scummvm/engines/glk/zcode/pics_decoder.h
Paul Gilbert 736913d459 GLK: ZCODE: Rename frotz/ to zocde/
All the other sub-engines use the engine or authoring system
name, not the name of particular interpreters. So I felt it
best to rename frotz to zcode for consistency
2020-06-22 20:06:26 -07:00

62 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ZCODE_PICS_DECODER_H
#define GLK_ZCODE_PICS_DECODER_H
#include "common/stream.h"
#include "common/array.h"
namespace Glk {
namespace ZCode {
/**
* Decodes an Infocom encoded picture into a raw pixel stream that the outer
* Glk engine is capable of then loading into a picture object
*/
class PictureDecoder {
private:
byte *_tableVal;
uint16 *_tableRef;
public:
/**
* Constructor
*/
PictureDecoder();
/**
* Destructor
*/
~PictureDecoder();
/**
* Decode method
*/
Common::SeekableReadStream *decode(Common::ReadStream &src, uint flags,
const Common::Array<byte> &palette, uint display, size_t width, size_t height);
};
} // End of namespace ZCode
} // End of namespace Glk
#endif