scummvm/engines/tsage/ringworld_logic.cpp

1420 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/translation.h"
#include "gui/saveload.h"
#include "tsage/ringworld_logic.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld_demo.h"
#include "tsage/ringworld_scenes1.h"
#include "tsage/ringworld_scenes2.h"
#include "tsage/ringworld_scenes3.h"
#include "tsage/ringworld_scenes4.h"
#include "tsage/ringworld_scenes5.h"
#include "tsage/ringworld_scenes6.h"
#include "tsage/ringworld_scenes8.h"
#include "tsage/ringworld_scenes10.h"
namespace tSage {
Scene *SceneFactory::createScene(int sceneNumber) {
if (_vm->getFeatures() & GF_DEMO)
return new RingworldDemoScene();
switch (sceneNumber) {
/* Scene group 1 */
// Kziniti Palace (Introduction)
case 10: return new Scene10();
// Outer Space (Introduction)
case 15: return new Scene15();
// Cut-scenes for Ch'mee house in distance
case 20: return new Scene20();
// Outside Ch'mee residence
case 30: return new Scene30();
// Chmeee Home
case 40: return new Scene40();
// By Flycycles
case 50: return new Scene50();
// Flycycle controls
case 60: return new Scene60();
// Shipyard Entrance
case 90: return new Scene90();
// Ship Close-up
case 95: return new Scene95();
// Sunflower navigation sequence
case 6100: return new Scene6100();
/* Scene group 2 */
// Title screen
case 1000: return new Scene1000();
// Fleeing planet cutscene
case 1001: return new Scene1001();
// Unused
case 1250: return new Scene1250();
// Ringworld Wall
case 1400: return new Scene1400();
// Ringworld Space-port
case 1500: return new Scene1500();
/* Scene group 3 - Part #1 */
// Cockpit cutscenes
case 2000: return new Scene2000();
// Starcraft - Cockpit
case 2100: return new Scene2100();
// Encyclopedia
case 2120: return new Scene2120();
// Starcraft - Level 2
case 2150: return new Scene2150();
// Starcraft - AutoDoc
case 2200: return new Scene2200();
// Stasis Field Map
case 2222: return new Scene2222();
// Starcraft - Quinn's Room
case 2230: return new Scene2230();
/* Scene group 3 - Part #2 */
// Starcraft - Storage Room
case 2280: return new Scene2280();
// Starcraft - Hanger Bay
case 2300: return new Scene2300();
// Starcraft - Copy Protection Screen
case 2310: return new Scene2310();
// Starcraft - Lander Bay
case 2320: return new Scene2320();
// Scene 2400 - Descending in Lander
case 2400: return new Scene2400();
/* Scene group 4 */
// Ringworld Scan
case 3500: return new Scene3500();
// Remote Viewer
case 3700: return new Scene3700();
/* Scene group 5 */
// Village
case 4000: return new Scene4000();
// Village - Outside Lander
case 4010: return new Scene4010();
// Village - Puzzle Board
case 4025: return new Scene4025();
// Village - Temple Antechamber
case 4045: return new Scene4045();
// Village - Temple
case 4050: return new Scene4050();
// Village - Hut
case 4100: return new Scene4100();
// Village - Bedroom
case 4150: return new Scene4150();
// Village - Near Slaver Ship
case 4250: return new Scene4250();
// Village - Slaver Ship
case 4300: return new Scene4300();
// Village - Slaver Ship Keypad
case 4301: return new Scene4301();
/* Scene group 6 */
// Caverns - Entrance
case 5000: return new Scene5000();
// Caverns
case 5100: return new Scene5100();
// Caverns - Throne-room
case 5200: return new Scene5200();
// Caverns - Pit
case 5300: return new Scene5300();
/* Scene group 8 */
// Landing near beach
case 7000: return new Scene7000();
// Underwater: swimming
case 7100: return new Scene7100();
// Underwater: Entering the cave
case 7200: return new Scene7200();
// Underwater: Lord Poria
case 7300: return new Scene7300();
// Floating Buildings: Outside
case 7600: return new Scene7600();
// Floating Buildings: In the lab
case 7700: return new Scene7700();
/* Scene group 10 */
// Near beach: Slave washing clothes
case 9100: return new Scene9100();
// Castle: Outside the bulwarks
case 9150: return new Scene9150();
// Castle: Near the fountain
case 9200: return new Scene9200();
// Castle: In front of a large guarded door
case 9300: return new Scene9300();
// Castle: In a hallway
case 9350: return new Scene9350();
// Castle: In a hallway
case 9360: return new Scene9360();
// Castle: Black-Smith room
case 9400: return new Scene9400();
// Castle: Dining room
case 9450: return new Scene9450();
// Castle: Bedroom
case 9500: return new Scene9500();
