scummvm/engines/dreamweb/sprite.cpp
2011-12-12 16:56:01 +02:00

1239 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
namespace DreamGen {
Sprite *DreamBase::spriteTable() {
Sprite *sprite = (Sprite *)getSegment(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite));
return sprite;
}
void DreamGenContext::printSprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spriteTable();
for (size_t j = 0; j < 16; ++j) {
const Sprite &sprite = sprites[j];
if (sprite.updateCallback() == 0x0ffff)
continue;
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printASprite(&sprite);
}
}
}
void DreamGenContext::printASprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = data.word(kMapady) - (256 - sprite->y);
} else {
y = sprite->y + data.word(kMapady);
}
if (sprite->x >= 220) {
x = data.word(kMapadx) - (256 - sprite->x);
} else {
x = sprite->x + data.word(kMapadx);
}
uint8 c;
if (sprite->walkFrame != 0)
c = 8;
else
c = 0;
showFrame((const Frame *)getSegment(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c);
}
void DreamGenContext::clearSprites() {
memset(spriteTable(), 0xff, sizeof(Sprite) * 16);
}
Sprite *DreamGenContext::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spriteTable();
while (sprite->frameNumber != 0xff) { // NB: No boundchecking in the original code either
++sprite;
}
sprite->setUpdateCallback(updateCallback);
sprite->x = x;
sprite->y = y;
sprite->setFrameData(frameData);
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
sprite->w2 = 0xffff;
sprite->frameNumber = 0;
sprite->delay = 0;
return sprite;
}
void DreamGenContext::spriteUpdate() {
Sprite *sprites = spriteTable();
sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites;
for (size_t i=0; i < 16; ++i) {
uint16 updateCallback = sprite->updateCallback();
if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2;
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainMan(sprite);
else {
assert(updateCallback == addr_backobject);
backObject(sprite);
}
}
if (data.byte(kNowinnewroom) == 1)
break;
++sprite;
}
}
void DreamGenContext::initMan() {
Sprite *sprite = makeSprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->speed = 0;
sprite->walkFrame = 0;
}
void DreamGenContext::mainMan() {
assert(false);
}
void DreamGenContext::mainMan(Sprite *sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32 * (sprite - sprites);
//
if (data.byte(kResetmanxy) == 1) {
data.byte(kResetmanxy) = 0;
sprite->x = data.byte(kRyanx);
sprite->y = data.byte(kRyany);
sprite->walkFrame = 0;
}
--sprite->speed;
if (sprite->speed != 0xff) {
ds = pop();
es = pop();
return;
}
sprite->speed = 0;
if (data.byte(kTurntoface) != data.byte(kFacing)) {
aboutTurn(sprite);
} else {
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkForExit();
}
data.byte(kTurndirection) = 0;
if (data.byte(kLinepointer) == 254) {
sprite->walkFrame = 0;
} else {
++sprite->walkFrame;
if (sprite->walkFrame == 11)
sprite->walkFrame = 1;
walking(sprite);
if (data.byte(kLinepointer) != 254) {
if ((data.byte(kFacing) & 1) == 0)
walking(sprite);
else if ((sprite->walkFrame != 2) && (sprite->walkFrame != 7))
walking(sprite);
}
if (data.byte(kLinepointer) == 254) {
