scummvm/engines/simon/simon.cpp
Eugene Sandulenko d53348797f Show GUI message when game data is not found.
svn-id: r22164
2006-04-25 23:31:11 +00:00

3829 lines
84 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "backends/fs/fs.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/system.h"
#include "gui/about.h"
#include "gui/message.h"
#include "simon/simon.h"
#include "simon/intern.h"
#include "simon/vga.h"
#include "simon/debugger.h"
#include "sound/mididrv.h"
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
#ifdef PALMOS_68K
#include "globals.h"
#endif
using Common::File;
namespace Simon {
#ifdef PALMOS_68K
#define PTR(a) a
static const GameSpecificSettings *simon1_settings;
static const GameSpecificSettings *simon2_settings;
static const GameSpecificSettings *feeblefiles_settings;
#else
#define PTR(a) &a
static const GameSpecificSettings simon1_settings = {
"EFFECTS", // effects_filename
"SIMON", // speech_filename
};
static const GameSpecificSettings simon2_settings = {
"", // effects_filename
"SIMON2", // speech_filename
};
static const GameSpecificSettings feeblefiles_settings = {
"", // effects_filename
"VOICES", // speech_filename
};
#endif
SimonEngine::SimonEngine(OSystem *syst)
: Engine(syst), midi(syst) {
_vcPtr = 0;
_vc_get_out_of_code = 0;
_gameOffsetsPtr = 0;
_debugger = 0;
setupVgaOpcodes();
_keyPressed = 0;
_gameFile = 0;
_strippedTxtMem = 0;
_textSize = 0;
_stringTabNum = 0;
_stringTabPos = 0;
_stringtab_numalloc = 0;
_stringTabPtr = 0;
_itemArrayPtr = 0;
_itemArraySize = 0;
_itemArrayInited = 0;
_itemHeapPtr = 0;
_itemHeapCurPos = 0;
_itemHeapSize = 0;
_iconFilePtr = 0;
_tblList = 0;
_codePtr = 0;
_localStringtable = 0;
_stringIdLocalMin = 1;
_stringIdLocalMax = 0;
_tablesHeapPtr = 0;
_tablesHeapPtrOrg = 0;
_tablesheapPtrNew = 0;
_tablesHeapSize = 0;
_tablesHeapCurPos = 0;
_tablesHeapCurPosOrg = 0;
_tablesHeapCurPosNew = 0;
_subroutineList = 0;
_subroutineListOrg = 0;
_subroutine = 0;
_dxSurfacePitch = 0;
_recursionDepth = 0;
_lastVgaTick = 0;
_marks = 0;
_scriptVar2 = 0;
_runScriptReturn1 = 0;
_skipVgaWait = 0;
_noParentNotify = 0;
_beardLoaded = 0;
_hitarea_unk_3 = 0;
_mortalFlag = 0;
_updateScreen = 0;
_usePaletteDelay = 0;
_syncFlag2 = 0;
_inCallBack = 0;
_cepeFlag = 0;
_copyPartialMode = 0;
_speed = 1;
_fastMode = 0;
_useBackGround = 0;
_debugMode = 0;
_pause = 0;
_startMainScript = 0;
_continousMainScript = 0;
_startVgaScript = 0;
_continousVgaScript = 0;
_drawImagesDebug = 0;
_dumpImages = 0;
_speech = true;
_subtitles = true;
_fade = true;
_animatePointer = 0;
_mouseCursor = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_oldMouseCursor = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
_chanceModifier = 0;
_restoreWindow6 = 0;
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 0;
_scrollWidth = 0;
_scrollImage = 0;
_boxStarHeight = 0;
_scriptVerb = 0;
_scriptNoun1 = 0;
_scriptNoun2 = 0;
_scriptAdj1 = 0;
_scriptAdj2 = 0;
_curWindow = 0;
_textWindow = 0;
_subjectItem = 0;
_objectItem = 0;
_currentPlayer = 0;
_currentBoxNumber = 0;
_iOverflow = 0;
_hitAreaObjectItem = 0;
_lastHitArea = 0;
_lastNameOn = 0;
_lastHitArea3 = 0;
_hitAreaSubjectItem = 0;
_currentVerbBox = 0;
_lastVerbOn = 0;
_needHitAreaRecalc = 0;
_verbHitArea = 0;
_defaultVerb = 0;
_mouseHideCount = 0;
_windowNum = 0;
_printCharCurPos = 0;
_printCharMaxPos = 0;
_printCharPixelCount = 0;
_numLettersToPrint = 0;
_numTextBoxes = 0;
_clockStopped = 0;
_gameStoppedClock = 0;
_lastTime = 0;
_firstTimeStruct = 0;
_pendingDeleteTimeEvent = 0;
_mouseX = 0;
_mouseY = 0;
_mouseXOld = 0;
_mouseYOld = 0;
_leftButtonDown = 0;
_rightButtonDown = 0;
_noRightClick = false;
_dummyItem1 = new Item();
_dummyItem2 = new Item();
_dummyItem3 = new Item();
_lockWord = 0;
_scrollUpHitArea = 0;
_scrollDownHitArea = 0;
_paletteColorCount = 0;
_noOverWrite = 0xFFFF;
_rejectCount = 0;
_rejectBlock = false;
_fastFadeOutFlag = 0;
_unkPalFlag = 0;
_exitCutscene = 0;
_paletteFlag = 0;
_soundFileId = 0;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_showPreposition = 0;
_showMessageFlag = 0;
_videoNumPalColors = 0;
_vgaSpriteChanged = 0;
_vgaBufFreeStart = 0;
_vgaBufEnd = 0;
_vgaBufStart = 0;
_vgaFileBufOrg = 0;
_vgaFileBufOrg2 = 0;
_curVgaFile1 = 0;
_curVgaFile2 = 0;
_curSfxFile = 0;
_syncCount = 0;
_timer5 = 0;
_timer4 = 0;
_frameRate = 1;
_zoneNumber = 0;
_vgaWaitFor = 0;
_vgaCurZoneNum = 0;
_vgaCurSpriteId = 0;
_vgaCurSpritePriority = 0;
_baseY = 0;
_scale = 0;
_feebleRect.left = 0;
_feebleRect.right = 0;
_feebleRect.top = 0;
_feebleRect.bottom = 0;
_scaleX = 0;
_scaleY = 0;
_scaleWidth = 0;
_scaleHeight = 0;
_nextVgaTimerToProcess = 0;
memset(_objectArray, 0, sizeof(_objectArray));
memset(_itemStore, 0, sizeof(_itemStore));
memset(_stringIdArray2, 0, sizeof(_stringIdArray2));
memset(_stringIdArray3, 0, sizeof(_stringIdArray3));
memset(_speechIdArray4, 0, sizeof(_speechIdArray4));
memset(_bitArray, 0, sizeof(_bitArray));
memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
memset(_variableArray, 0, sizeof(_variableArray));
memset(_variableArray2, 0, sizeof(_variableArray2));
_variableArrayPtr = 0;
memset(_windowArray, 0, sizeof(_windowArray));
memset(_fcsData1, 0, sizeof(_fcsData1));
memset(_fcsData2, 0, sizeof(_fcsData2));
_freeStringSlot = 0;
memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
memset(_pathFindArray, 0, sizeof(_pathFindArray));
memset(_pathValues, 0, sizeof(_pathValues));
_PVCount = 0;
_GPVCount = 0;
memset(_pathValues1, 0, sizeof(_pathValues1));
_PVCount1 = 0;
_GPVCount1 = 0;
memset(_paletteBackup, 0, sizeof(_paletteBackup));
memset(_palette, 0, sizeof(_palette));
memset(_videoBuf1, 0, sizeof(_videoBuf1));
_windowList = new WindowBlock[16];
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
_numScreenUpdates = 0;
_vgaTickCounter = 0;
_moviePlay = 0;
_sound = 0;
_effectsPaused = false;
_ambientPaused = false;
_musicPaused = false;
_dumpFile = 0;
_saveLoadType = 0;
_saveLoadSlot = 0;
memset(_saveLoadName, 0, sizeof(_saveLoadName));
_saveLoadRowCurPos = 0;
_numSaveGameRows = 0;
_saveDialogFlag = false;
_saveOrLoad = false;
_saveLoadFlag = false;
_hyperLink = 0;
_interactY = 0;
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
_sdlMouseX = 0;
_sdlMouseY = 0;
_backGroundBuf = 0;
_frontBuf = 0;
_backBuf = 0;
_scaleBuf = 0;
_vc10BasePtrOld = 0;
memcpy (_hebrewCharWidths,
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
// Add default file directories for Acorn version
File::addDefaultDirectory(_gameDataPath + "execute/");
File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
File::addDefaultDirectory(_gameDataPath + "gfx/");
File::addDefaultDirectory(_gameDataPath + "GFX/");
File::addDefaultDirectory(_gameDataPath + "movies/");
File::addDefaultDirectory(_gameDataPath + "MOVIES/");
File::addDefaultDirectory(_gameDataPath + "sfx/");
File::addDefaultDirectory(_gameDataPath + "SFX/");
File::addDefaultDirectory(_gameDataPath + "speech/");
File::addDefaultDirectory(_gameDataPath + "SPEECH/");
}
int SimonEngine::init() {
// Detect game
if (!initGame()) {
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200, 2);
_system->endGFXTransaction();
GUI::MessageDialog dialog("No valid games were found in the specified directory.");
dialog.runModal();
return -1;
}
setupOpcodes();
if (getGameType() == GType_FF) {
_screenWidth = 640;
_screenHeight = 480;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
"Features of the game that depend on sound synchronization will most likely break");
set_volume(ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_system->beginGFXTransaction();
initCommonGFX(getGameType() == GType_FF);
_system->initSize(_screenWidth, _screenHeight);
_system->endGFXTransaction();
// Setup midi driver
MidiDriver *driver = 0;
if (getPlatform() == Common::kPlatformAmiga) {
driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
_native_mt32 = false;
} else {
int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
_native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
driver = MidiDriver::createMidi(midiDriver);
if (_native_mt32) {
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
}
}
midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32);
midi.set_driver(driver);
int ret = midi.open();
if (ret)
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
midi.set_volume(ConfMan.getInt("music_volume"));
_debugMode = (gDebugLevel >= 0);
_language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_musicPaused ^= 1);
if (getFeatures() & GF_TALKIE) {
_speech = !ConfMan.getBool("speech_mute");
_subtitles = ConfMan.getBool("subtitles");
if (getGameType() == GType_SIMON1) {
// English and German versions don't have full subtitles
if (_language == Common::EN_ANY || _language == Common::DE_DEU)
_subtitles = false;
// Other versions require speech to be enabled
else
_speech = true;
}
// Default to speech only, if both speech and subtitles disabled
if (!_speech && !_subtitles)
_speech = true;
} else {
_speech = false;
_subtitles = true;
}
if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0)
_fade = 0;
if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1)
_speed = ConfMan.getInt("slow_down");
// FIXME Use auto dirty rects cleanup code to reduce CPU usage
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
if (getGameType() == GType_FF) {
NUM_VIDEO_OP_CODES = 85;
#ifndef PALMOS_68K
VGA_MEM_SIZE = 7500000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
#endif
TABLES_MEM_SIZE = 200000;
VGA_DELAY_BASE = 5;
} else if (getGameType() == GType_SIMON2) {
TABLE_INDEX_BASE = 1580 / 4;
TEXT_INDEX_BASE = 1500 / 4;
NUM_VIDEO_OP_CODES = 75;
#ifndef PALMOS_68K
VGA_MEM_SIZE = 2000000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
#endif
TABLES_MEM_SIZE = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if ((getGameType() == GType_SIMON2) && _native_mt32)
MUSIC_INDEX_BASE = (1128 + 612) / 4;
else
MUSIC_INDEX_BASE = 1128 / 4;
SOUND_INDEX_BASE = 1660 / 4;
VGA_DELAY_BASE = 1;
} else {
TABLE_INDEX_BASE = 1576 / 4;
TEXT_INDEX_BASE = 1460 / 4;
NUM_VIDEO_OP_CODES = 64;
#ifndef PALMOS_68K
VGA_MEM_SIZE = 1000000;
#else
VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
#endif
TABLES_MEM_SIZE = 50000;
MUSIC_INDEX_BASE = 1316 / 4;
SOUND_INDEX_BASE = 0;
VGA_DELAY_BASE = 1;
}
if (getGameType() == GType_FF) {
gss = PTR(feeblefiles_settings);
} else if (getGameType() == GType_SIMON2) {
if (getFeatures() & GF_TALKIE) {
// Add default file directories
File::addDefaultDirectory(_gameDataPath + "voices/");
File::addDefaultDirectory(_gameDataPath + "VOICES/");
}
gss = PTR(simon2_settings);
} else if (getGameType() == GType_SIMON1) {
gss = PTR(simon1_settings);
}
if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
// Add default file directories
switch (_language) {
case Common::HB_ISR:
File::addDefaultDirectory(_gameDataPath + "hebrew/");
File::addDefaultDirectory(_gameDataPath + "HEBREW/");
break;
case Common::ES_ESP:
File::addDefaultDirectory(_gameDataPath + "spanish/");
File::addDefaultDirectory(_gameDataPath + "SPANISH/");
break;
case Common::IT_ITA:
File::addDefaultDirectory(_gameDataPath + "italian/");
File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
break;
case Common::FR_FRA:
File::addDefaultDirectory(_gameDataPath + "french/");
File::addDefaultDirectory(_gameDataPath + "FRENCH/");
break;
}
}
return 0;
}
SimonEngine::~SimonEngine() {
delete _gameFile;
midi.close();
free(_itemHeapPtr - _itemHeapCurPos);
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
free(_backGroundBuf);
free(_frontBuf);
free(_backBuf);
free(_scaleBuf);
delete _dummyItem1;
delete _dummyItem2;
delete _dummyItem3;
delete [] _windowList;
delete _debugger;
delete _moviePlay;
delete _sound;
}
void SimonEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the
// debugger. Otherwise exit out normally.
