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8fc4a08e04
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
310 lines
8.3 KiB
C++
310 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_SOUND_DRIVER_H
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#define XEEN_SOUND_DRIVER_H
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#include "audio/fmopl.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/queue.h"
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#include "common/stack.h"
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#include "xeen/files.h"
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#define CHANNEL_COUNT 9
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namespace OPL {
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class OPL;
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}
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namespace Xeen {
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enum MusicCommand {
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STOP_SONG = 0, RESTART_SONG = 1, SET_VOLUME = 0x100,
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GET_STATUS = 0xFFE0
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};
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class SoundDriver;
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typedef bool (SoundDriver::*CommandFn)(const byte *&srcP, byte param);
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/**
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* Base class for sound drivers
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*/
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class SoundDriver {
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protected:
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struct Subroutine {
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const byte *_returnP;
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const byte *_jumpP;
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Subroutine() : _returnP(nullptr), _jumpP(nullptr) {}
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Subroutine(const byte *returnP, const byte *endP) :
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_returnP(returnP), _jumpP(endP) {}
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};
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struct Channel {
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bool _changeFrequency;
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int _freqCtrChange;
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int _freqChange;
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int _freqCtr;
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byte _volume;
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byte _scalingValue;
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uint _frequency;
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Channel() : _changeFrequency(false), _freqCtr(0), _freqCtrChange(0),
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_freqChange(0), _volume(0), _scalingValue(0), _frequency(0) {}
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};
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private:
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static const CommandFn FX_COMMANDS[16];
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static const CommandFn MUSIC_COMMANDS[16];
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private:
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Common::Stack<Subroutine> _musSubroutines, _fxSubroutines;
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int _musCountdownTimer;
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int _fxCountdownTimer;
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const byte *_fxDataPtr, *_musDataPtr;
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const byte *_fxStartPtr;
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const byte *_musStartPtr;
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uint _frameCtr;
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private:
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/**
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* Executes the next command
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* @param srcP Command data pointer
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* @returns If true, execution of commands for the current timer call stops
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*/
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bool command(const byte *&srcP);
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protected:
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Common::Array<Channel> _channels;
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bool _exclude7;
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bool _musicPlaying;
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bool _fxPlaying;
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protected:
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/**
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* Executes a series of commands until instructed to stop
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*/
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void execute();
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// Music commands (with some also used by FX)
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virtual bool musCallSubroutine(const byte *&srcP, byte param);
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virtual bool musSetCountdown(const byte *&srcP, byte param);
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virtual bool musSetInstrument(const byte *&srcP, byte param) = 0;
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virtual bool cmdNoOperation(const byte *&srcP, byte param);
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virtual bool musSetPitchWheel(const byte *&srcP, byte param) = 0;
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virtual bool musSkipWord(const byte *&srcP, byte param);
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virtual bool musSetPanning(const byte *&srcP, byte param) = 0;
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virtual bool musFade(const byte *&srcP, byte param) = 0;
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virtual bool musStartNote(const byte *&srcP, byte param) = 0;
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virtual bool musSetVolume(const byte *&srcP, byte param) = 0;
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virtual bool musInjectMidi(const byte *&srcP, byte param) = 0;
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virtual bool musPlayInstrument(const byte *&srcP, byte param) = 0;
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virtual bool cmdFreezeFrequency(const byte *&srcP, byte param);
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virtual bool cmdChangeFrequency(const byte *&srcP, byte param);
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virtual bool musEndSubroutine(const byte *&srcP, byte param);
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// FX commands
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virtual bool fxCallSubroutine(const byte *&srcP, byte param);
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virtual bool fxSetCountdown(const byte *&srcP, byte param);
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virtual bool fxSetInstrument(const byte *&srcP, byte param) = 0;
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virtual bool fxSetVolume(const byte *&srcP, byte param) = 0;
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virtual bool fxMidiReset(const byte *&srcP, byte param) = 0;
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virtual bool fxMidiDword(const byte *&srcP, byte param) = 0;
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virtual bool fxSetPanning(const byte *&srcP, byte param) = 0;
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virtual bool fxChannelOff(const byte *&srcP, byte param) = 0;
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virtual bool fxFade(const byte *&srcP, byte param) = 0;
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virtual bool fxStartNote(const byte *&srcP, byte param) = 0;
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virtual bool fxInjectMidi(const byte *&srcP, byte param) = 0;
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virtual bool fxPlayInstrument(const byte *&srcP, byte param) = 0;
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virtual bool fxEndSubroutine(const byte *&srcP, byte param);
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/**
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* Post-processing done when a pause countdown starts or is in progress
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*/
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virtual void pausePostProcess() = 0;
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/**
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* Does a reset of any sound effect
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*/
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virtual void resetFX() = 0;
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public:
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/**
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* Constructor
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*/
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SoundDriver();
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/**
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* Destructor
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*/
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virtual ~SoundDriver();
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/**
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* Starts an special effect playing
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*/
