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504 lines
20 KiB
Plaintext
ScummVM Windows CE FAQ
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Last updated: 2006-01-31
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Release version: 0.8.1
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------------------------------------------------------------------------
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This document is intended to give common answers to specific ScummVM
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issues on Windows CE, in 3 sections
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* "General questions" : browse this section to get started and see
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general issues
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* "Game specific questions" : lists some common game specific issues
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* "Support and links" : how to get support if you're still puzzled
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------------------------------------------------------------------------
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General questions
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------------------------------------------------------------------------
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Which devices are supported ?
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-----------------------------
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Official build
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--------------
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The official build is based on the ARM architecture and should work with any
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Pocket PC 2000, Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone
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2002, Smartphone 2003 or Windows Mobile based device.
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Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs
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(MIPS, SH3) is discontinued. Feel free to generate builds for these
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architectures and contact me to include them on ScummVM website.
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Full support
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------------
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* ARM based Windows Mobile handhelds with QVGA resolution (240x320) slower
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than 200 MHz (PocketPC platform)
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All AdLib first generation games should work properly on these devices.
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Sam'n'Max will be a bit too slow to be played with music.
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More recent games (The Dig, Curse of Monkey Island, Broken Sword series)
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and all VGA games will probably be too slow to be enjoyable.
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* ARM based Windows Mobile handhelds with QVGA resolution (240x320) faster
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than 200 MHz
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All games should work properly on these devices.
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VGA games will be resized and the font gets hard to read in this case (be sure
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to install the talkie version the game :p)
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* ARM based Windows Mobile handhelds with VGA resolution (640x480)
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All non VGA games should work properly on these devices. They can be resized
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with different scalers (not all desktop scalers are supported due to Embedded
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Visual C++ very personal interpretation of the C++ standard).
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VGA games will be displayed in true VGA mode, which can takes a lot of memory
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and slow down the game (especially during scrollings). It will get better in
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the next releases or with faster devices.
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* Windows Mobile Smartphones (176x220 or 240x320)
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Early support is provided for all 320x200 games.
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The font can get hard to read (you should prefer talkie games, or wear glasses)
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* Support for Windows Mobile 5 is experimental but should work. "Flipping" devices
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such as the HTC Wizard or HTC Universal work only in portait (closed) mode for the
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moment.
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Partial / Discontinued support
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------------------------------
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Support for the following devices is not complete, not working properly or
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discontinued because the device is now obsolete. Feel free to contribute and
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improve the port for your favorite device, or use the last release built with
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the previous port architecture (0.5.1) which was less resource hungry and
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supported more exotic devices.
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* "Paletted" devices (non "true color")
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These devices will be supported through the GDI layer which will slow down the
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games a lot. You can try to disable the music/sound effects to get a better
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game experience.
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* "Mono" devices
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I don't even think anything will be displayed on these devices :) you can try
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and report your success ...
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* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
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Some devices may be a bit too slow, especially if direct screen access (GAPI)
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is not supported on these devices.
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* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld
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PC platform)
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True VGA games will probably be too slow to run properly on these devices even
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if they can support them ...
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* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
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No, there will never be ANY scaler supporting 800x600 resolution, because
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320x200 games CANNOT be resized to a 800x600 by a simple operation.
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And the device will probably be too slow to perform any kind of graphic
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transform anyway :)
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How do I install ScummVM for Windows CE ?
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-----------------------------------------
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If the current release includes a .EXE installer, ScummVM for Windows CE
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will be installed without hassle.
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Otherwise, you'll unzip the release on your desktop computer, and copy
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the EXE file on your device.
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If you're using a Pocket PC 2000 operating system, be sure to have GAPI
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installed - it's available on Microsoft website http://www.microsoft.com
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How do I install a game ?
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-------------------------
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You'll at least need to copy all the data files from your game, in a
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sub-directory of your game directory.
