mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
460 lines
12 KiB
C++
460 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_EVENTS_H
|
|
#define COMMON_EVENTS_H
|
|
|
|
#include "common/keyboard.h"
|
|
#include "common/queue.h"
|
|
#include "common/rect.h"
|
|
#include "common/noncopyable.h"
|
|
|
|
#include "common/list.h"
|
|
#include "common/singleton.h"
|
|
|
|
namespace Common {
|
|
|
|
/**
|
|
* The types of events backends may generate.
|
|
* @see Event
|
|
*
|
|
* @todo Merge EVENT_LBUTTONDOWN, EVENT_RBUTTONDOWN and EVENT_WHEELDOWN;
|
|
* likewise EVENT_LBUTTONUP, EVENT_RBUTTONUP, EVENT_WHEELUP.
|
|
* To do that, we just have to add a field to the Event which
|
|
* indicates which button was pressed.
|
|
*/
|
|
enum EventType {
|
|
EVENT_INVALID = 0,
|
|
/** A key was pressed, details in Event::kbd. */
|
|
EVENT_KEYDOWN = 1,
|
|
/** A key was released, details in Event::kbd. */
|
|
EVENT_KEYUP = 2,
|
|
/** The mouse moved, details in Event::mouse. */
|
|
EVENT_MOUSEMOVE = 3,
|
|
EVENT_LBUTTONDOWN = 4,
|
|
EVENT_LBUTTONUP = 5,
|
|
EVENT_RBUTTONDOWN = 6,
|
|
EVENT_RBUTTONUP = 7,
|
|
EVENT_WHEELUP = 8,
|
|
EVENT_WHEELDOWN = 9,
|
|
EVENT_MBUTTONDOWN = 13,
|
|
EVENT_MBUTTONUP = 14,
|
|
|
|
EVENT_MAINMENU = 15,
|
|
EVENT_RTL = 16,
|
|
EVENT_MUTE = 17,
|
|
|
|
EVENT_QUIT = 10,
|
|
EVENT_SCREEN_CHANGED = 11,
|
|
/**
|
|
* The backend requests the agi engine's predictive dialog to be shown.
|
|
* TODO: Fingolfin suggests that it would be of better value to expand
|
|
* on this notion by generalizing its use. For example the backend could
|
|
* use events to ask for the save game dialog or to pause the engine.
|
|
* An associated enumerated type can accomplish this.
|
|
**/
|
|
EVENT_PREDICTIVE_DIALOG = 12
|
|
|
|
#ifdef ENABLE_KEYMAPPER
|
|
,
|
|
// IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
|
|
// this, please talk to tsoliman and/or LordHoto.
|
|
EVENT_CUSTOM_BACKEND_ACTION = 18,
|
|
EVENT_CUSTOM_BACKEND_HARDWARE = 21,
|
|
EVENT_GUI_REMAP_COMPLETE_ACTION = 22,
|
|
EVENT_KEYMAPPER_REMAP = 19
|
|
#endif
|
|
#ifdef ENABLE_VKEYBD
|
|
,
|
|
EVENT_VIRTUAL_KEYBOARD = 20
|
|
#endif
|
|
};
|
|
|
|
typedef uint32 CustomEventType;
|
|
/**
|
|
* Data structure for an event. A pointer to an instance of Event
|
|
* can be passed to pollEvent.
|
|
*/
|
|
struct Event {
|
|
/** The type of the event. */
|
|
EventType type;
|
|
/** Flag to indicate if the event is real or synthetic. E.g. keyboard
|
|
* repeat events are synthetic.
|
|
*/
|
|
bool synthetic;
|
|
/**
|
|
* Keyboard data; only valid for keyboard events (EVENT_KEYDOWN and
|
|
* EVENT_KEYUP). For all other event types, content is undefined.
|
|
*/
|
|
KeyState kbd;
|
|
/**
|
|
* The mouse coordinates, in virtual screen coordinates. Only valid
|
|
* for mouse events.
