scummvm/engines/mads/sound.h

52 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_SOUND_H
#define MADS_SOUND_H
#include "common/scummsys.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "mads/sound_nebular.h"
namespace MADS {
class MADSEngine;
class SoundManager {
private:
MADSEngine *_vm;
Audio::Mixer *_mixer;
Nebular::ASound *_asound;
public:
SoundManager();
~SoundManager();
void setVm(MADSEngine *vm, Audio::Mixer *mixer);
void test();
void poll();
};
} // End of namespace MADS
#endif /* MADS_SOUND_H */