// Castle: Balcony
case 9700: return new Scene9700();
// Castle: In the garden
case 9750: return new Scene9750();
// Castle: Dressing room
case 9850: return new Scene9850();
// Ending
case 9900: return new Scene9900();
// Space travel
case 9999: return new Scene9999();
default:
error("Unknown scene number - %d", sceneNumber);
break;
}
}
/*--------------------------------------------------------------------------*/
DisplayHotspot::DisplayHotspot(int regionId, ...) {
_sceneRegionId = regionId;
// Load up the actions
va_list va;
va_start(va, regionId);
int param = va_arg(va, int);
while (param != LIST_END) {
_actions.push_back(param);
param = va_arg(va, int);
}
va_end(va);
}
bool DisplayHotspot::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
}
return false;
}
/*--------------------------------------------------------------------------*/
DisplayObject::DisplayObject(int firstAction, ...) {
// Load up the actions
va_list va;
va_start(va, firstAction);
int param = firstAction;
while (param != LIST_END) {
_actions.push_back(param);
param = va_arg(va, int);
}
va_end(va);
}
bool DisplayObject::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
return true;
}
}
return false;
}
/*--------------------------------------------------------------------------*/
SceneArea::SceneArea() {
_savedArea = NULL;
_pt.x = _pt.y = 0;
}
SceneArea::~SceneArea() {
delete _savedArea;
}
void SceneArea::setup(int resNum, int rlbNum, int subNum, int actionId) {
_resNum = resNum;
_rlbNum = rlbNum;
_subNum = subNum;
_actionId = actionId;
_surface = surfaceFromRes(resNum, rlbNum, subNum);
}
void SceneArea::draw2() {
_surface.draw(Common::Point(_bounds.left, _bounds.top));
}
void SceneArea::display() {
_bounds.left = _pt.x - (_surface.getBounds().width() / 2);
_bounds.top = _pt.y + 1 - _surface.getBounds().height();
_bounds.setWidth(_surface.getBounds().width());
_bounds.setHeight(_surface.getBounds().height());
_savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
draw2();
}
void SceneArea::restore() {
assert(_savedArea);
_savedArea->draw(Common::Point(_bounds.left, _bounds.top));
delete _savedArea;
_savedArea = NULL;
}
void SceneArea::draw(bool flag) {
_surface = surfaceFromRes(_resNum, _rlbNum, flag ? _subNum + 1 : _subNum);
_surface.draw(Common::Point(_bounds.left, _bounds.top));
}
void SceneArea::wait() {
// Wait until a mouse or keypress
Event event;
while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) {
g_system->updateScreen();
g_system->delayMillis(10);
}
SynchronisedList<SceneItem *>::iterator ii;
for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
SceneItem *sceneItem = *ii;
if (sceneItem->contains(event.mousePos)) {
sceneItem->doAction(_actionId);
break;
}
}
_globals->_events.setCursor(CURSOR_ARROW);
}
void SceneArea::synchronise(Serialiser &s) {
s.syncAsSint16LE(_pt.x);
s.syncAsSint16LE(_pt.y);
s.syncAsSint32LE(_resNum);
s.syncAsSint32LE(_rlbNum);
s.syncAsSint32LE(_subNum);
s.syncAsSint32LE(_actionId);
_bounds.synchronise(s);
}
/*--------------------------------------------------------------------------*/
SpeakerGText::SpeakerGText() {
_speakerName = "GTEXT";
_textWidth = 160;
_textPos = Common::Point(130, 10);
_color1 = 42;
_hideObjects = false;
}
void SpeakerGText::setText(const Common::String &msg) {
// Set the animation properties
_sceneObject.postInit();
_sceneObject.setVisage(9405);
_sceneObject.setStrip2(3);
_sceneObject.fixPriority(255);
_sceneObject.changeZoom(100);
_sceneObject._frame = 1;
_sceneObject.setPosition(Common::Point(183, 71));
_sceneObject.animate(ANIM_MODE_7, 0, NULL);
// Set the text
Rect textRect;
_globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth);
textRect.center(_sceneObject._position.x, _sceneObject._position.y);
_textPos.x = textRect.left;
Speaker::setText(msg);
}
void SpeakerGText::removeText() {
_sceneObject.remove();
Speaker::removeText();
}
/*--------------------------------------------------------------------------*/
SpeakerPOR::SpeakerPOR() {
_speakerName = "POR";
_newSceneNumber = 7221;
_textPos = Common::Point(10, 30);
_color1 = 41;
}
void SpeakerPOR::SpeakerAction1::signal(){
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(60) + 60);
break;
case 1:
static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_5, this, NULL);
break;
case 2:
setDelay(_globals->_randomSource.getRandomNumber(10));