if (_debugger && !_debugger->isAttached()) {
// (Print it again in case debugger segfaults)
printf("%s\n", buf2);
_debugger->attach(buf2);
_debugger->onFrame();
}
}
void SimonEngine::palette_fadeout(uint32 *pal_values, uint num) {
byte *p = (byte *)pal_values;
do {
if (p[0] >= 8)
p[0] -= 8;
else
p[0] = 0;
if (p[1] >= 8)
p[1] -= 8;
else
p[1] = 0;
if (p[2] >= 8)
p[2] -= 8;
else
p[2] = 0;
p += 4;
} while (--num);
}
byte *SimonEngine::allocateItem(uint size) {
byte *org = _itemHeapPtr;
size = (size + 3) & ~3;
_itemHeapPtr += size;
_itemHeapCurPos += size;
if (_itemHeapCurPos > _itemHeapSize)
error("Itemheap overflow");
return org;
}
void SimonEngine::alignTableMem() {
if ((unsigned long)_tablesHeapPtr & 3) {
_tablesHeapPtr += 2;
_tablesHeapCurPos += 2;
}
}
byte *SimonEngine::allocateTable(uint size) {
byte *org = _tablesHeapPtr;
size = (size + 1) & ~1;
_tablesHeapPtr += size;
_tablesHeapCurPos += size;
if (_tablesHeapCurPos > _tablesHeapSize)
error("Tablesheap overflow");
return org;
}
int SimonEngine::allocGamePcVars(File *in) {
uint item_array_size, item_array_inited, stringtable_num;
uint32 version;
uint i;
item_array_size = in->readUint32BE();
version = in->readUint32BE();
item_array_inited = in->readUint32BE();
stringtable_num = in->readUint32BE();
item_array_inited += 2; // first two items are predefined
item_array_size += 2;
if (version != 0x80)
error("Not a runtime database");
_itemArrayPtr = (Item **)calloc(item_array_size, sizeof(Item *));
if (_itemArrayPtr == NULL)
error("Out of memory for Item array");
_itemArraySize = item_array_size;
_itemArrayInited = item_array_inited;
for (i = 1; i < item_array_inited; i++) {
_itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item));
}
// The rest is cleared automatically by calloc
allocateStringTable(stringtable_num + 10);
_stringTabNum = stringtable_num;
return item_array_inited;
}
void SimonEngine::setUserFlag(Item *item, int a, int b) {
SubUserFlag *subUserFlag;
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
if (subUserFlag == NULL) {
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
}
if (a >= 0 && a <= 3)
subUserFlag->userFlags[a] = b;
}
void SimonEngine::createPlayer() {
Child *child;
_currentPlayer = _itemArrayPtr[1];
_currentPlayer->adjective = -1;
_currentPlayer->noun = 10000;
child = (Child *)allocateChildBlock(_currentPlayer, 3, sizeof(Child));
if (child == NULL)
error("player create failure");
setUserFlag(_currentPlayer, 0, 0);
}
void SimonEngine::allocateStringTable(int num) {
_stringTabPtr = (byte **)calloc(num, sizeof(byte *));
_stringTabPos = 0;
_stringtab_numalloc = num;
}
void SimonEngine::setupStringTable(byte *mem, int num) {
int i = 0;
for (;;) {
_stringTabPtr[i++] = mem;
if (--num == 0)
break;
for (; *mem; mem++);
mem++;
}
_stringTabPos = i;
}
void SimonEngine::setupLocalStringTable(byte *mem, int num) {
int i = 0;
for (;;) {
_localStringtable[i++] = mem;
if (--num == 0)
break;
for (; *mem; mem++);
mem++;
}
}
void SimonEngine::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) {
byte line_buffer[1024], *q = line_buffer;
int size;
if (sub->id == 0) {
sl->verb = in->readUint16BE();
sl->noun1 = in->readUint16BE();
sl->noun2 = in->readUint16BE();
}
while ((*q = in->readByte()) != 0xFF) {
if (*q == 87) {
in->readUint16BE();
} else {
q = readSingleOpcode(in, q);
}
}
size = q - line_buffer + 1;
memcpy(allocateTable(size), line_buffer, size);
}
SubroutineLine *SimonEngine::createSubroutineLine(Subroutine *sub, int where) {
SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL;
if (sub->id == 0)
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE);
else
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE);
// where is what offset to insert the line at, locate the proper beginning line
if (sub->first != 0) {
cur_sl = (SubroutineLine *)((byte *)sub + sub->first);
while (where) {
last_sl = cur_sl;
cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next);
if ((byte *)cur_sl == (byte *)sub)
break;
where--;
}
}
if (last_sl != NULL) {
// Insert the subroutine line in the middle of the link
last_sl->next = (byte *)sl - (byte *)sub;
sl->next = (byte *)cur_sl - (byte *)sub;
} else {
// Insert the subroutine line at the head of the link
sl->next = sub->first;
sub->first = (byte *)sl - (byte *)sub;
}
return sl;
}
void SimonEngine::readSubroutine(File *in, Subroutine *sub) {
while (in->readUint16BE() == 0) {
readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
}
}
Subroutine *SimonEngine::createSubroutine(uint id) {
Subroutine *sub;
alignTableMem();
sub = (Subroutine *)allocateTable(sizeof(Subroutine));
sub->id = id;
sub->first = 0;
sub->next = _subroutineList;
_subroutineList = sub;
return sub;
}
void SimonEngine::readSubroutineBlock(File *in) {
while (in->readUint16BE() == 0) {
readSubroutine(in, createSubroutine(in->readUint16BE()));
}
}
Child *SimonEngine::findChildOfType(Item *i, uint type) {
Child *child = i->children;
for (; child; child = child->next)
if (child->type == type)
return child;
return NULL;
}
bool SimonEngine::isRoom(Item *item) {
return findChildOfType(item, 1) != NULL;
}
bool SimonEngine::isObject(Item *item) {
return findChildOfType(item, 2) != NULL;
}
uint SimonEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
uint m = 1;
uint offset = 0;
while (m != prop) {
if (child->objectFlags & m)
offset++;
m *= 2;
}
return offset;
}
Child *SimonEngine::allocateChildBlock(Item *i, uint type, uint size) {
Child *child = (Child *)allocateItem(size);
child->next = i->children;
i->children = child;
child->type = type;
return child;
}
void SimonEngine::allocItemHeap() {
_itemHeapSize = 10000;
_itemHeapCurPos = 0;
_itemHeapPtr = (byte *)calloc(10000, 1);
}
void SimonEngine::allocTablesHeap() {
_tablesHeapSize = TABLES_MEM_SIZE;
_tablesHeapCurPos = 0;
_tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1);
}
void SimonEngine::setItemState(Item *item, int value) {
item->state = value;
}
int SimonEngine::getNextWord() {
int16 a = (int16)READ_BE_UINT16(_codePtr);
_codePtr += 2;
return a;
}
uint SimonEngine::getNextStringID() {
return (uint16)getNextWord();
}
uint SimonEngine::getVarOrByte() {
uint a = *_codePtr++;
if (a != 255)
return a;
return readVariable(*_codePtr++);
}
uint SimonEngine::getVarOrWord() {
uint a = READ_BE_UINT16(_codePtr);
_codePtr += 2;
if (a >= 30000 && a < 30512) {
return readVariable(a - 30000);
}
return a;
}
Item *SimonEngine::getNextItemPtr() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return me();
case -7:
return actor();
case -9:
return derefItem(me()->parent);
default:
return derefItem(a);
}
}
Item *SimonEngine::getNextItemPtrStrange() {
int a = getNextWord();
switch (a) {
case -1:
return _subjectItem;
case -3:
return _objectItem;
case -5:
return _dummyItem2;
case -7:
return NULL;
case -9:
return _dummyItem3;
default:
return derefItem(a);
}
}
uint SimonEngine::getNextItemID() {
int a = getNextWord();
switch (a) {
case -1:
return itemPtrToID(_subjectItem);
case -3:
return itemPtrToID(_objectItem);
case -5:
return getItem1ID();
case -7:
return 0;
case -9:
return me()->parent;
default:
return a;
}
}
Item *SimonEngine::me() {
if (_currentPlayer)
return _currentPlayer;
return _dummyItem1;
}
Item *SimonEngine::actor() {
error("actor: is this code ever used?");
//if (_actorPlayer)
// return _actorPlayer;
return _dummyItem1;
}
uint SimonEngine::getNextVarContents() {
return (uint16)readVariable(getVarOrByte());
}
uint SimonEngine::readVariable(uint variable) {
if (variable >= 255)
error("Variable %d out of range in read", variable);
if (getGameType() == GType_FF) {
if (getBitFlag(83))
return (uint16)_variableArray2[variable];
else
return (uint16)_variableArray[variable];
} else {
return _variableArray[variable];
}
}
void SimonEngine::writeNextVarContents(uint16 contents) {
writeVariable(getVarOrByte(), contents);
}
void SimonEngine::writeVariable(uint variable, uint16 contents) {
if (variable >= 256)
error("Variable %d out of range in write", variable);
if (getGameType() == GType_FF && getBitFlag(83))
_variableArray2[variable] = contents;
else
_variableArray[variable] = contents;
}
void SimonEngine::setItemParent(Item *item, Item *parent) {
Item *old_parent = derefItem(item->parent);
if (item == parent)
error("Trying to set item as its own parent");
// unlink it if it has a parent
if (old_parent)
unlinkItem(item);
itemChildrenChanged(old_parent);
linkItem(item, parent);
itemChildrenChanged(parent);
}
void SimonEngine::itemChildrenChanged(Item *item) {
int i;
WindowBlock *window;
if (_noParentNotify)
return;
mouseOff();
for (i = 0; i != 8; i++) {
window = _windowArray[i];
if (window && window->iconPtr && window->iconPtr->itemRef == item) {
if (_fcsData1[i]) {
_fcsData2[i] = true;
} else {
_fcsData2[i] = false;
drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
}
}
}
mouseOn();
}
void SimonEngine::unlinkItem(Item *item) {
Item *first, *parent, *next;
// can't unlink item without parent
if (item->parent == 0)
return;
// get parent and first child of parent
parent = derefItem(item->parent);
first = derefItem(parent->child);
// the node to remove is first in the parent's children?
