scummvm/engines/director/detection.cpp
2016-09-03 12:46:38 +02:00

253 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "director/director.h"
namespace Director {
struct DirectorGameDescription {
ADGameDescription desc;
DirectorGameID gameID;
uint16 version;
};
DirectorGameID DirectorEngine::getGameID() const {
return _gameDescription->gameID;
}
Common::Platform DirectorEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint16 DirectorEngine::getVersion() const {
return _gameDescription->version;
}
Common::Language DirectorEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::String DirectorEngine::getEXEName() const {
return _gameDescription->desc.filesDescriptions[0].fileName;
}
bool DirectorEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
}
} // End of Namespace Director
static const PlainGameDescriptor directorGames[] = {
{ "director", "Macromedia Director Game" },
{ "directortest", "Macromedia Director Test Target" },
{ "theapartment", "The Apartment, D3 interactive demo" },
{ "gundam0079", "Gundam 0079: The War for Earth" },
{ "jewels", "Jewels of the Oracle" },
{ "jman", "The Journeyman Project" },
{ "majestic", "Majestic Part I: Alien Encounter" },
{ "melements", "Masters of the Elements" },
{ "spyclub", "Spy Club" },
{ "amber", "AMBER: Journeys Beyond"},
{ "vvvampire", "Victor Vector & Yondo: The Vampire's Coffin"},
{ "vvdinosaur", "Victor Vector & Yondo: The Last Dinosaur Egg"},
{ "warlock", "Spaceship Warlock"},
{ 0, 0 }
};
#include "director/detection_tables.h"
static const char *directoryGlobs[] = {
"install",
0
};
class DirectorMetaEngine : public AdvancedMetaEngine {
public:
DirectorMetaEngine() : AdvancedMetaEngine(Director::gameDescriptions, sizeof(Director::DirectorGameDescription), directorGames) {
_singleId = "director";
_maxScanDepth = 2,
_directoryGlobs = directoryGlobs;
}
virtual const char *getName() const {
return "Macromedia Director";
}
virtual const char *getOriginalCopyright() const {
return "Macromedia Director (C) Macromedia";
}
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool DirectorMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Director::DirectorGameDescription *gd = (const Director::DirectorGameDescription *)desc;
if (gd)
*engine = new Director::DirectorEngine(syst, gd);
return (gd != 0);
}
static Director::DirectorGameDescription s_fallbackDesc = {
{
"director",
"",
AD_ENTRY1(0, 0),
Common::UNK_LANG,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
GUIO0()
},
Director::GID_GENERIC,
0
};
static char s_fallbackFileNameBuffer[51];
const ADGameDescription *DirectorMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
// TODO: Handle Mac fallback
// reset fallback description
Director::DirectorGameDescription *desc = &s_fallbackDesc;
desc->desc.gameId = "director";
desc->desc.extra = "";
desc->desc.language = Common::UNK_LANG;
desc->desc.flags = ADGF_NO_FLAGS;
desc->desc.platform = Common::kPlatformWindows;
desc->desc.guiOptions = GUIO0();
desc->desc.filesDescriptions[0].fileName = 0;
desc->version = 0;
desc->gameID = Director::GID_GENERIC;
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory())
continue;
Common::String fileName = file->getName();
fileName.toLowercase();
if (!fileName.hasSuffix(".exe"))
continue;
SearchMan.clear();
SearchMan.addDirectory(file->getParent().getName(), file->getParent());
Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(file->getName());
if (!stream)
continue;
stream->seek(-4, SEEK_END);
uint32 offset = stream->readUint32LE();
if (stream->eos() || offset == 0 || offset >= (uint32)(stream->size() - 4)) {
delete stream;
continue;
}
stream->seek(offset);
uint32 tag = stream->readUint32LE();
switch (tag) {
case MKTAG('3', '9', 'J', 'P'):
desc->version = 4;
break;
case MKTAG('P', 'J', '9', '5'):
desc->version = 5;
break;
case MKTAG('P', 'J', '0', '0'):
desc->version = 7;
break;
default:
// Prior to version 4, there was no tag here. So we'll use a bit of a
// heuristic to detect. The first field is the entry count, of which
// there should only be one.
if ((tag & 0xFFFF) != 1) {
delete stream;
continue;
}
stream->skip(3);
uint32 mmmSize = stream->readUint32LE();
if (stream->eos() || mmmSize == 0) {
delete stream;
continue;
}
byte fileNameSize = stream->readByte();
if (stream->eos()) {
delete stream;
continue;
}
stream->skip(fileNameSize);
byte directoryNameSize = stream->readByte();
if (stream->eos()) {
delete stream;
continue;
}
stream->skip(directoryNameSize);
if (stream->pos() != stream->size() - 4) {
delete stream;
continue;
}
// Assume v3 at this point (for now at least)
desc->version = 3;
}
strncpy(s_fallbackFileNameBuffer, fileName.c_str(), 50);
s_fallbackFileNameBuffer[50] = '\0';
desc->desc.filesDescriptions[0].fileName = s_fallbackFileNameBuffer;
warning("Director fallback detection D%d", desc->version);
return (ADGameDescription *)desc;
}
return 0;
}
#if PLUGIN_ENABLED_DYNAMIC(DIRECTOR)
REGISTER_PLUGIN_DYNAMIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DIRECTOR, PLUGIN_TYPE_ENGINE, DirectorMetaEngine);
#endif