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You'll need to put the data files in a directory named after ScummVM game
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name (see "Supported Game" section in ScummVM readme) for the games having
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"generic" data files (.LFL files). Recent games can be put in any directory.
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You can compress the multimedia files (sound/video) as described in the
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ScummVM readme.
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You can compress the audio tracks of Loom or Monkey Island 1 as described in
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the ScummVM readme. If you are running these games on a slow device with Ogg
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Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
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rate is not supported by other versions of ScummVM).
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If you need more details, you can check SirDaved mini-manual online available
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at http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
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How do I run a game ?
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---------------------
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If it's the first time you're running ScummVM for Windows CE, have installed or
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removed games, you need to rescan your game directory.
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* Select Scan, tap the root directory of your games, and tap "Yes" to begin
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an automatic scan of the installed games.
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Usually all games are detected and you can start playing right away. If your
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game is not detected check its directory name and your data files.
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To play a game, tap on its name then tap the "Play" button or double tap its
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name.
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How do I play a game on a Pocket PC or Handheld PC device ?
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-----------------------------------------------------------
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The stylus is your mouse cursor, and a tap is a left mouse button click.
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As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
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screen to make the most common functions just a tap away
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* The disk icon opens ScummVM options menu to save your game, or change your
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current game settings.
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* The movie icon skips a non interactive sequence, the current dialog or
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behaves like the ESC key on a regular keyboard
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* The sound icon turns all sound effects and music off and on
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* The key icon allow you to map a key action to a device button.
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* The monkey icon switches between portrait and landscape mode
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You can map additional actions on your device hardware buttons using the
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"Options" / "Key" menu in the ScummVM options menu. To associate an action to
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a key, tap the action, then the "Map" button and press the hardware key.
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The following actions are available
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* Pause : pause the game
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* Save : open ScummVM option menu
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* Quit : quit ScummVM (without saving, be careful when using it)
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* Skip : skip a non interactive sequence, the current dialog or
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behaves like the ESC key on a regular keyboard
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* Hide : hide or display the toolbar
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- YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -
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* Keyboard : hide or display the virtual keyboard
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- YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -
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* Sound : turns all sound effects and music off and on
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* Right click : acts as a right mouse button click
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- YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -
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- SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -
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* Cursor : hide or display the mouse cursor
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* Free look : go in or out of free-look mode. In this mode, you can tap
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the screen to look for interesting locations without walking.
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* Zoom up : magnify the upper part of the screen for 640x480 games
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rendered on a 320x240 device.
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* Zoom down : magnify the lower part of the screen for 640x480 games
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rendered on a 320x240 device.
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* FT Cheat : win a Full Throttle action sequence
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* Bind key : map a key action to a device button
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If you start a game when a Right click mapping is necessary, ScummVM will ask
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you to map one of your hardware key to this action before playing. Just press
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the key you want to map if you see this message.
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How do I hide the toolbar ? (0.8.0+)
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----------------------------
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A shortcut is available to hide the toolbar directly from the game screen from
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release 0.8.0. Double tapping the stylus at the top of the screen will switch
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between a visible toolbar panel, a virtual keyboard, and an invisible panel.
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The icons should not suddenly disappear without warning (0.8.0 bug)
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How do I play a game on a Microsoft Smartphone device ?
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-------------------------------------------------------
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When playing on a Smartphone, the cursor and mouse buttons are emulated by
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a set of default keys :
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4 Move up
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6 Move down
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8 Move left
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2 Move right
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Hotkey 1 Left mouse button click
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Hotkey 2 Right mouse button click
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Return/Action Open the key mapping menu
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Note that this mean that the input will be "inversed" on a 240x320 (Windows
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Mobile 2005) Smartphone. You'll have to remap the keys.
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A few options are also emulated by a set of default keys :
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0 Options menu
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Back Skip
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# Zone option
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The cursor will move faster if you keep the key down. You can tweak this
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behaviour in the configuration file described below.