if (data.byte(kTurntoface) == data.byte(kFacing)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkForExit();
}
}
}
}
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
sprite->frameNumber = sprite->walkFrame + facelist[data.byte(kFacing)];
data.byte(kRyanx) = sprite->x;
data.byte(kRyany) = sprite->y;
ds = pop();
es = pop();
}
void DreamGenContext::walking(Sprite *sprite) {
uint8 comp;
if (data.byte(kLinedirection) != 0) {
--data.byte(kLinepointer);
comp = 200;
} else {
++data.byte(kLinepointer);
comp = data.byte(kLinelength);
}
if (data.byte(kLinepointer) < comp) {
sprite->x = (uint8)_lineData[data.byte(kLinepointer)].x;
sprite->y = (uint8)_lineData[data.byte(kLinepointer)].y;
return;
}
data.byte(kLinepointer) = 254;
data.byte(kManspath) = data.byte(kDestination);
if (data.byte(kDestination) == data.byte(kFinaldest)) {
faceRightWay();
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
push(es);
push(bx);
autoSetWalk();
bx = pop();
es = pop();
}
void DreamGenContext::aboutTurn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
incdir = true;
else if ((int8)data.byte(kTurndirection) == -1)
incdir = false;
else {
if (data.byte(kFacing) < data.byte(kTurntoface)) {
uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
if (delta >= 4)
incdir = false;
else
incdir = true;
} else {
uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
if (delta >= 4)
incdir = true;
else
incdir = false;
}
}
if (incdir) {
data.byte(kTurndirection) = 1;
data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
sprite->walkFrame = 0;
} else {
data.byte(kTurndirection) = (uint8)-1;
data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
sprite->walkFrame = 0;
}
}
void DreamGenContext::backObject() {
assert(false);
}
void DreamGenContext::backObject(Sprite *sprite) {
SetObject *objData = (SetObject *)getSegment(data.word(kSetdat)).ptr(sprite->objData(), 0);
if (sprite->delay != 0) {
--sprite->delay;
return;
}
sprite->delay = objData->delay;
if (objData->type == 6)
wideDoor(sprite, objData);
else if (objData->type == 5)
randomSprite(sprite, objData);
else if (objData->type == 4)
lockedDoorway(sprite, objData);
else if (objData->type == 3)
liftSprite(sprite, objData);
else if (objData->type == 2)
doorway(sprite, objData);
else if (objData->type == 1)
constant(sprite, objData);
else
steady(sprite, objData);
}
void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255) {
sprite->animFrame = 0;
}
uint8 frame = objData->frames[sprite->animFrame];
objData->index = frame;
sprite->frameNumber = frame;
}
void DreamGenContext::randomSprite(Sprite *sprite, SetObject *objData) {
uint8 r = engine->randomNumber();
sprite->frameNumber = objData->frames[r&7];
}
void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 10, 10);
doDoor(sprite, objData, check);
}
void DreamGenContext::wideDoor(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 24, 24);
doDoor(sprite, objData, check);
}
void DreamGenContext::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
// Automatically opening doors: check if Ryan is in range
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
if (openDoor) {
if ((data.byte(kThroughdoor) == 1) && (sprite->animFrame == 0))
sprite->animFrame = 6;
++sprite->animFrame;
