mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
d53348797f
svn-id: r22164
3829 lines
84 KiB
C++
3829 lines
84 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "backends/fs/fs.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/system.h"
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#include "gui/about.h"
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#include "gui/message.h"
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#include "simon/simon.h"
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#include "simon/intern.h"
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#include "simon/vga.h"
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#include "simon/debugger.h"
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#include "sound/mididrv.h"
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#ifdef _WIN32_WCE
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extern bool isSmartphone(void);
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#endif
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#ifdef PALMOS_68K
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#include "globals.h"
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#endif
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using Common::File;
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namespace Simon {
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#ifdef PALMOS_68K
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#define PTR(a) a
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static const GameSpecificSettings *simon1_settings;
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static const GameSpecificSettings *simon2_settings;
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static const GameSpecificSettings *feeblefiles_settings;
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#else
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#define PTR(a) &a
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static const GameSpecificSettings simon1_settings = {
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"EFFECTS", // effects_filename
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"SIMON", // speech_filename
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};
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static const GameSpecificSettings simon2_settings = {
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"", // effects_filename
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"SIMON2", // speech_filename
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};
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static const GameSpecificSettings feeblefiles_settings = {
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"", // effects_filename
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"VOICES", // speech_filename
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};
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#endif
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SimonEngine::SimonEngine(OSystem *syst)
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: Engine(syst), midi(syst) {
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_vcPtr = 0;
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_vc_get_out_of_code = 0;
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_gameOffsetsPtr = 0;
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_debugger = 0;
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setupVgaOpcodes();
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_keyPressed = 0;
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_gameFile = 0;
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_strippedTxtMem = 0;
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_textSize = 0;
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_stringTabNum = 0;
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_stringTabPos = 0;
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_stringtab_numalloc = 0;
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_stringTabPtr = 0;
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_itemArrayPtr = 0;
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_itemArraySize = 0;
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_itemArrayInited = 0;
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_itemHeapPtr = 0;
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_itemHeapCurPos = 0;
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_itemHeapSize = 0;
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_iconFilePtr = 0;
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_tblList = 0;
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_codePtr = 0;
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_localStringtable = 0;
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_stringIdLocalMin = 1;
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_stringIdLocalMax = 0;
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_tablesHeapPtr = 0;
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_tablesHeapPtrOrg = 0;
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_tablesheapPtrNew = 0;
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_tablesHeapSize = 0;
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_tablesHeapCurPos = 0;
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_tablesHeapCurPosOrg = 0;
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_tablesHeapCurPosNew = 0;
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_subroutineList = 0;
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_subroutineListOrg = 0;
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_subroutine = 0;
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_dxSurfacePitch = 0;
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_recursionDepth = 0;
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_lastVgaTick = 0;
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_marks = 0;
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_scriptVar2 = 0;
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_runScriptReturn1 = 0;
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_skipVgaWait = 0;
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_noParentNotify = 0;
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_beardLoaded = 0;
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_hitarea_unk_3 = 0;
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_mortalFlag = 0;
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_updateScreen = 0;
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_usePaletteDelay = 0;
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_syncFlag2 = 0;
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_inCallBack = 0;
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_cepeFlag = 0;
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_copyPartialMode = 0;
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_speed = 1;
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_fastMode = 0;
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_useBackGround = 0;
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_debugMode = 0;
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_pause = 0;
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_startMainScript = 0;
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_continousMainScript = 0;
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_startVgaScript = 0;
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_continousVgaScript = 0;
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_drawImagesDebug = 0;
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_dumpImages = 0;
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_speech = true;
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_subtitles = true;
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_fade = true;
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_animatePointer = 0;
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_mouseCursor = 0;
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_mouseAnim = 0;
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_mouseAnimMax = 0;
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_oldMouseCursor = 0;
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_oldMouseAnimMax = 0;
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_vgaVar9 = 0;
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_chanceModifier = 0;
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_restoreWindow6 = 0;
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_scrollX = 0;
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_scrollY = 0;
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_scrollXMax = 0;
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_scrollYMax = 0;
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_scrollCount = 0;
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_scrollFlag = 0;
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_scrollHeight = 0;
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_scrollWidth = 0;
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_scrollImage = 0;
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_boxStarHeight = 0;
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_scriptVerb = 0;
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_scriptNoun1 = 0;
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_scriptNoun2 = 0;
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_scriptAdj1 = 0;
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_scriptAdj2 = 0;
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_curWindow = 0;
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_textWindow = 0;
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_subjectItem = 0;
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_objectItem = 0;
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_currentPlayer = 0;
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_currentBoxNumber = 0;
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_iOverflow = 0;
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_hitAreaObjectItem = 0;
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_lastHitArea = 0;
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_lastNameOn = 0;
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_lastHitArea3 = 0;
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_hitAreaSubjectItem = 0;
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_currentVerbBox = 0;
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_lastVerbOn = 0;
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_needHitAreaRecalc = 0;
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_verbHitArea = 0;
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_defaultVerb = 0;
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_mouseHideCount = 0;
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_windowNum = 0;
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_printCharCurPos = 0;
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_printCharMaxPos = 0;
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_printCharPixelCount = 0;
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_numLettersToPrint = 0;
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_numTextBoxes = 0;
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_clockStopped = 0;
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_gameStoppedClock = 0;
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_lastTime = 0;
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_firstTimeStruct = 0;
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_pendingDeleteTimeEvent = 0;
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_mouseX = 0;
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_mouseY = 0;
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_mouseXOld = 0;
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_mouseYOld = 0;
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_leftButtonDown = 0;
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_rightButtonDown = 0;
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_noRightClick = false;
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_dummyItem1 = new Item();
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_dummyItem2 = new Item();
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_dummyItem3 = new Item();
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_lockWord = 0;
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_scrollUpHitArea = 0;
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_scrollDownHitArea = 0;
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_paletteColorCount = 0;
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_noOverWrite = 0xFFFF;
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_rejectCount = 0;
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_rejectBlock = false;
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_fastFadeOutFlag = 0;
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_unkPalFlag = 0;
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_exitCutscene = 0;
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_paletteFlag = 0;
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_soundFileId = 0;
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_lastMusicPlayed = -1;
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_nextMusicToPlay = -1;
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_showPreposition = 0;
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_showMessageFlag = 0;
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_videoNumPalColors = 0;
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_vgaSpriteChanged = 0;
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_vgaBufFreeStart = 0;
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_vgaBufEnd = 0;
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_vgaBufStart = 0;
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_vgaFileBufOrg = 0;
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_vgaFileBufOrg2 = 0;
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_curVgaFile1 = 0;
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_curVgaFile2 = 0;
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_curSfxFile = 0;
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_syncCount = 0;
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_timer5 = 0;
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_timer4 = 0;
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_frameRate = 1;
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_zoneNumber = 0;
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_vgaWaitFor = 0;
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_vgaCurZoneNum = 0;
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_vgaCurSpriteId = 0;
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_vgaCurSpritePriority = 0;
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_baseY = 0;
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_scale = 0;
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_feebleRect.left = 0;
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_feebleRect.right = 0;
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_feebleRect.top = 0;
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_feebleRect.bottom = 0;
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_scaleX = 0;
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_scaleY = 0;
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_scaleWidth = 0;
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_scaleHeight = 0;
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_nextVgaTimerToProcess = 0;
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memset(_objectArray, 0, sizeof(_objectArray));
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memset(_itemStore, 0, sizeof(_itemStore));
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memset(_stringIdArray2, 0, sizeof(_stringIdArray2));
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memset(_stringIdArray3, 0, sizeof(_stringIdArray3));
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memset(_speechIdArray4, 0, sizeof(_speechIdArray4));
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memset(_bitArray, 0, sizeof(_bitArray));
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memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
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memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
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memset(_variableArray, 0, sizeof(_variableArray));
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memset(_variableArray2, 0, sizeof(_variableArray2));
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_variableArrayPtr = 0;
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memset(_windowArray, 0, sizeof(_windowArray));
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memset(_fcsData1, 0, sizeof(_fcsData1));
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memset(_fcsData2, 0, sizeof(_fcsData2));
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_freeStringSlot = 0;
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memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
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memset(_pathFindArray, 0, sizeof(_pathFindArray));
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memset(_pathValues, 0, sizeof(_pathValues));
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_PVCount = 0;
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_GPVCount = 0;
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memset(_pathValues1, 0, sizeof(_pathValues1));
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_PVCount1 = 0;
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_GPVCount1 = 0;
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memset(_paletteBackup, 0, sizeof(_paletteBackup));
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memset(_palette, 0, sizeof(_palette));
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memset(_videoBuf1, 0, sizeof(_videoBuf1));
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_windowList = new WindowBlock[16];
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memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
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_numScreenUpdates = 0;
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_vgaTickCounter = 0;
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_moviePlay = 0;
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_sound = 0;
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_effectsPaused = false;
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_ambientPaused = false;
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_musicPaused = false;
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_dumpFile = 0;
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_saveLoadType = 0;
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_saveLoadSlot = 0;
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memset(_saveLoadName, 0, sizeof(_saveLoadName));
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_saveLoadRowCurPos = 0;
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_numSaveGameRows = 0;
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_saveDialogFlag = false;
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_saveOrLoad = false;
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_saveLoadFlag = false;
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_hyperLink = 0;
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_interactY = 0;
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_oracleMaxScrollY = 0;
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_noOracleScroll = 0;
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_sdlMouseX = 0;
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_sdlMouseY = 0;
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_backGroundBuf = 0;
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_frontBuf = 0;
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_backBuf = 0;
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_scaleBuf = 0;
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_vc10BasePtrOld = 0;
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memcpy (_hebrewCharWidths,
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"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
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// Add default file directories for Acorn version
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File::addDefaultDirectory(_gameDataPath + "execute/");
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File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
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// Add default file directories for Amiga & Macintosh
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// versions of The Feeble Files
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File::addDefaultDirectory(_gameDataPath + "gfx/");
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File::addDefaultDirectory(_gameDataPath + "GFX/");
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File::addDefaultDirectory(_gameDataPath + "movies/");
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File::addDefaultDirectory(_gameDataPath + "MOVIES/");
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File::addDefaultDirectory(_gameDataPath + "sfx/");
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File::addDefaultDirectory(_gameDataPath + "SFX/");
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File::addDefaultDirectory(_gameDataPath + "speech/");
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File::addDefaultDirectory(_gameDataPath + "SPEECH/");
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}
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int SimonEngine::init() {
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// Detect game
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if (!initGame()) {
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_system->beginGFXTransaction();
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initCommonGFX(false);
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_system->initSize(320, 200, 2);
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_system->endGFXTransaction();
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GUI::MessageDialog dialog("No valid games were found in the specified directory.");
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dialog.runModal();
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return -1;
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}
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setupOpcodes();
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if (getGameType() == GType_FF) {
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_screenWidth = 640;
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_screenHeight = 480;
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} else {
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_screenWidth = 320;
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_screenHeight = 200;
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}
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// Setup mixer
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if (!_mixer->isReady())
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warning("Sound initialization failed. "
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"Features of the game that depend on sound synchronization will most likely break");
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set_volume(ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_system->beginGFXTransaction();
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initCommonGFX(getGameType() == GType_FF);
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_system->initSize(_screenWidth, _screenHeight);
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_system->endGFXTransaction();
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// Setup midi driver
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MidiDriver *driver = 0;
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if (getPlatform() == Common::kPlatformAmiga) {
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driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
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_native_mt32 = false;
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} else {
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int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
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_native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
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driver = MidiDriver::createMidi(midiDriver);
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if (_native_mt32) {
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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}
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}
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midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32);
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midi.set_driver(driver);
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int ret = midi.open();
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if (ret)
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warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
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midi.set_volume(ConfMan.getInt("music_volume"));
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_debugMode = (gDebugLevel >= 0);
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_language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
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midi.pause(_musicPaused ^= 1);
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if (getFeatures() & GF_TALKIE) {
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_speech = !ConfMan.getBool("speech_mute");
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_subtitles = ConfMan.getBool("subtitles");
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if (getGameType() == GType_SIMON1) {
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// English and German versions don't have full subtitles
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if (_language == Common::EN_ANY || _language == Common::DE_DEU)
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_subtitles = false;
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// Other versions require speech to be enabled
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else
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_speech = true;
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}
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// Default to speech only, if both speech and subtitles disabled
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if (!_speech && !_subtitles)
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_speech = true;
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} else {
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_speech = false;
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_subtitles = true;
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}
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if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0)
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_fade = 0;
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if (ConfMan.hasKey("slow_down") && ConfMan.getInt("slow_down") >= 1)
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_speed = ConfMan.getInt("slow_down");
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// FIXME Use auto dirty rects cleanup code to reduce CPU usage
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g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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if (getGameType() == GType_FF) {
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NUM_VIDEO_OP_CODES = 85;
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#ifndef PALMOS_68K
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VGA_MEM_SIZE = 7500000;
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#else
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VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
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#endif
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TABLES_MEM_SIZE = 200000;
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VGA_DELAY_BASE = 5;
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} else if (getGameType() == GType_SIMON2) {
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TABLE_INDEX_BASE = 1580 / 4;
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TEXT_INDEX_BASE = 1500 / 4;
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NUM_VIDEO_OP_CODES = 75;
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#ifndef PALMOS_68K
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VGA_MEM_SIZE = 2000000;
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#else
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VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
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#endif
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TABLES_MEM_SIZE = 100000;
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// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
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if ((getGameType() == GType_SIMON2) && _native_mt32)
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MUSIC_INDEX_BASE = (1128 + 612) / 4;
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else
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MUSIC_INDEX_BASE = 1128 / 4;
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SOUND_INDEX_BASE = 1660 / 4;
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VGA_DELAY_BASE = 1;
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} else {
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TABLE_INDEX_BASE = 1576 / 4;
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TEXT_INDEX_BASE = 1460 / 4;
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NUM_VIDEO_OP_CODES = 64;
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#ifndef PALMOS_68K
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VGA_MEM_SIZE = 1000000;
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#else
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VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
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#endif
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TABLES_MEM_SIZE = 50000;
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MUSIC_INDEX_BASE = 1316 / 4;
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SOUND_INDEX_BASE = 0;
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VGA_DELAY_BASE = 1;
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}
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if (getGameType() == GType_FF) {
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gss = PTR(feeblefiles_settings);
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} else if (getGameType() == GType_SIMON2) {
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if (getFeatures() & GF_TALKIE) {
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// Add default file directories
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File::addDefaultDirectory(_gameDataPath + "voices/");
|
|
File::addDefaultDirectory(_gameDataPath + "VOICES/");
|
|
}
|
|
gss = PTR(simon2_settings);
|
|
} else if (getGameType() == GType_SIMON1) {
|
|
gss = PTR(simon1_settings);
|
|
}
|
|
|
|
if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
|
|
// Add default file directories
|
|
switch (_language) {
|
|
case Common::HB_ISR:
|
|
File::addDefaultDirectory(_gameDataPath + "hebrew/");
|
|
File::addDefaultDirectory(_gameDataPath + "HEBREW/");
|
|
break;
|
|
case Common::ES_ESP:
|
|
File::addDefaultDirectory(_gameDataPath + "spanish/");
|
|
File::addDefaultDirectory(_gameDataPath + "SPANISH/");
|
|
break;
|
|
case Common::IT_ITA:
|
|
File::addDefaultDirectory(_gameDataPath + "italian/");
|
|
File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
|
|
break;
|
|
case Common::FR_FRA:
|
|
File::addDefaultDirectory(_gameDataPath + "french/");
|
|
File::addDefaultDirectory(_gameDataPath + "FRENCH/");
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
SimonEngine::~SimonEngine() {
|
|
delete _gameFile;
|
|
|
|
midi.close();
|
|
|
|
free(_itemHeapPtr - _itemHeapCurPos);
|
|
free(_tablesHeapPtr - _tablesHeapCurPos);
|
|
|
|
free(_gameOffsetsPtr);
|
|
free(_iconFilePtr);
|
|
free(_itemArrayPtr);
|
|
free(_stringTabPtr);
|
|
free(_strippedTxtMem);
|
|
free(_tblList);
|
|
free(_textMem);
|
|
|
|
free(_backGroundBuf);
|
|
free(_frontBuf);
|
|
free(_backBuf);
|
|
free(_scaleBuf);
|
|
|
|
delete _dummyItem1;
|
|
delete _dummyItem2;
|
|
delete _dummyItem3;
|
|
|
|
delete [] _windowList;
|
|
|
|
delete _debugger;
|
|
delete _moviePlay;
|
|
delete _sound;
|
|
}
|
|
|
|
void SimonEngine::errorString(const char *buf1, char *buf2) {
|
|
strcpy(buf2, buf1);
|
|
|
|
#ifdef _WIN32_WCE
|
|
if (isSmartphone())
|
|
return;
|
|
#endif
|
|
|
|
// Unless an error -originated- within the debugger, spawn the
|
|
// debugger. Otherwise exit out normally.
