mirror of
https://github.com/libretro/scummvm.git
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4723f80fe2
svn-id: r39689
187 lines
8.7 KiB
C++
187 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/* SCI-specific widget handling */
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#ifndef SCI_INCLUDE_SCI_WIDGETS_H
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#define SCI_INCLUDE_SCI_WIDGETS_H
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#include "sci/engine/state.h"
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namespace Sci {
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class Menu;
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// The following flags are applicable to windows in SCI0
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enum windowFlags {
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kWindowTransparent = 0x01, // 0000 0001
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kWindowNoFrame = 0x02, // 0000 0010 - a window without a frame
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// Add title bar to window (10 pixels high, framed, text is centered and written in white on dark gray)
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kWindowTitle = 0x04, // 0000 0100
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// bits 3-6 are unused
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kWindowDontDraw = 0x80, // 1000 0000 - don't draw anything
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kWindowNoDropShadow = 0x1000000, // 0001 0000 0000 0000 0000 0000 0000 (not in SCI)
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kWindowAutoRestore = 0x2000000
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};
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enum controlStateFlags {
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kControlStateEnabled = 0x0001, // 0001 - enabled buttons (used by the interpreter)
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kControlStateDisabled = 0x0004, // 0010 - grayed out buttons (used by the interpreter)
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kControlStateFramed = 0x0008, // 1000 - widgets surrounded by a frame (used by the interpreter)
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kControlStateDitherFramed = 0x1000 // 0001 0000 0000 0000 - widgets surrounded by a dithered frame (used in kgraphics)
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};
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void sciw_set_status_bar(EngineState *s, gfxw_port_t *status_bar, const Common::String &text, int fgcolor, int bgcolor);
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/* Sets the contents of a port used as status bar
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** Parmeters: (EngineState *) s: The affected game state
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** (gfxw_port_t *) status_bar: The status bar port
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** (const char *) text: The text to draw
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** Returns : (void)
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*/
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gfxw_port_t *sciw_new_window(EngineState *s, rect_t area, int font, gfx_color_t color, gfx_color_t bgcolor,
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int title_font, gfx_color_t title_color, gfx_color_t title_bg_color,
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const char *title, int flags);
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/* Creates a new SCI style window
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** Parameters: (EngineState *) s: The affected game state
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** (rect_t) area: The screen area to frame (not including a potential window title)
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** (int) font: Default font number to use
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** (gfx_color_t) color: The foreground color to use for drawing
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** (gfx_color_t) bgcolor: The background color to use
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** (int) title_font: The font to use for the title bar (if any)
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** (gfx_color_t) title_color: Color to use for the title bar text
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** (gfx_color_t) title_bg_color: Color to use for the title bar background
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** (const char *) title: The text to write into the title bar
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** (int) flags: Any ORred combination of window flags
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** Returns : (gfxw_port_t *) A newly allocated port with the requested characteristics
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*/
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/*---------------------*/
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/*** Control widgets ***/
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/*---------------------*/
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gfxw_list_t *sciw_new_button_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, char selected, char inverse, char gray);
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/* Creates a new button control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use for the
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** button (the button is /not/ appended to the port there)
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** (reg_t) ID: Button's ID
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** (rect_t) zone: The area occupied by the button
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** (char *) text: The text to write into the button
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** (int) font: The font to use for the button
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** (char) selected: Whether the button should be marked as being selected by the keyboard focus
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** (char) inverse: Whether to inverse the color scheme
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** (char) gray: Whether the button should be grayed out
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** Returns : (gfxw_list_t *) The button
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*/
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gfxw_list_t *sciw_new_text_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font,
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gfx_alignment_t align, char frame, char inverse);
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/* Creates a new text control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (reg_t) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (char *) text: The text
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** (int) font: The font the text is to be drawn in
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** (gfx_alignment_t) align: Horizontal text alignment to use
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** (char) frame: Whether a dithered frame should surround the text
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** (char) inverse: Whether the text colors should be inversed
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** Returns : (gfxw_list_t *) The text control widget list
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*/
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gfxw_list_t *sciw_new_edit_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, unsigned int cursor,
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char inverse);
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/* Creates a new edit control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (reg_t) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (char *) text: The text
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** (int) font: The font the text is to be drawn in
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** (int) cursor: Cursor position
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** (char) inverse: Whether the edit widget should be reversed
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** Returns : (gfxw_list_t *) An appropriate widget list
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*/
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gfxw_list_t *sciw_new_icon_control(gfxw_port_t *port, reg_t ID, rect_t zone, int view, int loop, int cel,
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char frame, char inverse);
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/* Creates a new icon control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (reg_t) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (int x int x int) view, loop, cel: The cel to display
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** (char) frame: Whether the widget should be surrounded by a frame
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** (char) lina inverse: Whether colors should be inversed
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** Returns : (gfxw_list_t *) An appropriate widget list
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*/
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gfxw_list_t *sciw_new_list_control(gfxw_port_t *port, reg_t ID, rect_t zone, int font_nr, char **entries_list,
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int entries_nr, int list_top, int selection, char inverse);
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/* Creates a new list control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (int) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (int) font_nr: number of the font to use
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** (char **) entries_list: List of strings to contain within the list
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** (int) entries_nr: Number of entries in entries_list
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** (int) list_top: First list item that is visible
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** (int) selection: The list item that is selected
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** (char) invserse: The usual meaning
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** Returns : (gfxw_list_t *) An appropriate widget list
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*/
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/*---------------------*/
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/*** Menubar widgets ***/
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/*---------------------*/
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void sciw_set_menubar(EngineState *s, gfxw_port_t *status_bar, Menubar *menubar, int selection);
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/* Draws the menu bar
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** Parameters: (EngineState *) s: The state to operate on
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** (gfxw_port_t *) status_bar: The status bar port to modify
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** (Menubar *) menubar: The menu bar to use
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** (int) selection: Number of the menu to hightlight, or -1 for 'none'
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** Returns : (void)
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*/
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gfxw_port_t *sciw_new_menu(EngineState *s, gfxw_port_t *status_bar, Menubar *menubar, int selection);
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/* Creates a menu port
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** Parameters: (EngineState *) s: The state to operate on
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** (gfxw_port_t *) status_bar: The status bar
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** (Menubar *) menubar: The menu bar to use
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** (int) selection: Number of the menu to interpret
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** Returns : (gfxw_port_t *) The result port
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*/
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gfxw_port_t *sciw_toggle_item(gfxw_port_t *menu_port, Menu *menu, int selection, bool selected);
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/* Toggle the selection of a menu item from a menu port
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** Parameters: (gfxw_port_t *) menu_port: The port to modify
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** (Menu *) menu: The menu the menu port corresponds to
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** (int) selection: Number of the menu entry to unselect, or -1 to do a NOP
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** (bool) selected: Whether to set the item's state to selected or not
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** Returns : (gfxw_port_t *) The modified menu
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*/
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} // End of namespace Sci
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#endif // SCI_INCLUDE_SCI_WIDGETS_H
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