mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
d33890f110
svn-id: r31854
350 lines
8.3 KiB
C++
350 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/util.h"
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#include "graphics/surface.h"
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#include "graphics/VectorRenderer.h"
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#include "graphics/colormasks.h"
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#include "common/system.h"
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namespace Graphics {
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inline uint32 fp_sqroot(uint32 x);
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VectorRenderer *createRenderer() {
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return new VectorRendererSpec<uint16, ColorMasks<565> >;
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}
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void vector_renderer_test(OSystem *_system) {
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VectorRenderer *vr = createRenderer();
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Surface _screen;
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_screen.create(_system->getOverlayWidth(), _system->getOverlayHeight(), sizeof(OverlayColor));
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if (!_screen.pixels)
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return;
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_system->clearOverlay();
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_system->grabOverlay((OverlayColor*)_screen.pixels, _screen.w);
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vr->setSurface(&_screen);
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vr->setColor(255, 0, 0);
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vr->fillSurface();
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vr->setColor(255, 255, 0);
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_system->showOverlay();
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while (true) { // draw!!
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vr->setColor(255, 255, 255);
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vr->fillSurface();
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vr->setColor(255, 0, 0 );
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vr->drawLine(25, 25, 125, 300);
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vr->drawCircle(250, 250, 100);
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vr->drawSquare(150, 150, 100, 100, false);
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_system->copyRectToOverlay((OverlayColor*)_screen.getBasePtr(0, 0), _screen.w, 0, 0, _screen.w, _screen.w);
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_system->updateScreen();
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_system->delayMillis(100);
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}
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_system->hideOverlay();
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType, PixelFormat>::
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drawSquare(int x, int y, int w, int h, bool fill) {
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if ( fill ) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
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int pitch = surfacePitch();
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while (h--) {
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Common::set_to(ptr, ptr + w, (PixelType)_color);
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ptr += pitch;
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}
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} else {
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drawLine( x, y, x + w, y );
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drawLine( x + w, y, x + w, y + w );
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drawLine( x, y + w, x + w, y + w );
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drawLine( x, y, x, y + w );
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}
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType,PixelFormat>::
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drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
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int pitch = surfacePitch();
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int xdir = (x2 > x1) ? 1 : -1;
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*ptr = (PixelType)_color;
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if (dx > dy) {
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int ddy = dy * 2;
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int dysub = ddy - (dx * 2);
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int error_term = ddy - dx;
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while (dx--) {
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if (error_term >= 0) {
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ptr += pitch;
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error_term += dysub;
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} else {
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error_term += ddy;
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}
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ptr += xdir;
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*ptr = (PixelType)_color;
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}
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} else {
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int ddx = dx * 2;
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int dxsub = ddx - (dy * 2);
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int error_term = ddx - dy;
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while (dy--) {
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if (error_term >= 0) {
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ptr += xdir;
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error_term += dxsub;
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} else {
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error_term += ddx;
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}
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ptr += pitch;
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*ptr = (PixelType)_color;
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}
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}
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ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
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*ptr = (PixelType)_color;
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType, PixelFormat>::
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blendPixelPtr(PixelType *ptr, uint8 alpha) {
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register int idst = *ptr;
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register int isrc = Base::_color;
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*ptr = (PixelType)(
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(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
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((int)(((int)(isrc & PixelFormat::kRedMask) -
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(int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
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(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
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((int)(((int)(isrc & PixelFormat::kGreenMask) -
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(int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
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(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
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((int)(((int)(isrc & PixelFormat::kBlueMask) -
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(int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType, PixelFormat>::
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drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy) {
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PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
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int pitch = Base::surfacePitch();
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int xdir = (x2 > x1) ? 1 : -1;
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uint16 error_tmp, error_acc, gradient;
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*ptr = (PixelType)Base::_color;
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if (dx > dy) {
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gradient = (uint32)(dy << 16) / (uint32)dx;
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error_acc = 0;
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while (--dx) {
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error_tmp = error_acc;
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error_acc += gradient;
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if (error_acc <= error_tmp)
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ptr += pitch;
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ptr += xdir;
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blendPixelPtr(ptr, (error_acc >> 8) ^ 0xFF);
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blendPixelPtr(ptr + pitch, (error_acc >> 8) & 0xFF);
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}
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} else {
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gradient = (uint32)(dx << 16) / (uint32)dy;
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error_acc = 0;
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while (--dy) {
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error_tmp = error_acc;
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error_acc += gradient;
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if (error_acc <= error_tmp)
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ptr += xdir;
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ptr += pitch;
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blendPixelPtr(ptr, (error_acc >> 8) ^ 0xFF);
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blendPixelPtr(ptr + xdir, (error_acc >> 8) & 0xFF);
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}
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}
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Base::putPixel(x2, y2);
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType, PixelFormat>::
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drawLine(int x1, int y1, int x2, int y2) {
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// we draw from top to bottom
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if (y2 < y1) {
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SWAP(x1, x2);
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SWAP(y1, y2);
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}
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int dx = ABS(x2 - x1);
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int dy = ABS(y2 - y1);
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// this is a point, not a line. stoopid.
