
break;
|
|
}
|
|
|
|
pCurPos[0]++;
|
|
break;
|
|
|
|
case 0x5000:
|
|
if (index - 1 > *pCurPos)
|
|
pCurPos[0]++;
|
|
break;
|
|
|
|
case 0x4800:
|
|
if (*pCurPos > 0)
|
|
pCurPos[0]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 Game_v1::inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
|
|
int16 backColor, int16 frontColor, char *str, int16 fontIndex,
|
|
char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex, bool mono) {
|
|
int16 handleMouse;
|
|
uint32 editSize;
|
|
Video::FontDesc *pFont;
|
|
char curSym;
|
|
int16 key;
|
|
const char *str1;
|
|
const char *str2;
|
|
int16 i;
|
|
uint32 pos;
|
|
int16 flag;
|
|
int16 savedKey;
|
|
|
|
if ((_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
|
|
handleMouse = 1;
|
|
else
|
|
handleMouse = 0;
|
|
|
|
pos = strlen(str);
|
|
pFont = _vm->_draw->_fonts[fontIndex];
|
|
editSize = width / pFont->itemWidth;
|
|
|
|
while (1) {
|
|
strncpy0(_tempStr, str, 254);
|
|
strcat(_tempStr, " ");
|
|
if (strlen(_tempStr) > editSize)
|
|
strncpy0(_tempStr, str, 255);
|
|
|
|
_vm->_draw->_destSpriteX = xPos;
|
|
_vm->_draw->_destSpriteY = yPos;
|
|
_vm->_draw->_spriteRight = editSize * pFont->itemWidth;
|
|
_vm->_draw->_spriteBottom = height;
|
|
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_backColor = backColor;
|
|
_vm->_draw->_frontColor = frontColor;
|
|
_vm->_draw->_textToPrint = _tempStr;
|
|
_vm->_draw->_transparency = 1;
|
|
_vm->_draw->_fontIndex = fontIndex;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT);
|
|
|
|
_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
|
|
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
|
|
if (pos == editSize)
|
|
pos--;
|
|
|
|
curSym = _tempStr[pos];
|
|
|
|
flag = 1;
|
|
|
|
while (1) {
|
|
_tempStr[0] = curSym;
|
|
_tempStr[1] = 0;
|
|
|
|
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
|
|
_vm->_draw->_destSpriteY = yPos + height - 1;
|
|
_vm->_draw->_spriteRight = pFont->itemWidth;
|
|
_vm->_draw->_spriteBottom = 1;
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_backColor = frontColor;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT);
|
|
|
|
if (flag != 0)
|
|
key = checkCollisions(handleMouse, -1, collResId, collIndex);
|
|
flag = 0;
|
|
|
|
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
|
|
|
if (*pTotTime > 0) {
|
|
*pTotTime -= 300;
|
|
if (*pTotTime <= 1) {
|
|
key = 0;
|
|
*collResId = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_tempStr[0] = curSym;
|
|
_tempStr[1] = 0;
|
|
_vm->_draw->_destSpriteX = xPos + pFont->itemWidth * pos;
|
|
_vm->_draw->_destSpriteY = yPos + height - 1;
|
|
_vm->_draw->_spriteRight = pFont->itemWidth;
|
|
_vm->_draw->_spriteBottom = 1;
|
|
_vm->_draw->_destSurface = 21;
|
|
_vm->_draw->_backColor = backColor;
|
|
_vm->_draw->_frontColor = frontColor;
|
|
_vm->_draw->_textToPrint = _tempStr;
|
|
_vm->_draw->_transparency = 1;
|
|
_vm->_draw->spriteOperation(DRAW_FILLRECT);
|
|
|
|
_vm->_draw->_destSpriteY = yPos + (height - 8) / 2;
|
|
_vm->_draw->spriteOperation(DRAW_PRINTTEXT);
|
|
|
|
if ((key != 0) || (*collResId != 0))
|
|
break;
|
|
|
|
key = checkCollisions(handleMouse, -300, collResId, collIndex);
|
|
|
|
if (*pTotTime > 0) {
|
|
*pTotTime -= 300;
|
|
if (*pTotTime <= 1) {
|
|
key = 0;
|
|
*collResId = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ((key != 0) || (*collResId != 0))
|
|
break;
|
|
|
|
if (_vm->_inter->_terminate)
|
|
return 0;
|
|
}
|
|
|
|
if ((key == 0) || (*collResId != 0) || _vm->_inter->_terminate)
|
|
return 0;
|
|
|
|
switch (key) {