|
|
if (_debugger && !_debugger->isAttached()) {
|
|
// (Print it again in case debugger segfaults)
|
|
printf("%s\n", buf2);
|
|
_debugger->attach(buf2);
|
|
_debugger->onFrame();
|
|
}
|
|
}
|
|
|
|
void SimonEngine::palette_fadeout(uint32 *pal_values, uint num) {
|
|
byte *p = (byte *)pal_values;
|
|
|
|
do {
|
|
if (p[0] >= 8)
|
|
p[0] -= 8;
|
|
else
|
|
p[0] = 0;
|
|
if (p[1] >= 8)
|
|
p[1] -= 8;
|
|
else
|
|
p[1] = 0;
|
|
if (p[2] >= 8)
|
|
p[2] -= 8;
|
|
else
|
|
p[2] = 0;
|
|
p += 4;
|
|
} while (--num);
|
|
}
|
|
|
|
byte *SimonEngine::allocateItem(uint size) {
|
|
byte *org = _itemHeapPtr;
|
|
size = (size + 3) & ~3;
|
|
|
|
_itemHeapPtr += size;
|
|
_itemHeapCurPos += size;
|
|
|
|
if (_itemHeapCurPos > _itemHeapSize)
|
|
error("Itemheap overflow");
|
|
|
|
return org;
|
|
}
|
|
|
|
void SimonEngine::alignTableMem() {
|
|
if ((unsigned long)_tablesHeapPtr & 3) {
|
|
_tablesHeapPtr += 2;
|
|
_tablesHeapCurPos += 2;
|
|
}
|
|
}
|
|
|
|
byte *SimonEngine::allocateTable(uint size) {
|
|
byte *org = _tablesHeapPtr;
|
|
|
|
size = (size + 1) & ~1;
|
|
|
|
_tablesHeapPtr += size;
|
|
_tablesHeapCurPos += size;
|
|
|
|
if (_tablesHeapCurPos > _tablesHeapSize)
|
|
error("Tablesheap overflow");
|
|
|
|
return org;
|
|
}
|
|
|
|
int SimonEngine::allocGamePcVars(File *in) {
|
|
uint item_array_size, item_array_inited, stringtable_num;
|
|
uint32 version;
|
|
uint i;
|
|
|
|
item_array_size = in->readUint32BE();
|
|
version = in->readUint32BE();
|
|
item_array_inited = in->readUint32BE();
|
|
stringtable_num = in->readUint32BE();
|
|
|
|
item_array_inited += 2; // first two items are predefined
|
|
item_array_size += 2;
|
|
|
|
if (version != 0x80)
|
|
error("Not a runtime database");
|
|
|
|
_itemArrayPtr = (Item **)calloc(item_array_size, sizeof(Item *));
|
|
if (_itemArrayPtr == NULL)
|
|
error("Out of memory for Item array");
|
|
|
|
_itemArraySize = item_array_size;
|
|
_itemArrayInited = item_array_inited;
|
|
|
|
for (i = 1; i < item_array_inited; i++) {
|
|
_itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item));
|
|
}
|
|
|
|
// The rest is cleared automatically by calloc
|
|
allocateStringTable(stringtable_num + 10);
|
|
_stringTabNum = stringtable_num;
|
|
|
|
return item_array_inited;
|
|
}
|
|
|
|
void SimonEngine::setUserFlag(Item *item, int a, int b) {
|
|
SubUserFlag *subUserFlag;
|
|
|
|
subUserFlag = (SubUserFlag *) findChildOfType(item, 9);
|
|
if (subUserFlag == NULL) {
|
|
subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag));
|
|
}
|
|
|
|
if (a >= 0 && a <= 3)
|
|
subUserFlag->userFlags[a] = b;
|
|
}
|
|
|
|
void SimonEngine::createPlayer() {
|
|
Child *child;
|
|
|
|
_currentPlayer = _itemArrayPtr[1];
|
|
_currentPlayer->adjective = -1;
|
|
_currentPlayer->noun = 10000;
|
|
|
|
child = (Child *)allocateChildBlock(_currentPlayer, 3, sizeof(Child));
|
|
if (child == NULL)
|
|
error("player create failure");
|
|
|
|
setUserFlag(_currentPlayer, 0, 0);
|
|
}
|
|
|
|
void SimonEngine::allocateStringTable(int num) {
|
|
_stringTabPtr = (byte **)calloc(num, sizeof(byte *));
|
|
_stringTabPos = 0;
|
|
_stringtab_numalloc = num;
|
|
}
|
|
|
|
void SimonEngine::setupStringTable(byte *mem, int num) {
|
|
int i = 0;
|
|
for (;;) {
|
|
_stringTabPtr[i++] = mem;
|
|
if (--num == 0)
|
|
break;
|
|
for (; *mem; mem++);
|
|
mem++;
|
|
}
|
|
|
|
_stringTabPos = i;
|
|
}
|
|
|
|
void SimonEngine::setupLocalStringTable(byte *mem, int num) {
|
|
int i = 0;
|
|
for (;;) {
|
|
_localStringtable[i++] = mem;
|
|
if (--num == 0)
|
|
break;
|
|
for (; *mem; mem++);
|
|
mem++;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) {
|
|
byte line_buffer[1024], *q = line_buffer;
|
|
int size;
|
|
|
|
if (sub->id == 0) {
|
|
sl->verb = in->readUint16BE();
|
|
sl->noun1 = in->readUint16BE();
|
|
sl->noun2 = in->readUint16BE();
|
|
}
|
|
|
|
while ((*q = in->readByte()) != 0xFF) {
|
|
if (*q == 87) {
|
|
in->readUint16BE();
|
|
} else {
|
|
q = readSingleOpcode(in, q);
|
|
}
|
|
}
|
|
|
|
size = q - line_buffer + 1;
|
|
|
|
memcpy(allocateTable(size), line_buffer, size);
|
|
}
|
|
|
|
SubroutineLine *SimonEngine::createSubroutineLine(Subroutine *sub, int where) {
|
|
SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL;
|
|
|
|
if (sub->id == 0)
|
|
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE);
|
|
else
|
|
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE);
|
|
|
|
// where is what offset to insert the line at, locate the proper beginning line
|
|
if (sub->first != 0) {
|
|
cur_sl = (SubroutineLine *)((byte *)sub + sub->first);
|
|
while (where) {
|
|
last_sl = cur_sl;
|
|
cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next);
|
|
if ((byte *)cur_sl == (byte *)sub)
|
|
break;
|
|
where--;
|
|
}
|
|
}
|
|
|
|
if (last_sl != NULL) {
|
|
// Insert the subroutine line in the middle of the link
|
|
last_sl->next = (byte *)sl - (byte *)sub;
|
|
sl->next = (byte *)cur_sl - (byte *)sub;
|
|
} else {
|
|
// Insert the subroutine line at the head of the link
|
|
sl->next = sub->first;
|
|
sub->first = (byte *)sl - (byte *)sub;
|
|
}
|
|
|
|
return sl;
|
|
}
|
|
|
|
void SimonEngine::readSubroutine(File *in, Subroutine *sub) {
|
|
while (in->readUint16BE() == 0) {
|
|
readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
|
|
}
|
|
}
|
|
|
|
Subroutine *SimonEngine::createSubroutine(uint id) {
|
|
Subroutine *sub;
|
|
|
|
alignTableMem();
|
|
|
|
sub = (Subroutine *)allocateTable(sizeof(Subroutine));
|
|
sub->id = id;
|
|
sub->first = 0;
|
|
sub->next = _subroutineList;
|
|
_subroutineList = sub;
|
|
return sub;
|
|
}
|
|
|
|
void SimonEngine::readSubroutineBlock(File *in) {
|
|
while (in->readUint16BE() == 0) {
|
|
readSubroutine(in, createSubroutine(in->readUint16BE()));
|
|
}
|
|
}
|
|
|
|
Child *SimonEngine::findChildOfType(Item *i, uint type) {
|
|
Child *child = i->children;
|
|
for (; child; child = child->next)
|
|
if (child->type == type)
|
|
return child;
|
|
return NULL;
|
|
}
|
|
|
|
bool SimonEngine::isRoom(Item *item) {
|
|
return findChildOfType(item, 1) != NULL;
|
|
}
|
|
|
|
bool SimonEngine::isObject(Item *item) {
|
|
return findChildOfType(item, 2) != NULL;
|
|
}
|
|
|
|
uint SimonEngine::getOffsetOfChild2Param(SubObject *child, uint prop) {
|
|
uint m = 1;
|
|
uint offset = 0;
|
|
while (m != prop) {
|
|
if (child->objectFlags & m)
|
|
offset++;
|
|
m *= 2;
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
Child *SimonEngine::allocateChildBlock(Item *i, uint type, uint size) {
|
|
Child *child = (Child *)allocateItem(size);
|
|
child->next = i->children;
|
|
i->children = child;
|
|
child->type = type;
|
|
return child;
|
|
}
|
|
|
|
void SimonEngine::allocItemHeap() {
|
|
_itemHeapSize = 10000;
|
|
_itemHeapCurPos = 0;
|
|
_itemHeapPtr = (byte *)calloc(10000, 1);
|
|
}
|
|
|
|
void SimonEngine::allocTablesHeap() {
|
|
_tablesHeapSize = TABLES_MEM_SIZE;
|
|
_tablesHeapCurPos = 0;
|
|
_tablesHeapPtr = (byte *)calloc(TABLES_MEM_SIZE, 1);
|
|
}
|
|
|
|
void SimonEngine::setItemState(Item *item, int value) {
|
|
item->state = value;
|
|
}
|
|
|
|
int SimonEngine::getNextWord() {
|
|
int16 a = (int16)READ_BE_UINT16(_codePtr);
|
|
_codePtr += 2;
|
|
return a;
|
|
}
|
|
|
|
uint SimonEngine::getNextStringID() {
|
|
return (uint16)getNextWord();
|
|
}
|
|
|
|
uint SimonEngine::getVarOrByte() {
|
|
uint a = *_codePtr++;
|
|
if (a != 255)
|
|
return a;
|
|
return readVariable(*_codePtr++);
|
|
}
|
|
|
|
uint SimonEngine::getVarOrWord() {
|
|
uint a = READ_BE_UINT16(_codePtr);
|
|
_codePtr += 2;
|
|
if (a >= 30000 && a < 30512) {
|
|
return readVariable(a - 30000);
|
|
}
|
|
return a;
|
|
}
|
|
|
|
Item *SimonEngine::getNextItemPtr() {
|
|
int a = getNextWord();
|
|
switch (a) {
|
|
case -1:
|
|
return _subjectItem;
|
|
case -3:
|
|
return _objectItem;
|
|
case -5:
|
|
return me();
|
|
case -7:
|
|
return actor();
|
|
case -9:
|
|
return derefItem(me()->parent);
|
|
default:
|
|
return derefItem(a);
|
|
}
|
|
}
|
|
|
|
Item *SimonEngine::getNextItemPtrStrange() {
|
|
int a = getNextWord();
|
|
switch (a) {
|
|
case -1:
|
|
return _subjectItem;
|
|
case -3:
|
|
return _objectItem;
|
|
case -5:
|
|
return _dummyItem2;
|
|
case -7:
|
|
return NULL;
|
|
case -9:
|
|
return _dummyItem3;
|
|
default:
|
|
return derefItem(a);
|
|
}
|
|
}
|
|
|
|
uint SimonEngine::getNextItemID() {
|
|
int a = getNextWord();
|
|
switch (a) {
|
|
case -1:
|
|
return itemPtrToID(_subjectItem);
|
|
case -3:
|
|
return itemPtrToID(_objectItem);
|
|
case -5:
|
|
return getItem1ID();
|
|
case -7:
|
|
return 0;
|
|
case -9:
|
|
return me()->parent;
|
|
default:
|
|
return a;
|
|
}
|
|
}
|
|
|
|
Item *SimonEngine::me() {
|
|
if (_currentPlayer)
|
|
return _currentPlayer;
|
|
return _dummyItem1;
|
|
}
|
|
|
|
Item *SimonEngine::actor() {
|
|
error("actor: is this code ever used?");
|
|
//if (_actorPlayer)
|
|
// return _actorPlayer;
|
|
return _dummyItem1;
|
|
}
|
|
|
|
uint SimonEngine::getNextVarContents() {
|
|
return (uint16)readVariable(getVarOrByte());
|
|
}
|
|
|
|
uint SimonEngine::readVariable(uint variable) {
|
|
if (variable >= 255)
|
|
error("Variable %d out of range in read", variable);
|
|
|
|
if (getGameType() == GType_FF) {
|
|
if (getBitFlag(83))
|
|
return (uint16)_variableArray2[variable];
|
|
else
|
|
return (uint16)_variableArray[variable];
|
|
} else {
|
|
return _variableArray[variable];
|
|
}
|
|
}
|
|
|
|
void SimonEngine::writeNextVarContents(uint16 contents) {
|
|
writeVariable(getVarOrByte(), contents);
|
|
}
|
|
|
|
void SimonEngine::writeVariable(uint variable, uint16 contents) {
|
|
if (variable >= 256)
|
|
error("Variable %d out of range in write", variable);
|
|
|
|
if (getGameType() == GType_FF && getBitFlag(83))
|
|
_variableArray2[variable] = contents;
|
|
else
|
|
_variableArray[variable] = contents;
|
|
}
|
|
|
|
void SimonEngine::setItemParent(Item *item, Item *parent) {
|
|
Item *old_parent = derefItem(item->parent);
|
|
|
|
if (item == parent)
|
|
error("Trying to set item as its own parent");
|
|
|
|
// unlink it if it has a parent
|
|
if (old_parent)
|
|
unlinkItem(item);
|
|
itemChildrenChanged(old_parent);
|
|
linkItem(item, parent);
|
|
itemChildrenChanged(parent);
|
|
}
|
|
|
|
void SimonEngine::itemChildrenChanged(Item *item) {
|
|
int i;
|
|
WindowBlock *window;
|
|
|
|
if (_noParentNotify)
|
|
return;
|
|
|
|
mouseOff();
|
|
|
|
for (i = 0; i != 8; i++) {
|
|
window = _windowArray[i];
|
|
if (window && window->iconPtr && window->iconPtr->itemRef == item) {
|
|
if (_fcsData1[i]) {
|
|
_fcsData2[i] = true;
|
|
} else {
|
|
_fcsData2[i] = false;
|
|
drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask);
|
|
}
|
|
}
|
|
}
|
|
|
|
mouseOn();
|
|
}
|
|
|
|
void SimonEngine::unlinkItem(Item *item) {
|
|
Item *first, *parent, *next;
|
|
|
|
// can't unlink item without parent
|
|
if (item->parent == 0)
|
|
return;
|
|
|
|
// get parent and first child of parent
|
|
parent = derefItem(item->parent);
|
|
first = derefItem(parent->child);
|
|
|
|
// the node to remove is first in the parent's children?