if (sprite->animFrame == 1) { // doorsound2
uint8 soundIndex;
if (data.byte(kReallocation) == 5) // hoteldoor2
soundIndex = 13;
else
soundIndex = 0;
playChannel1(soundIndex);
}
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
data.byte(kThroughdoor) = 1;
} else {
// shut door
if (sprite->animFrame == 5) { // doorsound1;
uint8 soundIndex;
if (data.byte(kReallocation) == 5) // hoteldoor1
soundIndex = 13;
else
soundIndex = 1;
playChannel1(soundIndex);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 5) // nearly
data.byte(kThroughdoor) = 0;
}
}
void DreamGenContext::steady(Sprite *sprite, SetObject *objData) {
uint8 frame = objData->frames[0];
objData->index = frame;
sprite->frameNumber = frame;
}
void DreamGenContext::lockedDoorway(Sprite *sprite, SetObject *objData) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
Common::Rect check(-24, -30, 10, 12);
check.translate(sprite->x, sprite->y);
bool openDoor = check.contains(ryanx, ryany);
if (data.byte(kThroughdoor) != 1 && data.byte(kLockstatus) == 1)
openDoor = false;
if (openDoor) {
if (sprite->animFrame == 1) {
playChannel1(0);
}
if (sprite->animFrame == 6)
turnPathOn(data.byte(kDoorpath));
if (data.byte(kThroughdoor) == 1 && sprite->animFrame == 0)
sprite->animFrame = 6;
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255)
--sprite->animFrame;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 5)
data.byte(kThroughdoor) = 1;
} else {
// shut door
if (sprite->animFrame == 5) {
playChannel1(1);
}
if (sprite->animFrame != 0)
--sprite->animFrame;
data.byte(kThroughdoor) = 0;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
if (sprite->animFrame == 0) {
turnPathOff(data.byte(kDoorpath));
data.byte(kLockstatus) = 1;
}
}
}
void DreamGenContext::liftSprite(Sprite *sprite, SetObject *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnPathOff(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
_dec(data.byte(kCounttoopen));
if (data.byte(kCounttoopen) == 0)
data.byte(kLiftflag) = 3;
}
sprite->animFrame = 0;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 1) { //liftopen
turnPathOn(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
_dec(data.byte(kCounttoclose));
if (data.byte(kCounttoclose) == 0)
data.byte(kLiftflag) = 2;
}
sprite->animFrame = 12;
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
else if (liftFlag == 3) { //openlift
if (sprite->animFrame == 12) {
data.byte(kLiftflag) = 1;
return;
}
++sprite->animFrame;
if (sprite->animFrame == 1) {
liftNoise(2);
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
} else { //closeLift
assert(liftFlag == 2);
if (sprite->animFrame == 0) {
data.byte(kLiftflag) = 0;
return;
}
--sprite->animFrame;
if (sprite->animFrame == 11) {
liftNoise(3);
}
sprite->frameNumber = objData->index = objData->frames[sprite->animFrame];
}
}
Reel *DreamBase::getReelStart(uint16 reelPointer) {
Reel *reel = (Reel *)getSegment(data.word(kReels)).ptr(kReellist + reelPointer * sizeof(Reel) * 8, sizeof(Reel));
return reel;
}
// Locate the reel segment (reel1, reel2, reel3) this frame is stored in,
// and adjust the frame number relative to this segment.
const Frame *DreamBase::findSource(uint16 &frame) {
uint16 base;
if (frame < 160) {
base = data.word(kReel1);