_actionIndex = 0;
break;
default:
break;
}
}
void SpeakerPOR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(7223);
_object1.setStrip2(2);
_object1.setPosition(Common::Point(191, 166), 0);
_object1.animate(ANIM_MODE_7, 0, 0);
_object2.postInit(&_objectList);
_object2.setVisage(7223);
_object2.setPosition(Common::Point(159, 86), 0);
_object2.setAction(&_speakerAction, 0);
_object3.postInit(&_objectList);
_object3.setVisage(7223);
_object3.setStrip(3);
_object3.setPosition(Common::Point(119, 107), 0);
_object3.fixPriority(199);
_object3.setAction(&_action2);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerOR::SpeakerOR() {
_speakerName = "OR";
_newSceneNumber = 9430;
_textPos = Common::Point(8, 36);
_color1 = 42;
_textWidth = 136;
}
void SpeakerOR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(9431);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(202, 147), 0);
_object1.animate(ANIM_MODE_7, 0, 0);
_object2.postInit(&_objectList);
_object2.setVisage(9431);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(199, 85), 0);
_object2.setAction(&_speakerAction, 0);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerOText::SpeakerOText() : SpeakerGText() {
_speakerName = "OTEXT";
_textWidth = 240;
_textPos = Common::Point(130, 10);
_color1 = 42;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerQText::SpeakerQText() : ScreenSpeaker() {
_speakerName = "QTEXT";
_textPos = Common::Point(160, 40);
_color1 = 35;
_textWidth = 240;
_textMode = ALIGN_CENTER;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerSText::SpeakerSText() : ScreenSpeaker() {
_speakerName = "STEXT";
_color1 = 13;
_textWidth = 240;
_textMode = ALIGN_CENTER;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerPOText::SpeakerPOText() : ScreenSpeaker() {
_speakerName = "POTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTER;
_color1 = 41;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerMText::SpeakerMText() {
_speakerName = "MTEXT";
_color1 = 22;
_textWidth = 230;
_textMode = ALIGN_CENTER;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerCText::SpeakerCText() {
_speakerName = "CTEXT";
_color1 = 4;
_textWidth = 240;
_textMode = ALIGN_CENTER;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerEText::SpeakerEText() {
_speakerName = "ETEXT";
_textPos = Common::Point(20, 20);
_color1 = 22;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerGR::SpeakerGR() {
_speakerName = "GR";
_newSceneNumber = 9220;
_textWidth = 136;
_textPos = Common::Point(168, 36);
_color1 = 14;
}
/*--------------------------------------------------------------------------*/
SpeakerHText::SpeakerHText() {
_speakerName = "HTEXT";
_textPos = Common::Point(160, 40);
_color1 = 52;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerSKText::SpeakerSKText() : ScreenSpeaker() {
_speakerName = "SKTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTER;
_color1 = 5;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerPText::SpeakerPText() {
_speakerName = "PTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTER;
_color1 = 5;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerCHFText::SpeakerCHFText() {
_speakerName = "CHFTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTER;
_color1 = 56;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerCDRText::SpeakerCDRText() {
_speakerName = "CDRTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTER;
_color1 = 52;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerFLText::SpeakerFLText() {
_speakerName = "FLTEXT";
_textPos = Common::Point(10, 40);
_color1 = 17;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerBatText::SpeakerBatText() {
_speakerName = "BATTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTER;
_color1 = 3;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() {
_speakerName = "SKL";
_newSceneNumber = 7011;
_textPos = Common::Point(10, 30);
_color1 = 10;
}
void SpeakerSKL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(7013);
_object1.setStrip2(2);
_object1._frame = 1;
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1.setPosition(Common::Point(203, 120));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(7013);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(197, 80));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerQL::SpeakerQL() : AnimatedSpeaker() {
