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https://github.com/libretro/scummvm.git
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89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/end_game_credits.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CEndGameCredits, CGameObject)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(TimerMsg)
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END_MESSAGE_MAP()
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CEndGameCredits::CEndGameCredits() : CGameObject(), _flag(false),
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_frameRange(0, 28) {
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}
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void CEndGameCredits::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_flag, indent);
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file->writePoint(_frameRange, indent);
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CGameObject::save(file, indent);
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}
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void CEndGameCredits::load(SimpleFile *file) {
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file->readNumber();
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_flag = file->readNumber();
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_frameRange = file->readPoint();
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CGameObject::load(file);
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}
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bool CEndGameCredits::ActMsg(CActMsg *msg) {
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if (!_flag) {
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if (msg->_action == "ExplodeCredits")
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_frameRange = Point(0, 27);
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if (msg->_action == "Credits")
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_frameRange = Point(28, 46);
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changeView("TheEnd.Node 4.N");
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}
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return true;
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}
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bool CEndGameCredits::EnterViewMsg(CEnterViewMsg *msg) {
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playMovie(_frameRange.x, _frameRange.y, MOVIE_NOTIFY_OBJECT);
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return true;
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}
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bool CEndGameCredits::MovieEndMsg(CMovieEndMsg *msg) {
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if (getMovieFrame() == 46) {
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CVisibleMsg visibleMsg;
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visibleMsg.execute("CreditsBackdrop");
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}
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addTimer(4000, 0);
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return true;
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}
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bool CEndGameCredits::TimerMsg(CTimerMsg *msg) {
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CActMsg actMsg;
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actMsg.execute("EndCreditsText");
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return true;
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}
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} // End of namespace Titanic
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