scummvm/engines/kyra/script_eob.cpp
athrxx d355c536c4 KYRA: (EOB) - add support for original save game files
The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00

1612 lines
40 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/screen_eob.h"
#include "kyra/script_eob.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "common/system.h"
namespace Kyra {
void EoBCoreEngine::runLevelScript(int block, int flags) {
_inf->run(block, flags);
}
void EoBCoreEngine::setScriptFlags(uint32 flags) {
_inf->setFlags(flags);
}
void EoBCoreEngine::clearScriptFlags(uint32 flags) {
_inf->clearFlags(flags);
}
bool EoBCoreEngine::checkScriptFlags(uint32 flags) {
return _inf->checkFlags(flags);
}
const uint8 *EoBCoreEngine::initScriptTimers(const uint8 *pos) {
_scriptTimersCount = 0;
while (((int16)READ_LE_UINT16(pos)) != -1) {
_scriptTimers[_scriptTimersCount].func = READ_LE_UINT16(pos);
pos += 2;
uint16 ticks = READ_LE_UINT16(pos) * 18;
_scriptTimers[_scriptTimersCount].ticks = ticks;
pos += 2;
_scriptTimers[_scriptTimersCount++].next = _system->getMillis() + ticks * _tickLength;
}
return pos;
}
void EoBCoreEngine::updateScriptTimers() {
bool timerUpdate = false;
if ((_scriptTimersMode & 2) && _stepsUntilScriptCall && _stepCounter > _stepsUntilScriptCall) {
_inf->run(0, 0x20);
_stepCounter = 0;
timerUpdate = true;
}
if (_scriptTimersMode & 1) {
for (int i = 0; i < _scriptTimersCount; i++) {
if (_scriptTimers[i].next < _system->getMillis()) {
_inf->run(_scriptTimers[i].func, _flags.gameID == GI_EOB1 ? 0x20 : 0x80);
_scriptTimers[i].next = _system->getMillis() + _scriptTimers[i].ticks * _tickLength;
_sceneUpdateRequired = true;
timerUpdate = true;
}
}
}
if (timerUpdate)
updateScriptTimersExtra();
}
EoBInfProcessor::EoBInfProcessor(EoBCoreEngine *engine, Screen_EoB *screen) : _vm(engine), _screen(screen),
_commandMin(engine->game() == GI_EOB1 ? -27 : -31) {
#define Opcode(x) _opcodes.push_back(new InfOpcode(new InfProc(this, &EoBInfProcessor::x), #x))
#define OpcodeAlt(x) if (_vm->game() == GI_EOB1) { Opcode(x##_v1); } else { Opcode(x##_v2); }
Opcode(oeob_setWallType);
Opcode(oeob_toggleWallState);
Opcode(oeob_openDoor);
Opcode(oeob_closeDoor);
Opcode(oeob_replaceMonster);
Opcode(oeob_movePartyOrObject);
Opcode(oeob_moveInventoryItemToBlock);
OpcodeAlt(oeob_printMessage);
Opcode(oeob_setFlags);
Opcode(oeob_playSoundEffect);
Opcode(oeob_removeFlags);
Opcode(oeob_modifyCharacterHitPoints);
Opcode(oeob_calcAndInflictCharacterDamage);
Opcode(oeob_jump);
Opcode(oeob_end);
Opcode(oeob_returnFromSubroutine);
Opcode(oeob_callSubroutine);
OpcodeAlt(oeob_eval);
Opcode(oeob_deleteItem);
Opcode(oeob_loadNewLevelOrMonsters);
Opcode(oeob_increasePartyExperience);
OpcodeAlt(oeob_createItem);
Opcode(oeob_launchObject);
Opcode(oeob_changeDirection);
Opcode(oeob_identifyItems);
Opcode(oeob_sequence);
Opcode(oeob_delay);
Opcode(oeob_drawScene);
Opcode(oeob_dialogue);
Opcode(oeob_specialEvent);
#undef Opcode
#undef OpcodeAlt
_scriptData = 0;
_scriptSize = 0;
_abortScript = 0;
_abortAfterSubroutine = 0;
_dlgResult = 0;
_preventRest = 0;
_lastScriptFunc = 0;
_lastScriptFlags = 0;
_subroutineStack = new int8*[10];
memset(_subroutineStack, 0, 10 * sizeof(int8 *));
_subroutineStackPos = 0;
_flagTable = new uint32[18];
memset(_flagTable, 0, 18 * sizeof(uint32));
_stack = new int16[30];
memset(_stack, 0, 30 * sizeof(int16));
_stackIndex = 0;
_activeCharacter = -1;
}
EoBInfProcessor::~EoBInfProcessor() {
delete[] _subroutineStack;
delete[] _flagTable;
delete[] _stack;
delete[] _scriptData;
for (Common::Array<const InfOpcode *>::const_iterator a = _opcodes.begin(); a != _opcodes.end(); ++a)
delete *a;
_opcodes.clear();
}
void EoBInfProcessor::loadData(const uint8 *data, uint32 dataSize) {
delete[] _scriptData;
_scriptSize = dataSize;
_scriptData = new int8[_scriptSize];
memcpy(_scriptData, data, _scriptSize);
}
void EoBInfProcessor::run(int func, int flags) {
int o = _vm->_levelBlockProperties[func].assignedObjects;
if (!o)
return;
uint16 f = _vm->_levelBlockProperties[func].flags;
uint16 subFlags = ((f & 0xfff8) >> 3) | 0xe0;
if (!(flags & subFlags))
return;
_abortScript = 0;
_abortAfterSubroutine = 0;
_dlgResult = 0;
_activeCharacter = -1;
_lastScriptFunc = func;
_lastScriptFlags = flags;
int8 *pos = (int8 *)(_scriptData + o);
do {
int8 cmd = *pos++;
if (cmd <= _commandMin || cmd >= 0)
continue;
debugC(3, kDebugLevelScript, "[0x%.04X] EoBInfProcessor::%s()", (uint32)(pos - _scriptData), _opcodes[-(cmd + 1)]->desc.c_str());