if (first == item) {
parent->child = item->sibling;
item->parent = 0;
item->sibling = 0;
return;
}
for (;;) {
if (!first)
error("unlinkItem: parent empty");
if (first->sibling == 0)
error("unlinkItem: parent does not contain child");
next = derefItem(first->sibling);
if (next == item) {
first->sibling = next->sibling;
item->parent = 0;
item->sibling = 0;
return;
}
first = next;
}
}
void SimonEngine::linkItem(Item *item, Item *parent) {
uint id;
// Don't allow that an item that is already linked is relinked
if (item->parent)
return;
id = itemPtrToID(parent);
item->parent = id;
if (parent != 0) {
item->sibling = parent->child;
parent->child = itemPtrToID(item);
} else {
item->sibling = 0;
}
}
const byte *SimonEngine::getStringPtrByID(uint stringId) {
const byte *string_ptr;
byte *dst;
_freeStringSlot ^= 1;
if (stringId < 0x8000) {
string_ptr = _stringTabPtr[stringId];
} else {
string_ptr = getLocalStringByID(stringId);
}
dst = _stringReturnBuffer[_freeStringSlot];
strcpy((char *)dst, (const char *)string_ptr);
return dst;
}
const byte *SimonEngine::getLocalStringByID(uint stringId) {
if (stringId < _stringIdLocalMin || stringId >= _stringIdLocalMax) {
loadTextIntoMem(stringId);
}
return _localStringtable[stringId - _stringIdLocalMin];
}
void SimonEngine::loadTextIntoMem(uint stringId) {
byte *p;
char filename[30];
int i;
uint base_min = 0x8000, base_max, size;
_tablesHeapPtr = _tablesheapPtrNew;
_tablesHeapCurPos = _tablesHeapCurPosNew;
p = _strippedTxtMem;
// get filename
while (*p) {
for (i = 0; *p; p++, i++)
filename[i] = *p;
filename[i] = 0;
p++;
base_max = (p[0] * 256) | p[1];
p += 2;
if (stringId < base_max) {
_stringIdLocalMin = base_min;
_stringIdLocalMax = base_max;
_localStringtable = (byte **)_tablesHeapPtr;
size = (base_max - base_min + 1) * sizeof(byte *);
_tablesHeapPtr += size;
_tablesHeapCurPos += size;
size = loadTextFile(filename, _tablesHeapPtr);
setupLocalStringTable(_tablesHeapPtr, base_max - base_min + 1);
_tablesHeapPtr += size;
_tablesHeapCurPos += size;
if (_tablesHeapCurPos > _tablesHeapSize) {
error("loadTextIntoMem: Out of table memory");
}
return;
}
base_min = base_max;
}
error("loadTextIntoMem: didn't find %d", stringId);
}
void SimonEngine::loadTablesIntoMem(uint subr_id) {
byte *p;
int i;
uint min_num, max_num;
char filename[30];
File *in;
p = _tblList;
if (p == NULL)
return;
while (*p) {
for (i = 0; *p; p++, i++)
filename[i] = *p;
filename[i] = 0;
p++;
for (;;) {
min_num = (p[0] * 256) | p[1];
p += 2;
if (min_num == 0)
break;
max_num = (p[0] * 256) | p[1];
p += 2;
if (subr_id >= min_num && subr_id <= max_num) {
_subroutineList = _subroutineListOrg;
_tablesHeapPtr = _tablesHeapPtrOrg;
_tablesHeapCurPos = _tablesHeapCurPosOrg;
_stringIdLocalMin = 1;
_stringIdLocalMax = 0;
in = openTablesFile(filename);
readSubroutineBlock(in);
closeTablesFile(in);
if (getGameType() == GType_FF) {
// TODO
} else if (getGameType() == GType_SIMON2) {
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
} else if (getPlatform() == Common::kPlatformWindows) {
memcpy(filename, "SFXXXX", 6);
_sound->readSfxFile(filename);
}
alignTableMem();
_tablesheapPtrNew = _tablesHeapPtr;
_tablesHeapCurPosNew = _tablesHeapCurPos;
if (_tablesHeapCurPos > _tablesHeapSize)
error("loadTablesIntoMem: Out of table memory");
return;
}
}
}
debug(1,"loadTablesIntoMem: didn't find %d", subr_id);
}
void SimonEngine::playSting(uint a) {
if (!midi._enable_sfx)
return;
char filename[15];
File mus_file;
uint16 mus_offset;
sprintf(filename, "STINGS%i.MUS", _soundFileId);
mus_file.open(filename);
if (!mus_file.isOpen()) {
warning("Can't load sound effect from '%s'", filename);
return;
}
mus_file.seek(a * 2, SEEK_SET);
mus_offset = mus_file.readUint16LE();
if (mus_file.ioFailed())
error("Can't read sting %d offset", a);
mus_file.seek(mus_offset, SEEK_SET);
midi.loadSMF(&mus_file, a, true);
midi.startTrack(0);
}
Subroutine *SimonEngine::getSubroutineByID(uint subroutine_id) {
Subroutine *cur;
_subroutine = subroutine_id;
for (cur = _subroutineList; cur; cur = cur->next) {
if (cur->id == subroutine_id)
return cur;
}
loadTablesIntoMem(subroutine_id);
for (cur = _subroutineList; cur; cur = cur->next) {
if (cur->id == subroutine_id)
return cur;
}
if (subroutine_id != 160)
debug(0,"getSubroutineByID: subroutine %d not found", subroutine_id);
return NULL;
}
uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) {
uint res;
uint32 offs;
uint32 size;
res = atoi(filename + 4) + TEXT_INDEX_BASE - 1;
offs = _gameOffsetsPtr[res];
size = _gameOffsetsPtr[res + 1] - offs;
readGameFile(dst, offs, size);
return size;
}
File *SimonEngine::openTablesFile_gme(const char *filename) {
uint res;
uint32 offs;
res = atoi(filename + 6) + TABLE_INDEX_BASE - 1;
offs = _gameOffsetsPtr[res];
_gameFile->seek(offs, SEEK_SET);
return _gameFile;
}
uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) {
File fo;
fo.open(filename);
uint32 size;
if (fo.isOpen() == false)
error("loadTextFile: Can't open '%s'", filename);
size = fo.size();
if (fo.read(dst, size) != size)
error("loadTextFile: fread failed");
fo.close();
return size;
}
File *SimonEngine::openTablesFile_simon1(const char *filename) {
File *fo = new File();
fo->open(filename);
if (fo->isOpen() == false)
error("openTablesFile: Can't open '%s'", filename);
return fo;
}
uint SimonEngine::loadTextFile(const char *filename, byte *dst) {
if (getFeatures() & GF_OLD_BUNDLE)
return loadTextFile_simon1(filename, dst);
else
return loadTextFile_gme(filename, dst);
}
File *SimonEngine::openTablesFile(const char *filename) {
if (getFeatures() & GF_OLD_BUNDLE)
return openTablesFile_simon1(filename);
else
return openTablesFile_gme(filename);
}
void SimonEngine::closeTablesFile(File *in) {
if (getFeatures() & GF_OLD_BUNDLE) {
in->close();
delete in;
}
}
void SimonEngine::addTimeEvent(uint timeout, uint subroutine_id) {
TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
time_t cur_time;
time(&cur_time);
te->time = cur_time + timeout - _gameStoppedClock;
if (_clockStopped)
te->time -= ((uint32)time(NULL) - _clockStopped);
te->subroutine_id = subroutine_id;
first = _firstTimeStruct;
while (first) {
if (te->time <= first->time) {
if (last) {
last->next = te;
te->next = first;
return;
}
te->next = _firstTimeStruct;
_firstTimeStruct = te;
return;
}
last = first;
first = first->next;
}
if (last) {
last->next = te;
te->next = NULL;
} else {
_firstTimeStruct = te;
te->next = NULL;
}
}
void SimonEngine::delTimeEvent(TimeEvent *te) {
TimeEvent *cur;
if (te == _pendingDeleteTimeEvent)
_pendingDeleteTimeEvent = NULL;
if (te == _firstTimeStruct) {
_firstTimeStruct = te->next;
free(te);
return;
}
cur = _firstTimeStruct;
if (cur == NULL)
error("delTimeEvent: none available");
for (;;) {
if (cur->next == NULL)
error("delTimeEvent: no such te");
if (te == cur->next) {
cur->next = te->next;
free(te);
return;
}
cur = cur->next;
}
}
void SimonEngine::killAllTimers() {
TimeEvent *cur, *next;
for (cur = _firstTimeStruct; cur; cur = next) {
next = cur->next;
delTimeEvent(cur);
}
}
bool SimonEngine::kickoffTimeEvents() {
time_t cur_time;
TimeEvent *te;
bool result = false;
if (_clockStopped)
return result;
time(&cur_time);
cur_time -= _gameStoppedClock;
while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
result = true;
_pendingDeleteTimeEvent = te;
invokeTimeEvent(te);
if (_pendingDeleteTimeEvent) {
_pendingDeleteTimeEvent = NULL;
delTimeEvent(te);
}
}
return result;
}
void SimonEngine::invokeTimeEvent(TimeEvent *te) {
Subroutine *sub;
_scriptVerb = 0;
if (_runScriptReturn1)
return;
sub = getSubroutineByID(te->subroutine_id);
if (sub != NULL)
startSubroutineEx(sub);
_runScriptReturn1 = false;
}
void SimonEngine::setup_cond_c_helper() {
HitArea *last;
uint id;
_noRightClick = 1;
if (getGameType() == GType_FF) {
int cursor = 5;
int animMax = 16;
if (getBitFlag(200)) {
cursor = 11;
animMax = 5;
} else if (getBitFlag(201)) {
cursor = 12;
animMax = 5;
} else if (getBitFlag(202)) {
cursor = 13;
animMax = 5;
} else if (getBitFlag(203)) {
cursor = 14;
animMax = 9;
} else if (getBitFlag(205)) {
cursor = 17;
animMax = 11;
} else if (getBitFlag(206)) {
cursor = 16;
animMax = 2;
} else if (getBitFlag(208)) {
cursor = 26;
animMax = 2;
} else if (getBitFlag(209)) {
cursor = 27;
animMax = 9;
} else if (getBitFlag(210)) {
