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https://github.com/libretro/scummvm.git
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253 lines
15 KiB
C++
253 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_GROUP_H
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#define DM_GROUP_H
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#include "dm.h"
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namespace DM {
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class Champion;
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class TimelineEvent;
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class CreatureInfo;
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// this doesn't seem to be used anywhere at all
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/* Creature types */
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enum CreatureType {
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k0_CreatureTypeGiantScorpionScorpion = 0, // @ C00_CREATURE_GIANT_SCORPION_SCORPION
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k1_CreatureTypeSwampSlimeSlime = 1, // @ C01_CREATURE_SWAMP_SLIME_SLIME_DEVIL
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k2_CreatureTypeGiggler = 2, // @ C02_CREATURE_GIGGLER
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k3_CreatureTypeWizardEyeFlyingEye = 3, // @ C03_CREATURE_WIZARD_EYE_FLYING_EYE
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k4_CreatureTypePainRatHellHound = 4, // @ C04_CREATURE_PAIN_RAT_HELLHOUND
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k5_CreatureTypeRuster = 5, // @ C05_CREATURE_RUSTER
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k6_CreatureTypeScreamer = 6, // @ C06_CREATURE_SCREAMER
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k7_CreatureTypeRockpile = 7, // @ C07_CREATURE_ROCK_ROCKPILE
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k8_CreatureTypeGhostRive = 8, // @ C08_CREATURE_GHOST_RIVE
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k9_CreatureTypeStoneGolem = 9, // @ C09_CREATURE_STONE_GOLEM
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k10_CreatureTypeMummy = 10, // @ C10_CREATURE_MUMMY
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k11_CreatureTypeBlackFlame = 11, // @ C11_CREATURE_BLACK_FLAME
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k12_CreatureTypeSkeleton = 12, // @ C12_CREATURE_SKELETON
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k13_CreatureTypeCouatl = 13, // @ C13_CREATURE_COUATL
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k14_CreatureTypeVexirk = 14, // @ C14_CREATURE_VEXIRK
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k15_CreatureTypeMagnetaWormWorm = 15, // @ C15_CREATURE_MAGENTA_WORM_WORM
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k16_CreatureTypeTrolinAntman = 16, // @ C16_CREATURE_TROLIN_ANTMAN
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k17_CreatureTypeGiantWaspMuncher = 17, // @ C17_CREATURE_GIANT_WASP_MUNCHER
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k18_CreatureTypeAnimatedArmourDethKnight = 18, // @ C18_CREATURE_ANIMATED_ARMOUR_DETH_KNIGHT
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k19_CreatureTypeMaterializerZytaz = 19, // @ C19_CREATURE_MATERIALIZER_ZYTAZ
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k20_CreatureTypeWaterElemental = 20, // @ C20_CREATURE_WATER_ELEMENTAL
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k21_CreatureTypeOitu = 21, // @ C21_CREATURE_OITU
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k22_CreatureTypeDemon = 22, // @ C22_CREATURE_DEMON
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k23_CreatureTypeLordChaos = 23, // @ C23_CREATURE_LORD_CHAOS
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k24_CreatureTypeRedDragon = 24, // @ C24_CREATURE_RED_DRAGON
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k25_CreatureTypeLordOrder = 25, // @ C25_CREATURE_LORD_ORDER
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k26_CreatureTypeGreyLord = 26, // @ C26_CREATURE_GREY_LORD
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k255_CreatureTypeSingleCenteredCreature = 255 // @ C255_SINGLE_CENTERED_CREATURE
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};
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#define k0_MaskCreatureSizeQuarter 0 // @ C0_SIZE_QUARTER_SQUARE
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#define k1_MaskCreatureSizeHalf 1 // @ C1_SIZE_HALF_SQUARE
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#define k2_MaskCreatureSizeFull 2 // @ C2_SIZE_FULL_SQUARE
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#define k0x0003_MaskCreatureInfo_size 0x0003 // @ MASK0x0003_SIZE
