scummvm/sword2/maketext.h
Jonathan Gray f020d28b5e bs2
svn-id: r9211
2003-07-28 01:44:38 +00:00

95 lines
3.6 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
/****************************************************************************
* MAKETEXT.H Function prototype for text sprite builder routine JEL Oct96
*
* The routine returns a memory handle to a movable memory block containing
* the required sprite, which must be locked before use.
* ie. lock, draw sprite, unlock/free.
* The sprite data contains a frameHeader, but not a standard file header.
*
* Debugger will trap error when word too big for line (maxWidth)
* or when more lines needed than max expected (MAX_LINES)
*
* PARAMETERS:
*
* 'sentence' points to a NULL-TERMINATED STRING
* - string must contain no leading/tailing/extra spaces
* - out-of-range characters in the string are forced to the output as a
* special error-signal character (chequered flag)
*
* 'maxWidth' is the maximum allowed text sprite width, in PIXELS
*
* 'pen' is the desired colour (0-255) for the main body of each character
* NB. Border colour is #DEFINEd in textsprt.c (to a colour value for BLACK)
* if 'pen' is zero, the characters are copied directly and NOT remapped.
*
* 'charSet' points to the beginning of the standard file header for the
* desired character set
* NB. The first and last characters in the set are #DEFINEd in textsprt.c
*
*
* RETURNS:
*
* 'textSprite' points to the handle to be used for the text sprite
*
****************************************************************************/
#ifndef _MAKETEXT_H
#define _MAKETEXT_H
//#include "src\driver96.h"
#include "memory.h"
#define NO_JUSTIFICATION 0 // only for debug text, since it doesn't keep text inside the screen margin!
#define POSITION_AT_CENTRE_OF_BASE 1 // these all force text inside the screen edge margin when necessary
#define POSITION_AT_CENTRE_OF_TOP 2
#define POSITION_AT_LEFT_OF_TOP 3
#define POSITION_AT_RIGHT_OF_TOP 4
#define POSITION_AT_LEFT_OF_BASE 5
#define POSITION_AT_RIGHT_OF_BASE 6
#define POSITION_AT_LEFT_OF_CENTRE 7
#define POSITION_AT_RIGHT_OF_CENTRE 8
mem* MakeTextSprite( uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes );
void Init_text_bloc_system(void);
void Kill_text_bloc(uint32 bloc_number);
void Print_text_blocs(void); //Tony16Oct96
uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification);
//-----------------------------------------------------------------------------
#define DEFAULT_TEXT 0
#define FINNISH_TEXT 1
#define POLISH_TEXT 2
void InitialiseFontResourceFlags(void); // this one works out the language from the text cluster (James31july97)
void InitialiseFontResourceFlags(uint8 language); // this one allow you to select the fonts yourself (James31july97)
extern uint32 speech_font_id;
extern uint32 controls_font_id;
extern uint32 red_font_id;
//-----------------------------------------------------------------------------
#endif