|
|
* Virtual screen coordinates means: the coordinate system of the
|
|
* screen area as defined by the most recent call to initSize().
|
|
*/
|
|
Point mouse;
|
|
|
|
#ifdef ENABLE_KEYMAPPER
|
|
// IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
|
|
// this, please talk to tsoliman and/or LordHoto.
|
|
CustomEventType customType;
|
|
#endif
|
|
|
|
Event() : type(EVENT_INVALID), synthetic(false) {
|
|
#ifdef ENABLE_KEYMAPPER
|
|
customType = 0;
|
|
#endif
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A source of Events.
|
|
*
|
|
* An example for this is OSystem, it provides events created by the system
|
|
* and or user.
|
|
*/
|
|
class EventSource {
|
|
public:
|
|
virtual ~EventSource() {}
|
|
|
|
/**
|
|
* Queries a event from the source.
|
|
*
|
|
* @param event a reference to the event struct, where the event should be stored.
|
|
* @return true if an event was polled, false otherwise.
|
|
*/
|
|
virtual bool pollEvent(Event &event) = 0;
|
|
|
|
/**
|
|
* Checks whether events from this source are allowed to be mapped.
|
|
*
|
|
* Possible event sources not allowing mapping are: the event recorder/player and/or
|
|
* the EventManager, which allows user events to be pushed.
|
|
*
|
|
* By default we allow mapping for every event source.
|
|
*/
|
|
virtual bool allowMapping() const { return true; }
|
|
};
|
|
|
|
/**
|
|
* An artificial event source. This is class is used as an event source, which is
|
|
* made up by client specific events.
|
|
*
|
|
* Example usage cases for this are the Keymapper or the DefaultEventManager.
|
|
*/
|
|
class ArtificialEventSource : public EventSource {
|
|
protected:
|
|
Queue<Event> _artificialEventQueue;
|
|
public:
|
|
void addEvent(const Event &ev) {
|
|
_artificialEventQueue.push(ev);
|
|
}
|
|
|
|
bool pollEvent(Event &ev) {
|
|
if (!_artificialEventQueue.empty()) {
|
|
ev = _artificialEventQueue.pop();
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* By default an artificial event source prevents its events
|
|
* from being mapped.
|
|
*/
|
|
virtual bool allowMapping() const { return false; }
|
|
};
|
|
|
|
/**
|
|
* Object which catches and processes Events.
|
|
*
|
|
* An example for this is the Engine object, it is catching events and processing them.
|
|
*/
|
|
class EventObserver {
|
|
public:
|
|
virtual ~EventObserver() {}
|
|
|
|
/**
|
|
* Notifies the observer of an incoming event.
|
|
*
|
|
* An observer is supposed to eat the event, with returning true, when
|
|
* it wants to prevent other observers from receiving the event.
|
|
* A usage example here is the keymapper:
|
|
* If it processes an Event, it should 'eat' it and create a new
|
|
* event, which the EventDispatcher will then catch.
|
|
*
|
|
* @param event the event, which is incoming.
|
|
* @return true if the event should not be passed to other observers,
|
|
* false otherwise.
|
|
*/
|
|
virtual bool notifyEvent(const Event &event) = 0;
|
|
|
|
/**
|
|
* Notifies the observer of pollEvent() query.
|
|
*
|
|
* @return true if the event should not be passed to other observers,
|
|
* false otherwise.
|
|
*/
|
|
virtual bool notifyPoll() { return false; }
|
|
};
|
|
|
|
/**
|
|
* A event mapper, which will map events to others.
|
|
*
|
|
* An example for this is the Keymapper.