} else if (frame < 320) {
frame -= 160;
base = data.word(kReel2);
} else {
frame -= 320;
base = data.word(kReel3);
}
return (const Frame *)getSegment(base).ptr(0, (frame+1)*sizeof(Frame));
}
void DreamBase::showReelFrame(Reel *reel) {
uint16 x = reel->x + data.word(kMapadx);
uint16 y = reel->y + data.word(kMapady);
uint16 frame = reel->frame();
const Frame *base = findSource(frame);
showFrame(base, x, y, frame, 8);
}
void DreamGenContext::showGameReel() {
showGameReel((ReelRoutine *)es.ptr(bx, sizeof(ReelRoutine)));
}
void DreamGenContext::showGameReel(ReelRoutine *routine) {
uint16 reelPointer = routine->reelPointer();
if (reelPointer >= 512)
return;
plotReel(reelPointer);
routine->setReelPointer(reelPointer);
}
const Frame *DreamBase::getReelFrameAX(uint16 frame) {
const Frame *base = findSource(frame);
return base + frame;
}
void DreamGenContext::showRain() {
Rain *rain = (Rain *)getSegment(data.word(kBuffers)).ptr(kRainlist, 0);
// Do nothing if there's no rain at all
if (rain->x == 255)
return;
ds = data.word(kMainsprites);
si = 6*58; // Frame 58
ax = ds.word(si+2); // Frame::ptr
si = ax + 2080;
for (; rain->x != 255; ++rain) {
uint16 y = rain->y + data.word(kMapady) + data.word(kMapystart);
uint16 x = rain->x + data.word(kMapadx) + data.word(kMapxstart);
uint16 size = rain->size;
ax = ((uint16)(rain->w3() - rain->b5)) & 511;
rain->setW3(ax);
const uint8 *src = ds.ptr(si, 0) + ax;
uint8 *dst = workspace() + y * 320 + x;
for (uint16 i = 0; i < size; ++i) {
uint8 v = src[i];
if (v != 0)
*dst = v;
dst += 320-1; // advance diagonally
}
}
if (data.word(kCh1blockstocopy) != 0)
return;
if (data.byte(kReallocation) == 2 && data.byte(kBeenmugged) != 1)
return;
if (data.byte(kReallocation) == 55)
return;
if (engine->randomNumber() >= 1) // play thunder with 1 in 256 chance
return;
uint8 soundIndex;
if (data.byte(kCh0playing) != 6)
soundIndex = 4;
else
soundIndex = 7;
playChannel1(soundIndex);
}
void DreamGenContext::moveMap(uint8 param) {
switch (param) {
case 32:
data.byte(kMapy) -= 20;
break;
case 16:
data.byte(kMapy) -= 10;
break;
case 8:
data.byte(kMapy) += 10;
break;
case 2:
data.byte(kMapx) += 11;
break;
default:
data.byte(kMapx) -= 11;
break;
}
data.byte(kNowinnewroom) = 1;
}
void DreamGenContext::checkOne() {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(cl, ch, &flag, &flagEx, &type, &flagX, &flagY);
cl = flag;
ch = flagEx;
dl = flagX;
dh = flagY;
al = type;
}
void DreamGenContext::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
*flagX = x / 16;
*flagY = y / 16;
const uint8 *tileData = getSegment(data.word(kBuffers)).ptr(kMapflags + (*flagY * 11 + *flagX) * 3, 3);
*flag = tileData[0];
*flagEx = tileData[1];
*type = tileData[2];
}
void DreamGenContext::getBlockOfPixel() {
al = getBlockOfPixel(cl, ch);
}
uint8 DreamGenContext::getBlockOfPixel(uint8 x, uint8 y) {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY);
if (flag & 1)
return 0;
else
return type;
}
Rain *DreamGenContext::splitIntoLines(uint8 x, uint8 y, Rain *rain) {
do {
// Look for line start
while (!getBlockOfPixel(x, y)) {
--x;
++y;
if (x == 0 || y >= data.byte(kMapysize))
return rain;
}
rain->x = x;
rain->y = y;
uint8 length = 1;
// Look for line end
