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d11c61db14
These are flagged by GCC if -Wswitch-default is enabled.
715 lines
23 KiB
C++
715 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "common/stack.h"
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#include "graphics/primitives.h"
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#include "sci/sci.h"
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#include "sci/engine/features.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/font.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/text16.h"
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namespace Sci {
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GfxText16::GfxText16(GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen)
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: _cache(cache), _ports(ports), _paint16(paint16), _screen(screen) {
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init();
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}
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GfxText16::~GfxText16() {
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}
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void GfxText16::init() {
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_font = NULL;
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_codeFonts = NULL;
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_codeFontsCount = 0;
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_codeColors = NULL;
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_codeColorsCount = 0;
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_useEarlyGetLongestTextCalculations = g_sci->_features->useEarlyGetLongestTextCalculations();
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}
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GuiResourceId GfxText16::GetFontId() {
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return _ports->_curPort->fontId;
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}
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GfxFont *GfxText16::GetFont() {
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if ((_font == NULL) || (_font->getResourceId() != _ports->_curPort->fontId))
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_font = _cache->getFont(_ports->_curPort->fontId);
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return _font;
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}
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void GfxText16::SetFont(GuiResourceId fontId) {
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if ((_font == NULL) || (_font->getResourceId() != fontId))
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_font = _cache->getFont(fontId);
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_ports->_curPort->fontId = _font->getResourceId();
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_ports->_curPort->fontHeight = _font->getHeight();
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}
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void GfxText16::ClearChar(int16 chr) {
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if (_ports->_curPort->penMode != 1)
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return;
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Common::Rect rect;
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rect.top = _ports->_curPort->curTop;
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rect.bottom = rect.top + _ports->_curPort->fontHeight;
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rect.left = _ports->_curPort->curLeft;
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rect.right = rect.left + GetFont()->getCharWidth(chr);
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_paint16->eraseRect(rect);
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}
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// This internal function gets called as soon as a '|' is found in a text. It
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// will process the encountered code and set new font/set color.
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// Returns textcode character count.
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int16 GfxText16::CodeProcessing(const char *&text, GuiResourceId orgFontId, int16 orgPenColor, bool doingDrawing) {
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const char *textCode = text;
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int16 textCodeSize = 0;
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char curCode;
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signed char curCodeParm;
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// Find the end of the textcode
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while ((++textCodeSize) && (*text != 0) && (*text++ != 0x7C)) { }
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// possible TextCodes:
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// c -> sets textColor to current port pen color
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// cX -> sets textColor to _textColors[X-1]
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curCode = textCode[0];
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curCodeParm = strtol(textCode+1, NULL, 10);
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if (!Common::isDigit(textCode[1])) {
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curCodeParm = -1;
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}
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switch (curCode) {
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case 'c': // set text color
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if (curCodeParm == -1) {
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_ports->_curPort->penClr = orgPenColor;
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} else {
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if (curCodeParm < _codeColorsCount) {
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_ports->_curPort->penClr = _codeColors[curCodeParm];
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}
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}
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break;
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case 'f': // set text font
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if (curCodeParm == -1) {
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SetFont(orgFontId);
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} else {
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if (curCodeParm < _codeFontsCount) {
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SetFont(_codeFonts[curCodeParm]);
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}
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}
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break;
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case 'r': // reference (used in pepper)
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if (doingDrawing) {
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if (_codeRefTempRect.top == -1) {
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// Starting point
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_codeRefTempRect.top = _ports->_curPort->curTop;
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_codeRefTempRect.left = _ports->_curPort->curLeft;
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} else {
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// End point reached
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_codeRefTempRect.bottom = _ports->_curPort->curTop + _ports->_curPort->fontHeight;
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_codeRefTempRect.right = _ports->_curPort->curLeft;
