scummvm/saga/script.h
Torbjörn Andersson ff1cf82089 A few, mostly untested, fixes to the SAGA script engine:
* The frame pointer is updated. This won't make any difference since we
  don't actually *use* the frame pointer yet.
* Return values from script functions are handled like in the original now,
  i.e. the function sets thread->retVal and lets the call instruction push
  it onto the stack. (There are two call instructions, one that handles
  return values and one that doesn't, so the script function doesn't know
  if it should push or not.)
* Script return values are handled.

None of this makes any noticeable difference to the ITE intro.

svn-id: r15393
2004-10-03 17:11:23 +00:00

273 lines
7.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Scripting module private header
#ifndef SAGA_SCRIPT_H
#define SAGA_SCRIPT_H
#include "saga/text.h"
#include "saga/yslib.h"
namespace Saga {
#define R_SCRIPT_DATABUF_NUM 5
#define R_SCRIPT_DATABUF_LEN 1024
#define R_S_LUT_ENTRYLEN_ITECD 22
#define R_S_LUT_ENTRYLEN_ITEDISK 16
#define R_SCRIPT_TBLENTRY_LEN 4
#define R_SCRIPT_MAX 5000
#define R_SCRIPTLIST_HDR 12
#define R_SCRIPT_STRINGLIMIT 255
#define R_TAB " "
#define S_ERROR_PREFIX "SError: "
#define S_WARN_PREFIX "SWarning: "
#define R_SFUNC_NUM 78
typedef unsigned int SDataWord_T;
enum R_SCRIPT_VERBS {
S_VERB_WALKTO = 0,
S_VERB_LOOKAT = 2,
S_VERB_PICKUP = 1,
S_VERB_TALKTO,
S_VERB_OPEN = 5,
S_VERB_CLOSE = 6,
S_VERB_USE = 8,
S_VERB_GIVE
};
#define STHREAD_DEF_INSTR_COUNT 8
struct R_SEMAPHORE {
int hold_count;
};
struct R_SCRIPT_THREAD {
int executing;
int sleep_time;
int ep_num; // Entrypoint number
unsigned long ep_offset; // Entrypoint offset
unsigned long i_offset; // Instruction offset
R_SEMAPHORE sem;
// The scripts are allowed to access the stack like any other memory
// area. It's therefore probably quite important that our stacks work
// the same as in the original interpreter.
SDataWord_T stackBuf[64];
int stackPtr;
int framePtr;
SDataWord_T retVal;
SDataWord_T stackTop() {
return stackBuf[stackPtr];
}
int stackSize() {
return ARRAYSIZE(stackBuf) - stackPtr - 1;
}
void push(SDataWord_T n) {
assert(stackPtr > 0);
stackBuf[--stackPtr] = n;
}
SDataWord_T pop() {
assert(stackPtr < ARRAYSIZE(stackBuf));
return stackBuf[stackPtr++];
}
};
struct R_PROC_TBLENTRY {
size_t name_offset;
size_t offset;
};
struct R_SCRIPT_BYTECODE {
unsigned char *bytecode_p;
size_t bytecode_len;
size_t ep_tbl_offset;
unsigned long n_entrypoints;
R_PROC_TBLENTRY *entrypoints;
};
struct R_DIALOGUE_LIST {
unsigned int n_dialogue;
const char **str;
size_t *str_off;
};
struct R_VOICE_LUT {
int n_voices;
int *voices;
};
struct R_SCRIPTDATA {
int loaded;
R_SCRIPT_BYTECODE *bytecode;
R_DIALOGUE_LIST *diag;
R_VOICE_LUT *voice;
};
struct R_SCRIPT_LUT_ENTRY {
int script_rn;
int diag_list_rn;
int voice_lut_rn;
};
struct R_SCRIPT_DATABUF {
SDataWord_T *data;
int len;
};
#define R_SCRIPTFUNC_PARAMS R_SCRIPT_THREAD *thread
class Script {
public:
Script();
~Script();
int reg(void);
int loadScript(int scriptNum);
int freeScript();
R_SCRIPT_BYTECODE *loadBytecode(byte *bytecode_p, size_t bytecode_len);
R_DIALOGUE_LIST *loadDialogue(const byte *dialogue_p, size_t dialogue_len);
R_VOICE_LUT *loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, R_SCRIPTDATA *script);
int disassemble(R_SCRIPT_BYTECODE *script_list, R_DIALOGUE_LIST *diag_list);
bool isInitialized() const { return _initialized; }
bool isVoiceLUTPresent() const { return _voiceLUTPresent; }