pos += (*_opcodes[-(cmd + 1)]->proc)(pos);
} while (!_abortScript && !_abortAfterSubroutine);
}
void EoBInfProcessor::setFlags(uint32 flags) {
_flagTable[17] |= flags;
}
void EoBInfProcessor::clearFlags(uint32 flags) {
_flagTable[17] &= ~flags;
}
bool EoBInfProcessor::checkFlags(uint32 flags) const {
return ((_flagTable[17] & flags) == flags) ? true : false;
}
bool EoBInfProcessor::preventRest() const {
return _preventRest ? true : false;
}
void EoBInfProcessor::loadState(Common::SeekableSubReadStreamEndian &in, bool origFile) {
_preventRest = (_vm->game() == GI_EOB1 && origFile) ? 0 : in.readByte();
int numFlags = (_vm->game() == GI_EOB1 && origFile) ? 13 : 18;
for (int i = 0; i < numFlags; i++)
_flagTable[i] = in.readUint32();
}
void EoBInfProcessor::saveState(Common::OutSaveFile *out) {
out->writeByte(_preventRest);
for (int i = 0; i < 18; i++)
out->writeUint32BE(_flagTable[i]);
}
void EoBInfProcessor::reset() {
_preventRest = 0;
memset(_flagTable, 0, 18 * sizeof(uint32));
}
const char *EoBInfProcessor::getString(uint16 index) {
if (index == 0xffff)
return 0;
int8 *res = _scriptData + READ_LE_UINT16(_scriptData);
while (index) {
if (*res++)
continue;
index--;
}
return (const char *)res;
}
int EoBInfProcessor::oeob_setWallType(int8 *data) {
int8 *pos = data;
uint16 block = 0;
int8 dir = 0;
switch (*pos++) {
case -23:
block = READ_LE_UINT16(pos);
pos += 2;
dir = *pos++;
_vm->_levelBlockProperties[block].walls[dir] = *pos++;
_vm->checkSceneUpdateNeed(block);
break;
case -19:
_vm->_currentDirection = *pos++;
break;
case -9:
block = READ_LE_UINT16(pos);
pos += 2;
dir = *pos++;
memset(_vm->_levelBlockProperties[block].walls, dir, 4 * sizeof(uint8));
_vm->checkSceneUpdateNeed(block);
break;
default:
break;
}
return pos - data;
}
int EoBInfProcessor::oeob_toggleWallState(int8 *data) {
int8 *pos = data;
uint16 block = 0;
int8 dir = 0;
uint8 a = 0;
uint8 b = 0;
switch (*pos++) {
case -23:
block = READ_LE_UINT16(pos);
pos += 2;
dir = *pos++;
a = (uint8)*pos++;
b = (uint8)*pos++;
a = (_vm->_levelBlockProperties[block].walls[dir] == a) ? b : a;
_vm->_levelBlockProperties[block].walls[dir] = a;
_vm->checkSceneUpdateNeed(block);
break;
case -22:
_vm->processDoorSwitch(READ_LE_UINT16(pos), 0);
pos += 2;
break;
case -9:
block = READ_LE_UINT16(pos);
pos += 2;
a = (uint8)*pos++;
b = (uint8)*pos++;
a = (_vm->_levelBlockProperties[block].walls[dir] == a) ? b : a;
memset(_vm->_levelBlockProperties[block].walls, a, 4 * sizeof(uint8));
_vm->checkSceneUpdateNeed(block);
break;
default:
break;
}
return pos - data;
}
int EoBInfProcessor::oeob_openDoor(int8 *data) {
int8 *pos = data;
_vm->openDoor(READ_LE_UINT16(pos));
pos += 2;
return pos - data;
}
int EoBInfProcessor::oeob_closeDoor(int8 *data) {
int8 *pos = data;
_vm->closeDoor(READ_LE_UINT16(pos));
pos += 2;
return pos - data;
}
int EoBInfProcessor::oeob_replaceMonster(int8 *data) {
int8 *pos = data;
_vm->replaceMonster(pos[1], READ_LE_UINT16(pos + 2), pos[4], pos[5], pos[6], pos[7], pos[8], pos[9], READ_LE_UINT16(pos + 10), READ_LE_UINT16(pos + 12));
pos += 14;
return pos - data;
}
int EoBInfProcessor::oeob_movePartyOrObject(int8 *data) {
int8 *pos = data;
int8 a = *pos++;
uint16 b = 0xffff;
uint16 c = 0;
uint16 d = 0;
if (_vm->game() == GI_EOB2 && a == -31) {
b = READ_LE_UINT16(pos);
pos += 2;
}
if (_vm->game() == GI_EOB1) {
if (a != -15) {
c = READ_LE_UINT16(pos);
pos += 2;
}
d = READ_LE_UINT16(pos);
pos += 2;
}
if (_vm->game() == GI_EOB2 && a != -31 && a != -11) {
c = READ_LE_UINT16(pos);
pos += 2;
d = READ_LE_UINT16(pos);
pos += 2;
}
if (a == -13) {
// move monster from block c to block d
for (int i = 0; i < 30; i++) {
if (_vm->_monsters[i].block != c)
continue;
_vm->placeMonster(&_vm->_monsters[i], d, _vm->_monsters[i].pos);
}
debugC(5, kDebugLevelScript, " - move monsters on block '0x%.04X' to block '0x%.04X'", c, d);
} else if (a == -24) {
// move party to block d
int ba = _dlgResult;
int bb = _lastScriptFunc;
int bc = _lastScriptFlags;
int bd = _abortScript;
int be = _activeCharacter;
int bf = _subroutineStackPos;
_vm->moveParty(d);
debugC(5, kDebugLevelScript, " - move party to block '0x%.04X'", d);
_dlgResult = ba;
_lastScriptFunc = bb;
_lastScriptFlags = bc;
_abortScript = bd;
_activeCharacter = be;
if (!_abortAfterSubroutine)
_subroutineStackPos = bf;
_vm->_sceneDefaultUpdate = 0;
} else if ((a == -31 && _vm->game() == GI_EOB2) || a == -11) {
// move item
