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c96b01b82e
I reduced the header includes a lot in Titanic.h and forward declared when I could. Titanic.h was including a lot and a lot of functions that were including it were not using its API. This will help make it more clear which implementation files are using which class since they will just need to include which ones they need. I also moved the debug related items in Titanic.h into the debugger header. I also reordered several of the the header includes to be local to global.
137 lines
4.6 KiB
C++
137 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/music_console_button.h"
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#include "titanic/core/room_item.h"
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#include "titanic/sound/music_room.h"
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#include "titanic/sound/music_room_handler.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CMusicConsoleButton, CMusicPlayer)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(SetMusicControlsMsg)
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END_MESSAGE_MAP()
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void CMusicConsoleButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CMusicPlayer::save(file, indent);
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}
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void CMusicConsoleButton::load(SimpleFile *file) {
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file->readNumber();
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CMusicPlayer::load(file);
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}
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bool CMusicConsoleButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (_isActive) {
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CStopMusicMsg stopMsg(this);
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stopMsg.execute(this);
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stopMovie();
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loadFrame(0);
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} else {
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CStartMusicMsg startMsg(this);
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startMsg.execute(this);
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playMovie(MOVIE_REPEAT);
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CMusicHasStartedMsg startedMsg;
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startedMsg.execute("Music Room Phonograph");
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if (CMusicRoom::_musicHandler->checkInstrument(SNAKE)
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&& CMusicRoom::_musicHandler->checkInstrument(PIANO)
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&& CMusicRoom::_musicHandler->checkInstrument(BASS)) {
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// All three instruments have the correct settings
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CCorrectMusicPlayedMsg correctMsg;
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correctMsg.execute(findRoom());
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}
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}
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return true;
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}
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bool CMusicConsoleButton::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (_isActive) {
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// Stop playing the active music
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CStopMusicMsg stopMsg(this);
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stopMsg.execute(this);
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stopMovie();
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loadFrame(0);
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}
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return true;
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}
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bool CMusicConsoleButton::SetMusicControlsMsg(CSetMusicControlsMsg *msg) {
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CMusicRoom *musicRoom = getMusicRoom();
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CQueryMusicControlSettingMsg queryMsg;
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queryMsg.execute("Bells Pitch Control");
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musicRoom->setPitchControl(BELLS, queryMsg._value);
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queryMsg.execute("Bells Speed Control");
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musicRoom->setSpeedControl(BELLS, queryMsg._value);
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queryMsg.execute("Bells Inversion Control");
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musicRoom->setInversionControl(BELLS, queryMsg._value == 1);
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queryMsg.execute("Bells Direction Control");
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musicRoom->setDirectionControl(BELLS, queryMsg._value == 1);
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queryMsg.execute("Bells Mute Control");
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musicRoom->setMuteControl(BELLS, queryMsg._value == 1);
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queryMsg.execute("Snake Pitch Control");
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musicRoom->setPitchControl(SNAKE, queryMsg._value);
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queryMsg.execute("Snake Speed Control");
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musicRoom->setSpeedControl(SNAKE, queryMsg._value);
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queryMsg.execute("Snake Inversion Control");
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musicRoom->setInversionControl(SNAKE, queryMsg._value == 1);
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queryMsg.execute("Snake Direction Control");
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musicRoom->setDirectionControl(SNAKE, queryMsg._value == 1);
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queryMsg.execute("Snake Mute Control");
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musicRoom->setMuteControl(SNAKE, queryMsg._value == 1);
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queryMsg.execute("Piano Pitch Control");
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musicRoom->setPitchControl(PIANO, queryMsg._value);
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queryMsg.execute("Piano Speed Control");
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musicRoom->setSpeedControl(PIANO, queryMsg._value);
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queryMsg.execute("Piano Inversion Control");
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musicRoom->setInversionControl(PIANO, queryMsg._value == 1);
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queryMsg.execute("Piano Direction Control");
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musicRoom->setDirectionControl(PIANO, queryMsg._value == 1);
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queryMsg.execute("Piano Mute Control");
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musicRoom->setMuteControl(PIANO, queryMsg._value == 1);
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queryMsg.execute("Bass Pitch Control");
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musicRoom->setPitchControl(BASS, queryMsg._value);
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queryMsg.execute("Bass Speed Control");
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musicRoom->setSpeedControl(BASS, queryMsg._value);
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queryMsg.execute("Bass Inversion Control");
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musicRoom->setInversionControl(BASS, queryMsg._value == 1);
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queryMsg.execute("Bass Direction Control");
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musicRoom->setDirectionControl(BASS, queryMsg._value == 1);
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queryMsg.execute("Bass Mute Control");
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musicRoom->setMuteControl(BASS, queryMsg._value == 1);
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return true;
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}
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} // End of namespace Titanic
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