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_codeRefRects.push_back(_codeRefTempRect);
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_codeRefTempRect.left = _codeRefTempRect.top = -1;
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}
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}
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break;
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default:
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break;
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}
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return textCodeSize;
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}
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// Has actually punctuation and characters in it, that may not be the first in a line
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// SCI1 didn't check for exclamation nor question marks, us checking for those too shouldn't be bad
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static const uint16 text16_shiftJIS_punctuation[] = {
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0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
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};
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// Table from Quest for Glory 1 PC-98 (SCI01)
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// has pronunciation and small combining form characters on top (details right after this table)
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static const uint16 text16_shiftJIS_punctuation_SCI01[] = {
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0x9F82, 0xA182, 0xA382, 0xA582, 0xA782, 0xC182, 0xE182, 0xE382, 0xE582, 0xEC82, 0x4083, 0x4283,
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0x4483, 0x4683, 0x4883, 0x6283, 0x8383, 0x8583, 0x8783, 0x8E83, 0x9583, 0x9683, 0x5B81, 0x4181,
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0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
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};
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// Police Quest 2 (SCI0) only checked for: 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881
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// Castle of Dr. Brain/King's Quest 5/Space Quest 4 (SCI1) only checked for: 0x4181, 0x4281, 0x7681, 0x7881
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// SCI0/SCI01/SCI1:
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// 0x4181 -> comma, 0x4281 -> period / full stop
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// 0x7681 -> ending quotation mark, 0x7881 -> secondary quotation mark
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// SCI0/SCI01:
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// 0x4981 -> exclamation mark, 0x4881 -> question mark
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// SCI01 (Quest for Glory only):
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// 0x9F82, 0xA182, 0xA382, 0xA582, 0xA782 -> specifies vowel part of prev. hiragana char or pronunciation/extension of vowel
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// 0xC182 -> pronunciation
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// 0xE182, 0xE382, 0xE582, 0xEC82 -> small combining form of hiragana
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// 0x4083, 0x4283, 0x4483, 0x4683, 0x4883 -> small combining form of katagana
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// 0x6283 -> glottal stop / sokuon
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// 0x8383, 0x8583 0x8783, 0x8E83 -> small combining form of katagana
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// 0x9583 -> combining form
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// 0x9683 -> abbreviation for the kanji (ka), the counter for months, places or provisions
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// 0x5b81 -> low line / underscore (full width)
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// return max # of chars to fit maxwidth with full words, does not include
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// breaking space
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// Also adjusts text pointer to the new position for the caller
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//
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// Special cases in games:
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// Laura Bow 2 - Credits in the game menu - all the text lines start with spaces (bug #5159)
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// Act 6 Coroner questionaire - the text of all control buttons has trailing spaces
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// "Detective Ryan Hanrahan O'Riley" contains even more spaces (bug #5334)
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// Conquests of Camelot - talking with Cobb - one text box of the dialogue contains a longer word,
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// that will be broken into 2 lines (bug #5159)
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int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId orgFontId) {
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uint16 curChar = 0;
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const char *textStartPtr = textPtr;
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const char *lastSpacePtr = NULL;
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int16 lastSpaceCharCount = 0;
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int16 curCharCount = 0, resultCharCount = 0;
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uint16 curWidth = 0, tempWidth = 0;
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GuiResourceId previousFontId = GetFontId();
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int16 previousPenColor = _ports->_curPort->penClr;
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GetFont();
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if (!_font)
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return 0;
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for (;;) {
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curChar = (*(const byte *)textPtr);
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if (_font->isDoubleByte(curChar)) {
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curChar |= (*(const byte *)(textPtr + 1)) << 8;
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}
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switch (curChar) {
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case 0x7C:
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if (getSciVersion() >= SCI_VERSION_1_1) {
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curCharCount++; textPtr++;
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curCharCount += CodeProcessing(textPtr, orgFontId, previousPenColor, false);
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continue;
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}
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break;
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// We need to add 0xD, 0xA and 0xD 0xA to curCharCount and then exit
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// which means, we split text like for example
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// - 'Mature, experienced software analyst available.' 0xD 0xA
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// 'Bug installation a proven speciality. "No version too clean."' (normal game text, this is from lsl2)
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// - 0xA '-------' 0xA (which is the official sierra subtitle separator) (found in multilingual versions)
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// Sierra did it the same way.
