scummvm/base
2003-10-18 00:25:13 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Fix WinCE build 2003-10-12 13:03:34 +00:00
engine.h some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game 2003-10-12 18:40:12 +00:00
gameDetector.cpp fix handling of unknown targets (previously, you could invoke scummvm with a randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should) 2003-10-18 00:25:13 +00:00
gameDetector.h We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now 2003-10-18 00:22:46 +00:00
main.cpp cleanup 2003-10-17 17:05:19 +00:00
module.mk This'll also break Makefile.noconf 2003-09-18 12:07:56 +00:00
plugins.cpp moved game detection code out to the plugins 2003-10-17 23:16:53 +00:00
plugins.h moved game detection code out to the plugins 2003-10-17 23:16:53 +00:00