mirror of
https://github.com/libretro/scummvm.git
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198 lines
4.4 KiB
C++
198 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_GUI_V1_H
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#define KYRA_GUI_V1_H
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#include "kyra/gui.h"
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namespace Kyra {
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struct MenuItem {
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bool enabled;
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const char *itemString;
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uint16 itemId;
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int16 x, y;
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uint16 width, height;
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uint8 textColor, highlightColor;
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int16 titleX;
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uint8 color1, color2;
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uint8 bkgdColor;
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Button::Callback callback;
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int16 saveSlot;
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const char *labelString;
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uint16 labelId;
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int16 labelX, labelY;
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uint16 keyCode;
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};
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struct Menu {
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int16 x, y;
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uint16 width, height;
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uint8 bkgdColor;
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uint8 color1, color2;
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const char *menuNameString;
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uint16 menuNameId;
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uint8 textColor;
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int16 titleX, titleY;
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uint8 highlightedItem;
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uint8 numberOfItems;
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int16 scrollUpButtonX, scrollUpButtonY;
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int16 scrollDownButtonX, scrollDownButtonY;
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MenuItem item[7];
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};
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class TextDisplayer;
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class GUI_v1 : public GUI {
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public:
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GUI_v1(KyraEngine_v1 *vm);
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virtual ~GUI_v1() {}
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// button specific
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virtual Button *addButtonToList(Button *list, Button *newButton);
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virtual void processButton(Button *button) = 0;
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virtual int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel) = 0;
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virtual int redrawShadedButtonCallback(Button *button);
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virtual int redrawButtonCallback(Button *button);
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// menu specific
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virtual void initMenuLayout(Menu &menu);
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void initMenu(Menu &menu);
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void processHighlights(Menu &menu);
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// utilities for thumbnail creation
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virtual void createScreenThumbnail(Graphics::Surface &dst) = 0;
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protected:
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TextDisplayer *_text;
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Button *_menuButtonList;
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bool _displayMenu;
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bool _displaySubMenu;
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bool _cancelSubMenu;
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virtual void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2);
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virtual int getMenuCenterStringX(const char *str, int x1, int x2);
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Button::Callback _redrawShadedButtonFunctor;
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Button::Callback _redrawButtonFunctor;
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virtual Button *getButtonListData() = 0;
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virtual Button *getScrollUpButton() = 0;
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virtual Button *getScrollDownButton() = 0;
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virtual Button::Callback getScrollUpButtonHandler() const = 0;
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virtual Button::Callback getScrollDownButtonHandler() const = 0;
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virtual uint8 defaultColor1() const = 0;
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virtual uint8 defaultColor2() const = 0;
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virtual const char *getMenuTitle(const Menu &menu) = 0;
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virtual const char *getMenuItemTitle(const MenuItem &menuItem) = 0;
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virtual const char *getMenuItemLabel(const MenuItem &menuItem) = 0;
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void updateAllMenuButtons();
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void updateMenuButton(Button *button);
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virtual void updateButton(Button *button);
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void redrawText(const Menu &menu);
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void redrawHighlight(const Menu &menu);
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uint32 _lastScreenUpdate;
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void checkTextfieldInput();
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};
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class Movie;
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class MainMenu {
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public:
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MainMenu(KyraEngine_v1 *vm);
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virtual ~MainMenu() {}
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struct Animation {
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Animation() : anim(0), startFrame(0), endFrame(0), delay(0) {}
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Movie *anim;
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int startFrame;
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int endFrame;
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int delay;
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};
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struct StaticData {
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const char *strings[5];
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uint8 menuTable[7];
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uint8 colorTable[4];
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Screen::FontId font;
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uint8 altColor;
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};
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void init(StaticData data, Animation anim);
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int handle(int dim);
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private:
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KyraEngine_v1 *_vm;
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Screen *_screen;
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OSystem *_system;
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StaticData _static;
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struct AnimIntern {
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int curFrame;
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int direction;
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};
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Animation _anim;
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AnimIntern _animIntern;
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uint32 _nextUpdate;
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void updateAnimation();
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void draw(int select);
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void drawBox(int x, int y, int w, int h, int fill);
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bool getInput();
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void printString(const char *string, int x, int y, int col1, int col2, int flags, ...) GCC_PRINTF(2, 8);
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};
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} // end of namesapce Kyra
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#endif
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