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case 0xD:
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// Check, if 0xA is following, if so include it as well
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if ((*(const byte *)(textPtr + 1)) == 0xA) {
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curCharCount++; textPtr++;
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}
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// fall through
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case 0xA:
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case 0x9781: // this one is used by SQ4/japanese as line break as well (was added for SCI1/PC98)
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curCharCount++; textPtr++;
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if (curChar > 0xFF) {
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// skip another byte in case char is double-byte (PC-98)
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curCharCount++; textPtr++;
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}
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// fall through
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case 0:
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
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return curCharCount;
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case ' ':
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lastSpaceCharCount = curCharCount; // return count up to (but not including) breaking space
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lastSpacePtr = textPtr + 1; // remember position right after the current space
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break;
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default:
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break;
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}
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tempWidth += _font->getCharWidth(curChar);
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// Width is too large? -> break out
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if (tempWidth > maxWidth)
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break;
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// the previous greater than test was originally a greater than or equals when
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// no space character had been reached yet
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if (_useEarlyGetLongestTextCalculations) {
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if (lastSpaceCharCount == 0 && tempWidth == maxWidth) {
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break;
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}
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}
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// still fits, remember width
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curWidth = tempWidth;
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// go to next character
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curCharCount++; textPtr++;
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if (curChar > 0xFF) {
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// Double-Byte
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curCharCount++; textPtr++;
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}
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}
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if (lastSpaceCharCount) {
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// Break and at least one space was found before that
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resultCharCount = lastSpaceCharCount;
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// additionally skip over all spaces, that are following that space, but don't count them for displaying purposes
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textPtr = lastSpacePtr;
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while (*textPtr == ' ')
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textPtr++;
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} else {
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// Break without spaces found, we split the very first word - may also be Kanji/Japanese
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if (curChar > 0xFF) {
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// current character is Japanese
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// PC-9801 SCI actually added the last character, which shouldn't fit anymore, still onto the
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// screen in case maxWidth wasn't fully reached with the last character
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if (( maxWidth - 1 ) > curWidth) {
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curCharCount += 2; textPtr += 2;
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curChar = (*(const byte *)textPtr);
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if (_font->isDoubleByte(curChar)) {
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curChar |= (*(const byte *)(textPtr + 1)) << 8;
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}
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}
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// But it also checked, if the current character is not inside a punctuation table and it even
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// went backwards in case it found multiple ones inside that table.
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// Note: PQ2 PC-98 only went back 1 character and not multiple ones
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uint nonBreakingPos = 0;
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const uint16 *punctuationTable;
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if (getSciVersion() != SCI_VERSION_01) {
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punctuationTable = text16_shiftJIS_punctuation;
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} else {
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// Quest for Glory 1 PC-98 only
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punctuationTable = text16_shiftJIS_punctuation_SCI01;
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}
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for (;;) {
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// Look up if character shouldn't be the first on a new line
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nonBreakingPos = 0;
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while (punctuationTable[nonBreakingPos]) {
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if (punctuationTable[nonBreakingPos] == curChar)
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break;
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nonBreakingPos++;
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}
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if (!punctuationTable[nonBreakingPos]) {
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// character is fine
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break;
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}
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// Character is not acceptable, seek backward in the text
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curCharCount -= 2; textPtr -= 2;
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if (textPtr < textStartPtr)
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error("Seeking back went too far, data corruption?");
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curChar = (*(const byte *)textPtr);
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if (!_font->isDoubleByte(curChar))
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error("Non double byte while seeking back");
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curChar |= (*(const byte *)(textPtr + 1)) << 8;
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}
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if (curChar == 0x4081) {
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// Skip over alphabetic double-byte space
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// This was introduced for SCI1
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// Happens in Castle of Dr. Brain PC-98 in room 120, when looking inside the mirror
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// (game mentions Mixed Up Fairy Tales and uses English letters for that)
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textPtr += 2;
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}
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} else {
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// Add a character to the count for games whose interpreter would count the
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// character that exceeded the width if a space hadn't been reached yet.