_speakerName = "QL";
_newSceneNumber = 2610;
_textPos = Common::Point(160, 30);
_color1 = 35;
_textMode = ALIGN_CENTER;
}
void SpeakerQL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2612);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(128, 146));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2612);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(122, 84));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerSR::SpeakerSR() {
_speakerName = "SR";
_newSceneNumber = 2811;
_textPos = Common::Point(10, 30);
_color1 = 13;
_textMode = ALIGN_CENTER;
}
void SpeakerSR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2813);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(224, 198));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2813);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(203, 96));
_object2.setAction(&_speakerAction, NULL);
_object3.postInit(&_objectList);
_object3.setVisage(2813);
_object3.setStrip(3);
_object3.setPosition(Common::Point(204, 91));
_object3.fixPriority(199);
_object3._numFrames = 3;
_object3.animate(ANIM_MODE_7, 0, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerSL::SpeakerSL() {
_speakerName = "SL";
_newSceneNumber = 2810;
_textPos = Common::Point(140, 30);
_textWidth = 160;
_color1 = 13;
_textMode = ALIGN_CENTER;
}
void SpeakerSL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2812);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(95, 198));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2812);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(116, 96));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerQR::SpeakerQR() {
_speakerName = "QR";
_newSceneNumber = 2611;
_textPos = Common::Point(10, 30);
_color1 = 13;
_textMode = ALIGN_CENTER;
}
void SpeakerQR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2613);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(191, 146));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2613);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(197, 84));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerQU::SpeakerQU() {
_speakerName = "QU";
_newSceneNumber = 7020;
_textPos = Common::Point(160, 30);
_color1 = 35;
_textMode = ALIGN_CENTER;
}
void SpeakerQU::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(7021);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(116, 120), 0);
_object1.animate(ANIM_MODE_7, 0, 0);
_object2.postInit(&_objectList);
_object2.setVisage(7021);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(111, 84), 0);
_object2.setAction(&_speakerAction, 0);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCR::SpeakerCR() {
_speakerName = "CR";
_newSceneNumber = 9010;
_textPos = Common::Point(20, 40);
_color1 = 4;
}
void SpeakerCR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(9011);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.setPosition(Common::Point(219, 168));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(9011);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(232, 81));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerMR::SpeakerMR() {
_speakerName = "MR";
_newSceneNumber = 2711;
_textPos = Common::Point(40, 10);
_color1 = 22;
}
void SpeakerMR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2713);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(220, 143));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2713);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(215, 99));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerSAL::SpeakerSAL() {
_speakerName = "SAL";
_newSceneNumber = 2851;
_textPos = Common::Point(10, 30);
_color1 = 13;
_textMode = ALIGN_CENTER;
}
void SpeakerSAL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2853);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(185, 200));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2853);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(170, 92));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerML::SpeakerML() {
_speakerName = "ML";
_newSceneNumber = 2710;
_textPos = Common::Point(160, 40);
_color1 = 22;
}
void SpeakerML::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2712);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(99, 143));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2712);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(105, 99));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCHFL::SpeakerCHFL() {