|
|
*/
|
|
class EventMapper {
|
|
public:
|
|
virtual ~EventMapper() {}
|
|
|
|
/**
|
|
* Map an incoming event to one or more action events
|
|
*/
|
|
virtual List<Event> mapEvent(const Event &ev, EventSource *source) = 0;
|
|
|
|
virtual List<Event> getDelayedEvents() = 0;
|
|
};
|
|
|
|
class DefaultEventMapper : public EventMapper {
|
|
public:
|
|
DefaultEventMapper() : _delayedEvents(), _delayedEffectiveTime(0) {}
|
|
// EventMapper interface
|
|
virtual List<Event> mapEvent(const Event &ev, EventSource *source);
|
|
virtual List<Event> getDelayedEvents();
|
|
protected:
|
|
virtual void addDelayedEvent(uint32 millis, Event ev);
|
|
|
|
struct DelayedEventsEntry {
|
|
const uint32 timerOffset;
|
|
const Event event;
|
|
DelayedEventsEntry(const uint32 offset, const Event ev) : timerOffset(offset), event(ev) { }
|
|
};
|
|
|
|
Queue<DelayedEventsEntry> _delayedEvents;
|
|
uint32 _delayedEffectiveTime;
|
|
};
|
|
|
|
/**
|
|
* Dispatches events from various sources to various observers.
|
|
*
|
|
* EventDispatcher is using a priority based approach. Observers
|
|
* with higher priority will be notified before observers with
|
|
* lower priority. Because of the possibility that oberservers
|
|
* might 'eat' events, not all observers might be notified.
|
|
*
|
|
* Another speciality is the support for a event mapper, which
|
|
* will catch events and create new events out of them. This
|
|
* mapper will be processed before an event is sent to the
|
|
* observers.
|
|
*/
|
|
class EventDispatcher {
|
|
public:
|
|
EventDispatcher();
|
|
~EventDispatcher();
|
|
|
|
/**
|
|
* Tries to catch events from the registered event
|
|
* sources and dispatch them to the observers.
|
|
*
|
|
* This dispatches *all* events the sources offer.
|
|
*/
|
|
void dispatch();
|
|
|
|
/**
|
|
* Registers an event mapper with the dispatcher.
|
|
*
|
|
* The ownership of the "mapper" variable will pass
|
|
* to the EventDispatcher, thus it will be deleted
|
|
* with "delete", when EventDispatcher is destroyed.
|
|
*
|
|
* @param autoFree Destroy previous mapper [default]
|
|
* Normally we allow only one event mapper to exists,
|
|
* However Event Recorder must intervent into normal
|
|
* event flow without altering its semantics. Thus during
|
|
* Event Recorder playback and recording we allow
|
|
* two mappers.
|
|
*/
|
|
void registerMapper(EventMapper *mapper, bool autoFree = true);
|
|
|
|
/**
|
|
* Queries the setup event mapper.
|
|
*/
|
|
EventMapper *queryMapper() const { return _mapper; }
|
|
|
|
/**
|
|
* Registers a new EventSource with the Dispatcher.
|
|
*/
|
|
void registerSource(EventSource *source, bool autoFree);
|
|
|
|
/**
|
|
* Unregisters a EventSource.
|
|
*
|
|
* This takes the "autoFree" flag passed to registerSource into account.
|
|
*/
|
|
void unregisterSource(EventSource *source);
|
|
|
|
/**
|
|
* Registers a new EventObserver with the Dispatcher.
|
|
*
|
|
* @param listenPolls if set, then all pollEvent() calls are passed to observer
|
|
* currently it is used by keyMapper
|
|
*/
|
|
void registerObserver(EventObserver *obs, uint priority, bool autoFree, bool listenPolls = false);
|
|
|
|
/**
|
|
* Unregisters a EventObserver.
|
|
*
|
|
* This takes the "autoFree" flag passed to registerObserver into account.
