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d4716a1fb5
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498 |
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.. | ||
CEgui | ||
CEkeys | ||
icons | ||
images | ||
missing | ||
.cvsignore | ||
CEActions.cpp | ||
CEActions.h | ||
CEActionsPocket.cpp | ||
CEActionsPocket.h | ||
CEActionsSmartphone.cpp | ||
CEActionsSmartphone.h | ||
CEDevice.cpp | ||
CEDevice.h | ||
CEException.cpp | ||
CEException.h | ||
CEKeysDialog.cpp | ||
CEKeysDialog.h | ||
CELauncherDialog.cpp | ||
CELauncherDialog.h | ||
CEScaler.cpp | ||
CEScaler.h | ||
newres.h | ||
ozone.h | ||
PocketSCUMM.rc | ||
portdefs.h | ||
README-WinCE | ||
resource.h | ||
wince-sdl.cpp | ||
wince-sdl.h |