cursor = 28;
animMax = 9;
}
_animatePointer = 0;
_mouseCursor = cursor;
_mouseAnimMax = animMax;
_mouseAnim = 1;
_needHitAreaRecalc++;
}
if (getGameType() == GType_SIMON2) {
_mouseCursor = 0;
if (_defaultVerb != 999) {
_mouseCursor = 9;
_needHitAreaRecalc++;
_defaultVerb = 0;
}
}
_lastHitArea = 0;
_hitAreaObjectItem = NULL;
last = _lastNameOn;
clearName();
_lastNameOn = last;
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = 0;
_leftButtonDown = 0;
do {
if (_exitCutscene && getBitFlag(9)) {
endCutscene();
goto out_of_here;
}
if (getGameType() == GType_FF) {
if (_variableArray[254] == 63) {
hitarea_stuff_helper();
} else if (_variableArray[254] == 75) {
hitarea_stuff_helper();
_variableArray[60] = 9999;
goto out_of_here;
}
}
delay(100);
} while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0);
if (_lastHitArea == NULL) {
} else if (_lastHitArea->id == 0x7FFB) {
inventoryUp(_lastHitArea->window);
} else if (_lastHitArea->id == 0x7FFC) {
inventoryDown(_lastHitArea->window);
} else if (_lastHitArea->item_ptr != NULL) {
_hitAreaObjectItem = _lastHitArea->item_ptr;
id = 0xFFFF;
if (_lastHitArea->flags & kBFTextBox) {
if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox))
id = _lastHitArea->data;
else
id = _lastHitArea->flags / 256;
}
_variableArray[60] = id;
break;
}
}
out_of_here:
_lastHitArea3 = 0;
_lastHitArea = 0;
_lastNameOn = NULL;
_mouseCursor = 0;
_noRightClick = 0;
}
void SimonEngine::endCutscene() {
Subroutine *sub;
_sound->stopVoice();
sub = getSubroutineByID(170);
if (sub != NULL)
startSubroutineEx(sub);
_runScriptReturn1 = true;
}
uint SimonEngine::getWindowNum(WindowBlock *window) {
uint i;
for (i = 0; i != ARRAYSIZE(_windowArray); i++)
if (_windowArray[i] == window)
return i;
error("getWindowNum: not found");
return 0;
}
void SimonEngine::mouseOff() {
_mouseHideCount++;
}
void SimonEngine::mouseOn() {
_lockWord |= 1;
if (_mouseHideCount != 0)
_mouseHideCount--;
_lockWord &= ~1;
}
void SimonEngine::handleMouseMoved() {
uint x;
if (_mouseHideCount) {
_system->showMouse(false);
return;
}
_system->showMouse(true);
pollMouseXY();
if (_mouseX <= 0)
_mouseX = 0;
if (_mouseX >= _screenWidth - 1)
_mouseX = _screenWidth - 1;
if (_mouseY <= 0)
_mouseY = 0;
if (_mouseY >= _screenHeight - 1)
_mouseY = _screenHeight - 1;
if (_defaultVerb) {
uint id = 101;
if (_mouseY >= 136)
id = 102;
if (_defaultVerb != id)
resetVerbs();
}
if (getGameType() == GType_FF) {
if (getBitFlag(99)) { // Oracle
if (_mouseX >= 10 && _mouseX <= 635 && _mouseY >= 5 && _mouseY <= 475) {
setBitFlag(98, true);
} else {
if (getBitFlag(98)) {
_variableArray[254] = 63;
}
}
} else if (getBitFlag(88)) { // Close Up
if (_mouseX >= 10 && _mouseX <= 635 && _mouseY >= 5 && _mouseY <= 475) {
setBitFlag(87, true);
} else {
if (getBitFlag(87)) {
_variableArray[254] = 75;
}
}
}
if (_rightButtonDown) {
_rightButtonDown = 0;
setVerb(NULL);
}
}
if (getGameType() == GType_SIMON2) {
if (getBitFlag(79)) {
if (!_vgaVar9) {
if (_mouseX >= 315 || _mouseX < 9)
goto get_out2;
_vgaVar9 = 1;
}
if (_scrollCount == 0) {
if (_mouseX >= 315) {
if (_scrollX != _scrollXMax)
_scrollFlag = 1;
} else if (_mouseX < 8) {
if (_scrollX != 0)
_scrollFlag = -1;
}
}
} else {
get_out2:;
_vgaVar9 = 0;
}
}
if (_mouseX != _mouseXOld || _mouseY != _mouseYOld)
_needHitAreaRecalc++;
x = 0;
if (_lastHitArea3 == 0 && _leftButtonDown != 0) {
_leftButtonDown = 0;
x = 1;
} else {
if (_hitarea_unk_3 == 0 && _needHitAreaRecalc == 0)
goto get_out;
}
boxController(_mouseX, _mouseY, x);
_lastHitArea3 = _lastHitArea;
if (x == 1 && _lastHitArea == NULL)
_lastHitArea3 = (HitArea *) -1;
get_out:
drawMousePointer();
_needHitAreaRecalc = 0;
}
bool SimonEngine::has_item_childflag_0x10(Item *item) {
SubObject *child = (SubObject *)findChildOfType(item, 2);
return child && (child->objectFlags & kOFIcon) != 0;
}
uint SimonEngine::itemGetIconNumber(Item *item) {
SubObject *child = (SubObject *)findChildOfType(item, 2);
uint offs;
if (child == NULL || !(child->objectFlags & kOFIcon))
return 0;
offs = getOffsetOfChild2Param(child, 0x10);
return child->objectFlagValue[offs];
}
void SimonEngine::displayBoxStars() {
HitArea *ha, *dha;
uint count;
uint y_, x_;
byte *dst;
uint b, color;
_lockWord |= 0x8000;
if (getGameType() == GType_SIMON2)
color = 236;
else
color = 225;
uint limit = (getGameType() == GType_SIMON2) ? 200 : 134;
for (int i = 0; i < 5; i++) {
ha = _hitAreas;
count = ARRAYSIZE(_hitAreas);
animateSprites();
do {
if (ha->id != 0 && ha->flags & kBFBoxInUse && !(ha->flags & kBFBoxDead)) {
dha = _hitAreas;
if (ha->flags & kBFTextBox) {
while (dha != ha && dha->flags != ha->flags)
++dha;
if (dha != ha && dha->flags == ha->flags)
continue;
} else {
dha = _hitAreas;
while (dha != ha && dha->item_ptr != ha->item_ptr)
++dha;
if (dha != ha && dha->item_ptr == ha->item_ptr)
continue;
}
if (ha->y >= limit || ((getGameType() == GType_SIMON2) && ha->y >= _boxStarHeight))
continue;
y_ = (ha->height / 2) - 4 + ha->y;
x_ = (ha->width / 2) - 4 + ha->x - (_scrollX * 8);
if (x_ >= 311)
continue;
dst = getBackBuf();
dst += (((_dxSurfacePitch / 4) * y_) * 4) + x_;
b = _dxSurfacePitch;
dst[4] = color;
dst[b+1] = color;
dst[b+4] = color;
dst[b+7] = color;
b += _dxSurfacePitch;
dst[b+2] = color;
dst[b+4] = color;
dst[b+6] = color;
b += _dxSurfacePitch;
dst[b+3] = color;
dst[b+5] = color;
b += _dxSurfacePitch;
dst[b] = color;
dst[b+1] = color;
dst[b+2] = color;
dst[b+6] = color;
dst[b+7] = color;
dst[b+8] = color;
b += _dxSurfacePitch;
dst[b+3] = color;
dst[b+5] = color;
b += _dxSurfacePitch;
dst[b+2] = color;
dst[b+4] = color;
dst[b+6] = color;
b += _dxSurfacePitch;
dst[b+1] = color;
dst[b+4] = color;
dst[b+7] = color;
b += _dxSurfacePitch;
dst[b+4] = color;
}
} while (ha++, --count);
dx_update_screen_and_palette();
delay(100);
animateSprites();
dx_update_screen_and_palette();
delay(100);
}
_lockWord &= ~0x8000;
}
void SimonEngine::hitarea_stuff() {
HitArea *ha;
uint id;
_leftButtonDown = 0;
_lastHitArea = 0;
_verbHitArea = 0;
_hitAreaSubjectItem = NULL;
_hitAreaObjectItem = NULL;
resetVerbs();
startOver:
for (;;) {
_lastHitArea = NULL;
_lastHitArea3 = NULL;
for (;;) {
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && _keyPressed == 35)
displayBoxStars();
processSpecialKeys();
if (_lastHitArea3 == (HitArea *) -1)
goto startOver;
if (_lastHitArea3 != 0)
break;
hitarea_stuff_helper();
delay(100);
}
ha = _lastHitArea;
if (ha == NULL) {
} else if (ha->id == 0x7FFB) {
inventoryUp(ha->window);
} else if (ha->id == 0x7FFC) {
inventoryDown(ha->window);
} else if (ha->id >= 101 && ha->id < 113) {
_verbHitArea = ha->verb;
setVerb(ha);
_defaultVerb = 0;
} else {
if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) &&
ha->item_ptr) {
if_1:;
_hitAreaSubjectItem = ha->item_ptr;
id = 0xFFFF;
if (ha->flags & kBFTextBox) {
if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
id = ha->data;
else
id = ha->flags / 256;
}
_variableArray[60] = id;
displayName(ha);
if (_verbHitArea != 0)
break;
} else {
// else 1
if (ha->verb == 0) {
if (ha->item_ptr)
goto if_1;
} else {
_verbHitArea = ha->verb & 0xBFFF;
if (ha->verb & 0x4000) {
_hitAreaSubjectItem = ha->item_ptr;
break;
}
if (_hitAreaSubjectItem != NULL)
break;
}
}
}
}
_needHitAreaRecalc++;
}
void SimonEngine::hitarea_stuff_helper() {
time_t cur_time;
if (getGameType() == GType_SIMON1) {
uint subr_id = (uint16)_variableArray[254];
if (subr_id != 0) {
Subroutine *sub = getSubroutineByID(subr_id);
if (sub != NULL) {
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
_runScriptReturn1 = false;
}
} else {
if (_variableArray[254] || _variableArray[249]) {
hitarea_stuff_helper_2();
}
}
time(&cur_time);
if ((uint) cur_time != _lastTime) {
_lastTime = cur_time;
if (kickoffTimeEvents())
permitInput();
}
}
void SimonEngine::hitarea_stuff_helper_2() {
uint subr_id;
Subroutine *sub;
subr_id = (uint16)_variableArray[249];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[249] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[249] = 0;
}
subr_id = (uint16)_variableArray[254];
if (subr_id != 0) {
sub = getSubroutineByID(subr_id);
if (sub != NULL) {
_variableArray[254] = 0;
startSubroutineEx(sub);
permitInput();
}
_variableArray[254] = 0;
}
_runScriptReturn1 = false;
}
void SimonEngine::permitInput() {
if (!_mortalFlag) {
_mortalFlag = true;