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#define k0x0004_MaskCreatureInfo_sideAttack 0x0004 // @ MASK0x0004_SIDE_ATTACK
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#define k0x0008_MaskCreatureInfo_preferBackRow 0x0008 // @ MASK0x0008_PREFER_BACK_ROW
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#define k0x0010_MaskCreatureInfo_attackAnyChamp 0x0010 // @ MASK0x0010_ATTACK_ANY_CHAMPION
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#define k0x0020_MaskCreatureInfo_levitation 0x0020 // @ MASK0x0020_LEVITATION
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#define k0x0040_MaskCreatureInfo_nonMaterial 0x0040 // @ MASK0x0040_NON_MATERIAL
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#define k0x0200_MaskCreatureInfo_dropFixedPoss 0x0200 // @ MASK0x0200_DROP_FIXED_POSSESSIONS
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#define k0x0400_MaskCreatureInfo_keepThrownSharpWeapon 0x0400 // @ MASK0x0400_KEEP_THROWN_SHARP_WEAPONS
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#define k0x0800_MaskCreatureInfo_seeInvisible 0x0800 // @ MASK0x0800_SEE_INVISIBLE
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#define k0x1000_MaskCreatureInfo_nightVision 0x1000 // @ MASK0x1000_NIGHT_VISION
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#define k0x2000_MaskCreatureInfo_archenemy 0x2000 // @ MASK0x2000_ARCHENEMY
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#define k0x4000_MaskCreatureInfo_magicmap 0x4000 // @ MASK0x4000_MAGICMAP
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#define k0x0040_MaskActiveGroupFlipBitmap 0x0040 // @ MASK0x0040_FLIP_BITMAP
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#define k0x0080_MaskActiveGroupIsAttacking 0x0080 // @ MASK0x0080_IS_ATTACKING
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class ActiveGroup {
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public:
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int16 _groupThingIndex;
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Direction _directions;
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byte _cells;
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byte _lastMoveTime;
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byte _delayFleeingFromTarget;
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byte _targetMapX;
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byte _targetMapY;
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byte _priorMapX;
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byte _priorMapY;
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byte _homeMapX;
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byte _homeMapY;
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byte _aspect[4];
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}; // @ ACTIVE_GROUP
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class Group {
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public:
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Thing _nextThing;
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Thing _slot;
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uint16 _type;
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uint16 _cells;
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uint16 _health[4];
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uint16 _flags;
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public:
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explicit Group(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _type(rawDat[2]),
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_cells(rawDat[3]), _flags(rawDat[8]) {
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_health[0] = rawDat[4];
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_health[1] = rawDat[5];
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_health[2] = rawDat[6];
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_health[3] = rawDat[7];
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}
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uint16 &getActiveGroupIndex() { return _cells; }
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uint16 getBehaviour() { return _flags & 0xF; }
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uint16 setBehaviour(uint16 val) { _flags = (_flags & ~0xF) | (val & 0xF); return (val & 0xF); }
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uint16 getCount() { return (_flags >> 5) & 0x3; }
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void setCount(uint16 val) { _flags = (_flags & ~(0x3 << 5)) | ((val & 0x3) << 5); }
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Direction getDir() { return (Direction)((_flags >> 8) & 0x3); }
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void setDir(uint16 val) { _flags = (_flags & ~(0x3 << 8)) | ((val & 0x3) << 8); }