while (getBlockOfPixel(x, y)) {
--x;
++y;
if (x == 0 || y >= data.byte(kMapysize))
break;
++length;
}
rain->size = length;
rain->w3_lo = engine->randomNumber();
rain->w3_hi = engine->randomNumber();
rain->b5 = (engine->randomNumber() & 3) + 4;
++rain;
} while (x > 0 && y < data.byte(kMapysize));
return rain;
}
struct RainLocation {
uint8 location;
uint8 x, y;
uint8 rainSpacing;
};
static const RainLocation rainLocationList[] = {
{ 1,44,10,16 },
{ 4,11,30,14 },
{ 4,22,30,14 },
{ 3,33,10,14 },
{ 10,33,30,14 },
{ 10,22,30,24 },
{ 9,22,10,14 },
{ 2,33,0,14 },
{ 2,22,0,14 },
{ 6,11,30,14 },
{ 7,11,20,18 },
{ 7,0,20,18 },
{ 7,0,30,18 },
{ 55,44,0,14 },
{ 5,22,30,14 },
{ 8,0,10,18 },
{ 8,11,10,18 },
{ 8,22,10,18 },
{ 8,33,10,18 },
{ 8,33,20,18 },
{ 8,33,30,18 },
{ 8,33,40,18 },
{ 8,22,40,18 },
{ 8,11,40,18 },
{ 21,44,20,18 },
{ 255,0,0,0 }
};
void DreamGenContext::initRain() {
const RainLocation *r = rainLocationList;
Rain *rainList = (Rain *)getSegment(data.word(kBuffers)).ptr(kRainlist, 0);
Rain *rain = rainList;
uint8 rainSpacing = 0;
// look up location in rainLocationList to determine rainSpacing
for (r = rainLocationList; r->location != 0xff; ++r) {
if (r->location == data.byte(kReallocation) &&
r->x == data.byte(kMapx) && r->y == data.byte(kMapy)) {
rainSpacing = r->rainSpacing;
break;
}
}
if (rainSpacing == 0) {
// location not found in rainLocationList: no rain
rain->x = 0xff;
return;
}
// start lines of rain from top of screen
uint8 x = 4;
do {
uint8 delta;
do {
delta = (engine->randomNumber() & 31) + 3;
} while (delta >= rainSpacing);
x += delta;
if (x >= data.byte(kMapxsize))
break;
rain = splitIntoLines(x, 0, rain);
} while (true);
// start lines of rain from side of screen
uint8 y = 0;
do {
uint8 delta;
do {
delta = (engine->randomNumber() & 31) + 3;
} while (delta >= rainSpacing);
y += delta;
if (y >= data.byte(kMapysize))
break;
rain = splitIntoLines(data.byte(kMapxsize) - 1, y, rain);
} while (true);
rain->x = 0xff;
}
void DreamGenContext::intro1Text() {
if (data.byte(kIntrocount) != 2 && data.byte(kIntrocount) != 4 && data.byte(kIntrocount) != 6)
return;
if (isCD() && data.byte(kCh1playing) != 255) {
data.byte(kIntrocount)--;
} else {
if (data.byte(kIntrocount) == 2)
setupTimedTemp(40, 82, 34, 130, 90, 1);
else if (data.byte(kIntrocount) == 4)
setupTimedTemp(41, 82, 34, 130, 90, 1);
else if (data.byte(kIntrocount) == 6)
setupTimedTemp(42, 82, 34, 130, 90, 1);
}
}
void DreamGenContext::intro2Text() {
if (ax == 5)
setupTimedTemp(43, 82, 34, 40, 90, 1);
else if (ax == 15)
setupTimedTemp(44, 82, 34, 40, 90, 1);
}
void DreamGenContext::intro3Text() {
if (ax == 107)
setupTimedTemp(45, 82, 36, 56, 100, 1);
else if (ax == (isCD() ? 108 : 109))
setupTimedTemp(46, 82, 36, 56, 100, 1);
}
void DreamBase::rollEndCredits() {
playChannel0(16, 255);
data.byte(kVolume) = 7;
data.byte(kVolumeto) = 0;
data.byte(kVolumedirection) = 0xFF;
multiGet(mapStore(), 75, 20, 160, 160);
const uint8 *string = getTextInFile1(3);
const int linespacing = data.word(kLinespacing);
for (int i = 0; i < 254; ++i) {
// Output the text, initially with an offset of 10 pixels,
// then move it up one pixel until we shifted it by a complete
// line of text.