int8 e = _vm->_currentLevel;
int8 f = _vm->_currentLevel;
if (_vm->game() == GI_EOB2) {
e = (*pos++ == -21) ? _vm->_currentLevel : *pos++;
c = READ_LE_UINT16(pos);
pos += 2;
f = (*pos++ == -21) ? _vm->_currentLevel : *pos++;
d = READ_LE_UINT16(pos);
pos += 2;
}
if (e == _vm->_currentLevel) {
int i = _vm->countQueuedItems(_vm->_levelBlockProperties[c].drawObjects, -1, (int16)b, 0, 1);
while (i) {
int p = _vm->_items[i].pos;
_vm->getQueuedItem((Item *)&_vm->_levelBlockProperties[c].drawObjects, 0, i);
if (_vm->_currentLevel == f) {
_vm->setItemPosition((Item *)&_vm->_levelBlockProperties[d].drawObjects, d, i, p);
} else {
_vm->_items[i].level = f;
_vm->_items[i].block = d;
if (p < 8)
_vm->_items[i].pos = p & 3;
}
i = _vm->countQueuedItems(_vm->_levelBlockProperties[c].drawObjects, -1, (int16)b, 0, 1);
}
for (i = 0; i < 10; i++) {
if (_vm->_flyingObjects[i].enable != 1 || _vm->_flyingObjects[i].curBlock != c)
continue;
if (f == _vm->_currentLevel || _vm->game() == GI_EOB1)
_vm->_flyingObjects[i].curBlock = d;
else
_vm->_flyingObjects[i].enable = 0;
}
} else {
for (int i = 0; i < 600; i++) {
if (_vm->_items[i].level != e || _vm->_items[i].block != c)
continue;
_vm->_items[i].level = f;
_vm->_items[i].block = d;
}
}
debugC(5, kDebugLevelScript, " - move items from level '%d', block '0x%.04X' to level '%d', block '0x%.04X'", c, e, d, f);
}
_vm->_sceneUpdateRequired = true;
return pos - data;
}
int EoBInfProcessor::oeob_moveInventoryItemToBlock(int8 *data) {
int8 *pos = data;
int8 c = *pos++;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
int8 p = *pos++;
if (c == -1)
c = _vm->rollDice(1, 6, -1);
while (!(_vm->_characters[c].flags & 1)) {
if (++c == 5)
c = 0;
}
if (_vm->_currentControlMode && (_vm->_updateCharNum == c))
return pos - data;
int slot = _vm->rollDice(1, 27, 0);
int itm = 0;
int i = 0;
for (; i < 27; i++) {
if ((!_vm->_currentControlMode && slot > 1) || slot == 16)
continue;
itm = _vm->_characters[c].inventory[slot];
if (!itm)
continue;
if (_vm->_dscItemShapeMap[_vm->_items[itm].icon] >= 15)
break;
if (++slot == 27)
slot = 0;
}
if (i < 27 && itm) {
_vm->_characters[c].inventory[slot] = 0;
_vm->setItemPosition((Item *)&_vm->_levelBlockProperties[block].drawObjects, block, itm, p);
}
return pos - data;
}
int EoBInfProcessor::oeob_printMessage_v1(int8 *data) {
static const char colorConfig[] = "\x6\x21\x2\x21";
char col[5];
int8 *pos = data;
strcpy(col, colorConfig);
const char *str = (const char *)pos;
pos += (strlen(str) + 1);
col[1] = *pos++;
col[3] = *pos++;
_vm->txt()->printMessage(col);
_vm->txt()->printMessage(str);
col[1] = _screen->_curDim->unk8;
col[3] = _screen->_curDim->unkA;
_vm->txt()->printMessage(col);
_vm->txt()->printMessage("\r");
return pos - data;
}
int EoBInfProcessor::oeob_printMessage_v2(int8 *data) {
int8 *pos = data;
uint16 str = READ_LE_UINT16(pos);
pos += 2;
uint8 col = (uint8)*pos;
pos += 2;
int c = 0;
if (_activeCharacter == -1) {
c = _vm->rollDice(1, 6, -1);
while (!_vm->testCharacter(c, 3))
c = (c + 1) % 6;
} else {
c = _activeCharacter;
}
_vm->txt()->printMessage(getString(str), col, _vm->_characters[c].name);
_vm->txt()->printMessage("\r");
return pos - data;
}
int EoBInfProcessor::oeob_setFlags(int8 *data) {
int8 *pos = data;
int8 b = 0;
switch (*pos++) {
case -47:
_preventRest = 0;
debugC(5, kDebugLevelScript, " - set preventRest to 0");
break;
case -28:
_dlgResult = 1;
debugC(5, kDebugLevelScript, " - set dlgResult to 1");
break;
case -17:
_flagTable[_vm->_currentLevel] |= (1 << (*pos++));
debugC(5, kDebugLevelScript, " - set level flag '%d' for current level (current level = '%d')", *(pos - 1), _vm->_currentLevel);
break;
case -16:
_flagTable[17] |= (1 << (*pos++));
debugC(5, kDebugLevelScript, " - set global flag '%d'", *(pos - 1));
break;
case -13:
b = *pos++;
_vm->_monsters[b].flags |= (1 << (*pos++));
_vm->_monsters[b].mode = 0;
debugC(5, kDebugLevelScript, " - set monster flag '%d' for monster '%d'", *(pos - 1), b);
break;
default:
break;
}
return pos - data;
}
int EoBInfProcessor::oeob_playSoundEffect(int8 *data) {
int8 *pos = data;
uint16 block = READ_LE_UINT16(pos + 1);
if (block) {
_vm->snd_processEnvironmentalSoundEffect(pos[0], block);
} else {
_vm->snd_playSoundEffect(pos[0]);
}
pos += 3;
return pos - data;
}
int EoBInfProcessor::oeob_removeFlags(int8 *data) {
int8 *pos = data;
int8 a = *pos++;
switch (a) {
case -47:
_preventRest = 1;
debugC(5, kDebugLevelScript, " - set preventRest to 1");
break;
case -28:
_dlgResult = 0;
debugC(5, kDebugLevelScript, " - set dlgResult to 0");
break;
case -17:
_flagTable[_vm->_currentLevel] &= ~(1 << (*pos++));
debugC(5, kDebugLevelScript, " - clear level flag '%d' for current level (current level = '%d')", *(pos - 1), _vm->_currentLevel);
break;
case -16:
_flagTable[17] &= ~(1 << (*pos++));
debugC(5, kDebugLevelScript, " - clear global flag '%d'", *(pos - 1));
break;
default:
break;
}
return pos - data;
}
int EoBInfProcessor::oeob_modifyCharacterHitPoints(int8 *data) {
int8 *pos = data;
int8 c = *pos++;
int8 p = *pos++;
if (c == -1) {
for (c = 0; c < 6; c++)
_vm->modifyCharacterHitpoints(c, p);
} else {
_vm->modifyCharacterHitpoints(c, p);
}
return pos - data;
}
int EoBInfProcessor::oeob_calcAndInflictCharacterDamage(int8 *data) {
int8 *pos = data;
int charIndex = *pos++;
int times = *pos++;
int itemOrPips = *pos++;
int useStrModifierOrBase = *pos++;
int flg = (charIndex == -1) ? 4 : 0;
int savingThrowType = 5;
int savingThrowEffect = 1;
if (_vm->game() == GI_EOB2) {
flg = *pos++;
savingThrowType = *pos++;
savingThrowEffect = *pos++;
} else if (!itemOrPips) {
useStrModifierOrBase = times;
times = 0;
}
if (charIndex == -1) {
for (int i = 0; i < 6; i++)
_vm->calcAndInflictCharacterDamage(i, times, itemOrPips, useStrModifierOrBase, flg, savingThrowType, savingThrowEffect);
} else {
_vm->calcAndInflictCharacterDamage(charIndex, times, itemOrPips, useStrModifierOrBase, flg, savingThrowType, savingThrowEffect);
}
return pos - data;
}
int EoBInfProcessor::oeob_jump(int8 *data) {
int8 *pos = data;
pos = _scriptData + READ_LE_UINT16(pos);
return pos - data;
}
int EoBInfProcessor::oeob_end(int8 *data) {
_abortScript = 1;
_subroutineStackPos = 0;
return 0;
}
int EoBInfProcessor::oeob_returnFromSubroutine(int8 *data) {
int8 *pos = data;
if (_subroutineStackPos)
pos = _subroutineStack[--_subroutineStackPos];
else
_abortScript = 1;
return pos - data;
}
int EoBInfProcessor::oeob_callSubroutine(int8 *data) {
int8 *pos = data;
uint16 offs = READ_LE_UINT16(pos);
assert(offs < _scriptSize);
pos += 2;
if (_subroutineStackPos < 10) {
_subroutineStack[_subroutineStackPos++] = pos;
pos = _scriptData + offs;
}
return pos - data;
}
int EoBInfProcessor::oeob_eval_v1(int8 *data) {
int8 *pos = data;
int8 cmd = *pos++;
int a = 0;
int b = 0;
int i = 0;
EoBItem *itm = &_vm->_items[_vm->_itemInHand];
Common::String tempString1;
Common::String tempString2;
while (cmd != -18) {
switch (cmd + 38) {
case 0:
a = 1;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if (_vm->_characters[i].effectFlags & 0x40)
continue;
a = 0;
break;
}
_stack[_stackIndex++] = a;
debugC(5, kDebugLevelScript, " - check if whole party is invisible - PUSH result: '%d'", a);
break;
case 1:
_stack[_stackIndex++] = _vm->rollDice(pos[0], pos[1], pos[2]);
debugC(9, kDebugLevelScript, " - throw dice(s): num = '%d', pips = '%d', offset = '%d' - PUSH result: '%d'", pos[0], pos[1], pos[2], _stack[_stackIndex - 1]);
pos += 3;
break;
case 2:
cmd = *pos++;
b = 0;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if (_vm->_classModifierFlags[_vm->_characters[i].cClass] & cmd) {
b = 1;
break;
}
}
_stack[_stackIndex++] = b;
debugC(5, kDebugLevelScript, " - check if character with class flags '0x%.02X' is present - PUSH result: '%d'", cmd, b);
break;
case 3:
cmd = *pos++;
b = 0;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if ((_vm->_characters[i].raceSex >> 1) == cmd) {
b = 1;
break;
}
}
_stack[_stackIndex++] = b;
debugC(5, kDebugLevelScript, " - check if character with race '%d' is present - PUSH result: '%d'", cmd, b);
break;
case 6:
_stack[_stackIndex++] = _lastScriptFlags;
debugC(5, kDebugLevelScript, " - get script execution flags - PUSH result: '%d'", _lastScriptFlags);
break;
case 13:
itm = &_vm->_items[_vm->_itemInHand];
switch (*pos++) {
case -31:
_stack[_stackIndex++] = itm->type;
debugC(5, kDebugLevelScript, " - get hand item type (hand item number = '%d') - PUSH result: '%d'", _vm->_itemInHand, itm->type);
break;
case -11:
_stack[_stackIndex++] = _vm->_itemInHand;
debugC(5, kDebugLevelScript, " - get hand item number - PUSH result: '%d'", _vm->_itemInHand);
break;
default:
_stack[_stackIndex++] = itm->value;
debugC(5, kDebugLevelScript, " - get hand item value (hand item number = '%d') - PUSH result: '%d'", _vm->_itemInHand, itm->value);
break;
}
break;
case 15:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos + 1)].walls[pos[0]];