showmessage_print_char(0);
_curWindow = 0;
if (_windowArray[0] != 0) {
_textWindow = _windowArray[0];
if (getGameType() == GType_FF)
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
else
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
}
_mortalFlag = false;
}
}
void SimonEngine::pollMouseXY() {
_mouseX = _sdlMouseX;
_mouseY = _sdlMouseY;
}
void SimonEngine::handleVerbClicked(uint verb) {
Subroutine *sub;
int result;
_objectItem = _hitAreaObjectItem;
if (_objectItem == _dummyItem2) {
_objectItem = me();
}
if (_objectItem == _dummyItem3) {
_objectItem = derefItem(me()->parent);
}
_subjectItem = _hitAreaSubjectItem;
if (_subjectItem == _dummyItem2) {
_subjectItem = me();
}
if (_subjectItem == _dummyItem3) {
_subjectItem = derefItem(me()->parent);
}
if (_subjectItem) {
_scriptNoun1 = _subjectItem->noun;
_scriptAdj1 = _subjectItem->adjective;
} else {
_scriptNoun1 = -1;
_scriptAdj1 = -1;
}
if (_objectItem) {
_scriptNoun2 = _objectItem->noun;
_scriptAdj2 = _objectItem->adjective;
} else {
_scriptNoun2 = -1;
_scriptAdj2 = -1;
}
_scriptVerb = _verbHitArea;
sub = getSubroutineByID(0);
if (sub == NULL)
return;
result = startSubroutine(sub);
if (result == -1)
showMessageFormat("I don't understand");
_runScriptReturn1 = false;
sub = getSubroutineByID(100);
if (sub)
startSubroutine(sub);
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_runScriptReturn1 = false;
permitInput();
}
TextLocation *SimonEngine::getTextLocation(uint a) {
switch (a) {
case 1:
return &_textLocation1;
case 2:
return &_textLocation2;
case 101:
return &_textLocation3;
case 102:
return &_textLocation4;
default:
error("text, invalid value %d", a);
}
return NULL;
}
void SimonEngine::loadZone(uint vga_res) {
VgaPointersEntry *vpe;
uint32 size;
CHECK_BOUNDS(vga_res, _vgaBufferPointers);
vpe = _vgaBufferPointers + vga_res;
if (vpe->vgaFile1 != NULL)
return;
vpe->vgaFile1 = loadVGAFile(vga_res * 2, 1, size);
vpe->vgaFile1End = vpe->vgaFile1 + size;
vpe->vgaFile2 = loadVGAFile(vga_res * 2 + 1, 2, size);
vpe->vgaFile2End = vpe->vgaFile2 + size;
vpe->sfxFile = NULL;
if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) {
vpe->sfxFile = loadVGAFile(vga_res * 2, 3, size);
vpe->sfxFileEnd = vpe->sfxFile + size;
}
}
byte *SimonEngine::allocBlock(uint32 size) {
byte *block, *blockEnd;
_rejectCount = 0;
for (;;) {
block = _vgaBufFreeStart;
blockEnd = block + size;
if (blockEnd >= _vgaBufEnd) {
_vgaBufFreeStart = _vgaBufStart;
} else {
_rejectBlock = false;
checkNoOverWrite(blockEnd);
if (_rejectBlock)
continue;
checkRunningAnims(blockEnd);
if (_rejectBlock)
continue;
checkZonePtrs(blockEnd);
_vgaBufFreeStart = blockEnd;
return block;
}
}
}
void SimonEngine::setup_vga_file_buf_pointers() {
byte *alloced;
alloced = (byte *)malloc(VGA_MEM_SIZE);
_vgaBufFreeStart = alloced;
_vgaBufStart = alloced;
_vgaFileBufOrg = alloced;
_vgaFileBufOrg2 = alloced;
_vgaBufEnd = alloced + VGA_MEM_SIZE;
}
void SimonEngine::checkNoOverWrite(byte *end) {
VgaPointersEntry *vpe;
if (_noOverWrite == 0xFFFF)
return;
if (_rejectCount == 2)
error("checkNoOverWrite: _rejectCount == 2");
vpe = &_vgaBufferPointers[_noOverWrite];
if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaBufFreeStart) {
_rejectBlock = true;
_rejectCount++;
_vgaBufFreeStart = vpe->vgaFile1End;
} else if (vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaBufFreeStart) {
_rejectBlock = true;
_rejectCount++;
_vgaBufFreeStart = vpe->vgaFile2End;
} else if (vpe->sfxFile && vpe->sfxFile < end && vpe->sfxFileEnd > _vgaBufFreeStart) {
_rejectBlock = true;
_rejectCount++;
_vgaBufFreeStart = vpe->sfxFileEnd;
} else {
_rejectBlock = false;
}
}
void SimonEngine::checkRunningAnims(byte *end) {
VgaSprite *vsp;
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
(_lockWord & 0x20)) {
return;
}
for (vsp = _vgaSprites; vsp->id; vsp++) {
checkAnims(vsp->zoneNum, end);
if (_rejectBlock == true)
return;
}
}
void SimonEngine::checkAnims(uint a, byte *end) {
VgaPointersEntry *vpe;
vpe = &_vgaBufferPointers[a];
if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaBufFreeStart) {
_rejectBlock = true;
_vgaBufFreeStart = vpe->vgaFile1End;
} else if (vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaBufFreeStart) {
_rejectBlock = true;
_vgaBufFreeStart = vpe->vgaFile2End;
} else if (vpe->sfxFile && vpe->sfxFile < end && vpe->sfxFileEnd > _vgaBufFreeStart) {
_rejectBlock = true;
_vgaBufFreeStart = vpe->sfxFileEnd;
} else {
_rejectBlock = false;
}
}
void SimonEngine::checkZonePtrs(byte *end) {
uint count = ARRAYSIZE(_vgaBufferPointers);
VgaPointersEntry *vpe = _vgaBufferPointers;
do {
if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaBufFreeStart ||
vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaBufFreeStart ||
vpe->sfxFile < end && vpe->sfxFileEnd > _vgaBufFreeStart) {
vpe->vgaFile1 = NULL;
vpe->vgaFile1End = NULL;
vpe->vgaFile2 = NULL;
vpe->vgaFile2End = NULL;
vpe->sfxFile = NULL;
vpe->sfxFileEnd = NULL;
}
} while (++vpe, --count);
}
void SimonEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
uint num, num_lines;
VgaPointersEntry *vpe;
byte *bb, *b;
// uint16 count;
const byte *vc_ptr_org;
_windowNum = mode;
_lockWord |= 0x20;
if (getGameType() == GType_FF) {
vc27_resetSprite();
}
if (vga_res_id == 0) {
if (getGameType() == GType_SIMON1) {
_unkPalFlag = true;
} else if (getGameType() == GType_SIMON2) {
_useBackGround = true;
_restoreWindow6 = true;
}
}
_zoneNumber = num = vga_res_id / 100;
for (;;) {
vpe = &_vgaBufferPointers[num];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
if (vpe->vgaFile1 != NULL)
break;
loadZone(num);
}
// ensure flipping complete
bb = _curVgaFile1;
if (getGameType() == GType_FF) {
b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
//count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != vga_res_id)
b += sizeof(ImageHeader_Feeble);
} else {
b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
//count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != vga_res_id)
b += sizeof(ImageHeader_Simon);
}
if (getGameType() == GType_SIMON1) {
if (vga_res_id == 16300) {
clearBackFromTop(134);
_usePaletteDelay = true;
}
} else {
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 134;
_variableArrayPtr = _variableArray;
if (_variableArray[34] >= 0) {
if (getGameType() == GType_FF)
_variableArray[250] = 0;
_variableArray[251] = 0;
}
}
vc_ptr_org = _vcPtr;
if (getGameType() == GType_FF) {
_vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
} else {
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
}
//dump_vga_script(_vcPtr, num, vga_res_id);
runVgaScript();
_vcPtr = vc_ptr_org;
if (getGameType() == GType_FF) {
fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
fillBackGroundFromBack(_screenHeight);
_syncFlag2 = 1;
} else if (getGameType() == GType_SIMON2) {
if (!_useBackGround) {
num_lines = _windowNum == 4 ? 134 : 200;
_boxStarHeight = num_lines;
fillFrontFromBack(0, 0, _screenWidth, num_lines);
fillBackGroundFromBack(num_lines);
_syncFlag2 = 1;
}
_useBackGround = false;
} else {
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
// in lower half of screen
if (_subroutine == 2923 || _subroutine == 2926)
num_lines = 200;
else
num_lines = _windowNum == 4 ? 134 : 200;
fillFrontFromBack(0, 0, _screenWidth, num_lines);
fillBackGroundFromBack(num_lines);
_syncFlag2 = 1;
_timer5 = 0;
}
_lockWord &= ~0x20;
if (getGameType() == GType_SIMON1) {
if (_unkPalFlag) {
_unkPalFlag = false;
while (_paletteColorCount != 0) {
delay(10);
}
}
}
}
void SimonEngine::fadeToBlack() {
uint i;
memcpy(_videoBuf1, _paletteBackup, 1024);
i = NUM_PALETTE_FADEOUT;
do {
palette_fadeout((uint32 *)_videoBuf1, 32);
palette_fadeout((uint32 *)_videoBuf1 + 32 + 16, 144);
palette_fadeout((uint32 *)_videoBuf1 + 32 + 16 + 144 + 16, 48);
_system->setPalette(_videoBuf1, 0, 256);
if (_fade)
_system->updateScreen();
delay(5);
} while (--i);
memcpy(_paletteBackup, _videoBuf1, 1024);
memcpy(_palette, _videoBuf1, 1024);
}
void SimonEngine::addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param) {
VgaTimerEntry *vte;
// When Simon talks to the Golum about stew in French version of
// Simon the Sorcerer 1 the code_ptr is at wrong location for
// sprite 200. This was a bug in the original game, which
// caused several glitches in this scene.