for (int j = 0; j < linespacing; ++j) {
vSync();
multiPut(mapStore(), 75, 20, 160, 160);
vSync();
// Output up to 18 lines of text
uint16 y = 10 - j;
const uint8 *tmp_str = string;
for (int k = 0; k < 18; ++k) {
DreamBase::printDirect(&tmp_str, 75, &y, 160 + 1, true);
y += linespacing;
}
vSync();
multiDump(75, 20, 160, 160);
}
// Skip to the next text line
byte c;
do {
c = *string++;
} while (c != ':' && c != 0);
}
hangOn(100);
panelToMap();
fadeScreenUpHalf();
}
void DreamGenContext::monks2text() {
bool isGermanCD = isCD() && engine->getLanguage() == Common::DE_DEU;
if (data.byte(kIntrocount) == 1)
setupTimedTemp(8, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 5 : 4))
setupTimedTemp(9, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 9 : 7))
setupTimedTemp(10, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == 10 && !isGermanCD) {
if (isCD())
data.byte(kIntrocount) = 12;
setupTimedTemp(11, 82, 0, 105, 120, 1);
} else if (data.byte(kIntrocount) == 13 && isGermanCD) {
data.byte(kIntrocount) = 14;
setupTimedTemp(11, 82, 0, 105, 120, 1);
} else if (data.byte(kIntrocount) == 13 && !isGermanCD) {
if (isCD())
data.byte(kIntrocount) = 17;
else
setupTimedTemp(12, 82, 0, 120, 120, 1);
} else if (data.byte(kIntrocount) == 16 && !isGermanCD)
setupTimedTemp(13, 82, 0, 135, 120, 1);
else if (data.byte(kIntrocount) == 19)
setupTimedTemp(14, 82, 36, 160, 100, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 23 : 22))
setupTimedTemp(15, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 27 : 25))
setupTimedTemp(16, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isCD() ? 27 : 28) && !isGermanCD)
setupTimedTemp(17, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == 30 && isGermanCD)
setupTimedTemp(17, 82, 36, 160, 120, 1);
else if (data.byte(kIntrocount) == (isGermanCD ? 35 : 31))
setupTimedTemp(18, 82, 36, 160, 120, 1);
}
void DreamGenContext::textForEnd() {
if (data.byte(kIntrocount) == 20)
setupTimedTemp(0, 83, 34, 20, 60, 1);
else if (data.byte(kIntrocount) == (isCD() ? 50 : 65))
setupTimedTemp(1, 83, 34, 20, 60, 1);
else if (data.byte(kIntrocount) == (isCD() ? 85 : 110))
setupTimedTemp(2, 83, 34, 20, 60, 1);
}
void DreamGenContext::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (isCD() && data.byte(kCh1playing) != 255)
data.byte(kIntrocount)--;
else
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
}
void DreamGenContext::textForMonk() {
if (data.byte(kIntrocount) == 1)
textForMonkHelper(19, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 5)
textForMonkHelper(20, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 9)
textForMonkHelper(21, 82, 48, 154, 120, 1);
else if (data.byte(kIntrocount) == 13)
textForMonkHelper(22, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == (isCD() ? 15 : 17))
textForMonkHelper(23, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 21)
textForMonkHelper(24, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 25)
textForMonkHelper(25, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 29)
textForMonkHelper(26, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 33)
textForMonkHelper(27, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 37)
textForMonkHelper(28, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 41)
textForMonkHelper(29, 82, 68, 38, 120, 1);
else if (data.byte(kIntrocount) == 45)
textForMonkHelper(30, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == (isCD() ? 52 : 49))
textForMonkHelper(31, 82, 68, 154, 220, 1);
else if (data.byte(kIntrocount) == 53) {
fadeScreenDowns();
if (isCD()) {
data.byte(kVolumeto) = 7;
data.byte(kVolumedirection) = 1;
}
}
}
void DreamGenContext::reelsOnScreen() {
reconstruct();
updatePeople();
watchReel();
showRain();
useTimedText();
}
void DreamGenContext::reconstruct() {
if (data.byte(kHavedoneobs) == 0)
return;
data.byte(kNewobs) = 1;
drawFloor();
spriteUpdate();
printSprites();
if ((data.byte(kForeignrelease) != 0) && (data.byte(kReallocation) == 20))
underTextLine();
data.byte(kHavedoneobs) = 0;
}
struct ReelSound {
uint8 _sample;
uint16 _reelPointer;
};
static const ReelSound g_roomSound0[] = {
{ 255,0 }
};
static const ReelSound g_roomSound1[] = {
{ 15, 257 },
{ 255,0 }
};
static const ReelSound g_roomSound2[] = {
{ 12, 5 },
{ 13, 21 },
{ 15, 35 }, // hitting floor?
