scummvm/engines/lab/text.h
2015-12-15 00:05:02 +01:00

63 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_TEXT_H
#define LAB_TEXT_H
#include "lab/stddefines.h"
namespace Lab {
#if defined(WIN32)
#pragma pack(push, 1)
#endif
struct TextFont {
uint32 DataLength;
uint16 Height;
byte Widths[256];
uint16 Offsets[256];
byte *data;
};
#if defined(WIN32)
#pragma pack(pop)
#endif
void closeFont(TextFont *tf);
uint16 textLength(TextFont *tf, const char *text, uint16 numchars);
uint16 textHeight(TextFont *tf);
void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars);
} // End of namespace Lab
#endif /* LAB_TEXT_H */