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uint16 getDoNotDiscard() { return (_flags >> 10) & 0x1; }
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void setDoNotDiscard(bool val) { _flags = (_flags & ~(1 << 10)) | ((val & 1) << 10); }
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}; // @ GROUP
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#define k0_behavior_WANDER 0 // @ C0_BEHAVIOR_WANDER
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#define k2_behavior_USELESS 2 // @ C2_BEHAVIOR_USELESS
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#define k3_behavior_USELESS 3 // @ C3_BEHAVIOR_USELESS
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#define k4_behavior_USELESS 4 // @ C4_BEHAVIOR_USELESS
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#define k5_behavior_FLEE 5 // @ C5_BEHAVIOR_FLEE
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#define k6_behavior_ATTACK 6 // @ C6_BEHAVIOR_ATTACK
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#define k7_behavior_APPROACH 7 // @ C7_BEHAVIOR_APPROACH
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#define k15_immuneToFear 15 // @ C15_IMMUNE_TO_FEAR
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#define k255_immobile 255 // @ C255_IMMOBILE
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#define kM1_wholeCreatureGroup -1 // @ CM1_WHOLE_CREATURE_GROUP
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int32 M32_setTime(int32 &map_time, int32 time); // @ M32_SET_TIME
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class GroupMan {
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DMEngine *_vm;
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byte _dropMovingCreatureFixedPossessionsCell[4]; // @ G0392_auc_DropMovingCreatureFixedPossessionsCells
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uint16 _dropMovingCreatureFixedPossCellCount; // @ G0391_ui_DropMovingCreatureFixedPossessionsCellCount
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uint16 _fluxCageCount; // @ G0386_ui_FluxCageCount
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int16 _fluxCages[4]; // @ G0385_ac_FluxCages
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int16 _currentGroupMapX; // @ G0378_i_CurrentGroupMapX
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int16 _currentGroupMapY; // @ G0379_i_CurrentGroupMapY
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Thing _currGroupThing; // @ G0380_T_CurrentGroupThing
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int16 _groupMovementTestedDirections[4]; // @ G0384_auc_GroupMovementTestedDirections
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uint16 _currGroupDistanceToParty; // @ G0381_ui_CurrentGroupDistanceToParty
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int16 _currGroupPrimaryDirToParty; // @ G0382_i_CurrentGroupPrimaryDirectionToParty
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int16 _currGroupSecondaryDirToParty; // @ G0383_i_CurrentGroupSecondaryDirectionToParty
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Thing _groupMovementBlockedByGroupThing; // @ G0388_T_GroupMovementBlockedByGroupThing
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bool _groupMovementBlockedByDoor; // @ G0389_B_GroupMovementBlockedByDoor
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bool _groupMovementBlockedByParty; // @ G0390_B_GroupMovementBlockedByParty
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bool _groupMovBlockedByWallStairsPitFakeWalFluxCageTeleporter; // @ G0387_B_GroupMovementBlockedByWallStairsPitFakeWallFluxcageTeleporter
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int32 twoHalfSquareSizedCreaturesGroupLastDirectionSetTime; // @ G0395_l_TwoHalfSquareSizedCreaturesGroupLastDirectionSetTime
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public:
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uint16 _maxActiveGroupCount; // @ G0376_ui_MaximumActiveGroupCount
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ActiveGroup *_activeGroups; // @ G0375_ps_ActiveGroups
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uint16 _currActiveGroupCount; // @ G0377_ui_CurrentActiveGroupCount
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explicit GroupMan(DMEngine *vm);
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~GroupMan();
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void initActiveGroups(); // @ F0196_GROUP_InitializeActiveGroups
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uint16 getGroupCells(Group *group, int16 mapIndex); // @ F0145_DUNGEON_GetGroupCells
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uint16 getGroupDirections(Group *group, int16 mapIndex); // @ F0147_DUNGEON_GetGroupDirections
