mirror of
https://github.com/libretro/scummvm.git
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79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/belbot_get_light.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CBelbotGetLight, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(MovieFrameMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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void CBelbotGetLight::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeQuotedLine(_value, indent);
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CGameObject::save(file, indent);
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}
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void CBelbotGetLight::load(SimpleFile *file) {
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file->readNumber();
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_value = file->readString();
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CGameObject::load(file);
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}
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bool CBelbotGetLight::ActMsg(CActMsg *msg) {
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if (msg->_action == "BellbotGetLight") {
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_value = getFullViewName();
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lockMouse();
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changeView("1stClassState.Node 11.N", "");
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}
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return true;
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}
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bool CBelbotGetLight::MovieEndMsg(CMovieEndMsg *msg) {
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sleep(1000);
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changeView(_value, "");
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unlockMouse();
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return true;
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}
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bool CBelbotGetLight::MovieFrameMsg(CMovieFrameMsg *msg) {
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if (msg->_frameNumber == 37) {
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CActMsg actMsg("BellbotGetLight");
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actMsg.execute("Eye1");
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}
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return true;
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}
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bool CBelbotGetLight::EnterViewMsg(CEnterViewMsg *msg) {
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playMovie(MOVIE_NOTIFY_OBJECT);
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movieEvent(37);
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return true;
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}
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} // End of namespace Titanic
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