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The "Zone" key is a *very* valuable addition allowing you to jump quickly
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between three screen zones : the game zone, the verbs zone and the inventory
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zone. When you switch to a zone the cursor will be reset to its former location
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in this zone.
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You can change the keys mapping during the game in the "Options" menu.
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Note that you'll need to push the Action button (center of the pad) to quit
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a Simon game.
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How can I apply a ScummVM command line option (f.e. to change the language)
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---------------------------------------------------------------------------
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See the section regarding the configuration file (scummvm.ini) in ScummVM
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README file - the same keywords apply.
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Some parameters are specific to this port :
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game specific section (f.e. [monkey2]) - performance options
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high_sample_rate bool Desktop quality (22 kHz) sound output if set.
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11 kHz otherwise.
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The default is 11 kHz.
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If you have a fast device, you can set this to
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true to enjoy better sound effects and music.
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FM_high_quality bool Desktop quality FM synthesis if set. Lower
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quality otherwise. The default is low quality.
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You can change this if you have a fast device.
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sound_thread_priority int Set the priority of the sound thread
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(given to SetThreadPriority API)
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Smush_force_redraw int Force a Smush frame redraw every X missed
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frames. Mainly used for Full Throttle action
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sequences. Setting it lower gives more
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priority to screen redraws. Setting it higher
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gives more priority to stylus/keyboard input.
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The default is 30.
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game specific section (f.e. [monkey2]) - game options
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landscape bool Run the game in landscape mode if set.
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[pocketpc] section - keys definition for Pocket PCs
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You usually do not wish to modify these values directly, as they are set
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by the option dialog, and are only given here for reference.
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action_mapping_version int Mapping version linked to ScummVM version.
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action_mapping string Hex codes describing the key associated to
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each different action.
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[smartphone] section - keys definition for Smartphones.
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You usually do not wish to modify these values directly, as they are set
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by the option dialog, and are only given here for reference.
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action_mapping_version int Mapping version linked to ScummVM version.
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action_mapping string Hex codes describing the key associated to
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each different action.
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[smartphone] section - mouse emulation tuning
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You can tweak these parameters to customize how the cursor is handled.
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repeatTrigger int Number of milliseconds a key must be held to
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consider being repeated.
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repeatX int Number of key repeat events before changing
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horizontal cursor behaviour.
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stepX1 int Horizontal cursor offset value when the key is
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not repeated.
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stepX2 int Horizontal cursor offset value when the key is
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repeated less than repeatX.
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stepX3 int Horizontal cursor offset value when the key is
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repeated more than repeatX.
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repeatY int Number of key repeat events before changing
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vertical cursor behaviour.
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stepY1 int Vertical cursor offset value when the key is
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not repeated.
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stepY2 int Horizontal cursor offset value when the key is
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repeated less than repeatY.
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stepY3 int Vertical cursor offset value when the key is
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repeated more than repeatY.
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Game xxx is too slow on my device
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---------------------------------
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Even if it shouldn't happen (this port is running almost correctly on a
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80 / 120 MHz first generation SPV phone), you can try some things :
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* Disable sound in the engine (see the global README)
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* Play with the priority of the sound thread (change the
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sound_thread_priority value - the higher the lower priority)
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And don't forget to report your progress in the ScummVM forum !
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------------------------------------------------------------------------
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Game specific questions
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------------------------------------------------------------------------
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--------------------------
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-- Beneath a Steel Sky --
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--------------------------
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Introduction movie is too slow or never ends ...
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-------------------------------------------------
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Skip it :)
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How can I open the inventory in Beneath a Steel Sky ?
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---------------------------------------------------
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Tap the top of the screen. Check your stylus calibration if you still cannot
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open it.
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How can I use an item in Beneath a Steel Sky ?
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----------------------------------------------
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You need to map the right click button (see the General Questions section).
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----------------------------
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-- Curse of Monkey Island --
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----------------------------
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How can I open the inventory in Curse of Monkey Island ?
