mirror of
https://github.com/libretro/scummvm.git
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155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "draci/draci.h"
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#include "draci/game.h"
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#include "draci/saveload.h"
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#include "common/serializer.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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namespace Draci {
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static const char *const draciIdentString = "DRACI";
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WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header, bool skipThumbnail) {
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char saveIdentBuffer[6];
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// Validate the header Id
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in->read(saveIdentBuffer, 6);
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if (strcmp(saveIdentBuffer, draciIdentString) != 0)
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return false;
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header.version = in->readByte();
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// Version 1 is compatible with Version 2
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if (header.version > DRACI_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header.saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
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header.date = in->readUint32LE();
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header.time = in->readUint16LE();
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header.playtime = in->readUint32LE();
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// Get the thumbnail
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if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
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return false;
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}
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return true;
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}
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void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header) {
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// Write out a savegame header
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out->write(draciIdentString, 6);
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out->writeByte(DRACI_SAVEGAME_VERSION);
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// Write savegame name
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out->write(header.saveName.c_str(), header.saveName.size() + 1);
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out->writeUint32LE(header.date);
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out->writeUint16LE(header.time);
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out->writeUint32LE(header.playtime);
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// Create a thumbnail and save it
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Graphics::saveThumbnail(*out);
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}
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Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) {
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Common::String filename = vm.getSavegameFile(saveGameIdx);
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::OutSaveFile *f = saveMan->openForSaving(filename);
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if (f == NULL)
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return Common::kNoGameDataFoundError;
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TimeDate curTime;
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vm._system->getTimeAndDate(curTime);
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// Save the savegame header
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DraciSavegameHeader header;
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header.saveName = saveName;
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header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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header.playtime = vm.getTotalPlayTime() / 1000;
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writeSavegameHeader(f, header);
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if (f->err()) {
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delete f;
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saveMan->removeSavefile(filename);
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return Common::kWritingFailed;
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} else {
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// Create the remainder of the savegame
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Common::Serializer s(NULL, f);
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vm._game->synchronize(s, header.version);
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f->finalize();
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delete f;
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return Common::kNoError;
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}
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}
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Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
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Common::String saveName;
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *f = saveMan->openForLoading(vm->getSavegameFile(saveGameIdx));
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if (f == NULL) {
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return Common::kNoGameDataFoundError;
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}
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// Skip over the savegame header
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DraciSavegameHeader header;
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if (!readSavegameHeader(f, header)) {
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return Common::kNoGameDataFoundError;
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}
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// Pre-processing
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vm->_game->rememberRoomNumAsPrevious();
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vm->_game->deleteObjectAnimations();
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// Synchronise the remaining data of the savegame
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Common::Serializer s(f, NULL);
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vm->_game->synchronize(s, header.version);
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delete f;
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// Post-processing
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vm->_game->scheduleEnteringRoomUsingGate(vm->_game->getRoomNum(), 0);
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vm->_game->setExitLoop(true);
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vm->_game->setIsReloaded(true);
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vm->_game->inventoryReload();
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vm->setTotalPlayTime(header.playtime * 1000);
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return Common::kNoError;
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}
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} // End of namespace Draci
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