scummvm/engines/pegasus/ai/ai_action.cpp
2016-09-03 12:46:38 +02:00

79 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "pegasus/ai/ai_action.h"
#include "pegasus/ai/ai_area.h"
namespace Pegasus {
AICompoundAction::~AICompoundAction() {
for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++)
delete *it;
}
void AICompoundAction::performAIAction(AIRule *rule) {
for (AIActionList::iterator it = _compoundActions.begin(); it != _compoundActions.end(); it++)
(*it)->performAIAction(rule);
}
AIPlayMessageAction::AIPlayMessageAction(const Common::String &movieName, bool keepLastFrame, const InputBits interruptionFilter) {
_movieName = movieName;
_keepLastFrame = keepLastFrame;
_interruptionFilter = interruptionFilter;
}
void AIPlayMessageAction::performAIAction(AIRule *) {
if (g_AIArea) {
g_AIArea->checkMiddleArea();
g_AIArea->playAIMovie(kRightAreaSignature, _movieName, _keepLastFrame, _interruptionFilter);
}
}
AIStartTimerAction::AIStartTimerAction(AITimerCondition *timerCondition) {
_timerCondition = timerCondition;
}
void AIStartTimerAction::performAIAction(AIRule *) {
_timerCondition->startTimer();
}
AIActivateRuleAction::AIActivateRuleAction(AIRule *rule) {
_rule = rule;
}
void AIActivateRuleAction::performAIAction(AIRule *) {
_rule->activateRule();
}
AIDeactivateRuleAction::AIDeactivateRuleAction(AIRule *rule) {
_rule = rule;
}
void AIDeactivateRuleAction::performAIAction(AIRule *) {
_rule->deactivateRule();
}
} // End of namespace Pegasus