|
|
if (first == item) {
|
|
parent->child = item->sibling;
|
|
item->parent = 0;
|
|
item->sibling = 0;
|
|
return;
|
|
}
|
|
|
|
for (;;) {
|
|
if (!first)
|
|
error("unlinkItem: parent empty");
|
|
if (first->sibling == 0)
|
|
error("unlinkItem: parent does not contain child");
|
|
|
|
next = derefItem(first->sibling);
|
|
if (next == item) {
|
|
first->sibling = next->sibling;
|
|
item->parent = 0;
|
|
item->sibling = 0;
|
|
return;
|
|
}
|
|
first = next;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::linkItem(Item *item, Item *parent) {
|
|
uint id;
|
|
// Don't allow that an item that is already linked is relinked
|
|
if (item->parent)
|
|
return;
|
|
|
|
id = itemPtrToID(parent);
|
|
item->parent = id;
|
|
|
|
if (parent != 0) {
|
|
item->sibling = parent->child;
|
|
parent->child = itemPtrToID(item);
|
|
} else {
|
|
item->sibling = 0;
|
|
}
|
|
}
|
|
|
|
const byte *SimonEngine::getStringPtrByID(uint stringId) {
|
|
const byte *string_ptr;
|
|
byte *dst;
|
|
|
|
_freeStringSlot ^= 1;
|
|
|
|
if (stringId < 0x8000) {
|
|
string_ptr = _stringTabPtr[stringId];
|
|
} else {
|
|
string_ptr = getLocalStringByID(stringId);
|
|
}
|
|
|
|
dst = _stringReturnBuffer[_freeStringSlot];
|
|
strcpy((char *)dst, (const char *)string_ptr);
|
|
return dst;
|
|
}
|
|
|
|
const byte *SimonEngine::getLocalStringByID(uint stringId) {
|
|
if (stringId < _stringIdLocalMin || stringId >= _stringIdLocalMax) {
|
|
loadTextIntoMem(stringId);
|
|
}
|
|
return _localStringtable[stringId - _stringIdLocalMin];
|
|
}
|
|
|
|
void SimonEngine::loadTextIntoMem(uint stringId) {
|
|
byte *p;
|
|
char filename[30];
|
|
int i;
|
|
uint base_min = 0x8000, base_max, size;
|
|
|
|
_tablesHeapPtr = _tablesheapPtrNew;
|
|
_tablesHeapCurPos = _tablesHeapCurPosNew;
|
|
|
|
p = _strippedTxtMem;
|
|
|
|
// get filename
|
|
while (*p) {
|
|
for (i = 0; *p; p++, i++)
|
|
filename[i] = *p;
|
|
filename[i] = 0;
|
|
p++;
|
|
|
|
base_max = (p[0] * 256) | p[1];
|
|
p += 2;
|
|
|
|
if (stringId < base_max) {
|
|
_stringIdLocalMin = base_min;
|
|
_stringIdLocalMax = base_max;
|
|
|
|
_localStringtable = (byte **)_tablesHeapPtr;
|
|
|
|
size = (base_max - base_min + 1) * sizeof(byte *);
|
|
_tablesHeapPtr += size;
|
|
_tablesHeapCurPos += size;
|
|
|
|
size = loadTextFile(filename, _tablesHeapPtr);
|
|
|
|
setupLocalStringTable(_tablesHeapPtr, base_max - base_min + 1);
|
|
|
|
_tablesHeapPtr += size;
|
|
_tablesHeapCurPos += size;
|
|
|
|
if (_tablesHeapCurPos > _tablesHeapSize) {
|
|
error("loadTextIntoMem: Out of table memory");
|
|
}
|
|
return;
|
|
}
|
|
|
|
base_min = base_max;
|
|
}
|
|
|
|
error("loadTextIntoMem: didn't find %d", stringId);
|
|
}
|
|
|
|
void SimonEngine::loadTablesIntoMem(uint subr_id) {
|
|
byte *p;
|
|
int i;
|
|
uint min_num, max_num;
|
|
char filename[30];
|
|
File *in;
|
|
|
|
p = _tblList;
|
|
if (p == NULL)
|
|
return;
|
|
|
|
while (*p) {
|
|
for (i = 0; *p; p++, i++)
|
|
filename[i] = *p;
|
|
filename[i] = 0;
|
|
p++;
|
|
|
|
for (;;) {
|
|
min_num = (p[0] * 256) | p[1];
|
|
p += 2;
|
|
|
|
if (min_num == 0)
|
|
break;
|
|
|
|
max_num = (p[0] * 256) | p[1];
|
|
p += 2;
|
|
|
|
if (subr_id >= min_num && subr_id <= max_num) {
|
|
_subroutineList = _subroutineListOrg;
|
|
_tablesHeapPtr = _tablesHeapPtrOrg;
|
|
_tablesHeapCurPos = _tablesHeapCurPosOrg;
|
|
_stringIdLocalMin = 1;
|
|
_stringIdLocalMax = 0;
|
|
|
|
in = openTablesFile(filename);
|
|
readSubroutineBlock(in);
|
|
closeTablesFile(in);
|
|
if (getGameType() == GType_FF) {
|
|
// TODO
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
|
|
} else if (getPlatform() == Common::kPlatformWindows) {
|
|
memcpy(filename, "SFXXXX", 6);
|
|
_sound->readSfxFile(filename);
|
|
}
|
|
|
|
alignTableMem();
|
|
|
|
_tablesheapPtrNew = _tablesHeapPtr;
|
|
_tablesHeapCurPosNew = _tablesHeapCurPos;
|
|
|
|
if (_tablesHeapCurPos > _tablesHeapSize)
|
|
error("loadTablesIntoMem: Out of table memory");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
debug(1,"loadTablesIntoMem: didn't find %d", subr_id);
|
|
}
|
|
|
|
void SimonEngine::playSting(uint a) {
|
|
if (!midi._enable_sfx)
|
|
return;
|
|
|
|
char filename[15];
|
|
|
|
File mus_file;
|
|
uint16 mus_offset;
|
|
|
|
sprintf(filename, "STINGS%i.MUS", _soundFileId);
|
|
mus_file.open(filename);
|
|
if (!mus_file.isOpen()) {
|
|
warning("Can't load sound effect from '%s'", filename);
|
|
return;
|
|
}
|
|
|
|
mus_file.seek(a * 2, SEEK_SET);
|
|
mus_offset = mus_file.readUint16LE();
|
|
if (mus_file.ioFailed())
|
|
error("Can't read sting %d offset", a);
|
|
|
|
mus_file.seek(mus_offset, SEEK_SET);
|
|
midi.loadSMF(&mus_file, a, true);
|
|
midi.startTrack(0);
|
|
}
|
|
|
|
Subroutine *SimonEngine::getSubroutineByID(uint subroutine_id) {
|
|
Subroutine *cur;
|
|
|
|
_subroutine = subroutine_id;
|
|
|
|
for (cur = _subroutineList; cur; cur = cur->next) {
|
|
if (cur->id == subroutine_id)
|
|
return cur;
|
|
}
|
|
|
|
loadTablesIntoMem(subroutine_id);
|
|
|
|
for (cur = _subroutineList; cur; cur = cur->next) {
|
|
if (cur->id == subroutine_id)
|
|
return cur;
|
|
}
|
|
|
|
if (subroutine_id != 160)
|
|
debug(0,"getSubroutineByID: subroutine %d not found", subroutine_id);
|
|
return NULL;
|
|
}
|
|
|
|
uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) {
|
|
uint res;
|
|
uint32 offs;
|
|
uint32 size;
|
|
|
|
res = atoi(filename + 4) + TEXT_INDEX_BASE - 1;
|
|
offs = _gameOffsetsPtr[res];
|
|
size = _gameOffsetsPtr[res + 1] - offs;
|
|
|
|
readGameFile(dst, offs, size);
|
|
|
|
return size;
|
|
}
|
|
|
|
File *SimonEngine::openTablesFile_gme(const char *filename) {
|
|
uint res;
|
|
uint32 offs;
|
|
|
|
res = atoi(filename + 6) + TABLE_INDEX_BASE - 1;
|
|
offs = _gameOffsetsPtr[res];
|
|
|
|
_gameFile->seek(offs, SEEK_SET);
|
|
return _gameFile;
|
|
}
|
|
|
|
uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) {
|
|
File fo;
|
|
fo.open(filename);
|
|
uint32 size;
|
|
|
|
if (fo.isOpen() == false)
|
|
error("loadTextFile: Can't open '%s'", filename);
|
|
|
|
size = fo.size();
|
|
|
|
if (fo.read(dst, size) != size)
|
|
error("loadTextFile: fread failed");
|
|
fo.close();
|
|
|
|
return size;
|
|
}
|
|
|
|
File *SimonEngine::openTablesFile_simon1(const char *filename) {
|
|
File *fo = new File();
|
|
fo->open(filename);
|
|
if (fo->isOpen() == false)
|
|
error("openTablesFile: Can't open '%s'", filename);
|
|
return fo;
|
|
}
|
|
|
|
uint SimonEngine::loadTextFile(const char *filename, byte *dst) {
|
|
if (getFeatures() & GF_OLD_BUNDLE)
|
|
return loadTextFile_simon1(filename, dst);
|
|
else
|
|
return loadTextFile_gme(filename, dst);
|
|
}
|
|
|
|
File *SimonEngine::openTablesFile(const char *filename) {
|
|
if (getFeatures() & GF_OLD_BUNDLE)
|
|
return openTablesFile_simon1(filename);
|
|
else
|
|
return openTablesFile_gme(filename);
|
|
}
|
|
|
|
void SimonEngine::closeTablesFile(File *in) {
|
|
if (getFeatures() & GF_OLD_BUNDLE) {
|
|
in->close();
|
|
delete in;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::addTimeEvent(uint timeout, uint subroutine_id) {
|
|
TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
|
|
time_t cur_time;
|
|
|
|
time(&cur_time);
|
|
|
|
te->time = cur_time + timeout - _gameStoppedClock;
|
|
if (_clockStopped)
|
|
te->time -= ((uint32)time(NULL) - _clockStopped);
|
|
te->subroutine_id = subroutine_id;
|
|
|
|
first = _firstTimeStruct;
|
|
while (first) {
|
|
if (te->time <= first->time) {
|
|
if (last) {
|
|
last->next = te;
|
|
te->next = first;
|
|
return;
|
|
}
|
|
te->next = _firstTimeStruct;
|
|
_firstTimeStruct = te;
|
|
return;
|
|
}
|
|
|
|
last = first;
|
|
first = first->next;
|
|
}
|
|
|
|
if (last) {
|
|
last->next = te;
|
|
te->next = NULL;
|
|
} else {
|
|
_firstTimeStruct = te;
|
|
te->next = NULL;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::delTimeEvent(TimeEvent *te) {
|
|
TimeEvent *cur;
|
|
|
|
if (te == _pendingDeleteTimeEvent)
|
|
_pendingDeleteTimeEvent = NULL;
|
|
|
|
if (te == _firstTimeStruct) {
|
|
_firstTimeStruct = te->next;
|
|
free(te);
|
|
return;
|
|
}
|
|
|
|
cur = _firstTimeStruct;
|
|
if (cur == NULL)
|
|
error("delTimeEvent: none available");
|
|
|
|
for (;;) {
|
|
if (cur->next == NULL)
|
|
error("delTimeEvent: no such te");
|
|
if (te == cur->next) {
|
|
cur->next = te->next;
|
|
free(te);
|
|
return;
|
|
}
|
|
cur = cur->next;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::killAllTimers() {
|
|
TimeEvent *cur, *next;
|
|
|
|
for (cur = _firstTimeStruct; cur; cur = next) {
|
|
next = cur->next;
|
|
delTimeEvent(cur);
|
|
}
|
|
}
|
|
|
|
bool SimonEngine::kickoffTimeEvents() {
|
|
time_t cur_time;
|
|
TimeEvent *te;
|
|
bool result = false;
|
|
|
|
if (_clockStopped)
|
|
return result;
|
|
|
|
time(&cur_time);
|
|
cur_time -= _gameStoppedClock;
|
|
|
|
while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
|
|
result = true;
|
|
_pendingDeleteTimeEvent = te;
|
|
invokeTimeEvent(te);
|
|
if (_pendingDeleteTimeEvent) {
|
|
_pendingDeleteTimeEvent = NULL;
|
|
delTimeEvent(te);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void SimonEngine::invokeTimeEvent(TimeEvent *te) {
|
|
Subroutine *sub;
|
|
|
|
_scriptVerb = 0;
|
|
|
|
if (_runScriptReturn1)
|
|
return;
|
|
|
|
sub = getSubroutineByID(te->subroutine_id);
|
|
if (sub != NULL)
|
|
startSubroutineEx(sub);
|
|
|
|
_runScriptReturn1 = false;
|
|
}
|
|
|
|
void SimonEngine::setup_cond_c_helper() {
|
|
HitArea *last;
|
|
uint id;
|
|
|
|
_noRightClick = 1;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
int cursor = 5;
|
|
int animMax = 16;
|
|
|
|
if (getBitFlag(200)) {
|
|
cursor = 11;
|
|
animMax = 5;
|
|
} else if (getBitFlag(201)) {
|
|
cursor = 12;
|
|
animMax = 5;
|
|
} else if (getBitFlag(202)) {
|
|
cursor = 13;
|
|
animMax = 5;
|
|
} else if (getBitFlag(203)) {
|
|
cursor = 14;
|
|
animMax = 9;
|
|
} else if (getBitFlag(205)) {
|
|
cursor = 17;
|
|
animMax = 11;
|
|
} else if (getBitFlag(206)) {
|
|
cursor = 16;
|
|
animMax = 2;
|
|
} else if (getBitFlag(208)) {
|
|
cursor = 26;
|
|
animMax = 2;
|
|
} else if (getBitFlag(209)) {
|
|
cursor = 27;
|
|
animMax = 9;
|
|
} else if (getBitFlag(210)) {
|
|
cursor = 28;
|
|
animMax = 9;
|
|
}
|
|
|
|
_animatePointer = 0;
|
|
_mouseCursor = cursor;
|
|
_mouseAnimMax = animMax;
|
|
_mouseAnim = 1;
|
|
_needHitAreaRecalc++;
|
|
}
|
|
|
|