debugC(5, kDebugLevelScript, " - get wall index for block '0x%.04X', direction '%d' - PUSH result: '%d'", READ_LE_UINT16(pos + 1), pos[0], _stack[_stackIndex - 1]);
pos += 3;
break;
case 19:
_stack[_stackIndex++] = _vm->_currentDirection;
debugC(5, kDebugLevelScript, " - get current direction - PUSH result: '%d'", _vm->_currentDirection);
break;
case 21:
_stack[_stackIndex++] = (_flagTable[_vm->_currentLevel] & (1 << (*pos++))) ? 1 : 0;
debugC(5, kDebugLevelScript, " - test level flag '%d' (current level = '%d') - PUSH result: '%d'", *(pos - 1), _vm->_currentLevel, _stack[_stackIndex - 1]);
break;
case 22:
_stack[_stackIndex++] = (_flagTable[17] & (1 << (*pos++))) ? 1 : 0;
debugC(5, kDebugLevelScript, " - test global flag '%d' - PUSH result: '%d'", *(pos - 1), _stack[_stackIndex - 1]);
break;
case 23:
_stack[_stackIndex++] = (_vm->_currentBlock == READ_LE_UINT16(pos)) ? 1 : 0;
debugC(5, kDebugLevelScript, " - compare current block with block '0x%.04X' (current block = '0x%.04X') - PUSH result: '%d'", _vm->_currentBlock, READ_LE_UINT16(pos), _stack[_stackIndex - 1]);
pos += 2;
break;
case 24:
a = (int16)READ_LE_UINT16(pos);
pos += 2;
b = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[b].drawObjects, a, -1, 0, 1);
debugC(5, kDebugLevelScript, " - find item number '%d' on block '0x%.04X' - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 25:
_stack[_stackIndex++] = (_vm->_levelBlockProperties[READ_LE_UINT16(pos)].flags & 1) ? 1 : 0;
debugC(5, kDebugLevelScript, " - test block flag '1' for block '0x%.04X' - PUSH result: '%d'", READ_LE_UINT16(pos), _stack[_stackIndex - 1]);
pos += 2;
break;
case 27:
b = *pos++;
i = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[i].drawObjects, -1, b, 1, 1);
debugC(5, kDebugLevelScript, " - count items of type '%d' on block '0x%.04X' - PUSH result: '%d'", b, i, _stack[_stackIndex - 1]);
break;
case 29:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].walls[0];
debugC(5, kDebugLevelScript, " - get wall index 0 for block '0x%.04X' - PUSH result: '%d'", READ_LE_UINT16(pos), _stack[_stackIndex - 1]);
pos += 2;
break;
case 30:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a || b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') || POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 31:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a && b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') && POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 32:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a <= b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') <= POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 33:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a < b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') < POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 34:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a >= b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') >= POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 35:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a > b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') > POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 36:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a != b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') != POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
case 37:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a == b) ? 1 : 0;
debugC(5, kDebugLevelScript, " - evaluate: POP('%d') == POP('%d') - PUSH result: '%d'", a, b, _stack[_stackIndex - 1]);
break;
default:
a = cmd;
if (a >= 0 && a < 128)
_stack[_stackIndex++] = a;
debugC(5, kDebugLevelScript, " - PUSH value: '%d'", a);
break;
}
cmd = *pos++;
}
cmd = _stack[--_stackIndex];
if (cmd)
pos += 2;
else
pos = _scriptData + READ_LE_UINT16(pos);
debugC(5, kDebugLevelScript, " - conditional jump depending on POP('%d')", cmd);
return pos - data;
}
int EoBInfProcessor::oeob_eval_v2(int8 *data) {
int8 *pos = data;
int8 cmd = *pos++;
int a = 0;
int b = 0;
int i = 0;
EoBItem *itm = (_vm->_itemInHand != -1) ? &_vm->_items[_vm->_itemInHand] : 0;
Common::String tempString1;
Common::String tempString2;
while (cmd != -18) {
switch (cmd + 50) {
case 0:
a = 0;
b = *pos++;
for (i = 0; i < 6; i++) {
if (!_vm->testCharacter(i, 5))
continue;
if (_vm->_characters[i].portrait != b) {
a = 1;
_activeCharacter = i;
break;
}
}
_stack[_stackIndex++] = a;
break;
case 4:
_stack[_stackIndex++] = (int16)READ_LE_UINT16(pos);
pos += 2;
