mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 21:24:53 +00:00
236 lines
6.4 KiB
C++
236 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifndef SCUMM_RESOURCE_H
|
|
#define SCUMM_RESOURCE_H
|
|
|
|
#include "common/array.h"
|
|
#include "scumm/scumm.h" // for ResType
|
|
|
|
namespace Scumm {
|
|
|
|
enum {
|
|
OF_OWNER_MASK = 0x0F,
|
|
OF_STATE_MASK = 0xF0,
|
|
|
|
OF_STATE_SHL = 4
|
|
};
|
|
|
|
class ResourceIterator {
|
|
uint32 _size;
|
|
uint32 _pos;
|
|
const byte *_ptr;
|
|
bool _smallHeader;
|
|
public:
|
|
ResourceIterator(const byte *searchin, bool smallHeader);
|
|
const byte *findNext(uint32 tag);
|
|
};
|
|
|
|
enum {
|
|
RES_INVALID_OFFSET = 0xFFFFFFFF
|
|
};
|
|
|
|
class ScummEngine;
|
|
|
|
/**
|
|
* The mode of a resource type indicates whether the resource can be restored
|
|
* from the game data files or not.
|
|
* This affects for example whether the resource is stored in savestates.
|
|
*
|
|
* Note that we treat sound resources somewhat differently: On the one hand,
|
|
* these behave mostly like a kStaticResTypeMode res type. However, when we
|
|
* create a savestate, we do save *some* information about them: Namely, which
|
|
* sound resources are loaded in memory at the time the save is made. And when
|
|
* loading, we invoke ensureResourceLoaded() for each sound resource that was
|
|
* marked in this way.
|
|
*/
|
|
enum ResTypeMode {
|
|
kDynamicResTypeMode = 0, ///< Resource is generated during runtime and may change
|
|
kStaticResTypeMode = 1, ///< Resource comes from data files, does not change
|
|
kSoundResTypeMode = 2 ///< Resource comes from data files, but may change
|
|
};
|
|
|
|
/**
|
|
* The 'resource manager' class. Currently doesn't really deserve to be called
|
|
* a 'class', at least until somebody gets around to OOfying this more.
|
|
*/
|
|
class ResourceManager {
|
|
//friend class ScummDebugger;
|
|
//friend class ScummEngine;
|
|
protected:
|
|
ScummEngine *_vm;
|
|
|
|
public:
|
|
class Resource {
|
|
public:
|
|
/**
|
|
* Pointer to the data contained in this resource
|
|
*/
|
|
byte *_address;
|
|
|
|
/**
|
|
* Size of this resource, i.e. of the data contained in it.
|
|
*/
|
|
uint32 _size;
|
|
|
|
protected:
|
|
/**
|
|
* The uppermost bit indicates whether the resources is locked.
|
|
* The lower 7 bits contain a counter. This counter measures roughly
|
|
* how old the resource is; it starts out with a count of 1 and can go
|
|
* as high as 127. When memory falls low resp. when the engine decides
|
|
* that it should throw out some unused stuff, then it begins by
|
|
* removing the resources with the highest counter (excluding locked
|
|
* resources and resources that are known to be in use).
|
|
*/
|
|
byte _flags;
|
|
|
|
/**
|
|
* The status of the resource. Currently only one bit is used, which
|
|
* indicates whether the resource is modified.
|
|
*/
|
|
byte _status;
|
|
|
|
public:
|
|
/**
|
|
* The id of the room (resp. the disk) the resource is contained in.
|
|
*/
|
|
byte _roomno;
|
|
|
|
/**
|
|
* The offset (in bytes) where the data for this resources can be found
|
|
* in the game data file(s), relative to the start of the room the
|
|
* resource is contained in.
|
|
*
|
|
* A value of RES_INVALID_OFFSET indicates a resources that is not contained
|
|
* in the game data files.
|
|
*/
|
|
uint32 _roomoffs;
|
|
|
|
public:
|
|
Resource();
|
|
~Resource();
|
|
|
|
void nuke();
|
|
|
|
inline void setResourceCounter(byte counter);
|
|
inline byte getResourceCounter() const;
|
|
|
|
void lock();
|
|
void unlock();
|
|
bool isLocked() const;
|
|
|
|
// HE specific
|
|
void setModified();
|
|
bool isModified() const;
|
|
void setOffHeap();
|
|
void setOnHeap();
|
|
bool isOffHeap() const;
|
|
};
|
|
|
|
/**
|
|
* This struct represents a resource type and all resource of that type.
|
|
*/
|
|
class ResTypeData : public Common::Array<Resource> {
|
|
friend class ResourceManager;
|
|
public:
|
|
/**
|
|
* The mode of this res type.
|
|
*/
|
|
ResTypeMode _mode;
|
|
|
|
/**
|
|
* The 4-byte tag or chunk type associated to this resource type, if any.
|
|
* Only applies to resources that are loaded from the game data files.
|
|
* This value is only used for debugging purposes.
|
|
*/
|
|
uint32 _tag;
|
|
|
|
public:
|
|
ResTypeData();
|
|
~ResTypeData();
|
|
};
|
|
ResTypeData _types[rtLast + 1];
|
|
|
|
protected:
|
|
uint32 _allocatedSize;
|
|
uint32 _maxHeapThreshold, _minHeapThreshold;
|
|
byte _expireCounter;
|
|
|
|
public:
|
|
ResourceManager(ScummEngine *vm);
|
|
~ResourceManager();
|
|
|
|
void setHeapThreshold(int min, int max);
|
|
|
|
void allocResTypeData(ResType type, uint32 tag, int num, ResTypeMode mode);
|
|
void freeResources();
|
|
|
|
byte *createResource(ResType type, ResId idx, uint32 size);
|
|
void nukeResource(ResType type, ResId idx);
|
|
|
|
// inline Resource &getRes(ResType type, ResId idx) { return _types[type][idx]; }
|
|
// inline const Resource &getRes(ResType type, ResId idx) const { return _types[type][idx]; }
|
|
|
|
bool isResourceLoaded(ResType type, ResId idx) const;
|
|
|
|
void lock(ResType type, ResId idx);
|
|
void unlock(ResType type, ResId idx);
|
|
bool isLocked(ResType type, ResId idx) const;
|
|
|
|
// HE Specific
|
|
void setModified(ResType type, ResId idx);
|
|
bool isModified(ResType type, ResId idx) const;
|
|
void setOffHeap(ResType type, ResId idx);
|
|
void setOnHeap(ResType type, ResId idx);
|
|
|
|
/**
|
|
* This method increments the _expireCounter, and if it overflows (which happens
|
|
* after at most 256 calls), it calls increaseResourceCounter.
|
|
* It is invoked in the engine's main loop ScummEngine::scummLoop().
|
|
*/
|
|
void increaseExpireCounter();
|
|
|
|
/**
|
|
* Update the specified resource's counter.
|
|
*/
|
|
void setResourceCounter(ResType type, ResId idx, byte counter);
|
|
|
|
/**
|
|
* Increment the counter of all unlocked loaded resources.
|
|
* The maximal count is 255.
|
|
* This is called by increaseExpireCounter and expireResources,
|
|
* but also by ScummEngine::startScene.
|
|
*/
|
|
void increaseResourceCounters();
|
|
|
|
void resourceStats();
|
|
|
|
//protected:
|
|
bool validateResource(const char *str, ResType type, ResId idx) const;
|
|
protected:
|
|
void expireResources(uint32 size);
|
|
};
|
|
|
|
} // End of namespace Scumm
|
|
|
|
#endif
|