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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#ifndef DIRECTOR_SOUND_H
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#define DIRECTOR_SOUND_H
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namespace Director {
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class DirectorSound {
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private:
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Audio::SoundHandle *_sound1;
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Audio::SoundHandle *_sound2;
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Audio::SoundHandle *_scriptSound;
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Audio::Mixer *_mixer;
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public:
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DirectorSound();
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~DirectorSound();
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void playWAV(Common::String filename, uint8 channelID);
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void playAIFF(Common::String filename, uint8 channelID);
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void playMCI(Audio::AudioStream &stream, uint32 from, uint32 to);
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bool isChannelActive(uint8 channelID);
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void stopSound();
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};
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} // End of namespace Director
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#endif
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