break;
case 9:
switch (*pos++) {
case -36:
_stack[_stackIndex++] = _vm->_itemTypes[_vm->_items[_vm->_lastUsedItem].type].extraProperties & 0x7f;
break;
case -31:
_stack[_stackIndex++] = _vm->_items[_vm->_lastUsedItem].type;
break;
case -11:
_stack[_stackIndex++] = _vm->_lastUsedItem;
break;
case -10:
_stack[_stackIndex++] = _vm->_items[_vm->_lastUsedItem].value;
break;
default:
break;
}
break;
case 12:
a = 1;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if (_vm->_characters[i].effectFlags & 0x40)
continue;
a = 0;
break;
}
_stack[_stackIndex++] = a;
break;
case 13:
_stack[_stackIndex++] = _vm->rollDice(pos[0], pos[1], pos[2]);
pos += 3;
break;
case 14:
cmd = *pos++;
a = _vm->rollDice(1, 6);
b = 0;
for (i = 0; i < 6 && b == 0; i++) {
if (++a > 5)
a = 0;
if (_vm->testCharacter(a, 5)) {
if (_vm->_classModifierFlags[_vm->_characters[a].cClass] & cmd) {
_activeCharacter = a;
b = 1;
}
}
}
_stack[_stackIndex++] = b;
break;
case 15:
cmd = *pos++;
a = _vm->rollDice(1, 6);
b = 0;
for (i = 0; i < 6; i++) {
if (++a > 5)
a = 0;
if (_vm->testCharacter(a, 5)) {
if ((_vm->_characters[a].raceSex >> 1) == cmd) {
_activeCharacter = a;
b = 1;
}
}
}
_stack[_stackIndex++] = b;
break;
case 17:
_stack[_stackIndex++] = _vm->_activeSpell;
break;
case 18:
_stack[_stackIndex++] = _lastScriptFlags;
break;
case 22:
_stack[_stackIndex++] = _dlgResult;
break;
case 25:
itm = &_vm->_items[_vm->_itemInHand];
switch (*pos++) {
case -49:
a = *pos++;
tempString1 = _vm->_itemNames[itm->nameId];
tempString1.toUppercase();
tempString2 = (const char *)pos;
tempString2.toUppercase();
pos += a;
_stack[_stackIndex++] = tempString1.contains(tempString2) ? 1 : 0;
break;
case -48:
a = *pos++;
tempString1 = _vm->_itemNames[itm->nameUnid];
tempString1.toUppercase();
tempString2 = (const char *)pos;
tempString2.toUppercase();
pos += a;
_stack[_stackIndex++] = tempString1.contains(tempString2) ? 1 : 0;
break;
case -31:
_stack[_stackIndex++] = itm->type;
break;
case -11:
_stack[_stackIndex++] = _vm->_itemInHand;
break;
case -10:
_stack[_stackIndex++] = itm->value;
break;
default:
break;
}
break;
case 26:
a = 0;
for (i = 0; i < 6; i++) {
if (_vm->testCharacter(i, 0x0f))
a++;
}
_stack[_stackIndex++] = a;
break;
case 27:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos + 1)].walls[pos[0]];
pos += 3;
break;
case 31:
_stack[_stackIndex++] = _vm->_currentDirection;
break;
case 33:
_stack[_stackIndex++] = (_flagTable[_vm->_currentLevel] & (1 << (*pos++))) ? 1 : 0;
break;
case 34:
_stack[_stackIndex++] = (_flagTable[17] & (1 << (*pos++))) ? 1 : 0;
break;
case 35:
if (*pos++ == -11) {
a = (int16)READ_LE_UINT16(pos);
pos += 2;
b = (int16)READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countCharactersWithSpecificItems(a, b);
} else {
_stack[_stackIndex++] = (_vm->_currentBlock == READ_LE_UINT16(pos)) ? 1 : 0;
pos += 2;
}
break;
case 36:
a = (int16)READ_LE_UINT16(pos);
pos += 2;
b = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[b].drawObjects, a, -1, 0, 0);
break;
case 37:
if (*pos++ == -1) {
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].flags & 7;
pos += 2;
} else {
do {
a += _vm->countSpecificMonsters(*pos++);
} while (*pos != -1);
pos++;
_stack[_stackIndex++] = a;
}
break;
case 39:
a = *pos++;
b = *pos++;
i = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[i].drawObjects, -1, b, 1, a);
break;
case 41:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].walls[0];
pos += 2;
break;
case 42:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a || b) ? 1 : 0;
break;
case 43:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a && b) ? 1 : 0;
break;
case 44:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a <= b) ? 1 : 0;
break;
case 45:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a < b) ? 1 : 0;
break;
case 46:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a >= b) ? 1 : 0;
break;
case 47:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a > b) ? 1 : 0;
break;
case 48:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a != b) ? 1 : 0;
break;
case 49:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a == b) ? 1 : 0;
break;
default:
break;
}
cmd = *pos++;
}
cmd = _stack[--_stackIndex];
if (cmd)
pos += 2;
else
pos = _scriptData + READ_LE_UINT16(pos);
return pos - data;
}
int EoBInfProcessor::oeob_deleteItem(int8 *data) {
int8 *pos = data;
int8 c = *pos++;
if (c == -1) {
_vm->deleteInventoryItem(0, -1);
debugC(5, kDebugLevelScript, " - delete hand item");