if (getGameType() == GType_SIMON2) {
|
|
_mouseCursor = 0;
|
|
if (_defaultVerb != 999) {
|
|
_mouseCursor = 9;
|
|
_needHitAreaRecalc++;
|
|
_defaultVerb = 0;
|
|
}
|
|
}
|
|
|
|
_lastHitArea = 0;
|
|
_hitAreaObjectItem = NULL;
|
|
|
|
last = _lastNameOn;
|
|
clearName();
|
|
_lastNameOn = last;
|
|
|
|
for (;;) {
|
|
_lastHitArea = NULL;
|
|
_lastHitArea3 = 0;
|
|
_leftButtonDown = 0;
|
|
|
|
do {
|
|
if (_exitCutscene && getBitFlag(9)) {
|
|
endCutscene();
|
|
goto out_of_here;
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
if (_variableArray[254] == 63) {
|
|
hitarea_stuff_helper();
|
|
} else if (_variableArray[254] == 75) {
|
|
hitarea_stuff_helper();
|
|
_variableArray[60] = 9999;
|
|
goto out_of_here;
|
|
}
|
|
}
|
|
|
|
delay(100);
|
|
} while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0);
|
|
|
|
if (_lastHitArea == NULL) {
|
|
} else if (_lastHitArea->id == 0x7FFB) {
|
|
inventoryUp(_lastHitArea->window);
|
|
} else if (_lastHitArea->id == 0x7FFC) {
|
|
inventoryDown(_lastHitArea->window);
|
|
} else if (_lastHitArea->item_ptr != NULL) {
|
|
_hitAreaObjectItem = _lastHitArea->item_ptr;
|
|
id = 0xFFFF;
|
|
if (_lastHitArea->flags & kBFTextBox) {
|
|
if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox))
|
|
id = _lastHitArea->data;
|
|
else
|
|
id = _lastHitArea->flags / 256;
|
|
}
|
|
_variableArray[60] = id;
|
|
break;
|
|
}
|
|
}
|
|
|
|
out_of_here:
|
|
_lastHitArea3 = 0;
|
|
_lastHitArea = 0;
|
|
_lastNameOn = NULL;
|
|
_mouseCursor = 0;
|
|
_noRightClick = 0;
|
|
}
|
|
|
|
void SimonEngine::endCutscene() {
|
|
Subroutine *sub;
|
|
|
|
_sound->stopVoice();
|
|
|
|
sub = getSubroutineByID(170);
|
|
if (sub != NULL)
|
|
startSubroutineEx(sub);
|
|
|
|
_runScriptReturn1 = true;
|
|
}
|
|
|
|
uint SimonEngine::getWindowNum(WindowBlock *window) {
|
|
uint i;
|
|
|
|
for (i = 0; i != ARRAYSIZE(_windowArray); i++)
|
|
if (_windowArray[i] == window)
|
|
return i;
|
|
|
|
error("getWindowNum: not found");
|
|
return 0;
|
|
}
|
|
|
|
void SimonEngine::mouseOff() {
|
|
_mouseHideCount++;
|
|
}
|
|
|
|
void SimonEngine::mouseOn() {
|
|
_lockWord |= 1;
|
|
|
|
if (_mouseHideCount != 0)
|
|
_mouseHideCount--;
|
|
|
|
_lockWord &= ~1;
|
|
}
|
|
|
|
void SimonEngine::handleMouseMoved() {
|
|
uint x;
|
|
|
|
if (_mouseHideCount) {
|
|
_system->showMouse(false);
|
|
return;
|
|
}
|
|
|
|
_system->showMouse(true);
|
|
pollMouseXY();
|
|
|
|
if (_mouseX <= 0)
|
|
_mouseX = 0;
|
|
if (_mouseX >= _screenWidth - 1)
|
|
_mouseX = _screenWidth - 1;
|
|
|
|
if (_mouseY <= 0)
|
|
_mouseY = 0;
|
|
if (_mouseY >= _screenHeight - 1)
|
|
_mouseY = _screenHeight - 1;
|
|
|
|
if (_defaultVerb) {
|
|
uint id = 101;
|
|
if (_mouseY >= 136)
|
|
id = 102;
|
|
if (_defaultVerb != id)
|
|
resetVerbs();
|
|
}
|
|
|
|
if (getGameType() == GType_FF) {
|
|
if (getBitFlag(99)) { // Oracle
|
|
if (_mouseX >= 10 && _mouseX <= 635 && _mouseY >= 5 && _mouseY <= 475) {
|
|
setBitFlag(98, true);
|
|
} else {
|
|
if (getBitFlag(98)) {
|
|
_variableArray[254] = 63;
|
|
}
|
|
}
|
|
} else if (getBitFlag(88)) { // Close Up
|
|
if (_mouseX >= 10 && _mouseX <= 635 && _mouseY >= 5 && _mouseY <= 475) {
|
|
setBitFlag(87, true);
|
|
} else {
|
|
if (getBitFlag(87)) {
|
|
_variableArray[254] = 75;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_rightButtonDown) {
|
|
_rightButtonDown = 0;
|
|
setVerb(NULL);
|
|
}
|
|
}
|
|
if (getGameType() == GType_SIMON2) {
|
|
if (getBitFlag(79)) {
|
|
if (!_vgaVar9) {
|
|
if (_mouseX >= 315 || _mouseX < 9)
|
|
goto get_out2;
|
|
_vgaVar9 = 1;
|
|
}
|
|
if (_scrollCount == 0) {
|
|
if (_mouseX >= 315) {
|
|
if (_scrollX != _scrollXMax)
|
|
_scrollFlag = 1;
|
|
} else if (_mouseX < 8) {
|
|
if (_scrollX != 0)
|
|
_scrollFlag = -1;
|
|
}
|
|
}
|
|
} else {
|
|
get_out2:;
|
|
_vgaVar9 = 0;
|
|
}
|
|
}
|
|
|
|
if (_mouseX != _mouseXOld || _mouseY != _mouseYOld)
|
|
_needHitAreaRecalc++;
|
|
|
|
x = 0;
|
|
if (_lastHitArea3 == 0 && _leftButtonDown != 0) {
|
|
_leftButtonDown = 0;
|
|
x = 1;
|
|
} else {
|
|
if (_hitarea_unk_3 == 0 && _needHitAreaRecalc == 0)
|
|
goto get_out;
|
|
}
|
|
|
|
boxController(_mouseX, _mouseY, x);
|
|
_lastHitArea3 = _lastHitArea;
|
|
if (x == 1 && _lastHitArea == NULL)
|
|
_lastHitArea3 = (HitArea *) -1;
|
|
|
|
get_out:
|
|
drawMousePointer();
|
|
_needHitAreaRecalc = 0;
|
|
}
|
|
|
|
bool SimonEngine::has_item_childflag_0x10(Item *item) {
|
|
SubObject *child = (SubObject *)findChildOfType(item, 2);
|
|
return child && (child->objectFlags & kOFIcon) != 0;
|
|
}
|
|
|
|
uint SimonEngine::itemGetIconNumber(Item *item) {
|
|
SubObject *child = (SubObject *)findChildOfType(item, 2);
|
|
uint offs;
|
|
|
|
if (child == NULL || !(child->objectFlags & kOFIcon))
|
|
return 0;
|
|
|
|
offs = getOffsetOfChild2Param(child, 0x10);
|
|
return child->objectFlagValue[offs];
|
|
}
|
|
|
|
void SimonEngine::displayBoxStars() {
|
|
HitArea *ha, *dha;
|
|
uint count;
|
|
uint y_, x_;
|
|
byte *dst;
|
|
uint b, color;
|
|
|
|
_lockWord |= 0x8000;
|
|
|
|
if (getGameType() == GType_SIMON2)
|
|
color = 236;
|
|
else
|
|
color = 225;
|
|
|
|
uint limit = (getGameType() == GType_SIMON2) ? 200 : 134;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
ha = _hitAreas;
|
|
count = ARRAYSIZE(_hitAreas);
|
|
|
|
animateSprites();
|
|
|
|
do {
|
|
if (ha->id != 0 && ha->flags & kBFBoxInUse && !(ha->flags & kBFBoxDead)) {
|
|
|
|
dha = _hitAreas;
|
|
if (ha->flags & kBFTextBox) {
|
|
while (dha != ha && dha->flags != ha->flags)
|
|
++dha;
|
|
if (dha != ha && dha->flags == ha->flags)
|
|
continue;
|
|
} else {
|
|
dha = _hitAreas;
|
|
while (dha != ha && dha->item_ptr != ha->item_ptr)
|
|
++dha;
|
|
if (dha != ha && dha->item_ptr == ha->item_ptr)
|
|
continue;
|
|
}
|
|
|
|
if (ha->y >= limit || ((getGameType() == GType_SIMON2) && ha->y >= _boxStarHeight))
|
|
continue;
|
|
|
|
y_ = (ha->height / 2) - 4 + ha->y;
|
|
|
|
x_ = (ha->width / 2) - 4 + ha->x - (_scrollX * 8);
|
|
|
|
if (x_ >= 311)
|
|
continue;
|
|
|
|
dst = getBackBuf();
|
|
|
|
dst += (((_dxSurfacePitch / 4) * y_) * 4) + x_;
|
|
|
|
b = _dxSurfacePitch;
|
|
dst[4] = color;
|
|
dst[b+1] = color;
|
|
dst[b+4] = color;
|
|
dst[b+7] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b+2] = color;
|
|
dst[b+4] = color;
|
|
dst[b+6] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b+3] = color;
|
|
dst[b+5] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b] = color;
|
|
dst[b+1] = color;
|
|
dst[b+2] = color;
|
|
dst[b+6] = color;
|
|
dst[b+7] = color;
|
|
dst[b+8] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b+3] = color;
|
|
dst[b+5] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b+2] = color;
|
|
dst[b+4] = color;
|
|
dst[b+6] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b+1] = color;
|
|
dst[b+4] = color;
|
|
dst[b+7] = color;
|
|
b += _dxSurfacePitch;
|
|
dst[b+4] = color;
|
|
}
|
|
} while (ha++, --count);
|
|
|
|
dx_update_screen_and_palette();
|
|
delay(100);
|
|
animateSprites();
|
|
dx_update_screen_and_palette();
|
|
delay(100);
|
|
}
|
|
|
|
_lockWord &= ~0x8000;
|
|
}
|
|
|
|
void SimonEngine::hitarea_stuff() {
|
|
HitArea *ha;
|
|
uint id;
|
|
|
|
_leftButtonDown = 0;
|
|
_lastHitArea = 0;
|
|
_verbHitArea = 0;
|
|
_hitAreaSubjectItem = NULL;
|
|
_hitAreaObjectItem = NULL;
|
|
|
|
resetVerbs();
|
|
|
|
startOver:
|
|
for (;;) {
|
|
_lastHitArea = NULL;
|
|
_lastHitArea3 = NULL;
|
|
|
|
for (;;) {
|
|
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && _keyPressed == 35)
|
|
displayBoxStars();
|
|
processSpecialKeys();
|
|
if (_lastHitArea3 == (HitArea *) -1)
|
|
goto startOver;
|
|
if (_lastHitArea3 != 0)
|
|
break;
|
|
hitarea_stuff_helper();
|
|
delay(100);
|
|
}
|
|
|
|
ha = _lastHitArea;
|
|
|
|
if (ha == NULL) {
|
|
} else if (ha->id == 0x7FFB) {
|
|
inventoryUp(ha->window);
|
|
} else if (ha->id == 0x7FFC) {
|
|
inventoryDown(ha->window);
|
|
} else if (ha->id >= 101 && ha->id < 113) {
|
|
_verbHitArea = ha->verb;
|
|
setVerb(ha);
|
|
_defaultVerb = 0;
|
|
} else {
|
|
if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) &&
|
|
ha->item_ptr) {
|
|
if_1:;
|
|
_hitAreaSubjectItem = ha->item_ptr;
|
|
id = 0xFFFF;
|
|
if (ha->flags & kBFTextBox) {
|
|
if (getGameType() == GType_FF && (ha->flags & kBFHyperBox))
|
|
id = ha->data;
|
|
else
|
|
id = ha->flags / 256;
|
|
}
|
|
_variableArray[60] = id;
|
|
displayName(ha);
|
|
if (_verbHitArea != 0)
|
|
break;
|
|
} else {
|
|
// else 1
|
|
if (ha->verb == 0) {
|
|
if (ha->item_ptr)
|
|
goto if_1;
|
|
} else {
|
|
_verbHitArea = ha->verb & 0xBFFF;
|
|
if (ha->verb & 0x4000) {
|
|
_hitAreaSubjectItem = ha->item_ptr;
|
|
break;
|
|
}
|
|
if (_hitAreaSubjectItem != NULL)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_needHitAreaRecalc++;
|
|
}
|
|
|
|
void SimonEngine::hitarea_stuff_helper() {
|
|
time_t cur_time;
|
|
|
|
if (getGameType() == GType_SIMON1) {
|
|
uint subr_id = (uint16)_variableArray[254];
|
|
if (subr_id != 0) {
|
|
Subroutine *sub = getSubroutineByID(subr_id);
|
|
if (sub != NULL) {
|
|
startSubroutineEx(sub);
|
|
permitInput();
|
|
}
|
|
_variableArray[254] = 0;
|
|
_runScriptReturn1 = false;
|
|
}
|
|
} else {
|
|
if (_variableArray[254] || _variableArray[249]) {
|
|
hitarea_stuff_helper_2();
|
|
}
|
|
}
|
|
|
|
time(&cur_time);
|
|
if ((uint) cur_time != _lastTime) {
|
|
_lastTime = cur_time;
|
|
if (kickoffTimeEvents())
|
|
permitInput();
|
|
}
|
|
}
|
|
|
|
void SimonEngine::hitarea_stuff_helper_2() {
|
|
uint subr_id;
|
|
Subroutine *sub;
|
|
|
|
subr_id = (uint16)_variableArray[249];
|
|
if (subr_id != 0) {
|
|
sub = getSubroutineByID(subr_id);
|
|
if (sub != NULL) {
|
|
_variableArray[249] = 0;
|
|
startSubroutineEx(sub);
|
|
permitInput();
|
|
}
|
|
_variableArray[249] = 0;
|
|
}
|
|
|
|
subr_id = (uint16)_variableArray[254];
|
|
if (subr_id != 0) {
|
|
sub = getSubroutineByID(subr_id);
|
|
if (sub != NULL) {
|
|
_variableArray[254] = 0;
|
|
startSubroutineEx(sub);
|
|
permitInput();
|
|
}
|
|
_variableArray[254] = 0;
|
|
}
|
|
|
|
_runScriptReturn1 = false;
|
|
}
|
|
|
|
void SimonEngine::permitInput() {
|
|
if (!_mortalFlag) {
|
|
_mortalFlag = true;
|
|
showmessage_print_char(0);
|
|
_curWindow = 0;
|
|
if (_windowArray[0] != 0) {
|
|
_textWindow = _windowArray[0];
|
|
if (getGameType() == GType_FF)
|
|
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