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int16 getCreatureOrdinalInCell(Group *group, uint16 cell); // @ F0176_GROUP_GetCreatureOrdinalInCell
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uint16 getCreatureValue(uint16 groupVal, uint16 creatureIndex); // @ M50_CREATURE_VALUE
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void dropGroupPossessions(int16 mapX, int16 mapY, Thing groupThing, int16 mode); // @ F0188_GROUP_DropGroupPossessions
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void dropCreatureFixedPossessions(uint16 creatureType, int16 mapX, int16 mapY, uint16 cell,
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int16 mode); // @ F0186_GROUP_DropCreatureFixedPossessions
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int16 getDirsWhereDestIsVisibleFromSource(int16 srcMapX, int16 srcMapY,
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int16 destMapX, int16 destMapY); // @ F0228_GROUP_GetDirectionsWhereDestinationIsVisibleFromSource
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bool isDestVisibleFromSource(uint16 dir, int16 srcMapX, int16 srcMapY, int16 destMapX,
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int16 destMapY); // @ F0227_GROUP_IsDestinationVisibleFromSource
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bool groupIsDoorDestoryedByAttack(uint16 mapX, uint16 mapY, int16 attack,
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bool magicAttack, int16 ticks); // @ F0232_GROUP_IsDoorDestroyedByAttack
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Thing groupGetThing(int16 mapX, int16 mapY); // @ F0175_GROUP_GetThing
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int16 groupGetDamageCreatureOutcome(Group *group, uint16 creatureIndex,
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int16 mapX, int16 mapY, int16 damage, bool notMoving); // @ F0190_GROUP_GetDamageCreatureOutcome
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void groupDelete(int16 mapX, int16 mapY); // @ F0189_GROUP_Delete
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void groupDeleteEvents(int16 mapX, int16 mapY); // @ F0181_GROUP_DeleteEvents
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uint16 getGroupValueUpdatedWithCreatureValue(uint16 groupVal, uint16 creatureIndex, uint16 creatureVal); // @ F0178_GROUP_GetGroupValueUpdatedWithCreatureValue
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int16 getDamageAllCreaturesOutcome(Group *group, int16 mapX, int16 mapY, int16 attack, bool notMoving); // @ F0191_GROUP_GetDamageAllCreaturesOutcome
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int16 groupGetResistanceAdjustedPoisonAttack(uint16 creatreType, int16 poisonAttack); // @ F0192_GROUP_GetResistanceAdjustedPoisonAttack
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void processEvents29to41(int16 eventMapX, int16 eventMapY, int16 eventType, uint16 ticks); // @ F0209_GROUP_ProcessEvents29to41
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bool isMovementPossible(CreatureInfo *creatureInfo, int16 mapX, int16 mapY,
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uint16 dir, bool allowMovementOverImaginaryPitsAndFakeWalls); // @ F0202_GROUP_IsMovementPossible
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int16 getDistanceBetweenSquares(int16 srcMapX, int16 srcMapY, int16 destMapX,
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int16 destMapY); // @ F0226_GROUP_GetDistanceBetweenSquares
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int16 groupGetDistanceToVisibleParty(Group *group, int16 creatureIndex, int16 mapX, int16 mapY); // @ F0200_GROUP_GetDistanceToVisibleParty
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int16 getDistanceBetweenUnblockedSquares(int16 srcMapX, int16 srcMapY,
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int16 destMapX, int16 destMapY, bool (GroupMan::*isBlocked)(uint16, uint16)); // @ F0199_GROUP_GetDistanceBetweenUnblockedSquares
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bool isViewPartyBlocked(uint16 mapX, uint16 mapY); // @ F0197_GROUP_IsViewPartyBlocked
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int32 getCreatureAspectUpdateTime(ActiveGroup *activeGroup, int16 creatureIndex,
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bool isAttacking); // @ F0179_GROUP_GetCreatureAspectUpdateTime
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void setGroupDirection(ActiveGroup *activeGroup, int16 dir, int16 creatureIndex, bool twoHalfSquareSizedCreatures); // @ F0205_GROUP_SetDirection
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void addGroupEvent(TimelineEvent *event, uint32 time); // @ F0208_GROUP_AddEvent