_speakerName = "CHFL";
_newSceneNumber = 4111;
_textPos = Common::Point(10, 40);
_color1 = 56;
}
void SpeakerCHFL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4113);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(205, 116));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4113);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(202, 71));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCHFR::SpeakerCHFR() {
_speakerName = "CHFR";
_newSceneNumber = 4110;
_textPos = Common::Point(160, 40);
_color1 = 56;
}
void SpeakerCHFR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4112);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(103, 116));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4112);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(106, 71));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerPL::SpeakerPL() {
_speakerName = "PL";
_newSceneNumber = 4060;
_textPos = Common::Point(160, 40);
_color1 = 5;
}
void SpeakerPL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4062);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(107, 117));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4062);
_object2.setStrip2(1);
_object2.fixPriority(200);
_object2._frame = 1;
_object2.setPosition(Common::Point(105, 62));
_object2.setAction(&_speakerAction, NULL);
_object3.postInit(&_objectList);
_object3.setVisage(4062);
_object3.setStrip2(3);
_object3.fixPriority(255);
_object3._frame = 1;
_object3.setPosition(Common::Point(105, 59));
_object3.setAction(&_speakerAction2, NULL);
Speaker::setText(msg);
}
void SpeakerPL::removeText() {
_object3.remove();
AnimatedSpeaker::removeText();
}
/*--------------------------------------------------------------------------*/
SpeakerPR::SpeakerPR() {
_speakerName = "PR";
_newSceneNumber = 4061;
_textPos = Common::Point(10, 40);
_color1 = 5;
}
void SpeakerPR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4063);
_object1.setStrip2(1);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(212, 117));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4063);
_object2.setStrip2(2);
_object2.fixPriority(200);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(214, 62));
_object2.setAction(&_speakerAction, NULL);
_object3.postInit(&_objectList);
_object3.setVisage(4063);
_object3.setStrip2(3);
_object3.fixPriority(255);
_object3.changeZoom(100);
_object3._frame = 1;
_object3.setPosition(Common::Point(214, 59));
_object3.setAction(&_speakerAction2, NULL);
Speaker::setText(msg);
}
void SpeakerPR::removeText() {
_object3.remove();
AnimatedSpeaker::removeText();
}
/*--------------------------------------------------------------------------*/
SpeakerCDR::SpeakerCDR() {
_speakerName = "CDR";
_newSceneNumber = 4161;
_textPos = Common::Point(10, 40);
_color1 = 52;
}
void SpeakerCDR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4163);
_object1.setStrip2(1);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(208, 97));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4163);
_object2.setStrip2(2);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(200, 57));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCDL::SpeakerCDL() {
_speakerName = "CDL";
_newSceneNumber = 4160;
_textPos = Common::Point(160, 40);
_color1 = 52;
}
void SpeakerCDL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4162);
_object1.setStrip2(1);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(112, 97));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4162);
_object2.setStrip2(2);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(115, 57));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerFLL::SpeakerFLL() {
_speakerName = "FLL";
_newSceneNumber = 5221;
_textPos = Common::Point(10, 40);
_color1 = 17;
}
void SpeakerFLL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(5223);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(216, 129));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(5223);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(210, 67));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerBatR::SpeakerBatR() {
_speakerName = "BATR";
_newSceneNumber = 5360;
_textPos = Common::Point(140, 40);
_color1 = 3;
}