|
|
else
|
|
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
|
|
}
|
|
_mortalFlag = false;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::pollMouseXY() {
|
|
_mouseX = _sdlMouseX;
|
|
_mouseY = _sdlMouseY;
|
|
}
|
|
|
|
void SimonEngine::handleVerbClicked(uint verb) {
|
|
Subroutine *sub;
|
|
int result;
|
|
|
|
_objectItem = _hitAreaObjectItem;
|
|
if (_objectItem == _dummyItem2) {
|
|
_objectItem = me();
|
|
}
|
|
if (_objectItem == _dummyItem3) {
|
|
_objectItem = derefItem(me()->parent);
|
|
}
|
|
|
|
_subjectItem = _hitAreaSubjectItem;
|
|
if (_subjectItem == _dummyItem2) {
|
|
_subjectItem = me();
|
|
}
|
|
if (_subjectItem == _dummyItem3) {
|
|
_subjectItem = derefItem(me()->parent);
|
|
}
|
|
|
|
if (_subjectItem) {
|
|
_scriptNoun1 = _subjectItem->noun;
|
|
_scriptAdj1 = _subjectItem->adjective;
|
|
} else {
|
|
_scriptNoun1 = -1;
|
|
_scriptAdj1 = -1;
|
|
}
|
|
|
|
if (_objectItem) {
|
|
_scriptNoun2 = _objectItem->noun;
|
|
_scriptAdj2 = _objectItem->adjective;
|
|
} else {
|
|
_scriptNoun2 = -1;
|
|
_scriptAdj2 = -1;
|
|
}
|
|
|
|
_scriptVerb = _verbHitArea;
|
|
|
|
sub = getSubroutineByID(0);
|
|
if (sub == NULL)
|
|
return;
|
|
|
|
result = startSubroutine(sub);
|
|
if (result == -1)
|
|
showMessageFormat("I don't understand");
|
|
|
|
_runScriptReturn1 = false;
|
|
|
|
sub = getSubroutineByID(100);
|
|
if (sub)
|
|
startSubroutine(sub);
|
|
|
|
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
|
|
_runScriptReturn1 = false;
|
|
|
|
permitInput();
|
|
}
|
|
|
|
TextLocation *SimonEngine::getTextLocation(uint a) {
|
|
switch (a) {
|
|
case 1:
|
|
return &_textLocation1;
|
|
case 2:
|
|
return &_textLocation2;
|
|
case 101:
|
|
return &_textLocation3;
|
|
case 102:
|
|
return &_textLocation4;
|
|
default:
|
|
error("text, invalid value %d", a);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void SimonEngine::loadZone(uint vga_res) {
|
|
VgaPointersEntry *vpe;
|
|
uint32 size;
|
|
|
|
CHECK_BOUNDS(vga_res, _vgaBufferPointers);
|
|
|
|
vpe = _vgaBufferPointers + vga_res;
|
|
if (vpe->vgaFile1 != NULL)
|
|
return;
|
|
|
|
vpe->vgaFile1 = loadVGAFile(vga_res * 2, 1, size);
|
|
vpe->vgaFile1End = vpe->vgaFile1 + size;
|
|
|
|
vpe->vgaFile2 = loadVGAFile(vga_res * 2 + 1, 2, size);
|
|
vpe->vgaFile2End = vpe->vgaFile2 + size;
|
|
|
|
vpe->sfxFile = NULL;
|
|
if (getGameType() == GType_FF && getPlatform() == Common::kPlatformWindows) {
|
|
vpe->sfxFile = loadVGAFile(vga_res * 2, 3, size);
|
|
vpe->sfxFileEnd = vpe->sfxFile + size;
|
|
}
|
|
}
|
|
|
|
byte *SimonEngine::allocBlock(uint32 size) {
|
|
byte *block, *blockEnd;
|
|
|
|
_rejectCount = 0;
|
|
|
|
for (;;) {
|
|
block = _vgaBufFreeStart;
|
|
|
|
blockEnd = block + size;
|
|
|
|
if (blockEnd >= _vgaBufEnd) {
|
|
_vgaBufFreeStart = _vgaBufStart;
|
|
} else {
|
|
_rejectBlock = false;
|
|
checkNoOverWrite(blockEnd);
|
|
if (_rejectBlock)
|
|
continue;
|
|
checkRunningAnims(blockEnd);
|
|
if (_rejectBlock)
|
|
continue;
|
|
checkZonePtrs(blockEnd);
|
|
_vgaBufFreeStart = blockEnd;
|
|
return block;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonEngine::setup_vga_file_buf_pointers() {
|
|
byte *alloced;
|
|
|
|
alloced = (byte *)malloc(VGA_MEM_SIZE);
|
|
|
|
_vgaBufFreeStart = alloced;
|
|
_vgaBufStart = alloced;
|
|
_vgaFileBufOrg = alloced;
|
|
_vgaFileBufOrg2 = alloced;
|
|
_vgaBufEnd = alloced + VGA_MEM_SIZE;
|
|
}
|
|
|
|
void SimonEngine::checkNoOverWrite(byte *end) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
if (_noOverWrite == 0xFFFF)
|
|
return;
|
|
|
|
if (_rejectCount == 2)
|
|
error("checkNoOverWrite: _rejectCount == 2");
|
|
|
|
vpe = &_vgaBufferPointers[_noOverWrite];
|
|
|
|
if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaBufFreeStart) {
|
|
_rejectBlock = true;
|
|
_rejectCount++;
|
|
_vgaBufFreeStart = vpe->vgaFile1End;
|
|
} else if (vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaBufFreeStart) {
|
|
_rejectBlock = true;
|
|
_rejectCount++;
|
|
_vgaBufFreeStart = vpe->vgaFile2End;
|
|
} else if (vpe->sfxFile && vpe->sfxFile < end && vpe->sfxFileEnd > _vgaBufFreeStart) {
|
|
_rejectBlock = true;
|
|
_rejectCount++;
|
|
_vgaBufFreeStart = vpe->sfxFileEnd;
|
|
} else {
|
|
_rejectBlock = false;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::checkRunningAnims(byte *end) {
|
|
VgaSprite *vsp;
|
|
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
|
|
(_lockWord & 0x20)) {
|
|
return;
|
|
}
|
|
|
|
for (vsp = _vgaSprites; vsp->id; vsp++) {
|
|
checkAnims(vsp->zoneNum, end);
|
|
if (_rejectBlock == true)
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::checkAnims(uint a, byte *end) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
vpe = &_vgaBufferPointers[a];
|
|
|
|
if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaBufFreeStart) {
|
|
_rejectBlock = true;
|
|
_vgaBufFreeStart = vpe->vgaFile1End;
|
|
} else if (vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaBufFreeStart) {
|
|
_rejectBlock = true;
|
|
_vgaBufFreeStart = vpe->vgaFile2End;
|
|
} else if (vpe->sfxFile && vpe->sfxFile < end && vpe->sfxFileEnd > _vgaBufFreeStart) {
|
|
_rejectBlock = true;
|
|
_vgaBufFreeStart = vpe->sfxFileEnd;
|
|
} else {
|
|
_rejectBlock = false;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::checkZonePtrs(byte *end) {
|
|
uint count = ARRAYSIZE(_vgaBufferPointers);
|
|
VgaPointersEntry *vpe = _vgaBufferPointers;
|
|
do {
|
|
if (vpe->vgaFile1 < end && vpe->vgaFile1End > _vgaBufFreeStart ||
|
|
vpe->vgaFile2 < end && vpe->vgaFile2End > _vgaBufFreeStart ||
|
|
vpe->sfxFile < end && vpe->sfxFileEnd > _vgaBufFreeStart) {
|
|
vpe->vgaFile1 = NULL;
|
|
vpe->vgaFile1End = NULL;
|
|
vpe->vgaFile2 = NULL;
|
|
vpe->vgaFile2End = NULL;
|
|
vpe->sfxFile = NULL;
|
|
vpe->sfxFileEnd = NULL;
|
|
}
|
|
|
|
} while (++vpe, --count);
|
|
}
|
|
|
|
void SimonEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
|
|
uint num, num_lines;
|
|
VgaPointersEntry *vpe;
|
|
byte *bb, *b;
|
|
// uint16 count;
|
|
const byte *vc_ptr_org;
|
|
|
|
_windowNum = mode;
|
|
_lockWord |= 0x20;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
vc27_resetSprite();
|
|
}
|
|
|
|
if (vga_res_id == 0) {
|
|
if (getGameType() == GType_SIMON1) {
|
|
_unkPalFlag = true;
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
_useBackGround = true;
|
|
_restoreWindow6 = true;
|
|
}
|
|
}
|
|
|
|
_zoneNumber = num = vga_res_id / 100;
|
|
|
|
for (;;) {
|
|
vpe = &_vgaBufferPointers[num];
|
|
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
_curVgaFile2 = vpe->vgaFile2;
|
|
_curSfxFile = vpe->sfxFile;
|
|
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
|
|
loadZone(num);
|
|
}
|
|
|
|
// ensure flipping complete
|
|
|
|
bb = _curVgaFile1;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
|
|
//count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
|
|
b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
|
|
|
|
while (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) != vga_res_id)
|
|
b += sizeof(ImageHeader_Feeble);
|
|
} else {
|
|
b = bb + READ_BE_UINT16(&((VgaFileHeader_Simon *) bb)->hdr2_start);
|
|
//count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageCount);
|
|
b = bb + READ_BE_UINT16(&((VgaFileHeader2_Simon *) b)->imageTable);
|
|
|
|
while (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) != vga_res_id)
|
|
b += sizeof(ImageHeader_Simon);
|
|
}
|
|
|
|
if (getGameType() == GType_SIMON1) {
|
|
if (vga_res_id == 16300) {
|
|
clearBackFromTop(134);
|
|
_usePaletteDelay = true;
|
|
}
|
|
} else {
|
|
_scrollX = 0;
|
|
_scrollY = 0;
|
|
_scrollXMax = 0;
|
|
_scrollYMax = 0;
|
|
_scrollCount = 0;
|
|
_scrollFlag = 0;
|
|
_scrollHeight = 134;
|
|
_variableArrayPtr = _variableArray;
|
|
if (_variableArray[34] >= 0) {
|
|
if (getGameType() == GType_FF)
|
|
_variableArray[250] = 0;
|
|
_variableArray[251] = 0;
|
|
}
|
|
}
|
|
|
|
vc_ptr_org = _vcPtr;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
_vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
|
|
} else {
|
|
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
|
|
}
|
|
|
|
//dump_vga_script(_vcPtr, num, vga_res_id);
|
|
runVgaScript();
|
|
_vcPtr = vc_ptr_org;
|
|
|
|
|
|
if (getGameType() == GType_FF) {
|
|
fillFrontFromBack(0, 0, _screenWidth, _screenHeight);
|
|
fillBackGroundFromBack(_screenHeight);
|
|
_syncFlag2 = 1;
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
if (!_useBackGround) {
|
|
num_lines = _windowNum == 4 ? 134 : 200;
|
|
_boxStarHeight = num_lines;
|
|
fillFrontFromBack(0, 0, _screenWidth, num_lines);
|
|
fillBackGroundFromBack(num_lines);
|
|
_syncFlag2 = 1;
|
|
}
|
|
_useBackGround = false;
|
|
} else {
|
|
// Allow one section of Simon the Sorcerer 1 introduction to be displayed
|
|
// in lower half of screen
|
|
if (_subroutine == 2923 || _subroutine == 2926)
|
|
num_lines = 200;
|
|
else
|
|
num_lines = _windowNum == 4 ? 134 : 200;
|
|
|
|
fillFrontFromBack(0, 0, _screenWidth, num_lines);
|
|
fillBackGroundFromBack(num_lines);
|
|
|
|
_syncFlag2 = 1;
|
|
_timer5 = 0;
|
|
}
|
|
|
|
_lockWord &= ~0x20;
|
|
|
|
if (getGameType() == GType_SIMON1) {
|
|
if (_unkPalFlag) {
|
|
_unkPalFlag = false;
|
|
while (_paletteColorCount != 0) {
|
|
delay(10);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonEngine::fadeToBlack() {
|
|
uint i;
|
|
|
|
memcpy(_videoBuf1, _paletteBackup, 1024);
|
|
|
|
i = NUM_PALETTE_FADEOUT;
|
|
do {
|
|
palette_fadeout((uint32 *)_videoBuf1, 32);
|
|
palette_fadeout((uint32 *)_videoBuf1 + 32 + 16, 144);
|
|
palette_fadeout((uint32 *)_videoBuf1 + 32 + 16 + 144 + 16, 48);
|
|
|
|
_system->setPalette(_videoBuf1, 0, 256);
|
|
if (_fade)
|
|
_system->updateScreen();
|
|
delay(5);
|
|
} while (--i);
|
|
|
|
memcpy(_paletteBackup, _videoBuf1, 1024);
|
|
memcpy(_palette, _videoBuf1, 1024);
|
|
}
|
|
|
|
void SimonEngine::addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param) {
|
|
VgaTimerEntry *vte;
|
|
|
|
// When Simon talks to the Golum about stew in French version of
|
|
// Simon the Sorcerer 1 the code_ptr is at wrong location for
|
|
// sprite 200. This was a bug in the original game, which
|
|
// caused several glitches in this scene.
|
|
// We work around the problem by correcting the code_ptr for sprite
|
|
// 200 in this scene, if it is wrong.
