2019-06-01 22:51:46 +02:00

236 lines
5.8 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/resources/speech.h"
#include "engines/stark/formats/xrc.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/dialogplayer.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/stateprovider.h"
#include "engines/stark/resources/anim.h"
#include "engines/stark/resources/item.h"
#include "engines/stark/resources/level.h"
#include "engines/stark/resources/lipsync.h"
#include "engines/stark/resources/location.h"
#include "engines/stark/resources/sound.h"
namespace Stark {
namespace Resources {
Speech::~Speech() {
}
Speech::Speech(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_character(0),
_soundResource(nullptr),
_playTalkAnim(true),
_removeTalkAnimWhenComplete(true),
_lipSync(nullptr),
_waitTimeRemaining(-1) {
_type = TYPE;
}
Common::String Speech::getPhrase() const {
return _phrase;
}
void Speech::playSound() {
StarkGlobal->setNormalSpeed();
if (_playTalkAnim) {
setCharacterTalkAnim();
}
stopOtherSpeechesFromSameCharacter();
_soundResource = findChild<Sound>();
_soundResource->play();
}
void Speech::setCharacterTalkAnim() {
ItemVisual *characterItem = getCharacterItem();
if (characterItem) {
characterItem->setAnimActivity(Anim::kActorActivityTalk);
_lipSync = findChild<LipSync>();
if (_lipSync) {
_lipSync->setItem(characterItem, _playTalkAnim);
}
}
}
void Speech::removeCharacterTalkAnim() const {
ItemVisual *characterItem = getCharacterItem();
if (characterItem && characterItem->getAnimActivity() == Anim::kActorActivityTalk) {
characterItem->setAnimActivity(Anim::kActorActivityIdle);
}
}
ItemVisual *Speech::getCharacterItem() const {
Current *current = StarkGlobal->getCurrent();
if (!current) {
return nullptr;
}
Location *location = current->getLocation();
if (!location) {
return nullptr;
}
return location->getCharacterItem(_character);
}
int32 Speech::getCharacterId() {
return _character;
}
bool Speech::isPlaying() {
return _soundResource || _waitTimeRemaining > 0;
}
void Speech::stop() {
if (_soundResource) {
_soundResource->stop();
_soundResource = nullptr;
}
_waitTimeRemaining = -1;
if (_lipSync) {
_lipSync->reset();
}
if (_removeTalkAnimWhenComplete) {
removeCharacterTalkAnim();
}
_removeTalkAnimWhenComplete = true;
_playTalkAnim = true;
}
bool Speech::characterIsApril() const {
int32 aprilCharacterIndex = StarkGlobal->getApril()->getCharacterIndex();
return _character == aprilCharacterIndex;
}
int32 Speech::getPauseAfterSpeechDuration() const {
if (_phrase.hasSuffix("...")) {
return 1400;
} else if (_phrase.hasSuffix("--")) {
return 0;
} else {
return 1000;
}
}
void Speech::readData(Formats::XRCReadStream *stream) {
Object::readData(stream);
_phrase = stream->readString();
_character = stream->readSint32LE();
}
void Speech::onGameLoop() {
Object::onGameLoop();
if (_soundResource && !_soundResource->isPlaying()) {
_soundResource->stop();
_soundResource = nullptr;
_waitTimeRemaining = getPauseAfterSpeechDuration();
}
if (_waitTimeRemaining >= 0) {
_waitTimeRemaining -= StarkGlobal->getMillisecondsPerGameloop();
if (StarkGlobal->isFastForward()) {
_waitTimeRemaining = -1;
}
if (_waitTimeRemaining <= 0) {
stop();
}
}
}
void Speech::onExitLocation() {
stop();
}
void Speech::onPreDestroy() {
stop();
}
void Speech::printData() {
Object::printData();
debug("phrase: %s", _phrase.c_str());
debug("character: %d", _character);
}
void Speech::setPlayTalkAnim(bool playTalkAnim) {
_playTalkAnim = playTalkAnim;
}
void Speech::stopOtherSpeechesFromSameCharacter() {
Level *globalLevel = StarkGlobal->getLevel();
Level *currentLevel = StarkGlobal->getCurrent()->getLevel();
Location *currentLocation = StarkGlobal->getCurrent()->getLocation();
Common::Array<Speech *> globalLevelSpeeches = globalLevel->listChildrenRecursive<Speech>();
Common::Array<Speech *> currentLevelSpeeches = currentLevel->listChildrenRecursive<Speech>();
Common::Array<Speech *> currentLocationSpeeches = currentLocation->listChildrenRecursive<Speech>();
Common::Array<Speech *> speeches;
speeches.push_back(globalLevelSpeeches);
speeches.push_back(currentLevelSpeeches);
speeches.push_back(currentLocationSpeeches);
for (uint i = 0; i < speeches.size(); i++) {
Speech *speech = speeches[i];
if (speech->_character == _character && speech->isPlaying()) {
speech->stop();
}
}
}
void Speech::saveLoadCurrent(ResourceSerializer *serializer) {
bool playing = isPlaying();
serializer->syncAsUint32LE(playing);
if (playing) {
serializer->syncAsUint32LE(_removeTalkAnimWhenComplete);
serializer->syncAsResourceReference(&_soundResource);
serializer->syncAsResourceReference(&_lipSync);
if (serializer->isLoading()) {
StarkDialogPlayer->playSingle(this);
}
}
}
} // End of namespace Resources
} // End of namespace Stark