R_SCRIPTDATA *currentScript() { return _currentScript; }
void setBuffer(int idx, R_SCRIPT_DATABUF *ptr) { _dataBuf[idx] = ptr; }
R_SCRIPT_DATABUF *dataBuffer(int idx) { return _dataBuf[idx]; }
YS_DL_LIST *threadList() { return _threadList; }
void scriptInfo(int argc, char *argv[]);
void scriptExec(int argc, char *argv[]);
protected:
bool _initialized;
bool _voiceLUTPresent;
R_RSCFILE_CONTEXT *_scriptContext;
R_SCRIPT_LUT_ENTRY *_scriptLUT;
int _scriptLUTMax;
uint16 _scriptLUTEntryLen;
R_SCRIPTDATA *_currentScript;
R_SCRIPT_DATABUF *_dataBuf[R_SCRIPT_DATABUF_NUM];
YS_DL_LIST *_threadList;
public:
int _dbg_singlestep;
int _dbg_dostep;
R_SCRIPT_THREAD *_dbg_thread;
R_TEXTLIST_ENTRY *_dbg_txtentry;
public:
R_SCRIPT_THREAD *SThreadCreate();
int SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num);
int SThreadExecThreads(int msec);
int SThreadHoldSem(R_SEMAPHORE *sem);
int SThreadReleaseSem(R_SEMAPHORE *sem);
int SThreadDebugStep();
void SThreadCompleteThread(void);
int SThreadDestroy(R_SCRIPT_THREAD *thread);
private:
unsigned char *SThreadGetReadPtr(R_SCRIPT_THREAD *thread);
unsigned long SThreadGetReadOffset(const byte *read_p);
size_t SThreadGetReadLen(R_SCRIPT_THREAD *thread);
int SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit, int msec);
int SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num);
private:
typedef int (Script::*SFunc_T)(R_SCRIPTFUNC_PARAMS);
struct R_SFUNC_ENTRY {
int sfunc_num;
int sfunc_argc;
SFunc_T sfunc_fp;
};
const R_SFUNC_ENTRY *_SFuncList;
void setupScriptFuncList(void);
int SDebugPrintInstr(R_SCRIPT_THREAD *thread);
int SF_sleep(R_SCRIPTFUNC_PARAMS);
int SF_takeObject(R_SCRIPTFUNC_PARAMS);
int SF_objectIsCarried(R_SCRIPTFUNC_PARAMS);
int SF_setCommandText(R_SCRIPTFUNC_PARAMS);
int SF_mainMode(R_SCRIPTFUNC_PARAMS);
int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS);
int SF_setFacing(R_SCRIPTFUNC_PARAMS);
int SF_startBgdAnim(R_SCRIPTFUNC_PARAMS);
int SF_freezeInterface(R_SCRIPTFUNC_PARAMS);
int SF_dialogMode(R_SCRIPTFUNC_PARAMS);
int SF_startAnim(R_SCRIPTFUNC_PARAMS);
int SF_stopBgdAnim(R_SCRIPTFUNC_PARAMS);
int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS);
int SF_moveTo(R_SCRIPTFUNC_PARAMS);
int SF_actorWalk(R_SCRIPTFUNC_PARAMS);
int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS);
int SF_setFrame(R_SCRIPTFUNC_PARAMS);
int SF_setRightPortrait(R_SCRIPTFUNC_PARAMS);
int SF_setLeftPortrait(R_SCRIPTFUNC_PARAMS);
int SF_linkAnim(R_SCRIPTFUNC_PARAMS);
int SF_placeActor(R_SCRIPTFUNC_PARAMS);
int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS);
int SF_moveRelative(R_SCRIPTFUNC_PARAMS);
int SF_doAction(R_SCRIPTFUNC_PARAMS);
int SF_faceTowards(R_SCRIPTFUNC_PARAMS);
int SF_setFollower(R_SCRIPTFUNC_PARAMS);
int SF_setBgdAnimSpeed(R_SCRIPTFUNC_PARAMS);
int SF_centerActor(R_SCRIPTFUNC_PARAMS);
int SF_setActorState(R_SCRIPTFUNC_PARAMS);
int SF_finishBgdAnim(R_SCRIPTFUNC_PARAMS);
int SF_swapActors(R_SCRIPTFUNC_PARAMS);
int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS);
int SF_walkRelative(R_SCRIPTFUNC_PARAMS);
int SF_throwActor(R_SCRIPTFUNC_PARAMS);
int SF_waitWalk(R_SCRIPTFUNC_PARAMS);
int SF_changeActorScene(R_SCRIPTFUNC_PARAMS);
int SF_climb(R_SCRIPTFUNC_PARAMS);
int SF_setActorZ(R_SCRIPTFUNC_PARAMS);
int SF_getActorX(R_SCRIPTFUNC_PARAMS);
int SF_getActorY(R_SCRIPTFUNC_PARAMS);
int SF_playMusic(R_SCRIPTFUNC_PARAMS);
int SF_playSound(R_SCRIPTFUNC_PARAMS);
};
} // End of namespace Saga
#endif