|
|
if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
|
|
(code_ptr - _vgaBufferPointers[curZoneNum].vgaFile1 == 4) && (cur_sprite == 200) && (curZoneNum == 2))
|
|
code_ptr += 0x66;
|
|
|
|
_lockWord |= 1;
|
|
|
|
for (vte = _vgaTimerList; vte->delay; vte++) {
|
|
}
|
|
|
|
vte->delay = num;
|
|
vte->script_pointer = code_ptr;
|
|
vte->sprite_id = cur_sprite;
|
|
vte->cur_vga_file = curZoneNum;
|
|
vte->param = param;
|
|
|
|
_lockWord &= ~1;
|
|
}
|
|
|
|
void SimonEngine::deleteVgaEvent(VgaTimerEntry * vte) {
|
|
_lockWord |= 1;
|
|
|
|
if (vte + 1 <= _nextVgaTimerToProcess) {
|
|
_nextVgaTimerToProcess--;
|
|
}
|
|
|
|
do {
|
|
memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
|
|
vte++;
|
|
} while (vte->delay);
|
|
|
|
_lockWord &= ~1;
|
|
}
|
|
|
|
void SimonEngine::processVgaEvents() {
|
|
VgaTimerEntry *vte = _vgaTimerList;
|
|
uint timer = (getGameType() == GType_FF) ? 5 : 1;
|
|
|
|
_vgaTickCounter++;
|
|
|
|
while (vte->delay) {
|
|
vte->delay -= timer;
|
|
if (vte->delay <= 0) {
|
|
uint16 curZoneNum = vte->cur_vga_file;
|
|
uint16 cur_sprite = vte->sprite_id;
|
|
const byte *script_ptr = vte->script_pointer;
|
|
int32 param = vte->param;
|
|
|
|
_nextVgaTimerToProcess = vte + 1;
|
|
deleteVgaEvent(vte);
|
|
|
|
if (getGameType() == GType_FF && script_ptr == NULL) {
|
|
panEvent(curZoneNum, cur_sprite, param);
|
|
} else if (getGameType() == GType_SIMON2 && script_ptr == NULL) {
|
|
scrollEvent();
|
|
} else {
|
|
animateEvent(script_ptr, curZoneNum, cur_sprite);
|
|
}
|
|
vte = _nextVgaTimerToProcess;
|
|
} else {
|
|
vte++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
_vgaCurSpriteId = cur_sprite;
|
|
|
|
_vgaCurZoneNum = curZoneNum;
|
|
_zoneNumber = curZoneNum;
|
|
vpe = &_vgaBufferPointers[curZoneNum];
|
|
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
_curVgaFile2 = vpe->vgaFile2;
|
|
_curSfxFile = vpe->sfxFile;
|
|
|
|
_vcPtr = code_ptr;
|
|
|
|
runVgaScript();
|
|
}
|
|
|
|
void SimonEngine::panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param) {
|
|
_vgaCurSpriteId = cur_sprite;
|
|
_vgaCurZoneNum = curZoneNum;
|
|
|
|
VgaSprite *vsp = findCurSprite();
|
|
|
|
param &= 0x10;
|
|
|
|
int32 pan = (vsp->x - _scrollX + param) * 8 - 2560;
|
|
if (pan < -10000)
|
|
pan = -10000;
|
|
if (pan > 10000)
|
|
pan = 10000;
|
|
|
|
//setSfxPan(param, pan);
|
|
|
|
if (pan != 0)
|
|
addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum); /* pan event */
|
|
debug(0, "panEvent: param %d pan %d", param, pan);
|
|
}
|
|
|
|
void SimonEngine::scrollEvent() {
|
|
if (_scrollCount == 0)
|
|
return;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
if (_scrollCount < 0) {
|
|
if (_scrollFlag != -8) {
|
|
_scrollFlag = -8;
|
|
_scrollCount += 8;
|
|
}
|
|
} else {
|
|
if (_scrollFlag != 8) {
|
|
_scrollFlag = 8;
|
|
_scrollCount -= 8;
|
|
}
|
|
}
|
|
} else {
|
|
if (_scrollCount < 0) {
|
|
if (_scrollFlag != -1) {
|
|
_scrollFlag = -1;
|
|
if (++_scrollCount == 0)
|
|
return;
|
|
}
|
|
} else {
|
|
if (_scrollFlag != 1) {
|
|
_scrollFlag = 1;
|
|
if (--_scrollCount == 0)
|
|
return;
|
|
}
|
|
}
|
|
|
|
addVgaEvent(6, NULL, 0, 0); /* scroll event */
|
|
}
|
|
}
|
|
|
|
void SimonEngine::waitForSync(uint a) {
|
|
const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000;
|
|
|
|
_vgaWaitFor = a;
|
|
_syncCount = 0;
|
|
_exitCutscene = false;
|
|
_rightButtonDown = false;
|
|
while (_vgaWaitFor != 0) {
|
|
if (_rightButtonDown && (getGameType() == GType_SIMON2 || getGameType() == GType_FF)) {
|
|
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
|
|
skipSpeech();
|
|
break;
|
|
}
|
|
}
|
|
if (_exitCutscene) {
|
|
if (getBitFlag(9)) {
|
|
endCutscene();
|
|
break;
|
|
}
|
|
}
|
|
processSpecialKeys();
|
|
|
|
if (_syncCount >= maxCount) {
|
|
warning("waitForSync: wait timed out");
|
|
break;
|
|
}
|
|
|
|
delay(1);
|
|
}
|
|
}
|
|
|
|
void SimonEngine::skipSpeech() {
|
|
_sound->stopVoice();
|
|
if (getBitFlag(28) == false) {
|
|
setBitFlag(14, true);
|
|
if (getGameType() == GType_FF) {
|
|
_variableArray[103] = 5;
|
|
loadSprite(4, 2, 13, 0, 0, 0);
|
|
waitForSync(213);
|
|
stopAnimateSimon2(2, 1);
|
|
} else {
|
|
_variableArray[100] = 5;
|
|
loadSprite(4, 1, 30, 0, 0, 0);
|
|
waitForSync(130);
|
|
stopAnimateSimon2(2, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonEngine::animateSprites() {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
const byte *vc_ptr_org = _vcPtr;
|
|
uint16 params[5]; // parameters to vc10
|
|
|
|
if (_paletteFlag == 2)
|
|
_paletteFlag = 1;
|
|
|
|
if (getGameType() == GType_FF && _scrollCount) {
|
|
scrollEvent();
|
|
}
|
|
if (getGameType() == GType_SIMON2 && _scrollFlag) {
|
|
scrollScreen();
|
|
}
|
|
|
|
if (getGameType() == GType_FF && getBitFlag(84)) {
|
|
animateSpritesByY();
|
|
return;
|
|
}
|
|
|
|
vsp = _vgaSprites;
|
|
|
|
while (vsp->id != 0) {
|
|
vsp->windowNum &= 0x7FFF;
|
|
|
|
vpe = &_vgaBufferPointers[vsp->zoneNum];
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
_curVgaFile2 = vpe->vgaFile2;
|
|
_curSfxFile = vpe->sfxFile;
|
|
_windowNum = vsp->windowNum;
|
|
_vgaCurSpriteId = vsp->id;
|
|
_vgaCurSpritePriority = vsp->priority;
|
|
|
|
params[0] = readUint16Wrapper(&vsp->image);
|
|
params[1] = readUint16Wrapper(&vsp->palette);
|
|
params[2] = readUint16Wrapper(&vsp->x);
|
|
params[3] = readUint16Wrapper(&vsp->y);
|
|
|
|
if (getGameType() == GType_SIMON1) {
|
|
params[4] = READ_BE_UINT16(&vsp->flags);
|
|
} else {
|
|
*(byte *)(¶ms[4]) = (byte)vsp->flags;
|
|
}
|
|
|
|
_vcPtr = (const byte *)params;
|
|
vc10_draw();
|
|
|
|
vsp++;
|
|
}
|
|
|
|
if (_drawImagesDebug)
|
|
memset(_backBuf, 0, _screenWidth * _screenHeight);
|
|
|
|
_updateScreen++;
|
|
_vcPtr = vc_ptr_org;
|
|
}
|
|
|
|
void SimonEngine::animateSpritesDebug() {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
const byte *vc_ptr_org = _vcPtr;
|
|
uint16 params[5]; // parameters to vc10_draw
|
|
|
|
if (_paletteFlag == 2)
|
|
_paletteFlag = 1;
|
|
|
|
vsp = _vgaSprites;
|
|
while (vsp->id != 0) {
|
|
vsp->windowNum &= 0x7FFF;
|
|
|
|
vpe = &_vgaBufferPointers[vsp->zoneNum];
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
_curVgaFile2 = vpe->vgaFile2;
|
|
_curSfxFile = vpe->sfxFile;
|
|
_windowNum = vsp->windowNum;
|
|
_vgaCurSpriteId = vsp->id;
|
|
|
|
if (vsp->image)
|
|
fprintf(_dumpFile, "id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
|
|
vsp->id, vsp->image, vsp->palette, vsp->x, vsp->y, vsp->flags);
|
|
params[0] = readUint16Wrapper(&vsp->image);
|
|
params[1] = readUint16Wrapper(&vsp->palette);
|
|
params[2] = readUint16Wrapper(&vsp->x);
|
|
params[3] = readUint16Wrapper(&vsp->y);
|
|
params[4] = readUint16Wrapper(&vsp->flags);
|
|
_vcPtr = (const byte *)params;
|
|
vc10_draw();
|
|
|
|
vsp++;
|
|
}
|
|
|
|
_updateScreen++;
|
|
_vcPtr = vc_ptr_org;
|
|
}
|
|
|
|
void SimonEngine::animateSpritesByY() {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
const byte *vc_ptr_org = _vcPtr;
|
|
uint16 params[5]; // parameters to vc10
|
|
int16 spriteTable[180][2];
|
|
|
|
byte *src;
|
|
int height, slot, y;
|
|
uint i, numSprites = 0;
|
|
|
|
vsp = _vgaSprites;
|
|
while (vsp->id != 0) {
|
|
if (vsp->flags & kDFScaled) {
|
|
y = vsp->y;
|
|
} else {
|
|
y = vsp->priority;
|
|
vpe = &_vgaBufferPointers[vsp->zoneNum];
|
|
src = vpe->vgaFile2 + vsp->image * 8;
|
|
height = READ_LE_UINT16(src + 4) & 0x7FFF;
|
|
y += height;
|
|
}
|
|
|
|
spriteTable[numSprites][0] = y;
|
|
spriteTable[numSprites][1] = numSprites;
|
|
numSprites++;
|
|
vsp++;
|
|
}
|
|
|
|
while(1) {
|
|
y = spriteTable[0][0];
|
|
slot = spriteTable[0][1];
|
|
|
|
for (i = 0; i < numSprites; i++) {
|
|
if (y >= spriteTable[i][0]) {
|
|
y = spriteTable[i][0];
|
|
slot = spriteTable[i][1];
|
|
}
|
|
}
|
|
|
|
if (y == 9999)
|
|
break;
|
|
|
|
for (i = 0; i < numSprites; i++) {
|
|
if (slot == spriteTable[i][1]) {
|
|
spriteTable[i][0] = 9999;
|
|
break;
|
|
}
|
|
}
|
|
|
|
vsp = &_vgaSprites[slot];
|
|
vsp->windowNum &= 0x7FFF;
|
|
|
|
vpe = &_vgaBufferPointers[vsp->zoneNum];
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
_curVgaFile2 = vpe->vgaFile2;
|
|
_curSfxFile = vpe->sfxFile;
|
|
_windowNum = vsp->windowNum;
|
|
_vgaCurSpriteId = vsp->id;
|
|
_vgaCurSpritePriority = vsp->priority;
|
|
|
|
params[0] = readUint16Wrapper(&vsp->image);
|
|
params[1] = readUint16Wrapper(&vsp->palette);
|
|
params[2] = readUint16Wrapper(&vsp->x);
|
|
params[3] = readUint16Wrapper(&vsp->y);
|
|
*(byte *)(¶ms[4]) = (byte)vsp->flags;
|
|
|
|
_vcPtr = (const byte *)params;
|
|
vc10_draw();
|
|
}
|
|
|
|
_updateScreen++;
|
|
_vcPtr = vc_ptr_org;
|
|
}
|
|
|
|
void SimonEngine::scrollScreen() {
|
|
byte *dst = getFrontBuf();
|
|
const byte *src;
|
|
uint x, y;
|
|
|
|
if (_scrollXMax == 0) {
|
|
uint screenSize = 8 * _screenWidth;
|
|
if (_scrollFlag < 0) {
|
|
memmove(dst + screenSize, dst, _scrollWidth * _screenHeight - screenSize);
|
|
} else {
|
|
memmove(dst, dst + screenSize, _scrollWidth * _screenHeight - screenSize);
|
|
}
|
|
|
|
y = _scrollY - 8;
|
|
|
|
if (_scrollFlag > 0) {
|
|
dst += _screenHeight * _screenWidth - screenSize;
|
|
y += 488;
|
|
}
|
|
|
|
src = _scrollImage + y / 2;
|
|
decodeRow(dst, src + readUint32Wrapper(src), _scrollWidth);
|
|
|
|
_scrollY += _scrollFlag;
|
|
vcWriteVar(250, _scrollY);
|
|
} else {
|
|
if (_scrollFlag < 0) {
|
|
memmove(dst + 8, dst, _screenWidth * _scrollHeight - 8);
|
|
} else {
|
|
memmove(dst, dst + 8, _screenWidth * _scrollHeight - 8);
|
|
}
|
|
|
|
x = _scrollX;
|
|
x -= (getGameType() == GType_FF) ? 8 : 1;
|
|
|
|
if (_scrollFlag > 0) {
|
|
dst += _screenWidth - 8;
|
|
x += (getGameType() == GType_FF) ? 648 : 41;
|
|
}
|
|
|
|
if (getGameType() == GType_FF)
|
|
src = _scrollImage + x / 2;
|
|
else
|
|
src = _scrollImage + x * 4;
|
|
decodeColumn(dst, src + readUint32Wrapper(src), _scrollHeight);
|
|
|
|
_scrollX += _scrollFlag;
|
|
vcWriteVar(251, _scrollX);
|
|
}
|
|
|
|
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
|
|
memcpy(_backGroundBuf, _backBuf, _scrollHeight * _screenWidth);
|
|
|
|
_scrollFlag = 0;
|
|
}
|
|
|
|
void SimonEngine::timer_proc1() {
|
|
_timer4++;
|
|
|
|
if (_lockWord & 0x80E9 || _lockWord & 2)
|
|
return;
|
|
|
|
_syncCount++;
|
|
|
|
_lockWord |= 2;
|
|
|
|
if (!(_lockWord & 0x10)) {
|
|
if (getGameType() == GType_FF) {
|
|
_syncFlag2 ^= 1;
|
|
|
|
if (!_syncFlag2)
|
|
processVgaEvents();
|
|
} else {
|
|
processVgaEvents();
|
|
processVgaEvents();
|
|
_syncFlag2 ^= 1;
|
|
_cepeFlag ^= 1;
|
|
if (!_cepeFlag)
|
|
processVgaEvents();
|
|
|
|
if (_mouseHideCount != 0 && _syncFlag2) {
|
|
_lockWord &= ~2;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (getGameType() == GType_FF)
|
|
_moviePlay->nextFrame();
|
|
|
|
animateSprites();
|
|
if (_drawImagesDebug)
|
|
animateSpritesDebug();
|
|
|
|
if (_copyPartialMode == 1) {
|
|
fillBackFromFront(80, 46, 208 - 80, 94 - 46);
|
|
}
|
|
|
|
if (_copyPartialMode == 2) {
|
|
fillFrontFromBack(176, 61, _screenWidth - 176, 134 - 61);
|
|
_copyPartialMode = 0;
|
|
}
|
|
|
|
if (_updateScreen) {
|
|
if (getGameType() == GType_FF) {
|
|
if (!getBitFlag(78)) {
|
|
oracleLogo();
|
|
}
|
|
if (getBitFlag(76)) {
|
|
swapCharacterLogo();
|
|
}
|
|
}
|
|
handleMouseMoved();
|
|
dx_update_screen_and_palette();
|
|
_updateScreen = false;
|
|
}
|
|
|
|
_lockWord &= ~2;
|
|
}
|
|
|
|
void SimonEngine::timer_callback() {
|
|
if (_timer5 != 0) {
|
|
_syncFlag2 = true;
|
|
_timer5--;
|
|
} else {
|
|
timer_proc1();
|
|
}
|
|
}
|
|
|
|
bool SimonEngine::itemIsSiblingOf(uint16 a) {
|
|
Item *item;
|
|
|
|
CHECK_BOUNDS(a, _objectArray);
|
|
|
|
item = _objectArray[a];
|
|
if (item == NULL)
|
|
return true;
|
|
|
|
return me()->parent == item->parent;
|
|
}
|
|
|
|
bool SimonEngine::itemIsParentOf(uint16 a, uint16 b) {
|
|
Item *item_a, *item_b;
|
|
|
|
CHECK_BOUNDS(a, _objectArray);
|
|
CHECK_BOUNDS(b, _objectArray);
|
|
|
|
item_a = _objectArray[a];
|
|
item_b = _objectArray[b];
|
|
|
|
if (item_a == NULL || item_b == NULL)
|
|
return true;
|
|
|
|
return derefItem(item_a->parent) == item_b;
