scummvm/backends/events/ps3sdl/ps3sdl-events.h

39 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(BACKEND_EVENTS_PS3_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_PS3_H
// ResidualVM:
// #include "backends/events/sdl/sdl-events.h"
#include "backends/events/sdl/resvm-sdl-events.h"
/**
* SDL Events manager for the PS3.
*/
class PS3SdlEventSource : public ResVmSdlEventSource { // ResidualVM: was SdlEventSource
protected:
void preprocessEvents(SDL_Event *event);
};
#endif /* BACKEND_EVENTS_PS3_H */