scummvm/sword1/animation.h

120 lines
2.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef ANIMATION_H
#define ANIMATION_H
#include "graphics/animation.h"
#include "sword1/screen.h"
#include "sword1/sound.h"
#include "sound/audiostream.h"
namespace Sword1 {
enum {
SEQ_FERRARI = 0,
SEQ_LADDER,
SEQ_STEPS,
SEQ_SEWER,
SEQ_INTRO,
SEQ_RIVER,
SEQ_TRUCK,
SEQ_GRAVE,
SEQ_MONTFCON,
SEQ_TAPESTRY,
SEQ_IRELAND,
SEQ_FINALE,
SEQ_HISTORY,
SEQ_SPANISH,
SEQ_WELL,
SEQ_CANDLE,
SEQ_GEODROP,
SEQ_VULTURE,
SEQ_ENDDEMO,
SEQ_CREDITS
};
#define INTRO_LOGO_OVLS 12
#define INTRO_TEXT_OVLS 8
class AnimationState : public Graphics::BaseAnimationState {
private:
Screen *_scr;
public:
AnimationState(Screen *scr, Audio::Mixer *snd, OSystem *sys);
~AnimationState();
void updateScreen();
OverlayColor *giveRgbBuffer(void);
bool soundFinished();
private:
void drawYUV(int width, int height, byte *const *dat);
#ifdef BACKEND_8BIT
void setPalette(byte *pal);
#endif
protected:
virtual AudioStream *createAudioStream(const char *name, void *arg);
};
class MoviePlayer {
public:
MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys);
~MoviePlayer(void);
void play(uint32 id);
private:
void insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor *pal);
void processFrame(uint32 animId, AnimationState *anim, uint32 frameNo);
bool initOverlays(uint32 id);
Screen *_scr;
Audio::Mixer *_snd;
OSystem *_sys;
static const char *_sequenceList[20];
uint8 *_logoOvls[INTRO_LOGO_OVLS];
OverlayColor *_introPal;
};
struct FileQueue {
AudioStream *stream;
FileQueue *next;
};
class SplittedAudioStream : public AudioStream {
public:
SplittedAudioStream(void);
~SplittedAudioStream(void);
void appendStream(AudioStream *stream);
virtual int readBuffer(int16 *buffer, const int numSamples);
virtual bool isStereo(void) const;
virtual bool endOfData(void) const;
virtual int getRate(void) const;
private:
FileQueue *_queue;
};
} // End of namespace Sword1
#endif