scummvm/engines/pink/pink.cpp
2018-06-28 23:51:32 +02:00

250 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug-channels.h"
#include "common/winexe_pe.h"
#include "common/config-manager.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "pink/pink.h"
#include "pink/console.h"
#include "pink/objects/module.h"
#include "pink/objects/actors/lead_actor.h"
#include "pink/objects/sequences/sequencer.h"
namespace Pink {
Pink::PinkEngine::PinkEngine(OSystem *system, const ADGameDescription *desc)
: Engine(system), _console(nullptr), _rnd("pink"),
_desc(*desc), _bro(nullptr), _module(nullptr), _director(_system)
{
debug("PinkEngine constructed");
DebugMan.addDebugChannel(kPinkDebugGeneral, "general", "General issues");
DebugMan.addDebugChannel(kPinkDebugLoadingObjects, "loading_objects", "Serializing objects from Orb");
DebugMan.addDebugChannel(kPinkDebugLoadingResources, "loading_resources", "Loading resources data");
DebugMan.addDebugChannel(kPinkDebugGraphics, "graphics", "Graphics handling");
DebugMan.addDebugChannel(kPinkDebugSound, "sound", "Sound processing");
}
Pink::PinkEngine::~PinkEngine() {
delete _console;
delete _bro;
for (uint i = 0; i < _modules.size(); ++i) {
delete _modules[i];
}
for (uint j = 0; j < _cursors.size(); ++j) {
delete _cursors[j];
}
DebugMan.clearAllDebugChannels();
}
Common::Error PinkEngine::init() {
debug("PinkEngine init");
initGraphics(640, 480);
_console = new Console(this);
const Common::String orbName = _desc.filesDescriptions[0].fileName;
const Common::String broName = _desc.filesDescriptions[1].fileName;
if (strcmp(_desc.gameId, kPeril) == 0){
_bro = new BroFile();
}
else debug("This game doesn't need to use bro");
if (!_orb.open(orbName) || (_bro && !_bro->open(broName, _orb.getTimestamp()))){
return Common::kNoGameDataFoundError;
}
if (!loadCursors())
return Common::kNoGameDataFoundError;
setCursor(kLoadingCursor);
_system->showMouse(1);
_orb.loadGame(this);
initModule(_modules[0]->getName(), kLoadingNewGame, "");
return Common::kNoError;
}
Common::Error Pink::PinkEngine::run() {
Common::Error error = init();
if (error.getCode() != Common::kNoError)
return error;
while(!shouldQuit()){
Common::Event event;
while(_eventMan->pollEvent(event)){
switch (event.type){
case Common::EVENT_QUIT:
case Common::EVENT_RTL:
return Common::kNoError;
case Common::EVENT_MOUSEMOVE:
_actor->onMouseMove(event.mouse);
break;
case Common::EVENT_LBUTTONDOWN:
_actor->onLeftButtonClick(event.mouse);
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_d)
_director.showBounds = !_director.showBounds;
else _actor->onKeyboardButtonClick(event.kbd.keycode);
break;
// don't know why it is used in original
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONDOWN:
default:
break;
}
}
_actor->update();
_director.update();
_director.draw();
_system->delayMillis(5);
}
return Common::kNoError;
}
void PinkEngine::load(Archive &archive) {
archive.readString();
archive.readString();
_modules.deserialize(archive);
}
void PinkEngine::initModule(const Common::String &moduleName, bool isLoadingFromSave, const Common::String &pageName) {
if (_module) {
for (uint i = 0; i < _modules.size(); ++i) {
if (_module == _modules[i]){
_modules[i] = new ModuleProxy(_module->getName());
delete _module;
_module = nullptr;
break;
}
}
}
for (uint i = 0; i < _modules.size(); ++i) {
if (_modules[i]->getName() == moduleName) {
loadModule(i);
_module = static_cast<Module*>(_modules[i]);
_module->init(isLoadingFromSave, pageName);
break;
}
}
}
void PinkEngine::changeScene(GamePage *page) {
setCursor(kLoadingCursor);
if (!_nextModule.empty() && _nextModule.compareTo(_module->getName())) {
initModule(_nextModule, kLoadingNewGame, _nextPage);
}
else {
assert(!_nextPage.empty());
_module->changePage(_nextPage);
}
}
void PinkEngine::setNextExecutors(const Common::String &nextModule, const Common::String &nextPage) {
_nextModule = nextModule;
_nextPage = nextPage;
}
void PinkEngine::loadModule(int index) {
Module *module = new Module(this, _modules[index]->getName());
_orb.loadObject(module, module->getName());
delete _modules[index];
_modules[index] = module;
}
bool PinkEngine::checkValueOfVariable(Common::String &variable, Common::String &value) {
if (!_variables.contains(variable))
return value == kUndefined;
return _variables[variable] == value;
}
void PinkEngine::setVariable(Common::String &variable, Common::String &value) {
_variables[variable] = value;
}
bool PinkEngine::loadCursors() {
Common::PEResources exeResources;
bool isPokus = !strcmp(_desc.gameId, kPokus);
Common::String fileName = isPokus ? _desc.filesDescriptions[1].fileName : _desc.filesDescriptions[2].fileName;
if (!exeResources.loadFromEXE(fileName))
return false;
_cursors.reserve(kCursorsCount);
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusLoadingCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitForwardCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitLeftCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusExitRightCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusClickableFirstCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusClickableSecondCursorID));
if (isPokus) {
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusClickableThirdCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusNotClickableCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusHoldingItemCursorID));
}
else {
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilClickableThirdCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilNotClickableCursorID));
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilHoldingItemCursorID));
}
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusPDAFirstCursorID));
if (isPokus)
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPokusPDASecondCursorID));
else
_cursors.push_back(Graphics::WinCursorGroup::createCursorGroup(exeResources, kPerilPDASecondCursorID));
return true;
}
void PinkEngine::setCursor(uint cursorIndex) {
Graphics::Cursor *cursor = _cursors[cursorIndex]->cursors[0].cursor;
_system->setCursorPalette(cursor->getPalette(), cursor->getPaletteStartIndex(), cursor->getPaletteCount());
_system->setMouseCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(),
cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor());
}
}