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// Fixes #10000 where the notebook in LB1 room 786 displays "INCOMPLETE" with
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// a width that's too short which would have otherwise wrapped the last "E".
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if (_useEarlyGetLongestTextCalculations) {
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curCharCount++; textPtr++;
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}
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}
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// We split the word in that case
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resultCharCount = curCharCount;
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}
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
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return resultCharCount;
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}
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void GfxText16::Width(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight, bool restoreFont) {
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uint16 curChar;
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GuiResourceId previousFontId = GetFontId();
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int16 previousPenColor = _ports->_curPort->penClr;
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textWidth = 0; textHeight = 0;
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GetFont();
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if (_font) {
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text += from;
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while (len--) {
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curChar = (*(const byte *)text++);
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if (_font->isDoubleByte(curChar)) {
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curChar |= (*(const byte *)text++) << 8;
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len--;
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}
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switch (curChar) {
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case 0x0A:
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case 0x0D:
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case 0x9781: // this one is used by SQ4/japanese as line break as well
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textHeight = MAX<int16> (textHeight, _ports->_curPort->fontHeight);
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break;
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case 0x7C:
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if (getSciVersion() >= SCI_VERSION_1_1) {
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len -= CodeProcessing(text, orgFontId, 0, false);
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break;
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}
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// fall through
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// FIXME: fall through intended?
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default:
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textHeight = MAX<int16> (textHeight, _ports->_curPort->fontHeight);
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textWidth += _font->getCharWidth(curChar);
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}
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}
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}
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// When calculating size, we do not restore font because we need the current (code modified) font active
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// If we are drawing this is called inbetween, so font needs to get restored
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// If we are calculating size of just one fixed string (::StringWidth), then we need to restore
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if (restoreFont) {
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
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}
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return;
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}
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void GfxText16::StringWidth(const Common::String &str, GuiResourceId orgFontId, int16 &textWidth, int16 &textHeight) {
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Width(str.c_str(), 0, str.size(), orgFontId, textWidth, textHeight, true);
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}
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void GfxText16::ShowString(const Common::String &str, GuiResourceId orgFontId, int16 orgPenColor) {
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Show(str.c_str(), 0, str.size(), orgFontId, orgPenColor);
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}
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void GfxText16::DrawString(const Common::String &str, GuiResourceId orgFontId, int16 orgPenColor) {
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Draw(str.c_str(), 0, str.size(), orgFontId, orgPenColor);
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}