} else {
_vm->deleteBlockItem(READ_LE_UINT16(pos), (c == -2) ? -1 : c);
debugC(5, kDebugLevelScript, " - delete item(s) of type '%d' on block '0x%.04X'", (c == -2) ? -1 : c, READ_LE_UINT16(pos));
pos += 2;
}
return pos - data;
}
int EoBInfProcessor::oeob_loadNewLevelOrMonsters(int8 *data) {
int8 *pos = data;
_vm->gui_updateControls();
int8 cmd = *pos++;
int8 index = *pos++;
int res = 0;
if (cmd == -27 || _vm->game() == GI_EOB1) {
cmd = _vm->game() == GI_EOB2 ? *pos++ : 0;
_vm->_currentBlock = READ_LE_UINT16(pos);
pos += 2;
uint8 dir = (uint8)*pos++;
if (dir != 0xff)
_vm->_currentDirection = dir;
for (int i = 0; i < 30; i++)
_vm->_monsters[i].curAttackFrame = 0;
for (int i = 0; i < 10; i++) {
EoBFlyingObject *fo = &_vm->_flyingObjects[i];
if (fo->enable == 1) {
_vm->_items[fo->item].pos &= 3;
run(_vm->_items[fo->item].block, 4);
}
fo->enable = 0;
}
_vm->completeDoorOperations();
_vm->generateTempData();
_vm->txt()->removePageBreakFlag();
_screen->setScreenDim(7);
_vm->loadLevel(index, cmd);
debugC(5, kDebugLevelScript, " - entering level '%d', sub level '%d', start block '0x%.04X', start direction '%d'", index, cmd, _vm->_currentBlock, _vm->_currentDirection);
if (_vm->_dialogueField)
_vm->restoreAfterDialogueSequence();
_vm->moveParty(_vm->_currentBlock);
_abortScript = 1;
_abortAfterSubroutine = 1;
_vm->_sceneUpdateRequired = true;
_vm->gui_drawAllCharPortraitsWithStats();
_subroutineStackPos = 0;
} else {
cmd = *pos++;
_vm->releaseMonsterShapes(cmd * 18, 18);
_vm->loadMonsterShapes((const char *)pos, cmd * 18, true, index * 18);
debugC(5, kDebugLevelScript, " - loading monster shapes '%s', monster number '%d', encode type '%d'", (const char *)pos, cmd, index);
pos += 13;
_vm->gui_restorePlayField();
res = pos - data;
}
return res;
}
int EoBInfProcessor::oeob_increasePartyExperience(int8 *data) {
int8 *pos = data;
if (*pos++ == -30) {
_vm->increasePartyExperience((int16)READ_LE_UINT16(pos));
debugC(5, kDebugLevelScript, " - award '%d' experience points", READ_LE_UINT16(pos));
pos += 2;
}
return pos - data;
}
int EoBInfProcessor::oeob_createItem_v1(int8 *data) {
int8 *pos = data;
uint16 itm = _vm->duplicateItem(READ_LE_UINT16(pos));
pos += 2;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
uint8 itmPos = *pos++;
if (itm) {
if (block == 0xffff && !_vm->_itemInHand) {
_vm->setHandItem(itm);
debugC(5, kDebugLevelScript, " - create hand item '%d'", itm);
} else if (block != 0xffff) {
_vm->setItemPosition((Item *)&_vm->_levelBlockProperties[block & 0x3ff].drawObjects, block, itm, itmPos);
debugC(5, kDebugLevelScript, " - create item '%d' on block '0x%.04X', position '%d'", itm, block, itmPos);
}
}
return pos - data;
}
int EoBInfProcessor::oeob_createItem_v2(int8 *data) {
static const uint8 _itemPos[] = { 0, 1, 2, 3, 1, 3, 0, 2, 3, 2, 1, 0, 2, 0, 3, 1 };
int8 *pos = data;
uint16 itm = _vm->duplicateItem(READ_LE_UINT16(pos));
pos += 2;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
uint8 itmPos = *pos++;
uint8 flg = *pos++;
if (flg & 1)
_vm->_items[itm].value = *pos++;
if (flg & 2)
_vm->_items[itm].flags = *pos++;
if (flg & 4)
_vm->_items[itm].icon = *pos++;
if (!itm)
return pos - data;
if (block == 0xffff) {
if (!_vm->_itemInHand) {
_vm->setHandItem(itm);
debugC(5, kDebugLevelScript, " - create hand item '%d' (value '%d', flags '0x%X', icon number '%d')", itm, _vm->_items[itm].value, _vm->_items[itm].flags, _vm->_items[itm].icon);
} else {
_vm->setItemPosition((Item *)&_vm->_levelBlockProperties[_vm->_currentBlock & 0x3ff].drawObjects, _vm->_currentBlock, itm, _itemPos[_vm->rollDice(1, 2, -1)]);
debugC(5, kDebugLevelScript, " - create item '%d' (value '%d', flags '0x%X', icon number '%d') on current block", itm, _vm->_items[itm].value, _vm->_items[itm].flags, _vm->_items[itm].icon);
}
} else if (block == 0xfffe) {
_vm->setItemPosition((Item *)&_vm->_levelBlockProperties[_vm->_currentBlock & 0x3ff].drawObjects, _vm->_currentBlock, itm, _itemPos[(_vm->_currentDirection << 2) + _vm->rollDice(1, 2, -1)]);
debugC(5, kDebugLevelScript, " - create item '%d' (value '%d', flags '0x%X', icon number '%d') on current block", itm, _vm->_items[itm].value, _vm->_items[itm].flags, _vm->_items[itm].icon);
} else {
_vm->setItemPosition((Item *)&_vm->_levelBlockProperties[block & 0x3ff].drawObjects, block, itm, itmPos);
debugC(5, kDebugLevelScript, " - create item '%d' (value '%d', flags '0x%X', icon number '%d') on block '0x%.04X', position '%d'", itm, _vm->_items[itm].value, _vm->_items[itm].flags, _vm->_items[itm].icon, block, itmPos);