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------------------------------------------------------
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You need to map the right click button (see the General Questions section).
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I'm experiencing random crashes ...
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------------------------------------
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This game has high memory requirements, and may crash sometimes on low
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memory devices. Continue your game with the latest automatically saved
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game and everything should be fine.
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You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
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to lower these requirements.
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Sound synchronization is lost in Curse of Monkey Island videos
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--------------------------------------------------------------
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This is a port bug which is very noticeable in VGA mode. It can probably be
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fixed with a faster blitting routine or a faster device.
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--------------------
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-- Full Throttle --
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--------------------
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I'm experiencing random crashes ...
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------------------------------------
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This game has high memory requirements, and may crash sometimes on low
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memory devices. Continue your game with the latest automatically saved
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game and everything should be fine.
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You can consider removing the voice file (MONSTER.SOU) and disable the
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music to lower these requirements.
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----------------------------------------
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-- Indiana Jones and the Last Crusade --
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----------------------------------------
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How can I fight in Indiana Jones and the Last Crusade ?
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-----------------------------------------------------
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You need to map the keyboard button (see the General Questions section).
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---------------
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-- Sam & Max --
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---------------
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How can I change the current action ?
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-------------------------------------
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You need to map the right click button (see the General Questions section).
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How can I exit a mini game ?
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----------------------------
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Use the skip toolbar icon (see the General Questions section).
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-------------------
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-- Simon 1 and 2 --
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--------------------
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How can I save or quit in Simon ?
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--------------------------------
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"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
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in Simon games.
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On Smartphone, you'll need to push the Action button (center of the pad) to
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quit the game.
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-------------
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-- The Dig --
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-------------
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I'm experiencing random crashes ...
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------------------------------------
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This game has high memory requirements, and may crash sometimes on low
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memory devices. Continue your game with the latest automatically saved
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game and everything should be fine.
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You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
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to lower these requirements.
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--------------------
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-- Zak Mc Kracken --
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--------------------
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How can I scroll through my inventory items in Zak Mc Kracken ?
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-------------------------------------------------------------
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You need to map the hide toolbar button (see the General Questions section) or
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double tap at the top of the screen (from 0.8.0+)
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--------------------
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-- Broken Sword 2 --
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--------------------
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I've installed the movies pack but they are not playing
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-------------------------------------------------------
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MPEG 2 playback takes too much memory in the current release, and may prevent
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movies from playing in VGA mode. This may get better in the next releases.
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----------------
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-- Gobliiins --
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----------------
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Cursor is grabled after loading a game
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--------------------------------------
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Due to a bug in 0.8.0, you'll have to tap the stylus somewhere on the game
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screen between 2 letters when entering a code. Otherwise the cursor will get
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garbled.
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This has not been retested for 0.8.1 but should be fixed.
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------------------------------------------------------------------------
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Support
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------------------------------------------------------------------------
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Help, I've read everything and ...
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-----------------------------------
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Luckily, as there is a huge variety of Windows Mobile devices, a specific forum
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is dedicated to this ScummVM port. You can ask your question on the WinCE
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ScummVM forum available at http://forums.scummvm.org/viewforum.php?f=6
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Some older questions and very nice tutorials are still available on the historic
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PocketMatrix forum at http://www.pocketmatrix.com/forums/viewforum.php?f=20
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where the community is always glad to help and have dealt with all my bugs for more
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than three years now :)
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I think I found a bug, ScummVM crashes in ...
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---------------------------------------------
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See the "Reporting Bugs" section in ScummVM readme.
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If you have a Pocket PC or Handheld PC, be sure to include its resolution (obtained
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on the second dialog displayed on the "About" menu) in your bug report.
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If you cannot reproduce this bug on another ScummVM version, you can cross
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post your bug report on ScummVM forums.
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------------------------------------------------------------------------
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Good Luck and Happy Adventuring!
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The ScummVM team.
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http://www.scummvm.org/
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------------------------------------------------------------------------
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