scummvm/graphics/tinygl/get.cpp
Stefano Musumeci 2cf70d6d76 Merge branch 'master' into tinygl-dirty-rects-fixed
Conflicts:
	graphics/tinygl/ztriangle.cpp
2014-08-16 16:03:27 +02:00

108 lines
2.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-1998 Fabrice Bellard,
* which is licensed under the zlib-license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_fprintf
#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
#include "graphics/tinygl/zgl.h"
void tglGetIntegerv(int pname, int *params) {
TinyGL::GLContext *c = TinyGL::gl_get_context();
switch (pname) {
case TGL_VIEWPORT:
params[0] = c->viewport.xmin;
params[1] = c->viewport.ymin;
params[2] = c->viewport.xsize;
params[3] = c->viewport.ysize;
break;
case TGL_MAX_MODELVIEW_STACK_DEPTH:
*params = MAX_MODELVIEW_STACK_DEPTH;
break;
case TGL_MAX_PROJECTION_STACK_DEPTH:
*params = MAX_PROJECTION_STACK_DEPTH;
break;
case TGL_MAX_LIGHTS:
*params = T_MAX_LIGHTS;
break;
case TGL_MAX_TEXTURE_SIZE:
*params = c->_textureSize;
break;
case TGL_MAX_TEXTURE_STACK_DEPTH:
*params = MAX_TEXTURE_STACK_DEPTH;
break;
case TGL_BLEND:
*params = c->fb->isBlendingEnabled();
break;
case TGL_ALPHA_TEST:
*params = c->fb->isAlphaTestEnabled();
break;
default:
error("tglGet: option not implemented");
break;
}
}
void tglGetFloatv(int pname, float *v) {
int i;
int mnr = 0; // just a trick to return the correct matrix
TinyGL::GLContext *c = TinyGL::gl_get_context();
switch (pname) {
case TGL_TEXTURE_MATRIX:
mnr++;
case TGL_PROJECTION_MATRIX:
mnr++;
case TGL_MODELVIEW_MATRIX: {
float *p = &c->matrix_stack_ptr[mnr]->_m[0][0];
for (i = 0; i < 4; i++) {
*v++ = p[0];
*v++ = p[4];
*v++ = p[8];
*v++ = p[12];
p++;
}
}
break;
case TGL_LINE_WIDTH:
*v = 1.0f;
break;
case TGL_LINE_WIDTH_RANGE:
v[0] = v[1] = 1.0f;
break;
case TGL_POINT_SIZE:
*v = 1.0f;
break;
case TGL_POINT_SIZE_RANGE:
v[0] = v[1] = 1.0f;
break;
default:
fprintf(stderr, "warning: unknown pname in glGetFloatv()\n");
break;
}
}