mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
d387d1af0e
- Added a class to draw balloons in BRA (still without text and with wrong placement) svn-id: r32902
209 lines
5.0 KiB
C++
209 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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enum MenuOptions {
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kMenuPart0 = 0,
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kMenuPart1 = 1,
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kMenuPart2 = 2,
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kMenuPart3 = 3,
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kMenuPart4 = 4,
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kMenuLoadGame = 5,
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kMenuQuit = 6
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};
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void Parallaction_br::guiStart() {
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// TODO: load progress value from special save game
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_progress = 3;
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int option = guiShowMenu();
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switch (option) {
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case kMenuQuit:
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_engineFlags |= kEngineQuit;
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break;
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case kMenuLoadGame:
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warning("loadgame not yet implemented");
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break;
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default:
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_part = option;
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_disk->selectArchive(_partNames[_part]);
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startPart();
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}
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}
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void Parallaction_br::guiSplash(const char *name) {
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_gfx->clearScreen();
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_gfx->setBackground(kBackgroundSlide, name, 0, 0);
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_gfx->_backgroundInfo.x = (_screenWidth - _gfx->_backgroundInfo.width) >> 1;
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_gfx->_backgroundInfo.y = (_screenHeight - _gfx->_backgroundInfo.height) >> 1;
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_gfx->updateScreen();
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_system->delayMillis(600);
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Palette blackPal;
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Palette pal(_gfx->_backgroundInfo.palette);
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for (uint i = 0; i < 64; i++) {
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pal.fadeTo(blackPal, 1);
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_gfx->setPalette(pal);
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_gfx->updateScreen();
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_system->delayMillis(20);
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}
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}
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#define MENUITEMS_X 250
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#define MENUITEMS_Y 200
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#define MENUITEM_WIDTH 190
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#define MENUITEM_HEIGHT 18
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Frames* Parallaction_br::guiRenderMenuItem(const char *text) {
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// this builds a surface containing two copies of the text.
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// one is in normal color, the other is inverted.
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// the two 'frames' are used to display selected/unselected menu items
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Graphics::Surface *surf = new Graphics::Surface;
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surf->create(MENUITEM_WIDTH, MENUITEM_HEIGHT*2, 1);
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// build first frame to be displayed when item is not selected
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if (getPlatform() == Common::kPlatformPC) {
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_menuFont->setColor(0);
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} else {
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_menuFont->setColor(7);
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}
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_menuFont->drawString((byte*)surf->getBasePtr(5, 2), MENUITEM_WIDTH, text);
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// build second frame to be displayed when item is selected
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_menuFont->drawString((byte*)surf->getBasePtr(5, 2 + MENUITEM_HEIGHT), MENUITEM_WIDTH, text);
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byte *s = (byte*)surf->getBasePtr(0, MENUITEM_HEIGHT);
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for (int i = 0; i < surf->w * MENUITEM_HEIGHT; i++) {
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*s++ ^= 0xD;
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}
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// wrap the surface into the suitable Frames adapter
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return new SurfaceToMultiFrames(2, MENUITEM_WIDTH, MENUITEM_HEIGHT, surf);
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}
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int Parallaction_br::guiShowMenu() {
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// TODO: filter menu entries according to progress in game
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#define NUM_MENULINES 7
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GfxObj *_lines[NUM_MENULINES];
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const char *menuStrings[NUM_MENULINES] = {
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"SEE INTRO",
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"NEW GAME",
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"SAVED GAME",
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"EXIT TO DOS",
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"PART 2",
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"PART 3",
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"PART 4"
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};
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MenuOptions options[NUM_MENULINES] = {
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kMenuPart0,
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kMenuPart1,
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kMenuLoadGame,
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kMenuQuit,
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kMenuPart2,
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kMenuPart3,
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kMenuPart4
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};
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_gfx->clearScreen();
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_gfx->setBackground(kBackgroundSlide, "tbra", 0, 0);
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if (getPlatform() == Common::kPlatformPC) {
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_gfx->_backgroundInfo.x = 20;
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_gfx->_backgroundInfo.y = 50;
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}
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int availItems = 4 + _progress;
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// TODO: keep track of and destroy menu item frames/surfaces
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int i;
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for (i = 0; i < availItems; i++) {
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_lines[i] = new GfxObj(0, guiRenderMenuItem(menuStrings[i]), "MenuItem");
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uint id = _gfx->setItem(_lines[i], MENUITEMS_X, MENUITEMS_Y + MENUITEM_HEIGHT * i, 0xFF);
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_gfx->setItemFrame(id, 0);
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}
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int selectedItem = -1;
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setMousePointer(0);
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uint32 event;
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Common::Point p;
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while (true) {
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_input->readInput();
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event = _input->getLastButtonEvent();
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if ((event == kMouseLeftUp) && selectedItem >= 0)
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break;
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_input->getCursorPos(p);
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if ((p.x > MENUITEMS_X) && (p.x < (MENUITEMS_X+MENUITEM_WIDTH)) && (p.y > MENUITEMS_Y)) {
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selectedItem = (p.y - MENUITEMS_Y) / MENUITEM_HEIGHT;
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if (!(selectedItem < availItems))
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selectedItem = -1;
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} else
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selectedItem = -1;
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for (i = 0; i < availItems; i++) {
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_gfx->setItemFrame(i, selectedItem == i ? 1 : 0);
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}
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_gfx->updateScreen();
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_system->delayMillis(20);
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}
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_system->showMouse(false);
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hideDialogueStuff();
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for (i = 0; i < availItems; i++) {
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delete _lines[i];
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}
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return options[selectedItem];
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}
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} // namespace Parallaction
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