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int16 GfxText16::Size(Common::Rect &rect, const char *text, uint16 languageSplitter, GuiResourceId fontId, int16 maxWidth) {
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GuiResourceId previousFontId = GetFontId();
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int16 previousPenColor = _ports->_curPort->penClr;
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int16 charCount;
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int16 maxTextWidth = 0, textWidth;
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int16 totalHeight = 0, textHeight;
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if (fontId != -1)
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SetFont(fontId);
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else
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fontId = previousFontId;
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rect.top = rect.left = 0;
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if (maxWidth < 0) { // force output as single line
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if (g_sci->getLanguage() == Common::JA_JPN)
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SwitchToFont900OnSjis(text, languageSplitter);
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StringWidth(text, fontId, textWidth, textHeight);
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rect.bottom = textHeight;
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rect.right = textWidth;
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} else {
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// rect.right=found widest line with RTextWidth and GetLongest
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// rect.bottom=num. lines * GetPointSize
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rect.right = (maxWidth ? maxWidth : 192);
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const char *curTextPos = text; // in work position for GetLongest()
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const char *curTextLine = text; // starting point of current line
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while (*curTextPos) {
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// We need to check for Shift-JIS every line
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if (g_sci->getLanguage() == Common::JA_JPN)
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SwitchToFont900OnSjis(curTextPos, languageSplitter);
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charCount = GetLongest(curTextPos, rect.right, fontId);
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if (charCount == 0)
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break;
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Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, false);
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maxTextWidth = MAX(textWidth, maxTextWidth);
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totalHeight += textHeight;
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curTextLine = curTextPos;
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}
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rect.bottom = totalHeight;
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rect.right = maxWidth ? maxWidth : MIN(rect.right, maxTextWidth);
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}
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SetFont(previousFontId);
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_ports->penColor(previousPenColor);
|
|
return rect.right;
|
|
}
|
|
|
|
// returns maximum font height used
|
|
void GfxText16::Draw(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
|
|
uint16 curChar, charWidth;
|
|
Common::Rect rect;
|
|
|
|
GetFont();
|
|
if (!_font)
|
|
return;
|
|
|
|
rect.top = _ports->_curPort->curTop;
|
|
rect.bottom = rect.top + _ports->_curPort->fontHeight;
|
|
text += from;
|
|
while (len--) {
|
|
curChar = (*(const byte *)text++);
|
|
if (_font->isDoubleByte(curChar)) {
|
|
curChar |= (*(const byte *)text++) << 8;
|
|
len--;
|
|
}
|
|
switch (curChar) {
|
|
case 0x0A:
|
|
case 0x0D:
|
|
case 0:
|
|
case 0x9781: // this one is used by SQ4/japanese as line break as well
|
|
break;
|
|
case 0x7C:
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
len -= CodeProcessing(text, orgFontId, orgPenColor, true);
|
|
break;
|
|
}
|
|
// fall through
|
|
// FIXME: fall through intended?
|
|
default:
|
|
charWidth = _font->getCharWidth(curChar);
|
|
// clear char
|
|
if (_ports->_curPort->penMode == 1) {
|
|
rect.left = _ports->_curPort->curLeft;
|
|
rect.right = rect.left + charWidth;
|
|
_paint16->eraseRect(rect);
|
|
}
|
|
// CharStd
|
|
_font->draw(curChar, _ports->_curPort->top + _ports->_curPort->curTop, _ports->_curPort->left + _ports->_curPort->curLeft, _ports->_curPort->penClr, _ports->_curPort->greyedOutput);
|
|
_ports->_curPort->curLeft += charWidth;
|
|
}
|
|
}
|
|
}
|
|
|
|
// returns maximum font height used
|
|
void GfxText16::Show(const char *text, int16 from, int16 len, GuiResourceId orgFontId, int16 orgPenColor) {
|
|
Common::Rect rect;
|
|
|
|
rect.top = _ports->_curPort->curTop;
|
|
rect.bottom = rect.top + _ports->getPointSize();
|
|
rect.left = _ports->_curPort->curLeft;
|
|
Draw(text, from, len, orgFontId, orgPenColor);
|
|
rect.right = _ports->_curPort->curLeft;
|
|
_paint16->bitsShow(rect);
|
|
}
|
|
|
|
// Draws a text in rect.