|
|
}
|
|
|
|
bool SimonEngine::vc_maybe_skip_proc_1(uint16 a, int16 b) {
|
|
Item *item;
|
|
|
|
CHECK_BOUNDS(a, _objectArray);
|
|
|
|
item = _objectArray[a];
|
|
if (item == NULL)
|
|
return true;
|
|
return item->state == b;
|
|
}
|
|
|
|
void SimonEngine::closeWindow(uint a) {
|
|
if (_windowArray[a] == NULL)
|
|
return;
|
|
removeIconArray(a);
|
|
resetWindow(_windowArray[a]);
|
|
_windowArray[a] = NULL;
|
|
if (_curWindow == a) {
|
|
_textWindow = NULL;
|
|
changeWindow(0);
|
|
}
|
|
}
|
|
|
|
void SimonEngine::changeWindow(uint a) {
|
|
a &= 7;
|
|
|
|
if (_windowArray[a] == NULL || _curWindow == a)
|
|
return;
|
|
|
|
_curWindow = a;
|
|
showmessage_print_char(0);
|
|
_textWindow = _windowArray[a];
|
|
|
|
if (getGameType() == GType_FF)
|
|
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
|
|
else
|
|
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
|
|
}
|
|
|
|
WindowBlock *SimonEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color) {
|
|
WindowBlock *window;
|
|
|
|
window = _windowList;
|
|
while (window->mode != 0)
|
|
window++;
|
|
|
|
window->mode = 2;
|
|
window->x = x;
|
|
window->y = y;
|
|
window->width = w;
|
|
window->height = h;
|
|
window->flags = flags;
|
|
window->fill_color = fill_color;
|
|
window->text_color = text_color;
|
|
window->textColumn = 0;
|
|
window->textRow = 0;
|
|
window->textColumnOffset = 0;
|
|
window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels
|
|
window->scrollY = 0;
|
|
return window;
|
|
}
|
|
|
|
Item *SimonEngine::derefItem(uint item) {
|
|
if (item >= _itemArraySize)
|
|
error("derefItem: invalid item %d", item);
|
|
return _itemArrayPtr[item];
|
|
}
|
|
|
|
uint SimonEngine::itemPtrToID(Item *id) {
|
|
uint i;
|
|
for (i = 0; i != _itemArraySize; i++)
|
|
if (_itemArrayPtr[i] == id)
|
|
return i;
|
|
error("itemPtrToID: not found");
|
|
return 0;
|
|
}
|
|
|
|
void SimonEngine::delete_hitarea_by_index(uint index) {
|
|
CHECK_BOUNDS(index, _hitAreas);
|
|
_hitAreas[index].flags = 0;
|
|
}
|
|
|
|
void SimonEngine::windowPutChar(uint a) {
|
|
if (_textWindow != _windowArray[0])
|
|
windowPutChar(_textWindow, a);
|
|
}
|
|
|
|
void SimonEngine::clearWindow(WindowBlock *window) {
|
|
if (window->flags & 0x10)
|
|
restoreWindow(window);
|
|
else
|
|
colorWindow(window);
|
|
|
|
window->textColumn = 0;
|
|
window->textRow = 0;
|
|
window->textColumnOffset = 0;
|
|
window->textLength = 0;
|
|
window->scrollY = 0;
|
|
}
|
|
|
|
void SimonEngine::restoreWindow(WindowBlock *window) {
|
|
_lockWord |= 0x8000;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
|
|
} else if (getGameType() == GType_SIMON2) {
|
|
if (_restoreWindow6 && _windowArray[2] == window) {
|
|
window = _windowArray[6];
|
|
_restoreWindow6 = 0;
|
|
}
|
|
|
|
restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8);
|
|
} else {
|
|
restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8);
|
|
}
|
|
|
|
_lockWord &= ~0x8000;
|
|
}
|
|
|
|
void SimonEngine::colorWindow(WindowBlock *window) {
|
|
byte *dst;
|
|
uint h, w;
|
|
|
|
_lockWord |= 0x8000;
|
|
|
|
if (getGameType() == GType_FF) {
|
|
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x;
|
|
|
|
for (h = 0; h < window->height; h++) {
|
|
for (w = 0; w < window->width; w++) {
|
|
if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
|
|
dst[w] = window->fill_color;
|
|
}
|
|
dst += _screenWidth;
|
|
}
|
|
} else {
|
|
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8;
|
|
h = window->height * 8;
|
|
w = window->width * 8;
|
|
|
|
do {
|
|
memset(dst, window->fill_color, w);
|
|
dst += _dxSurfacePitch;
|
|
} while (--h);
|
|
}
|
|
|
|
_lockWord &= ~0x8000;
|
|
}
|
|
|
|
VgaSprite *SimonEngine::findCurSprite() {
|
|
VgaSprite *vsp = _vgaSprites;
|
|
while (vsp->id) {
|
|
if (getGameType() == GType_SIMON1) {
|
|
if (vsp->id == _vgaCurSpriteId)
|
|
break;
|
|
} else {
|
|
if (vsp->id == _vgaCurSpriteId && vsp->zoneNum == _vgaCurZoneNum)
|
|
break;
|
|
}
|
|
vsp++;
|
|
}
|
|
return vsp;
|
|
}
|
|
|
|
bool SimonEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) {
|
|
VgaSprite *vsp = _vgaSprites;
|
|
while (vsp->id) {
|
|
if (getGameType() == GType_SIMON1) {
|
|
if (vsp->id == id)
|
|
return true;
|
|
} else {
|
|
if (vsp->id == id && vsp->zoneNum == zoneNum)
|
|
return true;
|
|
}
|
|
vsp++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SimonEngine::processSpecialKeys() {
|
|
switch (_keyPressed) {
|
|
case 27: // escape
|
|
_exitCutscene = true;
|
|
break;
|
|
case 59: // F1
|
|
if (getGameType() == GType_SIMON1) {
|
|
vcWriteVar(5, 40);
|
|
} else {
|
|
vcWriteVar(5, 50);
|
|
}
|
|
vcWriteVar(86, 0);
|
|
break;
|
|
case 60: // F2
|
|
if (getGameType() == GType_SIMON1) {
|
|
vcWriteVar(5, 60);
|
|
} else {
|
|
vcWriteVar(5, 75);
|
|
}
|
|
vcWriteVar(86, 1);
|
|
break;
|
|
case 61: // F3
|
|
if (getGameType() == GType_SIMON1) {
|
|
vcWriteVar(5, 100);
|
|
} else {
|
|
vcWriteVar(5, 125);
|
|
}
|
|
vcWriteVar(86, 2);
|
|
break;
|
|
case 63: // F5
|
|
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
|
|
_exitCutscene = true;
|
|
break;
|
|
case 65: // F7
|
|
if (getGameType() == GType_FF && getBitFlag(76))
|
|
_variableArray[254] = 70;
|
|
break;
|
|
case 67: // F9
|
|
if (getGameType() == GType_FF)
|
|
setBitFlag(73, !getBitFlag(73));
|
|
break;
|
|
case 'p':
|
|
pause();
|
|
break;
|
|
case 't':
|
|
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) ||
|
|
((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) {
|
|
if (_speech)
|
|
_subtitles ^= 1;
|
|
}
|
|
break;
|
|
case 'v':
|
|
if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) {
|
|
if (_subtitles)
|
|
_speech ^= 1;
|
|
}
|
|
case '+':
|
|
midi.set_volume(midi.get_volume() + 16);
|
|
break;
|
|
case '-':
|
|
midi.set_volume(midi.get_volume() - 16);
|
|
break;
|
|
case 'm':
|
|
midi.pause(_musicPaused ^= 1);
|
|
break;
|
|
case 's':
|
|
if (getGameId() == GID_SIMON1DOS)
|
|
midi._enable_sfx ^= 1;
|
|
else
|
|
_sound->effectsPause(_effectsPaused ^= 1);
|
|
break;
|
|
case 'b':
|
|
_sound->ambientPause(_ambientPaused ^= 1);
|
|
break;
|
|
case 'r':
|
|
if (_debugMode)
|
|
_startMainScript ^= 1;
|
|
break;
|
|
case 'o':
|
|
if (_debugMode)
|
|
_continousMainScript ^= 1;
|
|
break;
|
|
case 'a':
|
|
if (_debugMode)
|
|
_startVgaScript ^= 1;
|
|
break;
|
|
case 'g':
|
|
if (_debugMode)
|
|
_continousVgaScript ^= 1;
|
|
break;
|
|
case 'i':
|
|
if (_debugMode)
|
|
_drawImagesDebug ^= 1;
|
|
break;
|
|
case 'd':
|
|
if (_debugMode)
|
|
_dumpImages ^=1;
|
|
break;
|
|
}
|
|
|
|
_keyPressed = 0;
|
|
}
|
|
|
|
void SimonEngine::pause() {
|
|
_keyPressed = 1;
|
|
_pause = 1;
|
|
bool ambient_status = _ambientPaused;
|
|
bool music_status = _musicPaused;
|
|
|
|
midi.pause(true);
|
|
_sound->ambientPause(true);
|
|
while (_pause) {
|
|
delay(1);
|
|
if (_keyPressed == 'p')
|
|
_pause = 0;
|
|
}
|
|
midi.pause(music_status);
|
|
_sound->ambientPause(ambient_status);
|
|
|
|
}
|
|
|
|
void SimonEngine::video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d) {
|
|
byte *src, color;
|
|
int w, h, i;
|
|
|
|
_lockWord |= 0x8000;
|
|
src = getFrontBuf() + ha->y * _dxSurfacePitch + ha->x;
|
|
|
|
w = ha->width;
|
|
h = ha->height;
|
|
|
|
// Works around bug in original Simon the Sorcerer 2
|
|
// Animations continue in background when load/save dialog is open
|
|
// often causing the savegame name highlighter to be cut short
|
|
if (!(h > 0 && w > 0 && ha->x + w <= _screenWidth && ha->y + h <= _screenHeight)) {
|
|
debug(1,"Invalid coordinates in video_toggle_colors (%d,%d,%d,%d)", ha->x, ha->y, ha->width, ha->height);
|
|
_lockWord &= ~0x8000;
|
|
return;
|
|
}
|
|
|
|
do {
|
|
for (i = 0; i != w; ++i) {
|
|
color = src[i];
|
|
if (a >= color && b < color) {
|
|
if (c >= color)
|
|
color += d;
|
|
else
|
|
color -= d;
|
|
src[i] = color;
|
|
}
|
|
}
|
|
src += _dxSurfacePitch;
|
|
} while (--h);
|
|
|
|
_lockWord &= ~0x8000;
|
|
}
|
|
|
|
void SimonEngine::resetWindow(WindowBlock *window) {
|
|
if (window->flags & 8)
|
|
restoreWindow(window);
|
|
window->mode = 0;
|
|
}
|
|
|
|
void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
byte *p, *pp;
|
|
uint count;
|
|
|
|
_lockWord |= 0x40;
|
|
|
|
if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) &&
|
|
isSpriteLoaded(vgaSpriteId, zoneNum)) {
|
|
_lockWord &= ~0x40;
|
|
return;
|
|
}
|
|
|
|
vsp = _vgaSprites;
|
|
while (vsp->id != 0)
|
|
vsp++;
|
|
|
|
vsp->windowNum = windowNum;
|
|
vsp->priority = 0;
|
|
vsp->flags = 0;
|
|
|
|
vsp->y = y;
|
|
vsp->x = x;
|
|
vsp->image = 0;
|
|
vsp->palette = palette;
|
|
vsp->id = vgaSpriteId;
|
|
if (getGameType() == GType_SIMON1)
|
|
vsp->zoneNum = zoneNum = vgaSpriteId / 100;
|
|
else
|
|
vsp->zoneNum = zoneNum;
|
|
|
|
|
|
for (;;) {
|
|
vpe = &_vgaBufferPointers[zoneNum];
|
|
_zoneNumber = zoneNum;
|
|
_curVgaFile1 = vpe->vgaFile1;
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
loadZone(zoneNum);
|
|
}
|
|
|
|
pp = _curVgaFile1;
|
|
if (getGameType() == GType_FF) {
|
|
p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
|
|
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
|
|
p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
|
|
} else {
|
|
p = pp + READ_BE_UINT16(&((VgaFileHeader_Simon *) pp)->hdr2_start);
|
|
count = READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationCount);
|
|
p = pp + READ_BE_UINT16(&((VgaFileHeader2_Simon *) p)->animationTable);
|
|
}
|
|
|
|
for (;;) {
|
|
if (getGameType() == GType_FF) {
|
|
if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) {
|
|
if (_startVgaScript)
|
|
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
|
|
addVgaEvent(VGA_DELAY_BASE, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
break;
|
|
}
|
|
p += sizeof(AnimationHeader_Feeble);
|
|
} else {
|
|
if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) {
|
|
if (_startVgaScript)
|
|
dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId);
|
|
|
|
addVgaEvent(VGA_DELAY_BASE, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum);
|
|
break;
|
|
}
|
|
p += sizeof(AnimationHeader_Simon);
|
|
}
|
|
|
|
if (!--count) {
|
|
vsp->id = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_lockWord &= ~0x40;
|
|
}
|
|
|
|
void SimonEngine::playSpeech(uint speech_id, uint vgaSpriteId) {
|
|
if (getGameType() == GType_SIMON1) {
|
|
if (speech_id == 9999) {
|
|
if (_subtitles)
|
|
return;
|
|
if (!getBitFlag(14) && !getBitFlag(28)) {
|
|
setBitFlag(14, true);
|
|
_variableArray[100] = 15;
|
|
loadSprite(4, 1, 130, 0, 0, 0);
|
|
waitForSync(130);
|
|
}
|
|
_skipVgaWait = true;
|
|
} else {
|
|
if (_subtitles && _scriptVar2) {
|
|
loadSprite(4, 2, 204, 0, 0, 0);
|
|
waitForSync(204);
|
|
stopAnimateSimon1(204);
|
|
}
|
|
stopAnimateSimon1(vgaSpriteId + 201);
|
|
loadVoice(speech_id);
|
|
loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0);
|
|
}
|
|
} else {
|
|
if (speech_id == 0xFFFF) {
|
|
if (_subtitles)
|
|
return;
|
|
if (!getBitFlag(14) && !getBitFlag(28)) {
|
|
setBitFlag(14, true);
|
|
_variableArray[100] = 5;
|
|
loadSprite(4, 1, 30, 0, 0, 0);
|
|
waitForSync(130);
|
|
}
|
|
_skipVgaWait = true;
|
|
} else {
|
|
if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) {
|
|
loadVoice(speech_id);
|
|
return;
|
|
}
|
|
|
|
if (_subtitles && _scriptVar2) {
|
|
loadSprite(4, 2, 5, 0, 0, 0);
|
|
waitForSync(205);
|
|
stopAnimateSimon2(2,5);
|
|
}
|
|
|
|
stopAnimateSimon2(2, vgaSpriteId + 2);
|
|
loadVoice(speech_id);
|
|
loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonEngine::runSubroutine101() {
|
|
Subroutine *sub;
|
|
|
|
sub = getSubroutineByID(101);
|
|
if (sub != NULL)
|
|
startSubroutineEx(sub);
|
|
|
|
permitInput();
|
|
}
|
|
|
|
void SimonEngine::restoreBlock(uint h, uint w, uint y, uint x) {
|
|
byte *dst, *src;
|
|
uint i;
|
|
|
|
dst = getFrontBuf();
|
|
src = _backGroundBuf;
|
|
|
|
dst += y * _dxSurfacePitch;
|
|
src += y * _dxSurfacePitch;
|
|
|
|
while (y < h) {
|
|
for (i = x; i < w; i++)
|
|
dst[i] = src[i];
|
|
y++;
|
|
dst += _dxSurfacePitch;
|
|