// We work around the problem by correcting the code_ptr for sprite
// 200 in this scene, if it is wrong.
if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
(code_ptr - _vgaBufferPointers[curZoneNum].vgaFile1 == 4) && (cur_sprite == 200) && (curZoneNum == 2))
code_ptr += 0x66;
_lockWord |= 1;
for (vte = _vgaTimerList; vte->delay; vte++) {
}
vte->delay = num;
vte->script_pointer = code_ptr;
vte->sprite_id = cur_sprite;
vte->cur_vga_file = curZoneNum;
vte->param = param;
_lockWord &= ~1;
}
void SimonEngine::deleteVgaEvent(VgaTimerEntry * vte) {
_lockWord |= 1;
if (vte + 1 <= _nextVgaTimerToProcess) {
_nextVgaTimerToProcess--;
}
do {
memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
vte++;
} while (vte->delay);
_lockWord &= ~1;
}
void SimonEngine::processVgaEvents() {
VgaTimerEntry *vte = _vgaTimerList;
uint timer = (getGameType() == GType_FF) ? 5 : 1;
_vgaTickCounter++;
while (vte->delay) {
vte->delay -= timer;
if (vte->delay <= 0) {
uint16 curZoneNum = vte->cur_vga_file;
uint16 cur_sprite = vte->sprite_id;
const byte *script_ptr = vte->script_pointer;
int32 param = vte->param;
_nextVgaTimerToProcess = vte + 1;
deleteVgaEvent(vte);
if (getGameType() == GType_FF && script_ptr == NULL) {
panEvent(curZoneNum, cur_sprite, param);
} else if (getGameType() == GType_SIMON2 && script_ptr == NULL) {
scrollEvent();
} else {
animateEvent(script_ptr, curZoneNum, cur_sprite);
}
vte = _nextVgaTimerToProcess;
} else {
vte++;
}
}
}
void SimonEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
VgaPointersEntry *vpe;
_vgaCurSpriteId = cur_sprite;
_vgaCurZoneNum = curZoneNum;
_zoneNumber = curZoneNum;
vpe = &_vgaBufferPointers[curZoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_vcPtr = code_ptr;
runVgaScript();
}
void SimonEngine::panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param) {
_vgaCurSpriteId = cur_sprite;
_vgaCurZoneNum = curZoneNum;
VgaSprite *vsp = findCurSprite();
param &= 0x10;
int32 pan = (vsp->x - _scrollX + param) * 8 - 2560;
if (pan < -10000)
pan = -10000;
if (pan > 10000)
pan = 10000;
//setSfxPan(param, pan);
if (pan != 0)
addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum); /* pan event */
debug(0, "panEvent: param %d pan %d", param, pan);
}
void SimonEngine::scrollEvent() {
if (_scrollCount == 0)
return;
if (getGameType() == GType_FF) {
if (_scrollCount < 0) {
if (_scrollFlag != -8) {
_scrollFlag = -8;
_scrollCount += 8;
}
} else {
if (_scrollFlag != 8) {
_scrollFlag = 8;
_scrollCount -= 8;
}
}
} else {
if (_scrollCount < 0) {
if (_scrollFlag != -1) {
_scrollFlag = -1;
if (++_scrollCount == 0)
return;
}
} else {
if (_scrollFlag != 1) {
_scrollFlag = 1;
if (--_scrollCount == 0)
return;
}
}
addVgaEvent(6, NULL, 0, 0); /* scroll event */
}
}
void SimonEngine::waitForSync(uint a) {
const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000;
_vgaWaitFor = a;
_syncCount = 0;
_exitCutscene = false;
_rightButtonDown = false;
while (_vgaWaitFor != 0) {
if (_rightButtonDown && (getGameType() == GType_SIMON2 || getGameType() == GType_FF)) {
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
skipSpeech();
break;
}
}
if (_exitCutscene) {
if (getBitFlag(9)) {
endCutscene();
break;
}
}
processSpecialKeys();
if (_syncCount >= maxCount) {
warning("waitForSync: wait timed out");
break;
}
delay(1);
}
}
void SimonEngine::skipSpeech() {
_sound->stopVoice();
if (getBitFlag(28) == false) {
setBitFlag(14, true);
if (getGameType() == GType_FF) {
_variableArray[103] = 5;
loadSprite(4, 2, 13, 0, 0, 0);
waitForSync(213);
stopAnimateSimon2(2, 1);
} else {
_variableArray[100] = 5;
loadSprite(4, 1, 30, 0, 0, 0);
waitForSync(130);
stopAnimateSimon2(2, 1);
}
}
}
void SimonEngine::animateSprites() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
uint16 params[5]; // parameters to vc10
if (_paletteFlag == 2)
_paletteFlag = 1;
if (getGameType() == GType_FF && _scrollCount) {
scrollEvent();
}
if (getGameType() == GType_SIMON2 && _scrollFlag) {
scrollScreen();
}
if (getGameType() == GType_FF && getBitFlag(84)) {
animateSpritesByY();
return;
}
vsp = _vgaSprites;
while (vsp->id != 0) {
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority;
params[0] = readUint16Wrapper(&vsp->image);
params[1] = readUint16Wrapper(&vsp->palette);
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
if (getGameType() == GType_SIMON1) {
params[4] = READ_BE_UINT16(&vsp->flags);
} else {
*(byte *)(&params[4]) = (byte)vsp->flags;
}
_vcPtr = (const byte *)params;
vc10_draw();
vsp++;
}
if (_drawImagesDebug)
memset(_backBuf, 0, _screenWidth * _screenHeight);
_updateScreen++;
_vcPtr = vc_ptr_org;
}
void SimonEngine::animateSpritesDebug() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
uint16 params[5]; // parameters to vc10_draw
if (_paletteFlag == 2)
_paletteFlag = 1;
vsp = _vgaSprites;
while (vsp->id != 0) {
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
if (vsp->image)
fprintf(_dumpFile, "id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
params[0] = readUint16Wrapper(&vsp->image);
params[1] = readUint16Wrapper(&vsp->palette);
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
params[4] = readUint16Wrapper(&vsp->flags);
_vcPtr = (const byte *)params;
vc10_draw();
vsp++;
}
_updateScreen++;
_vcPtr = vc_ptr_org;
}
void SimonEngine::animateSpritesByY() {
VgaSprite *vsp;
VgaPointersEntry *vpe;
const byte *vc_ptr_org = _vcPtr;
uint16 params[5]; // parameters to vc10
int16 spriteTable[180][2];
byte *src;
int height, slot, y;
uint i, numSprites = 0;
vsp = _vgaSprites;
while (vsp->id != 0) {
if (vsp->flags & kDFScaled) {
y = vsp->y;
} else {
y = vsp->priority;
vpe = &_vgaBufferPointers[vsp->zoneNum];
src = vpe->vgaFile2 + vsp->image * 8;
height = READ_LE_UINT16(src + 4) & 0x7FFF;
y += height;
}
spriteTable[numSprites][0] = y;
spriteTable[numSprites][1] = numSprites;
numSprites++;
vsp++;
}
while(1) {
y = spriteTable[0][0];
slot = spriteTable[0][1];
for (i = 0; i < numSprites; i++) {
if (y >= spriteTable[i][0]) {
y = spriteTable[i][0];
slot = spriteTable[i][1];
}
}
if (y == 9999)
break;
for (i = 0; i < numSprites; i++) {
if (slot == spriteTable[i][1]) {
spriteTable[i][0] = 9999;
break;
}
}
vsp = &_vgaSprites[slot];
vsp->windowNum &= 0x7FFF;
vpe = &_vgaBufferPointers[vsp->zoneNum];
_curVgaFile1 = vpe->vgaFile1;
_curVgaFile2 = vpe->vgaFile2;
_curSfxFile = vpe->sfxFile;
_windowNum = vsp->windowNum;
_vgaCurSpriteId = vsp->id;
_vgaCurSpritePriority = vsp->priority;
params[0] = readUint16Wrapper(&vsp->image);
params[1] = readUint16Wrapper(&vsp->palette);
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
*(byte *)(&params[4]) = (byte)vsp->flags;
_vcPtr = (const byte *)params;
vc10_draw();
}
_updateScreen++;
_vcPtr = vc_ptr_org;
}
void SimonEngine::scrollScreen() {
byte *dst = getFrontBuf();
const byte *src;
uint x, y;
if (_scrollXMax == 0) {
uint screenSize = 8 * _screenWidth;
if (_scrollFlag < 0) {
memmove(dst + screenSize, dst, _scrollWidth * _screenHeight - screenSize);
} else {
memmove(dst, dst + screenSize, _scrollWidth * _screenHeight - screenSize);
}
y = _scrollY - 8;
if (_scrollFlag > 0) {
dst += _screenHeight * _screenWidth - screenSize;
y += 488;
}
src = _scrollImage + y / 2;
decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth);
_scrollY += _scrollFlag;
vcWriteVar(250, _scrollY);
} else {
if (_scrollFlag < 0) {
memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8);
} else {
memmove(dst, dst + 8, _screenWidth * _scrollHeight - 8);
}
x = _scrollX;
x -= (getGameType() == GType_FF) ? 8 : 1;
if (_scrollFlag > 0) {
dst += _screenWidth - 8;
x += (getGameType() == GType_FF) ? 648 : 41;
}
if (getGameType() == GType_FF)
src = _scrollImage + x / 2;
else
src = _scrollImage + x * 4;
decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight);
_scrollX += _scrollFlag;
vcWriteVar(251, _scrollX);
}
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
memcpy(_backGroundBuf, _backBuf, _scrollHeight * _screenWidth);
_scrollFlag = 0;
}
void SimonEngine::timer_proc1() {
_timer4++;
if (_lockWord & 0x80E9 || _lockWord & 2)
return;
_syncCount++;
_lockWord |= 2;
if (!(_lockWord & 0x10)) {
if (getGameType() == GType_FF) {
_syncFlag2 ^= 1;
if (!_syncFlag2)
processVgaEvents();
} else {
processVgaEvents();
processVgaEvents();
_syncFlag2 ^= 1;
_cepeFlag ^= 1;
if (!_cepeFlag)
processVgaEvents();
if (_mouseHideCount != 0 && _syncFlag2) {
_lockWord &= ~2;
return;
}
}
}
if (getGameType() == GType_FF)
_moviePlay->nextFrame();
animateSprites();
if (_drawImagesDebug)
animateSpritesDebug();
if (_copyPartialMode == 1) {
fillBackFromFront(80, 46, 208 - 80, 94 - 46);
}
if (_copyPartialMode == 2) {
fillFrontFromBack(176, 61, _screenWidth - 176, 134 - 61);
_copyPartialMode = 0;
}
if (_updateScreen) {
if (getGameType() == GType_FF) {
if (!getBitFlag(78)) {
oracleLogo();
}
if (getBitFlag(76)) {
swapCharacterLogo();
}
}
handleMouseMoved();
dx_update_screen_and_palette();
_updateScreen = false;
}
_lockWord &= ~2;
}
void SimonEngine::timer_callback() {
if (_timer5 != 0) {
_syncFlag2 = true;
_timer5--;
} else {
timer_proc1();
}
}
bool SimonEngine::itemIsSiblingOf(uint16 a) {
Item *item;
CHECK_BOUNDS(a, _objectArray);
item = _objectArray[a];
if (item == NULL)
return true;
return me()->parent == item->parent;
}
bool SimonEngine::itemIsParentOf(uint16 a, uint16 b) {
Item *item_a, *item_b;
CHECK_BOUNDS(a, _objectArray);
CHECK_BOUNDS(b, _objectArray);
item_a = _objectArray[a];
item_b = _objectArray[b];
if (item_a == NULL || item_b == NULL)
return true;
return derefItem(item_a->parent) == item_b;
}
bool SimonEngine::vc_maybe_skip_proc_1(uint16 a, int16 b) {
Item *item;
CHECK_BOUNDS(a, _objectArray);
item = _objectArray[a];
if (item == NULL)
return true;
