scummvm/engines/draci/saveload.h
Robert Špalek df14027c41 Implemented rudimentary game loading/saving.
Fixed many bugs in the boilerplate.  Saving (only) things that really need to
be saved.  Loading seems to work modulo dialogs and (possibly) inventory.

svn-id: r44586
2009-10-04 05:44:23 +00:00

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/cruise/saveload.h $
* $Id: saveload.h 39981 2009-04-18 12:03:21Z dreammaster $
*
*/
#ifndef DRACI_SAVELOAD_H
#define DRACI_SAVELOAD_H
#include "common/savefile.h"
#include "common/scummsys.h"
#include "graphics/surface.h"
namespace Draci {
#define DRACI_SAVEGAME_VERSION 1
struct DraciSavegameHeader {
uint8 version;
Common::String saveName;
uint32 date;
uint16 time;
uint32 playtime;
Graphics::Surface *thumbnail;
};
class DraciEngine;
bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header);
void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header);
Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm);
Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
} // End of namespace Draci
#endif