src += _dxSurfacePitch;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::dx_clear_surfaces(uint num_lines) {
|
|
memset(_backBuf, 0, num_lines * _screenWidth);
|
|
|
|
_system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, num_lines);
|
|
|
|
if (_useBackGround) {
|
|
memset(_frontBuf, 0, num_lines * _screenWidth);
|
|
memset(_backGroundBuf, 0, num_lines * _screenWidth);
|
|
}
|
|
}
|
|
|
|
void SimonEngine::clearBackFromTop(uint lines) {
|
|
memset(_backBuf, 0, lines * _screenWidth);
|
|
}
|
|
|
|
void SimonEngine::fillFrontFromBack(uint x, uint y, uint w, uint h) {
|
|
uint offs = x + y * _screenWidth;
|
|
byte *s = _backBuf + offs;
|
|
byte *d = _frontBuf + offs;
|
|
|
|
do {
|
|
memcpy(d, s, w);
|
|
d += _screenWidth;
|
|
s += _screenWidth;
|
|
} while (--h);
|
|
}
|
|
|
|
void SimonEngine::fillBackFromFront(uint x, uint y, uint w, uint h) {
|
|
uint offs = x + y * _screenWidth;
|
|
byte *s = _frontBuf + offs;
|
|
byte *d = _backBuf + offs;
|
|
|
|
do {
|
|
memcpy(d, s, w);
|
|
d += _screenWidth;
|
|
s += _screenWidth;
|
|
} while (--h);
|
|
}
|
|
|
|
void SimonEngine::fillBackGroundFromBack(uint lines) {
|
|
memcpy(_backGroundBuf, _backBuf, lines * _screenWidth);
|
|
}
|
|
|
|
void SimonEngine::dx_update_screen_and_palette() {
|
|
_numScreenUpdates++;
|
|
|
|
if (_paletteColorCount == 0 && _paletteFlag == 1) {
|
|
_paletteFlag = 0;
|
|
if (memcmp(_palette, _paletteBackup, 1024) != 0) {
|
|
memcpy(_paletteBackup, _palette, 1024);
|
|
_system->setPalette(_palette, 0, 256);
|
|
}
|
|
}
|
|
|
|
_system->copyRectToScreen(_backBuf, _screenWidth, 0, 0, _screenWidth, _screenHeight);
|
|
_system->updateScreen();
|
|
|
|
memcpy(_backBuf, _frontBuf, _screenWidth * _screenHeight);
|
|
|
|
if (getGameType() == GType_FF && _scrollFlag) {
|
|
scrollScreen();
|
|
}
|
|
|
|
if (_paletteColorCount != 0) {
|
|
if (getGameType() == GType_SIMON1 && _usePaletteDelay) {
|
|
delay(100);
|
|
_usePaletteDelay = false;
|
|
}
|
|
fastFadeIn();
|
|
}
|
|
}
|
|
|
|
void SimonEngine::fastFadeIn() {
|
|
if (_paletteColorCount & 0x8000) {
|
|
slowFadeIn();
|
|
} else {
|
|
_paletteFlag = false;
|
|
memcpy(_paletteBackup, _palette, 1024);
|
|
_system->setPalette(_palette, 0, _paletteColorCount);
|
|
_paletteColorCount = 0;
|
|
}
|
|
}
|
|
|
|
void SimonEngine::slowFadeIn() {
|
|
uint8 paletteTmp[768];
|
|
uint8 *src, *dst;
|
|
int c, p;
|
|
|
|
_paletteColorCount &= 0x7fff;
|
|
_paletteFlag = false;
|
|
|
|
memcpy(_videoBuf1, _palette, 1024); // Difference
|
|
memset(_videoBuf1, 0, 768);
|
|
|
|
memcpy(_paletteBackup, _palette, 768);
|
|
memcpy(paletteTmp, _palette, 768);
|
|
|
|
for (c = 255; c > 0; c -= 4) {
|
|
src = paletteTmp;
|
|
dst = _videoBuf1;
|
|
|
|
for (p = _paletteColorCount; p !=0 ; p--) {
|
|
if (*src >= c)
|
|
*dst = *dst + 4;
|
|
|
|
src++;
|
|
dst++;
|
|
}
|
|
_system->setPalette(_videoBuf1, 0, _videoNumPalColors);
|
|
if (_fade)
|
|
_system->updateScreen();
|
|
delay(5);
|
|
}
|
|
_paletteColorCount = 0;
|
|
}
|
|
|
|
int SimonEngine::go() {
|
|
if (!_dumpFile)
|
|
_dumpFile = stdout;
|
|
|
|
// allocate buffers
|
|
_backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
_frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
_backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
if (getGameType() == GType_FF)
|
|
_scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1);
|
|
|
|
allocItemHeap();
|
|
allocTablesHeap();
|
|
|
|
setup_vga_file_buf_pointers();
|
|
|
|
_debugger = new Debugger(this);
|
|
_moviePlay = new MoviePlayer(this, _mixer);
|
|
_sound = new Sound(this, gss, _mixer);
|
|
|
|
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
|
|
if (getGameId() == GID_SIMON1DOS)
|
|
midi._enable_sfx ^= 1;
|
|
else
|
|
_sound->effectsPause(_effectsPaused ^= 1);
|
|
}
|
|
|
|
loadGamePcFile();
|
|
|
|
addTimeEvent(0, 1);
|
|
openGameFile();
|
|
|
|
_lastMusicPlayed = -1;
|
|
_frameRate = 1;
|
|
|
|
if (getGameType() == GType_FF)
|
|
_numTextBoxes = 40;
|
|
else
|
|
_numTextBoxes = 20;
|
|
|
|
_variableArrayPtr = _variableArray;
|
|
|
|
_startMainScript = false;
|
|
_continousMainScript = false;
|
|
_startVgaScript = false;
|
|
_continousVgaScript = false;
|
|
_drawImagesDebug = false;
|
|
|
|
if (gDebugLevel == 2)
|
|
_continousMainScript = true;
|
|
if (gDebugLevel == 3)
|
|
_continousVgaScript = true;
|
|
if (gDebugLevel == 4)
|
|
_startMainScript = true;
|
|
if (gDebugLevel == 5)
|
|
_startVgaScript = true;
|
|
|
|
while (1) {
|
|
hitarea_stuff();
|
|
handleVerbClicked(_verbHitArea);
|
|
delay(100);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void SimonEngine::shutdown() {
|
|
delete _gameFile;
|
|
|
|
midi.close();
|
|
|
|
free(_stringTabPtr);
|
|
free(_itemArrayPtr);
|
|
free(_itemHeapPtr - _itemHeapCurPos);
|
|
free(_tablesHeapPtr - _tablesHeapCurPos);
|
|
free(_tblList);
|
|
free(_iconFilePtr);
|
|
free(_gameOffsetsPtr);
|
|
|
|
_system->quit();
|
|
}
|
|
|
|
void SimonEngine::delay(uint amount) {
|
|
OSystem::Event event;
|
|
|
|
uint32 start = _system->getMillis();
|
|
uint32 cur = start;
|
|
uint this_delay, vga_period;
|
|
|
|
if (_debugger->isAttached())
|
|
_debugger->onFrame();
|
|
|
|
if (_fastMode)
|
|
vga_period = 10;
|
|
else if (getGameType() == GType_SIMON2)
|
|
vga_period = 45 * _speed;
|
|
else
|
|
vga_period = 50 * _speed;
|
|
|
|
_rnd.getRandomNumber(2);
|
|
|
|
do {
|
|
while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) {
|
|
_lastVgaTick += vga_period;
|
|
|
|
// don't get too many frames behind
|
|
if (cur >= _lastVgaTick + vga_period * 2)
|
|
_lastVgaTick = cur;
|
|
|
|
_inCallBack = true;
|
|
timer_callback();
|
|
_inCallBack = false;
|
|
}
|
|
|
|
while (_system->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode >= '0' && event.kbd.keycode <='9'
|
|
&& (event.kbd.flags == OSystem::KBD_ALT ||
|
|
event.kbd.flags == OSystem::KBD_CTRL)) {
|
|
_saveLoadSlot = event.kbd.keycode - '0';
|
|
|
|
// There is no save slot 0
|
|
if (_saveLoadSlot == 0)
|
|
_saveLoadSlot = 10;
|
|
|
|
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
|
|
_saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
|
|
|
|
// We should only allow a load or save when it was possible in original
|
|
// This stops load/save during copy protection, conversations and cut scenes
|
|
if (!_mouseHideCount && !_showPreposition)
|
|
quickLoadOrSave();
|
|
} else if (event.kbd.flags == OSystem::KBD_CTRL) {
|
|
if (event.kbd.keycode == 'a') {
|
|
GUI::Dialog *_aboutDialog;
|
|
_aboutDialog = new GUI::AboutDialog();
|
|
_aboutDialog->runModal();
|
|
} else if (event.kbd.keycode == 'f')
|
|
_fastMode ^= 1;
|
|
else if (event.kbd.keycode == 'd')
|
|
_debugger->attach();
|
|
}
|
|
// Make sure backspace works right (this fixes a small issue on OS X)
|
|
if (event.kbd.keycode == 8)
|
|
_keyPressed = 8;
|
|
else
|
|
_keyPressed = (byte)event.kbd.ascii;
|
|
break;
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
_sdlMouseX = event.mouse.x;
|
|
_sdlMouseY = event.mouse.y;
|
|
break;
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
if (getGameType() == GType_FF)
|
|
setBitFlag(89, true);
|
|
_leftButtonDown++;
|
|
#if defined (_WIN32_WCE) || defined(PALMOS_MODE)
|
|
_sdlMouseX = event.mouse.x;
|
|
_sdlMouseY = event.mouse.y;
|
|
#endif
|
|
break;
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
if (getGameType() == GType_FF)
|
|
setBitFlag(89, false);
|
|
break;
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
if (getGameType() == GType_FF)
|
|
setBitFlag(92, false);
|
|
if (getGameType() == GType_SIMON2 || getGameType() == GType_FF)
|
|
_rightButtonDown++;
|
|
else
|
|
_exitCutscene = true;
|
|
break;
|
|
case OSystem::EVENT_QUIT:
|
|
shutdown();
|
|
return;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (amount == 0)
|
|
break;
|
|
|
|
{
|
|
this_delay = _fastMode ? 1 : 20 * _speed;
|
|
if (this_delay > amount)
|
|
this_delay = amount;
|
|
_system->delayMillis(this_delay);
|
|
}
|
|
cur = _system->getMillis();
|
|
} while (cur < start + amount);
|
|
}
|
|
|
|
void SimonEngine::loadMusic(uint music) {
|
|
char buf[4];
|
|
|
|
if (getPlatform() == Common::kPlatformAmiga) {
|
|
if (getFeatures() & GF_CRUNCHED) {
|
|
// TODO Add support for decruncher
|
|
debug(5,"loadMusic - Decrunch %dtune attempt", music);
|
|
}
|
|
// TODO Add Protracker support for simon1amiga/cd32
|
|
debug(5,"playMusic - Load %dtune attempt", music);
|
|
} else if (getGameType() == GType_SIMON2) { // Simon 2 music
|
|
midi.stop();
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
_gameFile->read(buf, 4);
|
|
if (!memcmp(buf, "FORM", 4)) {
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
midi.loadXMIDI (_gameFile);
|
|
} else {
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
midi.loadMultipleSMF (_gameFile);
|
|
}
|
|
|
|
_lastMusicPlayed = music;
|
|
_nextMusicToPlay = -1;
|
|
} else if (getGameType() == GType_SIMON1) { // Simon 1 music
|
|
midi.stop();
|
|
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
|
|
|
|
if (getFeatures() & GF_TALKIE) {
|
|
// FIXME: The very last music resource, a cymbal crash for when the
|
|
// two demons crash into each other, should NOT be looped like the
|
|
// other music tracks. In simon1dos/talkie the GMF resource includes
|
|
// a loop override that acomplishes this, but there seems to be nothing
|
|
// for this in the SMF resources.
|
|
if (music == 35)
|
|
midi.setLoop (false);
|
|
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
_gameFile->read(buf, 4);
|
|
if (!memcmp(buf, "GMF\x1", 4)) {
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
midi.loadSMF (_gameFile, music);
|
|
} else {
|
|
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
midi.loadMultipleSMF (_gameFile);
|
|
}
|
|
|
|
} else {
|
|
char filename[15];
|
|
File f;
|
|
sprintf(filename, "MOD%d.MUS", music);
|
|
f.open(filename);
|
|
if (f.isOpen() == false) {
|
|
warning("Can't load music from '%s'", filename);
|
|
return;
|
|
}
|
|
if (getGameId() == GID_SIMON1DEMO)
|
|
midi.loadS1D (&f);
|
|
else
|
|
midi.loadSMF (&f, music);
|
|
}
|
|
|
|
midi.startTrack (0);
|
|
}
|
|
}
|
|
|
|
byte *SimonEngine::getFrontBuf() {
|
|
_dxSurfacePitch = _screenWidth;
|
|
return _frontBuf;
|
|
}
|
|
|
|
byte *SimonEngine::getBackBuf() {
|
|
_dxSurfacePitch = _screenWidth;
|
|
return _useBackGround ? _backGroundBuf : _backBuf;
|
|
}
|
|
|
|
byte *SimonEngine::getBackGround() {
|
|
_dxSurfacePitch = _screenWidth;
|
|
return _backGroundBuf;
|
|
}
|
|
|
|
byte *SimonEngine::getScaleBuf() {
|
|
_dxSurfacePitch = _screenWidth;
|
|
return _scaleBuf;
|
|
}
|
|
|
|
void SimonEngine::set_volume(int volume) {
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume);
|
|
}
|
|
|
|
byte SimonEngine::getByte() {
|
|
return *_codePtr++;
|
|
}
|
|
|
|
} // End of namespace Simon
|
|
|
|
#ifdef PALMOS_68K
|
|
#include "scumm_globals.h"
|
|
|
|
_GINIT(Simon_Simon)
|
|
_GSETPTR(Simon::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GSETPTR(Simon::simon1acorn_settings, GBVARS_SIMON1ACORNSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GSETPTR(Simon::simon1amiga_settings, GBVARS_SIMON1AMIGASETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GSETPTR(Simon::simon1demo_settings, GBVARS_SIMON1DEMOSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GSETPTR(Simon::simon2win_settings, GBVARS_SIMON2WINSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GSETPTR(Simon::simon2dos_settings, GBVARS_SIMON2DOSSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GSETPTR(Simon::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, Simon::GameSpecificSettings, GBVARS_SIMON)
|
|
_GEND
|
|
|
|
_GRELEASE(Simon_Simon)
|
|
_GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_SIMON)
|
|
_GRELEASEPTR(GBVARS_SIMON1ACORNSETTINGS_INDEX, GBVARS_SIMON)
|
|
_GRELEASEPTR(GBVARS_SIMON1AMIGASETTINGS_INDEX, GBVARS_SIMON)
|
|
_GRELEASEPTR(GBVARS_SIMON1DEMOSETTINGS_INDEX, GBVARS_SIMON)
|
|
_GRELEASEPTR(GBVARS_SIMON2WINSETTINGS_INDEX, GBVARS_SIMON)
|
|
_GRELEASEPTR(GBVARS_SIMON2DOSSETTINGS_INDEX, GBVARS_SIMON)
|
|
_GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_SIMON)
|
|
_GEND
|
|
|
|
#endif
|