return item->state == b;
}
void SimonEngine::closeWindow(uint a) {
if (_windowArray[a] == NULL)
return;
removeIconArray(a);
resetWindow(_windowArray[a]);
_windowArray[a] = NULL;
if (_curWindow == a) {
_textWindow = NULL;
changeWindow(0);
}
}
void SimonEngine::changeWindow(uint a) {
a &= 7;
if (_windowArray[a] == NULL || _curWindow == a)
return;
_curWindow = a;
showmessage_print_char(0);
_textWindow = _windowArray[a];
if (getGameType() == GType_FF)
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
else
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
}
WindowBlock *SimonEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color) {
WindowBlock *window;
window = _windowList;
while (window->mode != 0)
window++;
window->mode = 2;
window->x = x;
window->y = y;
window->width = w;
window->height = h;
window->flags = flags;
window->fill_color = fill_color;
window->text_color = text_color;
window->textColumn = 0;
window->textRow = 0;
window->textColumnOffset = 0;
window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels
window->scrollY = 0;
return window;
}
Item *SimonEngine::derefItem(uint item) {
if (item >= _itemArraySize)
error("derefItem: invalid item %d", item);
return _itemArrayPtr[item];
}
uint SimonEngine::itemPtrToID(Item *id) {
uint i;
for (i = 0; i != _itemArraySize; i++)
if (_itemArrayPtr[i] == id)
return i;
error("itemPtrToID: not found");
return 0;
}
void SimonEngine::delete_hitarea_by_index(uint index) {
CHECK_BOUNDS(index, _hitAreas);
_hitAreas[index].flags = 0;
}
void SimonEngine::windowPutChar(uint a) {
if (_textWindow != _windowArray[0])
windowPutChar(_textWindow, a);
}
void SimonEngine::clearWindow(WindowBlock *window) {
if (window->flags & 0x10)
restoreWindow(window);
else
colorWindow(window);
window->textColumn = 0;
window->textRow = 0;
window->textColumnOffset = 0;
window->textLength = 0;
window->scrollY = 0;
}
void SimonEngine::restoreWindow(WindowBlock *window) {
_lockWord |= 0x8000;
if (getGameType() == GType_FF) {
restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
} else if (getGameType() == GType_SIMON2) {
if (_restoreWindow6 && _windowArray[2] == window) {
window = _windowArray[6];
_restoreWindow6 = 0;
}
restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8);
} else {
restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8);
}
_lockWord &= ~0x8000;
}
void SimonEngine::colorWindow(WindowBlock *window) {
byte *dst;
uint h, w;
_lockWord |= 0x8000;
if (getGameType() == GType_FF) {
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x;
for (h = 0; h < window->height; h++) {
for (w = 0; w < window->width; w++) {
if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
dst[w] = window->fill_color;
}
dst += _screenWidth;
}
} else {
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8;
h = window->height * 8;
w = window->width * 8;
do {
memset(dst, window->fill_color, w);
dst += _dxSurfacePitch;
} while (--h);
}
_lockWord &= ~0x8000;
}
VgaSprite *SimonEngine::findCurSprite() {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
if (getGameType() == GType_SIMON1) {
if (vsp->id == _vgaCurSpriteId)
break;
} else {
if (vsp->id == _vgaCurSpriteId && vsp->zoneNum == _vgaCurZoneNum)
break;
}
vsp++;
}
return vsp;
}
bool SimonEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
if (getGameType() == GType_SIMON1) {
if (vsp->id == id)
return true;
} else {
if (vsp->id == id && vsp->zoneNum == zoneNum)
return true;
}
vsp++;
}
return false;
}
void SimonEngine::processSpecialKeys() {
switch (_keyPressed) {
case 27: // escape
_exitCutscene = true;
break;
case 59: // F1
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 40);
} else {
vcWriteVar(5, 50);
}
vcWriteVar(86, 0);
break;
case 60: // F2
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 60);
} else {
vcWriteVar(5, 75);
}
vcWriteVar(86, 1);
break;
case 61: // F3
if (getGameType() == GType_SIMON1) {
vcWriteVar(5, 100);
} else {
vcWriteVar(5, 125);
}
vcWriteVar(86, 2);
break;
case 63: // F5
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_exitCutscene = true;
break;
case 65: // F7
if (getGameType() == GType_FF && getBitFlag(76))
_variableArray[254] = 70;
break;
case 67: // F9
if (getGameType() == GType_FF)
setBitFlag(73, !getBitFlag(73));
break;
case 'p':
pause();
break;
case 't':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
if (_speech)
_subtitles ^= 1;
}
break;
case 'v':
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
if (_subtitles)
_speech ^= 1;
}
case '+':
midi.set_volume(midi.get_volume() + 16);
break;
case '-':
midi.set_volume(midi.get_volume() - 16);
break;
case 'm':
midi.pause(_musicPaused ^= 1);
break;
case 's':
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
break;
case 'b':
_sound->ambientPause(_ambientPaused ^= 1);
break;
case 'r':
if (_debugMode)
_startMainScript ^= 1;
break;
case 'o':
if (_debugMode)
_continousMainScript ^= 1;
break;
case 'a':
if (_debugMode)
_startVgaScript ^= 1;
break;
case 'g':
if (_debugMode)
_continousVgaScript ^= 1;
break;
case 'i':
if (_debugMode)
_drawImagesDebug ^= 1;
break;
case 'd':
if (_debugMode)
_dumpImages ^=1;
break;
}
_keyPressed = 0;
}
void SimonEngine::pause() {
_keyPressed = 1;
_pause = 1;
bool ambient_status = _ambientPaused;
bool music_status = _musicPaused;
midi.pause(true);
_sound->ambientPause(true);
while (_pause) {
delay(1);
if (_keyPressed == 'p')
_pause = 0;
}
midi.pause(music_status);
_sound->ambientPause(ambient_status);
}
void SimonEngine::video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d) {
byte *src, color;
int w, h, i;
_lockWord |= 0x8000;
src = getFrontBuf() + ha->y * _dxSurfacePitch + ha->x;
w = ha->width;
h = ha->height;
// Works around bug in original Simon the Sorcerer 2
// Animations continue in background when load/save dialog is open
// often causing the savegame name highlighter to be cut short
if (!(h > 0 && w > 0 && ha->x + w <= _screenWidth && ha->y + h <= _screenHeight)) {
debug(1,"Invalid coordinates in video_toggle_colors (%d,%d,%d,%d)", ha->x, ha->y, ha->width, ha->height);
_lockWord &= ~0x8000;
return;
}
do {
for (i = 0; i != w; ++i) {
color = src[i];
if (a >= color && b < color) {
if (c >= color)
color += d;
else
color -= d;
src[i] = color;
}
}
src += _dxSurfacePitch;
} while (--h);
_lockWord &= ~0x8000;
}
void SimonEngine::resetWindow(WindowBlock *window) {
if (window->flags & 8)
restoreWindow(window);
window->mode = 0;
}
void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) {
VgaSprite *vsp;
VgaPointersEntry *vpe;
byte *p, *pp;
uint count;
_lockWord |= 0x40;
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
isSpriteLoaded(vgaSpriteId, zoneNum)) {
_lockWord &= ~0x40;
return;
}
vsp = _vgaSprites;
while (vsp->id != 0)
vsp++;
vsp->windowNum = windowNum;
vsp->priority = 0;
vsp->flags = 0;
vsp->y = y;
vsp->x = x;
vsp->image = 0;
vsp->palette = palette;
vsp->id = vgaSpriteId;
if (getGameType() == GType_SIMON1)
vsp->zoneNum = zoneNum = vgaSpriteId / 100;
else
vsp->zoneNum = zoneNum;
for (;;) {
vpe = &_vgaBufferPointers[zoneNum];
_zoneNumber = zoneNum;
_curVgaFile1 = vpe->vgaFile1;
if (vpe->vgaFile1 != NULL)
break;
loadZone(zoneNum);
}
pp = _curVgaFile1;
if (getGameType() == GType_FF) {
p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
} else {
p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
}
for (;;) {
if (getGameType() == GType_FF) {
if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) {
if (_startVgaScript)
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Feeble);
} else {
if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) {
if (_startVgaScript)
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
addVgaEvent(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
break;
}
p += sizeof(AnimationHeader_Simon);
}
if (!--count) {
vsp->id = 0;
break;
}
}
_lockWord &= ~0x40;
}
void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
if (getGameType() == GType_SIMON1) {
if (speech_id == 9999) {
if (_subtitles)
return;
if (!getBitFlag(14) && !getBitFlag(28)) {
setBitFlag(14, true);
_variableArray[100] = 15;
loadSprite(4, 1, 130, 0, 0, 0);
waitForSync(130);
}
_skipVgaWait = true;
} else {
if (_subtitles && _scriptVar2) {
loadSprite(4, 2, 204, 0, 0, 0);
waitForSync(204);
stopAnimateSimon1(204);
}
stopAnimateSimon1(vgaSpriteId + 201);
loadVoice(speech_id);
loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0);
}
} else {
if (speech_id == 0xFFFF) {
if (_subtitles)
return;
if (!getBitFlag(14) && !getBitFlag(28)) {
setBitFlag(14, true);
_variableArray[100] = 5;
loadSprite(4, 1, 30, 0, 0, 0);
waitForSync(130);
}
_skipVgaWait = true;
} else {
if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) {
loadVoice(speech_id);
return;
}
if (_subtitles && _scriptVar2) {
loadSprite(4, 2, 5, 0, 0, 0);
waitForSync(205);
stopAnimateSimon2(2,5);
}
stopAnimateSimon2(2, vgaSpriteId + 2);
loadVoice(speech_id);
loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0);
}
}
}
void SimonEngine::runSubroutine101() {
Subroutine *sub;
sub = getSubroutineByID(101);
if (sub != NULL)
startSubroutineEx(sub);
permitInput();
}
void SimonEngine::restoreBlock(uint h, uint w, uint y, uint x) {
byte *dst, *src;
uint i;
dst = getFrontBuf();
src = _backGroundBuf;
dst += y * _dxSurfacePitch;
src += y * _dxSurfacePitch;
while (y < h) {
for (i = x; i < w; i++)
dst[i] = src[i];
y++;
dst += _dxSurfacePitch;
src += _dxSurfacePitch;
}
}
void SimonEngine::dx_clear_surfaces(uint num_lines) {
memset(_backBuf, 0, num_lines * _screenWidth);
_system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, num_lines);
if (_useBackGround) {
memset(_frontBuf, 0, num_lines * _screenWidth);
memset(_backGroundBuf, 0, num_lines * _screenWidth);
}
}