|
|
case 0x4D00: // Right Arrow
|
|
if ((pos < strlen(str)) && (pos < (editSize - 1))) {
|
|
pos++;
|
|
continue;
|
|
}
|
|
return 0x5000;
|
|
|
|
case 0x4B00: // Left Arrow
|
|
if (pos > 0) {
|
|
pos--;
|
|
continue;
|
|
}
|
|
return 0x4800;
|
|
|
|
case 0xE08: // Backspace
|
|
if (pos > 0) {
|
|
_vm->_util->cutFromStr(str, pos - 1, 1);
|
|
pos--;
|
|
continue;
|
|
}
|
|
|
|
case 0x5300: // Del
|
|
|
|
if (pos >= strlen(str))
|
|
continue;
|
|
|
|
_vm->_util->cutFromStr(str, pos, 1);
|
|
continue;
|
|
|
|
case 0x1C0D: // Enter
|
|
case 0x3B00: // F1
|
|
case 0x3C00: // F2
|
|
case 0x3D00: // F3
|
|
case 0x3E00: // F4
|
|
case 0x3F00: // F5
|
|
case 0x4000: // F6
|
|
case 0x4100: // F7
|
|
case 0x4200: // F8
|
|
case 0x4300: // F9
|
|
case 0x4400: // F10
|
|
case 0x4800: // Up arrow
|
|
case 0x5000: // Down arrow
|
|
return key;
|
|
|
|
case 0x11B: // Escape
|
|
if (_vm->_global->_useMouse != 0)
|
|
continue;
|
|
|
|
_forceHandleMouse = !_forceHandleMouse;
|
|
|
|
if ((_handleMouse != 0) &&
|
|
((_vm->_global->_useMouse != 0) || (_forceHandleMouse != 0)))
|
|
handleMouse = 1;
|
|
else
|
|
handleMouse = 0;
|
|
|
|
if (_vm->_global->_pressedKeys[1] == 0)
|
|
continue;
|
|
|
|
while (_vm->_global->_pressedKeys[1] != 0)
|
|
;
|
|
continue;
|
|
|
|
default:
|
|
|
|
savedKey = key;
|
|
key &= 0xFF;
|
|
|
|
if (((inpType == 9) || (inpType == 10)) &&
|
|
(key >= ' ') && (key <= 0xFF)) {
|
|
str1 = "0123456789-.,+ ";
|
|
str2 = "0123456789-,,+ ";
|
|
|
|
if (((savedKey >> 8) > 1) && ((savedKey >> 8) < 12))
|
|
key = ((savedKey >> 8) - 1) % 10 + '0';
|
|
|
|
for (i = 0; str1[i] != 0; i++) {
|
|
if (key == str1[i]) {
|
|
key = str2[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i == (int16) strlen(str1))
|
|
key = 0;
|
|
}
|
|
|
|
if ((key >= ' ') && (key <= 0xFF)) {
|
|
if (editSize == strlen(str))
|
|
_vm->_util->cutFromStr(str, strlen(str) - 1, 1);
|
|
|
|
if ((key >= 'a') && (key <= 'z'))
|
|
key += ('A' - 'a');
|
|
|
|
pos++;
|
|
_tempStr[0] = key;
|
|
_tempStr[1] = 0;
|
|
|
|
_vm->_util->insertStr(_tempStr, str, pos - 1);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 Game_v1::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
|
|
Collision *ptr;
|
|
int16 i;
|
|
|
|
if (resId != 0)
|
|
*resId = 0;
|
|
|
|
*resIndex = 0;
|
|
|
|
ptr = _collisionAreas;
|
|
for (i = 0; ptr->left != 0xFFFF; ptr++, i++) {
|
|
if (all) {
|
|
if ((ptr->flags & 0xF) > 1)
|
|
continue;
|
|
|
|
if ((ptr->flags & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if ((_vm->_global->_inter_mouseX < ptr->left) ||
|
|
(_vm->_global->_inter_mouseX > ptr->right) ||
|
|
(_vm->_global->_inter_mouseY < ptr->top) ||
|
|
(_vm->_global->_inter_mouseY > ptr->bottom))
|
|
continue;
|
|
|
|
if (resId != 0)
|
|
*resId = ptr->id;
|
|
|
|
*resIndex = i;
|
|
return ptr->key;
|
|
} else {
|
|
if ((ptr->flags & 0xFF00) != 0)
|
|
continue;
|
|
|
|
if (((ptr->flags & 0xF) != 1) && ((ptr->flags & 0xF) != 2))
|
|
continue;
|
|
|
|
if ((((ptr->flags & 0xF0) >> 4) != (((int32) _mouseButtons) - 1))
|
|
&& (((ptr->flags & 0xF0) >> 4) != 2))
|
|
continue;
|
|
|
|
if ((_vm->_global->_inter_mouseX < ptr->left) ||
|
|
(_vm->_global->_inter_mouseX > ptr->right) ||
|
|
(_vm->_global->_inter_mouseY < ptr->top) ||
|
|
(_vm->_global->_inter_mouseY > ptr->bottom))
|
|
continue;
|
|
|
|
if (resId != 0)
|
|
*resId = ptr->id;
|
|
*resIndex = i;
|
|
return ptr->key;
|
|
}
|
|
}
|
|
|
|
if ((_mouseButtons != kMouseButtonsLeft) && (all == 0))
|
|
return 0x11B;
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Gob
|