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https://github.com/libretro/scummvm.git
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65 lines
1.7 KiB
C++
65 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRACI_SCREEN_H
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#define DRACI_SCREEN_H
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#include "common/scummsys.h"
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namespace Draci {
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enum ScreenParameters {
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kScreenWidth = 320,
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kScreenHeight = 200,
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kNumColors = 256,
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kDefaultTransparent = 255
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};
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class DraciEngine;
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class Surface;
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class Screen {
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public:
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Screen(DraciEngine *vm);
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~Screen();
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void setPalette(const byte *data, uint16 start, uint16 num);
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void interpolatePalettes(const byte *first, const byte *second, uint16 start, uint16 num, int index, int number);
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const byte *getPalette() const { return _palette; }
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void copyToScreen();
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void clearScreen();
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Surface *getSurface() { return _surface; }
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private:
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int interpolate(int first, int second, int index, int number);
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Surface *_surface;
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byte *_palette;
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byte *_blackPalette;
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DraciEngine *_vm;
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};
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} // End of namespace Draci
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#endif // DRACI_SCREEN_H
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