}
return pos - data;
}
int EoBInfProcessor::oeob_launchObject(int8 *data) {
static const uint8 startPos[] = { 2, 3, 0, 2, 1, 0, 3, 1 };
int8 *pos = data;
bool m = (*pos++ == -33);
int i = READ_LE_UINT16(pos);
pos += 2;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
int dir = *pos++;
int dirOffs = *pos++;
if (m) {
uint8 openBookType = _vm->_openBookType;
_vm->_openBookType = 0;
_vm->launchMagicObject(-1, i, block, startPos[dir * 2 + dirOffs], dir);
_vm->_openBookType = openBookType;
} else {
Item itm = _vm->duplicateItem(i);
if (itm) {
if (!_vm->launchObject(-1, itm, block, startPos[dir * 2 + dirOffs], dir, _vm->_items[itm].type))
_vm->_items[itm].block = -1;
}
}
return pos - data;
}
int EoBInfProcessor::oeob_changeDirection(int8 *data) {
int8 *pos = data;
int8 cmd = *pos++;
int8 dir = *pos++;
if (cmd == -15) {
_vm->_currentDirection = (_vm->_currentDirection + dir) & 3;
//_vm->_keybControlUnk = -1;
_vm->_sceneUpdateRequired = true;
} else if (cmd == -11) {
for (int i = 0; i < 10; i++) {
if (_vm->_flyingObjects[i].enable)
_vm->_flyingObjects[i].direction = (_vm->_flyingObjects[i].direction + dir) & 3;
}
}
return pos - data;
}
int EoBInfProcessor::oeob_identifyItems(int8 *data) {
int8 *pos = data;
uint16 block = READ_LE_UINT16(pos);
if (block == _vm->_currentBlock) {
for (int i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
for (int ii = 0; ii < 27; ii++) {
int inv = _vm->_characters[i].inventory[ii];
if (inv)
_vm->_items[inv].flags |= 0x40;
}
_vm->identifyQueuedItems(_vm->_characters[i].inventory[16]);
}
}
_vm->identifyQueuedItems(_vm->_levelBlockProperties[block].drawObjects);
return pos - data;
}
int EoBInfProcessor::oeob_sequence(int8 *data) {
int8 *pos = data;
_vm->_npcSequenceSub = -1;
_vm->txt()->setWaitButtonMode(0);
_vm->gui_updateControls();
_vm->drawScene(1);
int cmd = *pos++;
if (_vm->game() == GI_EOB1) {
if (cmd == 10)
cmd = -1;
else if (cmd == 9)
cmd = -3;
else if (cmd == 8)
cmd = -2;
}
switch (cmd) {
case -3:
_vm->seq_xdeath();
_vm->_runFlag = false;
_vm->_playFinale = true;
_abortScript = 1;
return 0;
case -2:
_vm->seq_portal();
break;
case -1:
_vm->_runFlag = _vm->checkPassword();
break;
default:
_vm->npcSequence(cmd);
break;
}
_vm->screen()->setScreenDim(7);
return pos - data;
}
int EoBInfProcessor::oeob_delay(int8 *data) {
int8 *pos = data;
_vm->delay(READ_LE_UINT16(pos) * _vm->tickLength());
pos += 2;
return pos - data;
}
int EoBInfProcessor::oeob_drawScene(int8 *data) {
_vm->drawScene(1);
return 0;
}
int EoBInfProcessor::oeob_dialogue(int8 *data) {
int8 *pos = data;
switch (*pos++) {
case -45:
_vm->drawSequenceBitmap((const char *)pos, pos[13], READ_LE_UINT16(pos + 14), READ_LE_UINT16(pos + 16), READ_LE_UINT16(pos + 18));
pos += 20;
break;
case -44:
_vm->restoreAfterDialogueSequence();
break;
case -43:
_vm->initDialogueSequence();
break;
case -42:
_vm->gui_drawDialogueBox();
break;
case -40:
_dlgResult = _vm->runDialogue(READ_LE_UINT16(pos), READ_LE_UINT16(pos + 6) == 0xffff ? 2 : 3, getString(READ_LE_UINT16(pos + 2)), getString(READ_LE_UINT16(pos + 4)), getString(READ_LE_UINT16(pos + 6)));
pos += 8;
break;
case -8:
_vm->txt()->printDialogueText(READ_LE_UINT16(pos), getString(READ_LE_UINT16(pos + 2)));
pos += 4;
break;
default:
break;
}
return pos - data;
}
int EoBInfProcessor::oeob_specialEvent(int8 *data) {
int8 *pos = data;
uint16 cmd = READ_LE_UINT16(pos);
pos += 2;
uint32 endTime = 0;
int i = 0;
switch (cmd) {
case 0:
_vm->drawScene(1);
_screen->_curPage = 2;
_screen->copyRegion(72, 0, 0, 0, 32, 120, 2, 12, Screen::CR_NO_P_CHECK);
for (; i < 4; i++) {
endTime = _vm->_system->getMillis() + _vm->_tickLength;
_vm->drawLightningColumn();
_screen->copyRegion(72, 0, 72, 0, 32, 120, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
_screen->copyRegion(0, 0, 72, 0, 32, 120, 12, 2, Screen::CR_NO_P_CHECK);
_vm->delayUntil(endTime);
}
_screen->_curPage = 0;
_vm->_sceneUpdateRequired = true;
break;
case 1:
_dlgResult = _vm->charSelectDialogue();
break;
case 2:
_vm->characterLevelGain(_dlgResult);
break;
case 3:
_dlgResult = _vm->resurrectionSelectDialogue();
break;
case 4:
if (_vm->prepareForNewPartyMember(33, 5))
_vm->initNpc(4);
break;
case 5:
_vm->deletePartyItems(46, 5);
_vm->deletePartyItems(46, 6);
break;
case 6:
_vm->loadVcnData(0, 0);
break;
default:
break;
}
return pos - data;
}
} // End of namespace Kyra
#endif // ENABLE_EOB