{ 17, 50 },
{ 18, 103 },
{ 19, 108 },
{ 255,0 }
};
static const ReelSound g_roomSound6[] = {
{ 18, 19 },
{ 19, 23 },
{ 255,0 }
};
static const ReelSound g_roomSound8[] = {
{ 12, 51 },
{ 13, 53 },
{ 14, 14 },
{ 15, 20 },
{ 0, 78 },
{ 255,0 }
};
static const ReelSound g_roomSound9[] = {
{ 12, 119 },
{ 12, 145 },
{ 255,0 }
};
static const ReelSound g_roomSound10[] = {
{ 13, 16 },
{ 255,0 }
};
static const ReelSound g_roomSound11[] = {
{ 13, 20 },
{ 255,0 }
};
static const ReelSound g_roomSound12[] = {
{ 14, 16 },
{ 255,0 }
};
static const ReelSound g_roomSound13[] = {
{ 15, 4 },
{ 16, 8 },
{ 17, 134 },
{ 18, 153 },
{ 255,0 }
};
static const ReelSound g_roomSound14[] = {
{ 13, 108 },
{ 15, 326 },
{ 15, 331 },
{ 15, 336 },
{ 15, 342 },
{ 15, 348 },
{ 15, 354 },
{ 18, 159 },
{ 18, 178 },
{ 19+128, 217 },
{ 20+64, 228 },
{ 255,0 }
};
static const ReelSound g_roomSound20[] = {
{ 13, 20 },
{ 13, 21 },
{ 15, 34 },
{ 13, 52 },
{ 13, 55 },
{ 25, 57 },
{ 21, 73 },
{ 255,0 }
};
static const ReelSound g_roomSound22[] = {
{ 13, 196 },
{ 13, 234 },
{ 13, 156 },
{ 14, 129 },
{ 13, 124 },
{ 15, 162 },
{ 15, 200 },
{ 15, 239 },
{ 17, 99 },
{ 12, 52 },
{ 255,0 }
};
static const ReelSound g_roomSound23[] = {
{ 15, 56 },
{ 16, 64 },
{ 19, 22 },
{ 20, 33 },
{ 255,0 }
};
static const ReelSound g_roomSound25[] = {
{ 20, 11 },
{ 20, 15 },
{ 15, 28 },
{ 13, 80 },
{ 21, 82 },
{ 19+128, 87 },
{ 23+64, 128 },
{ 255,0 }
};
static const ReelSound g_roomSound26[] = {
{ 12, 13 },
{ 14, 39 },
{ 12, 67 },
{ 12, 75 },
{ 12, 83 },
{ 12, 91 },
{ 15, 102 }, // was 90, should be mine cart
{ 255,0 }
};
static const ReelSound g_roomSound27[] = {
{ 22, 36 },
{ 13, 125 },
{ 18, 88 },
{ 15, 107 },
{ 14, 127 },
{ 14, 154 },
{ 19+128, 170 },
{ 23+64, 232 },
{ 255,0 }
};
static const ReelSound g_roomSound28[] = {
{ 21, 16 },
{ 21, 72 },
{ 21, 205 },
{ 22, 63 }, // 65
{ 23+128, 99 },
{ 24+64, 158 },
{ 255,0 }
};
static const ReelSound g_roomSound29[] = {
{ 13, 21 },
{ 14, 24 },
{ 19+128, 50 },
{ 23+64, 75 },
{ 24, 128 },
{ 255,0 }
};
static const ReelSound g_roomSound29_German[] = {
{ 13, 21 },
{ 14, 24 },
{ 19+128, 50 },
{ 23+64, 75 },
{ 255,0 }
};
static const ReelSound g_roomSound45[] = {
{ 19+64, 46 },
{ 16, 167 },
{ 255,0 }
};
static const ReelSound g_roomSound46[] = {
{ 16, 19 },
{ 14, 36 },
{ 16, 50 },
{ 14, 65 },
{ 16, 81 },
{ 14, 96 },
{ 16, 114 },
{ 14, 129 },
{ 16, 147 },
{ 14, 162 },
{ 16, 177 },
{ 14, 191 },
{ 255,0 }
};
static const ReelSound g_roomSound47[] = {
{ 13, 48 },
{ 14, 41 },
{ 15, 78 },
{ 16, 92 },
{ 255,0 }
};
static const ReelSound g_roomSound52[] = {
{ 16, 115 },
{ 255,0 }
};
static const ReelSound g_roomSound53[] = {
