mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef DRACI_H
|
|
#define DRACI_H
|
|
|
|
#include "engines/engine.h"
|
|
#include "common/random.h"
|
|
#include "draci/console.h"
|
|
|
|
struct ADGameDescription;
|
|
|
|
class MidiDriver;
|
|
class OSystem;
|
|
|
|
/**
|
|
* This is the namespace of the Draci engine.
|
|
*
|
|
* Status of this engine: Complete
|
|
*
|
|
* Games using this engine:
|
|
* - Dragon History
|
|
*/
|
|
namespace Draci {
|
|
|
|
class Screen;
|
|
class Mouse;
|
|
class Game;
|
|
class Script;
|
|
class AnimationManager;
|
|
class Sound;
|
|
class MusicPlayer;
|
|
class Font;
|
|
class BArchive;
|
|
class SoundArchive;
|
|
|
|
class DraciEngine : public Engine {
|
|
public:
|
|
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
|
virtual ~DraciEngine();
|
|
|
|
int init();
|
|
virtual Common::Error run();
|
|
|
|
virtual bool hasFeature(Engine::EngineFeature f) const;
|
|
virtual void pauseEngineIntern(bool pause);
|
|
virtual void syncSoundSettings();
|
|
|
|
void handleEvents();
|
|
|
|
static Common::String getSavegameFile(int saveGameIdx);
|
|
virtual Common::Error loadGameState(int slot);
|
|
virtual bool canLoadGameStateCurrently();
|
|
virtual Common::Error saveGameState(int slot, const Common::String &desc);
|
|
virtual bool canSaveGameStateCurrently();
|
|
|
|
GUI::Debugger *getDebugger() { return _console; }
|
|
|
|
Screen *_screen;
|
|
Mouse *_mouse;
|
|
Game *_game;
|
|
Script *_script;
|
|
AnimationManager *_anims;
|
|
Sound *_sound;
|
|
MusicPlayer *_music;
|
|
|
|
Font *_smallFont;
|
|
Font *_bigFont;
|
|
|
|
BArchive *_iconsArchive;
|
|
BArchive *_objectsArchive;
|
|
BArchive *_spritesArchive;
|
|
BArchive *_paletteArchive;
|
|
BArchive *_roomsArchive;
|
|
BArchive *_overlaysArchive;
|
|
BArchive *_animationsArchive;
|
|
BArchive *_walkingMapsArchive;
|
|
BArchive *_itemsArchive;
|
|
BArchive *_itemImagesArchive;
|
|
BArchive *_initArchive;
|
|
BArchive *_stringsArchive;
|
|
|
|
SoundArchive *_soundsArchive;
|
|
SoundArchive *_dubbingArchive;
|
|
|
|
bool _showWalkingMap;
|
|
|
|
Common::RandomSource _rnd;
|
|
|
|
int32 _pauseStartTime;
|
|
private:
|
|
DraciConsole *_console;
|
|
};
|
|
|
|
enum {
|
|
kDraciGeneralDebugLevel = 1 << 0,
|
|
kDraciBytecodeDebugLevel = 1 << 1,
|
|
kDraciArchiverDebugLevel = 1 << 2,
|
|
kDraciLogicDebugLevel = 1 << 3,
|
|
kDraciAnimationDebugLevel = 1 << 4,
|
|
kDraciSoundDebugLevel = 1 << 5,
|
|
kDraciWalkingDebugLevel = 1 << 6
|
|
};
|
|
|
|
// Macro to simulate lround() for non-C99 compilers
|
|
static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }
|
|
|
|
} // End of namespace Draci
|
|
|
|
#endif // DRACI_H
|