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int16 getSmelledPartyPrimaryDirOrdinal(CreatureInfo *creatureInfo, int16 mapY, int16 mapX); // @ F0201_GROUP_GetSmelledPartyPrimaryDirectionOrdinal
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bool isSmellPartyBlocked(uint16 mapX, uint16 mapY); // @ F0198_GROUP_IsSmellPartyBlocked
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int16 getFirstPossibleMovementDirOrdinal(CreatureInfo *info, int16 mapX, int16 mapY,
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bool allowMovementOverImaginaryPitsAndFakeWalls); // @ F0203_GROUP_GetFirstPossibleMovementDirectionOrdinal
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void setDirGroup(ActiveGroup *activeGroup, int16 dir, int16 creatureIndex,
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int16 creatureSize); // @ F0206_GROUP_SetDirectionGroup
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void stopAttacking(ActiveGroup *group, int16 mapX, int16 mapY);// @ F0182_GROUP_StopAttacking
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bool isArchenemyDoubleMovementPossible(CreatureInfo *info, int16 mapX, int16 mapY, uint16 dir); // @ F0204_GROUP_IsArchenemyDoubleMovementPossible
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bool isCreatureAttacking(Group *group, int16 mapX, int16 mapY, uint16 creatureIndex); // @ F0207_GROUP_IsCreatureAttacking
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void setOrderedCellsToAttack(signed char * orderedCellsToAttack, int16 targetMapX,
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int16 targetMapY, int16 attackerMapX, int16 attackerMapY, uint16 cellSource); // @ F0229_GROUP_SetOrderedCellsToAttack
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void stealFromChampion(Group *group, uint16 championIndex); // @ F0193_GROUP_StealFromChampion
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int16 getChampionDamage(Group *group, uint16 champIndex); // @ F0230_GROUP_GetChampionDamage
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void dropMovingCreatureFixedPossession(Thing thing, int16 mapX, int16 mapY); // @ F0187_GROUP_DropMovingCreatureFixedPossessions
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void startWandering(int16 mapX, int16 mapY); // @ F0180_GROUP_StartWandering
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void addActiveGroup(Thing thing, int16 mapX, int16 mapY); // @ F0183_GROUP_AddActiveGroup
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void removeActiveGroup(uint16 activeGroupIndex); // @ F0184_GROUP_RemoveActiveGroup
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void removeAllActiveGroups(); // @ F0194_GROUP_RemoveAllActiveGroups
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void addAllActiveGroups(); // @ F0195_GROUP_AddAllActiveGroups
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Thing groupGetGenerated(int16 creatureType, int16 healthMultiplier, uint16 creatureCount, Direction dir, int16 mapX, int16 mapY); // @ F0185_GROUP_GetGenerated
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bool isSquareACorridorTeleporterPitOrDoor(int16 mapX, int16 mapY); // @ F0223_GROUP_IsSquareACorridorTeleporterPitOrDoor
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int16 getMeleeTargetCreatureOrdinal(int16 groupX, int16 groupY, int16 partyX, int16 paryY,
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uint16 champCell); // @ F0177_GROUP_GetMeleeTargetCreatureOrdinal
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int16 getMeleeActionDamage(Champion *champ, int16 champIndex, Group *group, int16 creatureIndex,
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int16 mapX, int16 mapY, uint16 actionHitProbability, uint16 actionDamageFactor, int16 skillIndex); // @ F0231_GROUP_GetMeleeActionDamage
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void fluxCageAction(int16 mapX, int16 mapY); // @ F0224_GROUP_FluxCageAction
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uint16 isLordChaosOnSquare(int16 mapX, int16 mapY); // @ F0222_GROUP_IsLordChaosOnSquare
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bool isFluxcageOnSquare(int16 mapX, int16 mapY); // @ F0221_GROUP_IsFluxcageOnSquare
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void fuseAction(uint16 mapX, uint16 mapY); // @ F0225_GROUP_FuseAction
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void saveActiveGroupPart(Common::OutSaveFile *file);
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void loadActiveGroupPart(Common::InSaveFile* file);
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};
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}
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#endif
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