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if (dy == 0 && dx == 0)
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return;
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
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int pitch = surfacePitch();
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if (dy == 0) { // horizontal lines
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// these can be filled really fast with a single memset.
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// TODO: Platform specific ASM in set_to, would make this thing fly
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Common::set_to(ptr, ptr + dx + 1, (PixelType)_color);
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} else if (dx == 0) { // vertical lines
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// these ones use a static pitch increase.
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while (y1++ <= y2) {
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*ptr = (PixelType)_color;
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ptr += pitch;
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}
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} else if (ABS(dx) == ABS(dy)) { // diagonal lines
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// these ones also use a fixed pitch increase
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pitch += (x2 > x1) ? 1 : -1;
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while (dy--) {
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*ptr = (PixelType)_color;
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ptr += pitch;
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}
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} else { // generic lines, use the standard algorithm...
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drawLineAlg(x1, y1, x2, y2, dx, dy);
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}
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}
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inline uint32 fp_sqroot(uint32 x) {
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register uint32 root, remHI, remLO, testDIV, count;
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root = 0;
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remHI = 0;
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remLO = x;
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count = 23;
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do {
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remHI = (remHI << 2) | (remLO >> 30);
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remLO <<= 2;
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root <<= 1;
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testDIV = (root <<1 ) + 1;
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if (remHI >= testDIV) {
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remHI -= testDIV;
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root++;
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}
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} while (count--);
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return root;
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererSpec<PixelType, PixelFormat>::
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drawCircleAlg(int x1, int y1, int r) {
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#define __CIRCLE_SIM(x,y) { \
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putPixel(x1 + (x), y1 + (y)); /* 1st quad */ \
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putPixel(x1 + (y), y1 - (x)); \
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putPixel(x1 - (x), y1 - (y)); /* 2nd quad */ \
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putPixel(x1 - (y), y1 - (x)); \
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putPixel(x1 - (y), y1 + (x)); /* 3rd quad */ \
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putPixel(x1 - (x), y1 + (y)); \
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putPixel(x1 + (y), y1 + (x)); /* 4th quad */ \
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putPixel(x1 + (x), y1 - (y)); \
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}
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int f = 1 - r;
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int ddF_x = 0;
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int ddF_y = -2 * r;
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int x = 0;
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int y = r;
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__CIRCLE_SIM(x,y);
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while (x++ < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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ddF_x += 2;
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f += ddF_x + 1;
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__CIRCLE_SIM(x,y);
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}
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}
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template<typename PixelType, typename PixelFormat>
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void VectorRendererAA<PixelType, PixelFormat>::
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drawCircleAlg(int x1, int y1, int r) {
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#define __WU_CIRCLE_SIM(x,y,a) { \
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blendPixel(x1 + (x), y1 + (y), a); /* 1st quad */ \
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blendPixel(x1 + (y), y1 - (x), a); \
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blendPixel(x1 - (x), y1 - (y), a); /* 2nd quad */ \
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blendPixel(x1 - (y), y1 - (x), a); \
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blendPixel(x1 - (y), y1 + (x), a); /* 3rd quad */ \
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blendPixel(x1 - (x), y1 + (y), a); \
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blendPixel(x1 + (y), y1 + (x), a); /* 4th quad */ \
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blendPixel(x1 + (x), y1 - (y), a); \
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}
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int x = r;
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int y = 0;
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uint32 rsq = (r * r) << 16;
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uint32 T = 0, oldT;
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__WU_CIRCLE_SIM(x, y, 255);
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while (x > y++)
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{
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oldT = T;
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T = fp_sqroot(rsq - ((y * y) << 16)) ^ 0xFFFF;
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if (T < oldT)
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x--;
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__WU_CIRCLE_SIM(x, y, (T >> 8) ^ 0xFF);
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__WU_CIRCLE_SIM(x-1, y, (T >> 8) & 0xFF);
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}
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}
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} // end of namespace Graphics
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