|
|
void GfxText16::Box(const char *text, uint16 languageSplitter, bool show, const Common::Rect &rect, TextAlignment alignment, GuiResourceId fontId) {
|
|
int16 textWidth, maxTextWidth, textHeight, charCount;
|
|
int16 offset = 0;
|
|
int16 hline = 0;
|
|
GuiResourceId previousFontId = GetFontId();
|
|
int16 previousPenColor = _ports->_curPort->penClr;
|
|
bool doubleByteMode = false;
|
|
const char *curTextPos = text;
|
|
const char *curTextLine = text;
|
|
|
|
if (fontId != -1)
|
|
SetFont(fontId);
|
|
else
|
|
fontId = previousFontId;
|
|
|
|
// Reset reference code rects
|
|
_codeRefRects.clear();
|
|
_codeRefTempRect.left = _codeRefTempRect.top = -1;
|
|
|
|
maxTextWidth = 0;
|
|
while (*curTextPos) {
|
|
// We need to check for Shift-JIS every line
|
|
// Police Quest 2 PC-9801 often draws English + Japanese text during the same call
|
|
if (g_sci->getLanguage() == Common::JA_JPN) {
|
|
if (SwitchToFont900OnSjis(curTextPos, languageSplitter))
|
|
doubleByteMode = true;
|
|
}
|
|
|
|
charCount = GetLongest(curTextPos, rect.width(), fontId);
|
|
if (charCount == 0)
|
|
break;
|
|
Width(curTextLine, 0, charCount, fontId, textWidth, textHeight, true);
|
|
maxTextWidth = MAX<int16>(maxTextWidth, textWidth);
|
|
switch (alignment) {
|
|
case SCI_TEXT16_ALIGNMENT_RIGHT:
|
|
offset = rect.width() - textWidth;
|
|
break;
|
|
case SCI_TEXT16_ALIGNMENT_CENTER:
|
|
offset = (rect.width() - textWidth) / 2;
|
|
break;
|
|
case SCI_TEXT16_ALIGNMENT_LEFT:
|
|
offset = 0;
|
|
break;
|
|
|
|
default:
|
|
warning("Invalid alignment %d used in TextBox()", alignment);
|
|
}
|
|
_ports->moveTo(rect.left + offset, rect.top + hline);
|
|
|
|
if (show) {
|
|
Show(curTextLine, 0, charCount, fontId, previousPenColor);
|
|
} else {
|
|
Draw(curTextLine, 0, charCount, fontId, previousPenColor);
|
|
}
|
|
|
|
hline += textHeight;
|
|
curTextLine = curTextPos;
|
|
}
|
|
SetFont(previousFontId);
|
|
_ports->penColor(previousPenColor);
|
|
|
|
if (doubleByteMode) {
|
|
// Kanji is written by pc98 rom to screen directly. Because of
|
|
// GetLongest() behavior (not cutting off the last char, that causes a
|
|
// new line), results in the script thinking that the text would need
|
|
// less space. The coordinate adjustment in fontsjis.cpp handles the
|
|
// incorrect centering because of that and this code actually shows all
|
|
// of the chars - if we don't do this, the scripts will only show most
|
|
// of the chars, but the last few pixels won't get shown most of the
|
|
// time.
|
|
Common::Rect kanjiRect = rect;
|
|
_ports->offsetRect(kanjiRect);
|
|
kanjiRect.left &= 0xFFC;
|
|
kanjiRect.right = kanjiRect.left + maxTextWidth;
|
|
kanjiRect.bottom = kanjiRect.top + hline;
|
|
kanjiRect.left *= 2; kanjiRect.right *= 2;
|
|
kanjiRect.top *= 2; kanjiRect.bottom *= 2;
|
|
_screen->copyDisplayRectToScreen(kanjiRect);
|
|
}
|
|
}
|
|
|
|
void GfxText16::DrawString(const Common::String &text) {
|
|
GuiResourceId previousFontId = GetFontId();
|
|
int16 previousPenColor = _ports->_curPort->penClr;
|
|
|
|
Draw(text.c_str(), 0, text.size(), previousFontId, previousPenColor);
|
|
SetFont(previousFontId);
|
|
_ports->penColor(previousPenColor);
|
|
}
|
|
|
|
// we need to have a separate status drawing code
|
|
// In KQ4 the IV char is actually 0xA, which would otherwise get considered as linebreak and not printed
|
|