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virtual void playFX(uint effectId, const byte *data);
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/**
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* Stop any playing FX
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*/
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void stopFX();
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/**
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* Plays a song
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*/
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virtual void playSong(const byte *data);
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/**
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* Executes special music command
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*/
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virtual int songCommand(uint commandId, byte volume = 0);
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/**
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* Returns whether music is currently playing
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*/
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bool isPlaying() const { return _musicPlaying; }
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};
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class AdlibSoundDriver : public SoundDriver {
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struct RegisterValue {
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uint8 _regNum;
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uint8 _value;
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RegisterValue(int regNum, int value) {
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_regNum = regNum; _value = value;
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}
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};
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private:
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static const byte OPERATOR1_INDEXES[CHANNEL_COUNT];
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static const byte OPERATOR2_INDEXES[CHANNEL_COUNT];
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static const uint WAVEFORMS[24];
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private:
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OPL::OPL *_opl;
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Common::Queue<RegisterValue> _queue;
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Common::Mutex _driverMutex;
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const byte *_musInstrumentPtrs[16];
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const byte *_fxInstrumentPtrs[16];
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int _field180;
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int _field181;
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int _field182;
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int _volume;
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private:
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/**
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* Initializes the state of the Adlib OPL driver
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*/
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void initialize();
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/**
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* Adds a register write to the pending queue that will be flushed
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* out to the OPL on the next timer call
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*/
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void write(int reg, int val);
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/**
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* Timer function for OPL
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*/
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void onTimer();
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/**
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* Flushes any pending writes to the OPL
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*/
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void flush();
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/**
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* Resets all the output frequencies
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*/
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void resetFrequencies();
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/**
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* Sets the frequency for an operator
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*/
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void setFrequency(byte operatorNum, uint frequency);
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/**
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* Calculates the frequency for a note
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*/
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uint calcFrequency(byte note);
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/**
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* Sets the output level for a channel
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*/
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void setOutputLevel(byte channelNum, uint level);
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/**
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* Starts playing an instrument
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*/
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void playInstrument(byte channelNum, const byte *data);
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protected:
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virtual bool musSetInstrument(const byte *&srcP, byte param);
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virtual bool musSetPitchWheel(const byte *&srcP, byte param);
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virtual bool musSetPanning(const byte *&srcP, byte param);
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virtual bool musFade(const byte *&srcP, byte param);
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virtual bool musStartNote(const byte *&srcP, byte param);
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virtual bool musSetVolume(const byte *&srcP, byte param);
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virtual bool musInjectMidi(const byte *&srcP, byte param);
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virtual bool musPlayInstrument(const byte *&srcP, byte param);
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virtual bool fxSetInstrument(const byte *&srcP, byte param);
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virtual bool fxSetVolume(const byte *&srcP, byte param);
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virtual bool fxMidiReset(const byte *&srcP, byte param);
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virtual bool fxMidiDword(const byte *&srcP, byte param);
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virtual bool fxSetPanning(const byte *&srcP, byte param);
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virtual bool fxChannelOff(const byte *&srcP, byte param);
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virtual bool fxFade(const byte *&srcP, byte param);
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virtual bool fxStartNote(const byte *&srcP, byte param);
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virtual bool fxInjectMidi(const byte *&srcP, byte param);
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virtual bool fxPlayInstrument(const byte *&srcP, byte param);
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/**
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* Post-processing done when a pause countdown starts or is in progress
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*/
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virtual void pausePostProcess();
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/**
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* Does a reset of any sound effect
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*/
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virtual void resetFX();
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public:
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/**
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* Constructor
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*/
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AdlibSoundDriver();
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/**
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* Destructor
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*/
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virtual ~AdlibSoundDriver();
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/**
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* Starts an special effect playing
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*/
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virtual void playFX(uint effectId, const byte *data);
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/**
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* Plays a song
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*/
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virtual void playSong(const byte *data);
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/**
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* Executes special music command
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*/
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virtual int songCommand(uint commandId, byte volume = 0);
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};
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} // End of namespace Xeen
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#endif /* XEEN_SOUND_DRIVER_H */
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