mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
4a54db07a6
svn-id: r21567
272 lines
7.0 KiB
C++
272 lines
7.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "CEActionsPocket.h"
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#include "EventsBuffer.h"
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#include "gui/message.h"
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#include "scumm/scumm.h"
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#include "common/config-manager.h"
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#include "gui/KeysDialog.h"
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#ifdef _WIN32_WCE
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#define KEY_ALL_SKIP 3457
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#endif
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const String pocketActionNames[] = {
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"Pause",
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"Save",
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"Quit",
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"Skip",
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"Hide",
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"Keyboard",
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"Sound",
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"Right click",
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"Cursor",
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"Free look",
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"Zoom up",
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"Zoom down",
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"FT Cheat",
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"Bind Keys"
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};
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void CEActionsPocket::init(GameDetector &detector) {
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_instance = new CEActionsPocket(detector);
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}
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String CEActionsPocket::actionName(GUI::ActionType action) {
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return pocketActionNames[action];
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}
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int CEActionsPocket::size() {
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return POCKET_ACTION_LAST;
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}
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String CEActionsPocket::domain() {
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return "pocketpc";
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}
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int CEActionsPocket::version() {
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return POCKET_ACTION_VERSION;
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}
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CEActionsPocket::CEActionsPocket(GameDetector &detector) :
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GUI::Actions(detector)
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{
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int i;
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_right_click_needed = false;
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_hide_toolbar_needed = false;
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_zoom_needed = false;
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for (i=0; i<POCKET_ACTION_LAST; i++) {
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_action_mapping[i] = 0;
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_action_enabled[i] = false;
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}
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}
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void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
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// Nothing generic to do for Pocket PC
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_CESystem = static_cast<OSystem_WINCE3*>(mainSystem);
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GUI_Actions::initInstanceMain(mainSystem);
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}
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void CEActionsPocket::initInstanceGame() {
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bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0);
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bool is_sword1 = (_detector->_gameid == "sword1");
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bool is_sword2 = (strcmp(_detector->_gameid.c_str(), "sword2") == 0);
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bool is_queen = (_detector->_gameid == "queen");
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bool is_sky = (_detector->_gameid == "sky");
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bool is_comi = (strncmp(_detector->_gameid.c_str(), "comi", 4) == 0);
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bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0);
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bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) ||
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(strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0));
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GUI_Actions::initInstanceGame();
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// See if a right click mapping could be needed
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if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
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_detector->_gameid == "samnmax")
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_right_click_needed = true;
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// See if a "hide toolbar" mapping could be needed
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if (is_sword1 || is_sword2 || is_comi)
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_hide_toolbar_needed = true;
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// Initialize keys for different actions
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// Pause
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_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
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_action_enabled[POCKET_ACTION_PAUSE] = true;
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// Save
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if (is_simon || is_sword2 || is_gob)
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_action_enabled[POCKET_ACTION_SAVE] = false;
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else
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if (is_queen || is_ite) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setAscii(286); // F5 key for FOTAQ & ITE
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}
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else
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if (is_sky) {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setAscii(63);
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}
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else {
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_action_enabled[POCKET_ACTION_SAVE] = true;
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_key_action[POCKET_ACTION_SAVE].setAscii(319); // F5 key
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}
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// Quit
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_action_enabled[POCKET_ACTION_QUIT] = true;
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// Skip
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_action_enabled[POCKET_ACTION_SKIP] = true;
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if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_ite)
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_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
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else
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_key_action[POCKET_ACTION_SKIP].setAscii(KEY_ALL_SKIP);
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// Hide
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_action_enabled[POCKET_ACTION_HIDE] = true;
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// Keyboard
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_action_enabled[POCKET_ACTION_KEYBOARD] = true;
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// Sound
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_action_enabled[POCKET_ACTION_SOUND] = true;
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// RightClick
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_action_enabled[POCKET_ACTION_RIGHTCLICK] = true;
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// Cursor
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_action_enabled[POCKET_ACTION_CURSOR] = true;
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// Freelook
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_action_enabled[POCKET_ACTION_FREELOOK] = true;
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// Zoom
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if (is_sword1 || is_sword2 || is_comi) {
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_zoom_needed = true;
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_action_enabled[POCKET_ACTION_ZOOM_UP] = true;
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_action_enabled[POCKET_ACTION_ZOOM_DOWN] = true;
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}
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// FT Cheat
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_action_enabled[POCKET_ACTION_FT_CHEAT] = true;
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_key_action[POCKET_ACTION_FT_CHEAT].setAscii(86); // shift-V
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// Key bind method
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_action_enabled[POCKET_ACTION_BINDKEYS] = true;
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}
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CEActionsPocket::~CEActionsPocket() {
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}
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bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) {
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static bool keydialogrunning = false;
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if (!pushed) {
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switch(action) {
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case POCKET_ACTION_RIGHTCLICK:
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_CESystem->add_right_click(false);
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return true;
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case POCKET_ACTION_PAUSE:
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case POCKET_ACTION_SAVE:
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case POCKET_ACTION_SKIP:
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case POCKET_ACTION_FT_CHEAT:
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EventsBuffer::simulateKey(&_key_action[action], false);
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return true;
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}
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return false;
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}
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switch (action) {
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case POCKET_ACTION_PAUSE:
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case POCKET_ACTION_SAVE:
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case POCKET_ACTION_SKIP:
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case POCKET_ACTION_FT_CHEAT:
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EventsBuffer::simulateKey(&_key_action[action], true);
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return true;
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case POCKET_ACTION_KEYBOARD:
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_CESystem->swap_panel();
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return true;
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case POCKET_ACTION_HIDE:
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_CESystem->swap_panel_visibility();
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return true;
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case POCKET_ACTION_SOUND:
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_CESystem->swap_sound_master();
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return true;
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case POCKET_ACTION_RIGHTCLICK:
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_CESystem->add_right_click(true);
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return true;
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case POCKET_ACTION_CURSOR:
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_CESystem->swap_mouse_visibility();
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return true;
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case POCKET_ACTION_FREELOOK:
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_CESystem->swap_freeLook();
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return true;
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case POCKET_ACTION_ZOOM_UP:
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_CESystem->swap_zoom_up();
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return true;
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case POCKET_ACTION_ZOOM_DOWN:
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_CESystem->swap_zoom_down();
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return true;
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case POCKET_ACTION_QUIT:
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{
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GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
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if (alert.runModal() == GUI::kMessageOK)
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_mainSystem->quit();
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return true;
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}
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case POCKET_ACTION_BINDKEYS:
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if (!keydialogrunning) {
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keydialogrunning = true;
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GUI::KeysDialog *keysDialog = new GUI::KeysDialog();
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keysDialog->runModal();
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delete keysDialog;
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keydialogrunning = false;
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}
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return true;
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}
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return false;
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}
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bool CEActionsPocket::needsRightClickMapping() {
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if (!_right_click_needed)
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return false;
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else
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return (_action_mapping[POCKET_ACTION_RIGHTCLICK] == 0);
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}
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bool CEActionsPocket::needsHideToolbarMapping() {
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if (!_hide_toolbar_needed)
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return false;
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else
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return (_action_mapping[POCKET_ACTION_HIDE] == 0);
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}
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bool CEActionsPocket::needsZoomMapping() {
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if (!_zoom_needed)
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return false;
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else
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return (_action_mapping[POCKET_ACTION_ZOOM_UP] == 0 || _action_mapping[POCKET_ACTION_ZOOM_DOWN] == 0);
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}
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