mirror of
https://github.com/libretro/scummvm.git
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d7660a2662
svn-id: r10571
110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SMUSH_PLAYER_H
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#define SMUSH_PLAYER_H
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#include "common/util.h"
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#include "scumm/smush/chunk.h"
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#include "scumm/smush/codec37.h"
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#include "scumm/smush/codec47.h"
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#include "sound/mixer.h"
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namespace Scumm {
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class SmushFont;
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class SmushMixer;
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class StringResource;
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class SmushPlayer {
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private:
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ScummEngine *_scumm;
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int _version;
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int32 _nbframes;
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SmushMixer *_smixer;
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int16 _deltaPal[0x300];
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byte _pal[0x300];
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StringResource *_strings;
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SmushFont *_sf[5];
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Codec37Decoder _codec37;
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Codec47Decoder _codec47;
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FileChunk *_base;
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byte *_frameBuffer;
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bool _skipNext;
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bool _subtitles;
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bool _skips[37];
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int32 _frame;
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PlayingSoundHandle _IACTchannel;
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byte _IACToutput[4096];
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int32 _IACTpos;
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bool _storeFrame;
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int _soundFrequency;
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bool _alreadyInit;
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int _speed;
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bool _outputSound;
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int _width, _height;
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byte *_dst;
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bool _updateNeeded;
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volatile bool _smushProcessFrame;
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public:
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SmushPlayer(ScummEngine *, int, bool);
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~SmushPlayer();
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void play(const char *filename, const char *directory);
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private:
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void updatePalette(void);
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void parseNextFrame();
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void init();
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void deinit();
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void setupAnim(const char *file, const char *directory);
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void updateScreen();
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void setPalette(const byte *palette);
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bool readString(const char *file, const char *directory);
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void checkBlock(const Chunk &, Chunk::type, uint32 = 0);
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void handleAnimHeader(Chunk &);
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void handleFrame(Chunk &);
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void handleNewPalette(Chunk &);
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void handleFrameObject(Chunk &);
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void handleSoundBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
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void handleImuseBuffer(int32, int32, int32, int32, int32, int32, Chunk &, int32);
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void handleSoundFrame(Chunk &);
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void handleSkip(Chunk &);
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void handleStore(Chunk &);
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void handleFetch(Chunk &);
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void handleImuseAction(Chunk &);
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void handleTextResource(Chunk &);
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void handleDeltaPalette(Chunk &);
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void readPalette(byte *, Chunk &);
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static void timerCallback(void *ptr);
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};
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} // End of namespace Scumm
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#endif
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