mirror of
https://github.com/libretro/scummvm.git
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253 lines
6.6 KiB
C++
253 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "director/director.h"
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namespace Director {
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struct DirectorGameDescription {
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ADGameDescription desc;
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DirectorGameID gameID;
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uint16 version;
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};
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DirectorGameID DirectorEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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Common::Platform DirectorEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint16 DirectorEngine::getVersion() const {
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return _gameDescription->version;
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}
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Common::Language DirectorEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::String DirectorEngine::getEXEName() const {
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return _gameDescription->desc.filesDescriptions[0].fileName;
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}
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bool DirectorEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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} // End of Namespace Director
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static const PlainGameDescriptor directorGames[] = {
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{ "director", "Macromedia Director Game" },
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{ "directortest", "Macromedia Director Test Target" },
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{ "theapartment", "The Apartment, D3 interactive demo" },
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{ "gundam0079", "Gundam 0079: The War for Earth" },
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{ "jewels", "Jewels of the Oracle" },
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{ "jman", "The Journeyman Project" },
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{ "majestic", "Majestic Part I: Alien Encounter" },
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{ "melements", "Masters of the Elements" },
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{ "spyclub", "Spy Club" },
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{ "amber", "AMBER: Journeys Beyond"},
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{ "vvvampire", "Victor Vector & Yondo: The Vampire's Coffin"},
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{ "vvdinosaur", "Victor Vector & Yondo: The Last Dinosaur Egg"},
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{ "warlock", "Spaceship Warlock"},
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{ 0, 0 }
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};
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#include "director/detection_tables.h"
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static const char *directoryGlobs[] = {
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"install",
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0
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};
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class DirectorMetaEngine : public AdvancedMetaEngine {
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public:
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DirectorMetaEngine() : AdvancedMetaEngine(Director::gameDescriptions, sizeof(Director::DirectorGameDescription), directorGames) {
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_singleId = "director";
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_maxScanDepth = 2,
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_directoryGlobs = directoryGlobs;
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}
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virtual const char *getName() const {
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return "Macromedia Director";
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}
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virtual const char *getOriginalCopyright() const {
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return "Macromedia Director (C) Macromedia";
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}
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const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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bool DirectorMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Director::DirectorGameDescription *gd = (const Director::DirectorGameDescription *)desc;
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if (gd)
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*engine = new Director::DirectorEngine(syst, gd);
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return (gd != 0);
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}
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static Director::DirectorGameDescription s_fallbackDesc = {
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{
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"director",
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"",
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AD_ENTRY1(0, 0),
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Common::UNK_LANG,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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Director::GID_GENERIC,
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0
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};
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static char s_fallbackFileNameBuffer[51];
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const ADGameDescription *DirectorMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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// TODO: Handle Mac fallback
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// reset fallback description
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Director::DirectorGameDescription *desc = &s_fallbackDesc;
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desc->desc.gameId = "director";
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desc->desc.extra = "";
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desc->desc.language = Common::UNK_LANG;
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desc->desc.flags = ADGF_NO_FLAGS;
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desc->desc.platform = Common::kPlatformWindows;
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desc->desc.guiOptions = GUIO0();
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desc->desc.filesDescriptions[0].fileName = 0;
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desc->version = 0;
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desc->gameID = Director::GID_GENERIC;
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory())
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continue;
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Common::String fileName = file->getName();
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fileName.toLowercase();
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if (!fileName.hasSuffix(".exe"))
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continue;
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SearchMan.clear();
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SearchMan.addDirectory(file->getParent().getName(), file->getParent());
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(file->getName());
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if (!stream)
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continue;
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stream->seek(-4, SEEK_END);
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uint32 offset = stream->readUint32LE();
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if (stream->eos() || offset == 0 || offset >= (uint32)(stream->size() - 4)) {
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delete stream;
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continue;
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}
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stream->seek(offset);
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uint32 tag = stream->readUint32LE();
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switch (tag) {
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case MKTAG('3', '9', 'J', 'P'):
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desc->version = 4;
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break;
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case MKTAG('P', 'J', '9', '5'):
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desc->version = 5;
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break;
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case MKTAG('P', 'J', '0', '0'):
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desc->version = 7;
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break;
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default:
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// Prior to version 4, there was no tag here. So we'll use a bit of a
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// heuristic to detect. The first field is the entry count, of which
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// there should only be one.
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if ((tag & 0xFFFF) != 1) {
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delete stream;
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continue;
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}
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stream->skip(3);
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uint32 mmmSize = stream->readUint32LE();
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if (stream->eos() || mmmSize == 0) {
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delete stream;
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continue;
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}
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byte fileNameSize = stream->readByte();
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if (stream->eos()) {
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delete stream;
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continue;
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}
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stream->skip(fileNameSize);
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byte directoryNameSize = stream->readByte();
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if (stream->eos()) {
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delete stream;
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continue;
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}
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stream->skip(directoryNameSize);
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if (stream->pos() != stream->size() - 4) {
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delete stream;
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continue;
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}
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// Assume v3 at this point (for now at least)
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desc->version = 3;
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}
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strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50);
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s_fallbackFileNameBuffer[50] = '\0';
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desc->desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer;
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warning("Director fallback detection D%d", desc->version);
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return (ADGameDescription *)desc;
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}
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return 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(DIRECTOR)
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REGISTER_PLUGIN_DYNAMIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine);
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#endif
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