|
|
*/
|
|
void unregisterObserver(EventObserver *obs);
|
|
private:
|
|
bool _autoFreeMapper;
|
|
EventMapper *_mapper;
|
|
|
|
struct Entry {
|
|
bool autoFree;
|
|
};
|
|
|
|
struct SourceEntry : public Entry {
|
|
EventSource *source;
|
|
};
|
|
|
|
List<SourceEntry> _sources;
|
|
|
|
struct ObserverEntry : public Entry {
|
|
uint priority;
|
|
EventObserver *observer;
|
|
bool poll;
|
|
};
|
|
|
|
List<ObserverEntry> _observers;
|
|
|
|
void dispatchEvent(const Event &event);
|
|
void dispatchPoll();
|
|
};
|
|
|
|
class Keymapper;
|
|
|
|
/**
|
|
* The EventManager provides user input events to the client code.
|
|
* In addition, it keeps track of the state of various input devices,
|
|
* like keys, mouse position and buttons.
|
|
*/
|
|
class EventManager : NonCopyable {
|
|
public:
|
|
EventManager() {}
|
|
virtual ~EventManager() {}
|
|
|
|
enum {
|
|
LBUTTON = 1 << 0,
|
|
RBUTTON = 1 << 1
|
|
};
|
|
|
|
|
|
/**
|
|
* Initialize the event manager.
|
|
* @note called after graphics system has been set up
|
|
*/
|
|
virtual void init() {}
|
|
/**
|
|
* Get the next event in the event queue.
|
|
* @param event point to an Event struct, which will be filled with the event data.
|
|
* @return true if an event was retrieved.
|
|
*/
|
|
virtual bool pollEvent(Event &event) = 0;
|
|
|
|
/**
|
|
* Pushes a "fake" event into the event queue
|
|
*/
|
|
virtual void pushEvent(const Event &event) = 0;
|
|
|
|
/** Return the current mouse position */
|
|
virtual Point getMousePos() const = 0;
|
|
|
|
/**
|
|
* Return a bitmask with the button states:
|
|
* - bit 0: left button up=0, down=1
|
|
* - bit 1: right button up=0, down=1
|
|
*/
|
|
virtual int getButtonState() const = 0;
|
|
|
|
/** Get a bitmask with the current modifier state */
|
|
virtual int getModifierState() const = 0;
|
|
|
|
/**
|
|
* Should the application terminate? Set to true if we
|
|
* received an EVENT_QUIT.
|
|
*/
|
|
virtual int shouldQuit() const = 0;
|
|
|
|
/**
|
|
* Should we return to the launcher?
|
|
*/
|
|
virtual int shouldRTL() const = 0;
|
|
|
|
/**
|
|
* Reset the "return to launcher" flag (as returned shouldRTL()) to false.
|
|
* Used when we have returned to the launcher.
|
|
*/
|
|
virtual void resetRTL() = 0;
|
|
#ifdef FORCE_RTL
|
|
virtual void resetQuit() = 0;
|
|
#endif
|
|
// Optional: check whether a given key is currently pressed ????
|
|
//virtual bool isKeyPressed(int keycode) = 0;
|
|
|
|
// TODO: Keyboard repeat support?
|
|
|
|
// TODO: Consider removing OSystem::getScreenChangeID and
|
|
// replacing it by a generic getScreenChangeID method here
|
|
#ifdef ENABLE_KEYMAPPER
|
|
virtual Keymapper *getKeymapper() = 0;
|
|
#endif
|
|
|
|
enum {
|
|
/**
|
|
* Priority of the event manager, for now it's lowest since it eats
|
|
* *all* events, we might to change that in the future though.
|
|
*/
|
|
kEventManPriority = 0,
|
|
/**
|
|
* Priority of the event recorder. It has to go after event manager
|
|
* in order to record events generated by it
|
|
*/
|
|
kEventRecorderPriority = 1
|
|
};
|
|
|
|
/**
|
|
* Returns the underlying EventDispatcher.
|
|
*/
|
|
EventDispatcher *getEventDispatcher() { return &_dispatcher; }
|
|
|
|
protected:
|
|
EventDispatcher _dispatcher;
|
|
};
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|