void SimonEngine::clearBackFromTop(uint lines) {
memset(_backBuf, 0, lines * _screenWidth);
}
void SimonEngine::fillFrontFromBack(uint x, uint y, uint w, uint h) {
uint offs = x + y * _screenWidth;
byte *s = _backBuf + offs;
byte *d = _frontBuf + offs;
do {
memcpy(d, s, w);
d += _screenWidth;
s += _screenWidth;
} while (--h);
}
void SimonEngine::fillBackFromFront(uint x, uint y, uint w, uint h) {
uint offs = x + y * _screenWidth;
byte *s = _frontBuf + offs;
byte *d = _backBuf + offs;
do {
memcpy(d, s, w);
d += _screenWidth;
s += _screenWidth;
} while (--h);
}
void SimonEngine::fillBackGroundFromBack(uint lines) {
memcpy(_backGroundBuf, _backBuf, lines * _screenWidth);
}
void SimonEngine::dx_update_screen_and_palette() {
_numScreenUpdates++;
if (_paletteColorCount == 0 && _paletteFlag == 1) {
_paletteFlag = 0;
if (memcmp(_palette, _paletteBackup, 1024) != 0) {
memcpy(_paletteBackup, _palette, 1024);
_system->setPalette(_palette, 0, 256);
}
}
_system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, _screenHeight);
_system->updateScreen();
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
if (getGameType() == GType_FF && _scrollFlag) {
scrollScreen();
}
if (_paletteColorCount != 0) {
if (getGameType() == GType_SIMON1 && _usePaletteDelay) {
delay(100);
_usePaletteDelay = false;
}
fastFadeIn();
}
}
void SimonEngine::fastFadeIn() {
if (_paletteColorCount & 0x8000) {
slowFadeIn();
} else {
_paletteFlag = false;
memcpy(_paletteBackup, _palette, 1024);
_system->setPalette(_palette, 0, _paletteColorCount);
_paletteColorCount = 0;
}
}
void SimonEngine::slowFadeIn() {
uint8 paletteTmp[768];
uint8 *src, *dst;
int c, p;
_paletteColorCount &= 0x7fff;
_paletteFlag = false;
memcpy(_videoBuf1, _palette, 1024); // Difference
memset(_videoBuf1, 0, 768);
memcpy(_paletteBackup, _palette, 768);
memcpy(paletteTmp, _palette, 768);
for (c = 255; c > 0; c -= 4) {
src = paletteTmp;
dst = _videoBuf1;
for (p = _paletteColorCount; p !=0 ; p--) {
if (*src >= c)
*dst = *dst + 4;
src++;
dst++;
}
_system->setPalette(_videoBuf1, 0, _videoNumPalColors);
if (_fade)
_system->updateScreen();
delay(5);
}
_paletteColorCount = 0;
}
int SimonEngine::go() {
if (!_dumpFile)
_dumpFile = stdout;
// allocate buffers
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
if (getGameType() == GType_FF)
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
allocItemHeap();
allocTablesHeap();
setup_vga_file_buf_pointers();
_debugger = new Debugger(this);
_moviePlay = new MoviePlayer(this, _mixer);
_sound = new Sound(this, gss, _mixer);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
}
loadGamePcFile();
addTimeEvent(0, 1);
openGameFile();
_lastMusicPlayed = -1;
_frameRate = 1;
if (getGameType() == GType_FF)
_numTextBoxes = 40;
else
_numTextBoxes = 20;
_variableArrayPtr = _variableArray;
_startMainScript = false;
_continousMainScript = false;
_startVgaScript = false;
_continousVgaScript = false;
_drawImagesDebug = false;
if (gDebugLevel == 2)
_continousMainScript = true;
if (gDebugLevel == 3)
_continousVgaScript = true;
if (gDebugLevel == 4)
_startMainScript = true;
if (gDebugLevel == 5)
_startVgaScript = true;
while (1) {
hitarea_stuff();
handleVerbClicked(_verbHitArea);
delay(100);
}
return 0;
}
void SimonEngine::shutdown() {
delete _gameFile;
midi.close();
free(_stringTabPtr);
free(_itemArrayPtr);
free(_itemHeapPtr - _itemHeapCurPos);
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_tblList);
free(_iconFilePtr);
free(_gameOffsetsPtr);
_system->quit();
}
void SimonEngine::delay(uint amount) {
OSystem::Event event;
uint32 start = _system->getMillis();
uint32 cur = start;
uint this_delay, vga_period;
if (_debugger->isAttached())
_debugger->onFrame();
if (_fastMode)
vga_period = 10;
else if (getGameType() == GType_SIMON2)
vga_period = 45 * _speed;
else
vga_period = 50 * _speed;
_rnd.getRandomNumber(2);
do {
while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) {
_lastVgaTick += vga_period;
// don't get too many frames behind
if (cur >= _lastVgaTick + vga_period * 2)
_lastVgaTick = cur;
_inCallBack = true;
timer_callback();
_inCallBack = false;
}
while (_system->pollEvent(event)) {
switch (event.type) {
case OSystem::EVENT_KEYDOWN:
if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
&& (event.kbd.flags == OSystem::KBD_ALT ||
event.kbd.flags == OSystem::KBD_CTRL)) {
_saveLoadSlot = event.kbd.keycode - '0';
// There is no save slot 0
if (_saveLoadSlot == 0)
_saveLoadSlot = 10;
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
_saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
// We should only allow a load or save when it was possible in original
// This stops load/save during copy protection, conversations and cut scenes
if (!_mouseHideCount && !_showPreposition)
quickLoadOrSave();
} else if (event.kbd.flags == OSystem::KBD_CTRL) {
if (event.kbd.keycode == 'a') {
GUI::Dialog *_aboutDialog;
_aboutDialog = new GUI::AboutDialog();
_aboutDialog->runModal();
} else if (event.kbd.keycode == 'f')
_fastMode ^= 1;
else if (event.kbd.keycode == 'd')
_debugger->attach();
}
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_keyPressed = 8;
else
_keyPressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_sdlMouseX = event.mouse.x;
_sdlMouseY = event.mouse.y;
break;
case OSystem::EVENT_LBUTTONDOWN:
if (getGameType() == GType_FF)
setBitFlag(89, true);
_leftButtonDown++;
#if defined (_WIN32_WCE) || defined(PALMOS_MODE)
_sdlMouseX = event.mouse.x;
_sdlMouseY = event.mouse.y;
#endif
break;
case OSystem::EVENT_LBUTTONUP:
if (getGameType() == GType_FF)
setBitFlag(89, false);
break;
case OSystem::EVENT_RBUTTONDOWN:
if (getGameType() == GType_FF)
setBitFlag(92, false);
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
_rightButtonDown++;
else
_exitCutscene = true;
break;
case OSystem::EVENT_QUIT:
shutdown();
return;
break;
default:
break;
}
}
if (amount == 0)
break;
{
this_delay = _fastMode ? 1 : 20 * _speed;
if (this_delay > amount)
this_delay = amount;
_system->delayMillis(this_delay);
}
cur = _system->getMillis();
} while (cur < start + amount);
}
void SimonEngine::loadMusic(uint music) {
char buf[4];
if (getPlatform() == Common::kPlatformAmiga) {
if (getFeatures() & GF_CRUNCHED) {
// TODO Add support for decruncher
debug(5,"loadMusic - Decrunch %dtune attempt", music);
}
// TODO Add Protracker support for simon1amiga/cd32
debug(5,"playMusic - Load %dtune attempt", music);
} else if (getGameType() == GType_SIMON2) { // Simon 2 music
midi.stop();
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "FORM", 4)) {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
midi.loadXMIDI (_gameFile);
} else {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}
_lastMusicPlayed = music;
_nextMusicToPlay = -1;
} else if (getGameType() == GType_SIMON1) { // Simon 1 music
midi.stop();
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
if (getFeatures() & GF_TALKIE) {
// FIXME: The very last music resource, a cymbal crash for when the
// two demons crash into each other, should NOT be looped like the
// other music tracks. In simon1dos/talkie the GMF resource includes
// a loop override that acomplishes this, but there seems to be nothing
// for this in the SMF resources.
if (music == 35)
midi.setLoop (false);
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
_gameFile->read(buf, 4);
if (!memcmp(buf, "GMF\x1", 4)) {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
midi.loadSMF (_gameFile, music);
} else {
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
midi.loadMultipleSMF (_gameFile);
}
} else {
char filename[15];
File f;
sprintf(filename, "MOD%d.MUS", music);
f.open(filename);
if (f.isOpen() == false) {
warning("Can't load music from '%s'", filename);
return;
}
if (getGameId() == GID_SIMON1DEMO)
midi.loadS1D (&f);
else
midi.loadSMF (&f, music);
}
midi.startTrack (0);
}
}
byte *SimonEngine::getFrontBuf() {
_dxSurfacePitch = _screenWidth;
return _frontBuf;
}
byte *SimonEngine::getBackBuf() {
_dxSurfacePitch = _screenWidth;
return _useBackGround ? _backGroundBuf : _backBuf;
}
byte *SimonEngine::getBackGround() {
_dxSurfacePitch = _screenWidth;
return _backGroundBuf;
}
byte *SimonEngine::getScaleBuf() {
_dxSurfacePitch = _screenWidth;
return _scaleBuf;
}
void SimonEngine::set_volume(int volume) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
}
byte SimonEngine::getByte() {
return *_codePtr++;
}
} // End of namespace Simon
#ifdef PALMOS_68K
#include "scumm_globals.h"
_GINIT(Simon_Simon)
_GSETPTR(Simon::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GSETPTR(Simon::simon1acorn_settings, GBVARS_SIMON1ACORNSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GSETPTR(Simon::simon1amiga_settings, GBVARS_SIMON1AMIGASETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GSETPTR(Simon::simon1demo_settings, GBVARS_SIMON1DEMOSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GSETPTR(Simon::simon2win_settings, GBVARS_SIMON2WINSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GSETPTR(Simon::simon2dos_settings, GBVARS_SIMON2DOSSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GSETPTR(Simon::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
_GEND
_GRELEASE(Simon_Simon)
_GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON)
_GRELEASEPTR(GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON)
_GRELEASEPTR(GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON)
_GRELEASEPTR(GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON)
_GRELEASEPTR(GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON)
_GRELEASEPTR(GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON)
_GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_SIMON)
_GEND
#endif