{ 21, 103 },
{ 20, 199 },
{ 255,0 }
};
static const ReelSound g_roomSound55[] = {
{ 17, 53 },
{ 17, 54 },
{ 17, 55 },
{ 17, 56 },
{ 17, 57 },
{ 17, 58 },
{ 17, 59 },
{ 17, 61 },
{ 17, 63 },
{ 17, 64 },
{ 17, 65 },
{ 255,0 }
};
static const ReelSound *g_roomByRoom[] = {
g_roomSound0,g_roomSound1,g_roomSound2,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound6,g_roomSound0,g_roomSound8,g_roomSound9,
g_roomSound10,g_roomSound11,g_roomSound12,g_roomSound13,g_roomSound14,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound20,g_roomSound0,g_roomSound22,g_roomSound23,g_roomSound0,
g_roomSound25,g_roomSound26,g_roomSound27,g_roomSound28,g_roomSound29,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,g_roomSound0,
g_roomSound45,g_roomSound46,g_roomSound47,g_roomSound0,g_roomSound0,
g_roomSound0,g_roomSound0,g_roomSound52,g_roomSound53,g_roomSound0,
g_roomSound55
};
void DreamBase::soundOnReels(uint16 reelPointer) {
const ReelSound *r = g_roomByRoom[data.byte(kReallocation)];
if (engine->getLanguage() == Common::DE_DEU && r == g_roomSound29)
r = g_roomSound29_German;
for (; r->_sample != 255; ++r) {
if (r->_reelPointer != reelPointer)
continue;
if (r->_reelPointer == data.word(kLastsoundreel))
continue;
data.word(kLastsoundreel) = r->_reelPointer;
if (r->_sample < 64) {
playChannel1(r->_sample);
return;
}
if (r->_sample < 128) {
playChannel0(r->_sample & 63, 0);
return;
}
playChannel0(r->_sample & 63, 255);
}
if (data.word(kLastsoundreel) != reelPointer)
data.word(kLastsoundreel) = (uint16)-1;
}
void DreamGenContext::clearBeforeLoad() {
if (data.byte(kRoomloaded) != 1)
return /* (noclear) */;
clearReels();
//clearRest
uint8 *dst = (uint8 *)getSegment(data.word(kMapdata)).ptr(0, 0);
memset(dst, 0, kMaplen);
deallocateMem(data.word(kBackdrop));
deallocateMem(data.word(kSetframes));
deallocateMem(data.word(kReels));
deallocateMem(data.word(kPeople));
deallocateMem(data.word(kSetdesc));
deallocateMem(data.word(kBlockdesc));
deallocateMem(data.word(kRoomdesc));
deallocateMem(data.word(kFreeframes));
deallocateMem(data.word(kFreedesc));
data.byte(kRoomloaded) = 0;
}
void DreamGenContext::clearReels() {
deallocateMem(data.word(kReel1));
deallocateMem(data.word(kReel2));
deallocateMem(data.word(kReel3));
}
void DreamGenContext::getRidOfReels() {
if (data.byte(kRoomloaded) == 0)
return /* (dontgetrid) */;
deallocateMem(data.word(kReel1));
deallocateMem(data.word(kReel2));
deallocateMem(data.word(kReel3));
}
void DreamGenContext::liftNoise(uint8 index) {
if (data.byte(kReallocation) == 5 || data.byte(kReallocation) == 21)
playChannel1(13); // hiss noise
else
playChannel1(index);
}
} // End of namespace DreamGen