scummvm/engines/drascula/console.cpp
Filippos Karapetis 4adfdb17e3 DRASCULA: Add advanced savegame functionality
This cleans up the save/load code and resolves multiple issues with the
original save/load screen.
Save game timestamps and thumbnails are now implemented, together with
the ability to load a game from the launcher.
F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog
(if the user has selected to use the ScummVM save screen).
2013-01-04 13:12:52 +02:00

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "drascula/console.h"
#include "gui/debugger.h"
#include "drascula/drascula.h"
namespace Drascula {
Console::Console(DrasculaEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
}
Console::~Console() {
}
bool Console::Cmd_Room(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Usage: room <number>\n");
return true;
}
int roomNum = atoi(argv[1]);
_vm->loadedDifferentChapter = 0;
_vm->enterRoom(roomNum);
_vm->selectVerb(kVerbNone);
_vm->clearRoom();
_vm->loadPic(roomNum, _vm->bgSurface, HALF_PAL);
return false;
}
} // End of namespace Drascula