void GfxText16::DrawStatus(const Common::String &str) {
|
|
uint16 curChar, charWidth;
|
|
const byte *text = (const byte *)str.c_str();
|
|
uint16 textLen = str.size();
|
|
Common::Rect rect;
|
|
|
|
GetFont();
|
|
if (!_font)
|
|
return;
|
|
|
|
rect.top = _ports->_curPort->curTop;
|
|
rect.bottom = rect.top + _ports->_curPort->fontHeight;
|
|
while (textLen--) {
|
|
curChar = *text++;
|
|
switch (curChar) {
|
|
case 0:
|
|
break;
|
|
default:
|
|
charWidth = _font->getCharWidth(curChar);
|
|
_font->draw(curChar, _ports->_curPort->top + _ports->_curPort->curTop, _ports->_curPort->left + _ports->_curPort->curLeft, _ports->_curPort->penClr, _ports->_curPort->greyedOutput);
|
|
_ports->_curPort->curLeft += charWidth;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sierra did this in their PC98 interpreter only, they identify a text as being
|
|
// sjis and then switch to font 900
|
|
bool GfxText16::SwitchToFont900OnSjis(const char *text, uint16 languageSplitter) {
|
|
byte firstChar = (*(const byte *)text++);
|
|
if (languageSplitter != 0x6a23) { // #j prefix as language splitter
|
|
if (((firstChar >= 0x81) && (firstChar <= 0x9F)) || ((firstChar >= 0xE0) && (firstChar <= 0xEF))) {
|
|
SetFont(900);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
reg_t GfxText16::allocAndFillReferenceRectArray() {
|
|
uint rectCount = _codeRefRects.size();
|
|
if (rectCount) {
|
|
reg_t rectArray;
|
|
byte *rectArrayPtr = g_sci->getEngineState()->_segMan->allocDynmem(4 * 2 * (rectCount + 1), "text code reference rects", &rectArray);
|
|
GfxCoordAdjuster16 *coordAdjuster = g_sci->_gfxCoordAdjuster;
|
|
for (uint curRect = 0; curRect < rectCount; curRect++) {
|
|
coordAdjuster->kernelLocalToGlobal(_codeRefRects[curRect].left, _codeRefRects[curRect].top);
|
|
coordAdjuster->kernelLocalToGlobal(_codeRefRects[curRect].right, _codeRefRects[curRect].bottom);
|
|
WRITE_LE_UINT16(rectArrayPtr + 0, _codeRefRects[curRect].left);
|
|
WRITE_LE_UINT16(rectArrayPtr + 2, _codeRefRects[curRect].top);
|
|
WRITE_LE_UINT16(rectArrayPtr + 4, _codeRefRects[curRect].right);
|
|
WRITE_LE_UINT16(rectArrayPtr + 6, _codeRefRects[curRect].bottom);
|
|
rectArrayPtr += 8;
|
|
}
|
|
WRITE_LE_UINT16(rectArrayPtr + 0, 0x7777);
|
|
WRITE_LE_UINT16(rectArrayPtr + 2, 0x7777);
|
|
WRITE_LE_UINT16(rectArrayPtr + 4, 0x7777);
|
|
WRITE_LE_UINT16(rectArrayPtr + 6, 0x7777);
|
|
return rectArray;
|
|
}
|
|
return NULL_REG;
|
|
}
|
|
|
|
void GfxText16::kernelTextSize(const char *text, uint16 languageSplitter, int16 font, int16 maxWidth, int16 *textWidth, int16 *textHeight) {
|
|
Common::Rect rect(0, 0, 0, 0);
|
|
Size(rect, text, languageSplitter, font, maxWidth);
|
|
*textWidth = rect.width();
|
|
*textHeight = rect.height();
|
|
}
|
|
|
|
// Used SCI1+ for text codes
|
|
void GfxText16::kernelTextFonts(int argc, reg_t *argv) {
|
|
int i;
|
|
|
|
delete _codeFonts;
|
|
_codeFontsCount = argc;
|
|
_codeFonts = new GuiResourceId[argc];
|
|
for (i = 0; i < argc; i++) {
|
|
_codeFonts[i] = (GuiResourceId)argv[i].toUint16();
|
|
}
|
|
}
|
|
|
|
// Used SCI1+ for text codes
|
|
void GfxText16::kernelTextColors(int argc, reg_t *argv) {
|
|
int i;
|
|
|
|
delete _codeColors;
|
|
_codeColorsCount = argc;
|
|
_codeColors = new uint16[argc];
|
|
for (i = 0; i < argc; i++) {
|
|
_codeColors[i] = argv[i].toUint16();
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|