void SpeakerBatR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(5361);
_object1.setStrip2(2);
_object1.fixPriority(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(137, 122));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(5361);
_object2.setStrip2(1);
_object2.fixPriority(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(137, 104));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
RingworldInvObjectList::RingworldInvObjectList() :
_stunner(2280, 1, 2, OBJECT_STUNNER, "This is your stunner."),
_scanner(1, 1, 3, OBJECT_SCANNER, "A combination scanner comm unit."),
_stasisBox(5200, 1, 4, OBJECT_STASIS_BOX, "A stasis box."),
_infoDisk(40, 1, 1, OBJECT_INFODISK, "The infodisk you took from the assassin."),
_stasisNegator(0, 2, 2, OBJECT_STASIS_NEGATOR, "The stasis field negator."),
_keyDevice(4250, 1, 6, OBJECT_KEY_DEVICE, "A magnetic key device."),
_medkit(2280, 1, 7, OBJECT_MEDKIT, "Your medkit."),
_ladder(4100, 1, 8, OBJECT_LADDER, "The chief's ladder."),
_rope(4150, 1, 9, OBJECT_ROPE, "The chief's rope."),
_key(7700, 1, 11, OBJECT_KEY, "A key."),
_translator(7700, 1, 13, OBJECT_TRANSLATOR, "The dolphin translator box."),
_ale(2150, 1, 10, OBJECT_ALE, "A bottle of ale."),
_paper(7700, 1, 12, OBJECT_PAPER, "A slip of paper with the numbers 2,4, and 3 written on it."),
_waldos(0, 1, 14, OBJECT_WALDOS, "A pair of waldos from the ruined probe."),
_stasisBox2(8100, 1, 4, OBJECT_STASIS_BOX2, "A stasis box."),
_ring(8100, 2, 5, OBJECT_RING, "This is a signet ring sent to you by Louis Wu."),
_cloak(9850, 2, 6, OBJECT_CLOAK, "A fine silk cloak."),
_tunic(9450, 2, 7, OBJECT_TUNIC, "The patriarch's soiled tunic."),
_candle(9500, 2, 8, OBJECT_CANDLE, "A tallow candle."),
_straw(9400, 2, 9, OBJECT_STRAW, "Clean, dry straw."),
_scimitar(9850, 1, 18, OBJECT_SCIMITAR, "A scimitar from the Patriarch's closet."),
_sword(9850, 1, 17, OBJECT_SWORD, "A short sword from the Patriarch's closet."),
_helmet(9500, 2, 4, OBJECT_HELMET, "Some type of helmet."),
_items(4300, 2, 10, OBJECT_ITEMS, "Two interesting items from the Tnuctipun vessel."),
_concentrator(4300, 2, 11, OBJECT_CONCENTRATOR, "The Tnuctipun anti-matter concentrator contained in a stasis field."),
_nullifier(5200, 2, 12, OBJECT_NULLIFIER, "A purported neural wave nullifier."),
_peg(4045, 2, 16, OBJECT_PEG, "A peg with a symbol."),
_vial(5100, 2, 17, OBJECT_VIAL, "A vial of the bat creatures anti-pheromone drug."),
_jacket(9850, 3, 1, OBJECT_JACKET, "A natty padded jacket."),
_tunic2(9850, 3, 2, OBJECT_TUNIC2, "A very hairy tunic."),
_bone(5300, 3, 5, OBJECT_BONE, "A very sharp bone."),
_jar(7700, 3, 4, OBJECT_JAR, "An jar filled with a green substance."),
_emptyJar(7700, 3, 3, OBJECT_EMPTY_JAR, "An empty jar.") {
// Add the items to the list
_itemList.push_back(&_stunner);
_itemList.push_back(&_scanner);
_itemList.push_back(&_stasisBox);
_itemList.push_back(&_infoDisk);
_itemList.push_back(&_stasisNegator);
_itemList.push_back(&_keyDevice);
_itemList.push_back(&_medkit);
_itemList.push_back(&_ladder);
_itemList.push_back(&_rope);
_itemList.push_back(&_key);
_itemList.push_back(&_translator);
_itemList.push_back(&_ale);
_itemList.push_back(&_paper);
_itemList.push_back(&_waldos);
_itemList.push_back(&_stasisBox2);
_itemList.push_back(&_ring);
_itemList.push_back(&_cloak);
_itemList.push_back(&_tunic);
_itemList.push_back(&_candle);
_itemList.push_back(&_straw);
_itemList.push_back(&_scimitar);
_itemList.push_back(&_sword);
_itemList.push_back(&_helmet);
_itemList.push_back(&_items);
_itemList.push_back(&_concentrator);
_itemList.push_back(&_nullifier);
_itemList.push_back(&_peg);
_itemList.push_back(&_vial);
_itemList.push_back(&_jacket);
_itemList.push_back(&_tunic2);
_itemList.push_back(&_bone);
_itemList.push_back(&_jar);
_itemList.push_back(&_emptyJar);
_selectedItem = NULL;
}
/*--------------------------------------------------------------------------*/
void RingworldGame::restartGame() {
if (MessageDialog::show(RESTART_MSG, CANCEL_BTN_STRING, RESTART_BTN_STRING) == 1)
_globals->_game->restart();
}
void RingworldGame::saveGame() {
if (_globals->getFlag(50))
MessageDialog::show(SAVING_NOT_ALLOWED_MSG, OK_BTN_STRING);
else {
// Show the save dialog
handleSaveLoad(true, _globals->_sceneHandler._saveGameSlot, _globals->_sceneHandler._saveName);
}
}
void RingworldGame::restoreGame() {
if (_globals->getFlag(50))
MessageDialog::show(RESTORING_NOT_ALLOWED_MSG, OK_BTN_STRING);
else {
// Show the load dialog
handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
}
}
void RingworldGame::quitGame() {
if (MessageDialog::show(QUIT_CONFIRM_MSG, CANCEL_BTN_STRING, QUIT_BTN_STRING) == 1)
_vm->quitGame();
}
void RingworldGame::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName) {
const EnginePlugin *plugin = 0;
EngineMan.findGame(_vm->getGameId(), &plugin);
GUI::SaveLoadChooser *dialog;
if (saveFlag)
dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
else
dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
dialog->setSaveMode(saveFlag);
saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
saveName = dialog->getResultString();
delete dialog;
}
void RingworldGame::start() {
// Set some default flags and cursor
_globals->setFlag(12);
_globals->setFlag(34);
_globals->_events.setCursor(CURSOR_WALK);
// Set the screen to scroll in response to the player moving off-screen
_globals->_scrollFollower = &_globals->_player;
// Set the object's that will be in the player's inventory by default
RING_INVENTORY._stunner._sceneNumber = 1;
RING_INVENTORY._scanner._sceneNumber = 1;
RING_INVENTORY._ring._sceneNumber = 1;
// Switch to the title screen
_globals->_sceneManager.setNewScene(1000);
_globals->_events.showCursor();
}
void RingworldGame::restart() {
_globals->_scenePalette.clearListeners();
_globals->_soundHandler.proc3();
// Reset the flags
_globals->reset();
_globals->setFlag(34);
// Clear save/load slots
_globals->_sceneHandler._saveGameSlot = -1;
_globals->_sceneHandler._loadGameSlot = -1;
_globals->_stripNum = 0;
_globals->_events.setCursor(CURSOR_WALK);
// Reset item properties
RING_INVENTORY._stunner._sceneNumber = 1;
RING_INVENTORY._scanner._sceneNumber = 1;
RING_INVENTORY._stasisBox._sceneNumber = 5200;
RING_INVENTORY._infoDisk._sceneNumber = 40;
RING_INVENTORY._stasisNegator._sceneNumber = 0;
RING_INVENTORY._keyDevice._sceneNumber = 0;
RING_INVENTORY._medkit._sceneNumber = 2280;
RING_INVENTORY._ladder._sceneNumber = 4100;
RING_INVENTORY._rope._sceneNumber = 4150;
RING_INVENTORY._key._sceneNumber = 7700;
RING_INVENTORY._translator._sceneNumber = 2150;
RING_INVENTORY._paper._sceneNumber = 7700;
RING_INVENTORY._waldos._sceneNumber = 0;
RING_INVENTORY._ring._sceneNumber = 1;
RING_INVENTORY._stasisBox2._sceneNumber = 8100;
RING_INVENTORY._cloak._sceneNumber = 9850;
RING_INVENTORY._tunic._sceneNumber = 9450;
RING_INVENTORY._candle._sceneNumber = 9500;
RING_INVENTORY._straw._sceneNumber = 9400;
RING_INVENTORY._scimitar._sceneNumber = 9850;
RING_INVENTORY._sword._sceneNumber = 9850;
RING_INVENTORY._helmet._sceneNumber = 9500;
RING_INVENTORY._items._sceneNumber = 4300;
RING_INVENTORY._concentrator._sceneNumber = 4300;
RING_INVENTORY._nullifier._sceneNumber = 4300;
RING_INVENTORY._peg._sceneNumber = 4045;
RING_INVENTORY._vial._sceneNumber = 5100;
RING_INVENTORY._jacket._sceneNumber = 9850;
RING_INVENTORY._tunic2._sceneNumber = 9850;
RING_INVENTORY._bone._sceneNumber = 5300;
RING_INVENTORY._jar._sceneNumber = 7700;
RING_INVENTORY._emptyJar._sceneNumber = 7700;
RING_INVENTORY._selectedItem = NULL;
// Change to the first game scene
_globals->_sceneManager.changeScene(30);
}
void RingworldGame::endGame(int resNum, int lineNum) {
_globals->_events.setCursor(CURSOR_WALK);
Common::String msg = _resourceManager->getMessage(resNum, lineNum);
bool savesExist = _saver->savegamesExist();
if (!savesExist) {
// No savegames exist, so prompt the user to restart or quit
if (MessageDialog::show(msg, QUIT_BTN_STRING, RESTART_BTN_STRING) == 0)
_vm->quitGame();
else
restart();
} else {
// Savegames exist, so prompt for Restore/Restart
bool breakFlag;
do {
if (MessageDialog::show(msg, RESTART_BTN_STRING, RESTORE_BTN_STRING) == 0) {
breakFlag = true;
} else {
handleSaveLoad(false, _globals->_sceneHandler._loadGameSlot, _globals->_sceneHandler._saveName);
breakFlag = _globals->_sceneHandler._loadGameSlot > 0;
}
} while (!breakFlag);
}
_globals->_events.setCursorFromFlag();
}
/*--------------------------------------------------------------------------*/
void RingworldDemoGame::start() {
// Start the demo's single scene
_globals->_sceneManager.changeScene(1);
_globals->_events.setCursor(CURSOR_NONE);
}
void RingworldDemoGame::restart() {
}
} // End of namespace tSage