scummvm/engines/kyra/text_lol.cpp
2014-02-18 02:39:35 +01:00

349 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_LOL
#include "kyra/text_lol.h"
#include "kyra/lol.h"
#include "kyra/screen_lol.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "common/system.h"
namespace Kyra {
TextDisplayer_LoL::TextDisplayer_LoL(LoLEngine *engine, Screen_LoL *screenLoL) : TextDisplayer_rpg(engine, screenLoL),
_vm(engine), _screen(screenLoL), _scriptTextParameter(0) {
memset(_stringParameters, 0, 15 * sizeof(char *));
_buffer = new char[600];
memset(_buffer, 0, 600);
_waitButtonSpace = 0;
}
TextDisplayer_LoL::~TextDisplayer_LoL() {
delete[] _buffer;
}
void TextDisplayer_LoL::setupField(bool mode) {
if (_vm->textEnabled()) {
int y = 142;
int h = 37;
int stepY = 3;
int stepH = 1;
if (_vm->gameFlags().use16ColorMode) {
y = 140;
h = 39;
stepY = 4;
stepH = 2;
}
if (mode) {
_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
_screen->copyRegion(80, y, 0, 0, 240, h, 0, 3, Screen::CR_NO_P_CHECK);
_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer2);
_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer1);
} else {
_screen->setScreenDim(clearDim(4));
int cp = _screen->setCurPage(2);
_screen->copyRegionToBuffer(3, 0, 0, 320, 40, _vm->_pageBuffer1);
_screen->copyBlockToPage(3, 0, 0, 320, 40, _vm->_pageBuffer2);
_screen->copyRegion(0, 0, 80, y, 240, h, 3, _screen->_curPage, Screen::CR_NO_P_CHECK);
for (int i = 177; i > 141; i--) {
uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
_screen->copyRegion(83, i - stepH + 1, 83, i - stepH, 235, stepY, 0, 0, Screen::CR_NO_P_CHECK);
_screen->copyRegion(83, i + 1, 83, i + 1, 235, 1, 2, 0, Screen::CR_NO_P_CHECK);
_vm->updateInput();
_screen->updateScreen();
_vm->delayUntil(endTime);
}
_screen->copyBlockToPage(3, 0, 0, 320, 200, _vm->_pageBuffer1);
_screen->setCurPage(cp);
_vm->_updateFlags &= 0xFFFD;
}
} else {
if (!mode)
_screen->setScreenDim(clearDim(4));
_vm->toggleSelectedCharacterFrame(1);
}
}
void TextDisplayer_LoL::expandField() {
uint8 *tmp = _vm->_pageBuffer1 + 13000;
if (_vm->textEnabled()) {
_vm->_fadeText = false;
_vm->_textColorFlag = 0;
_vm->_timer->disable(11);
_screen->setScreenDim(clearDim(3));
_screen->copyRegionToBuffer(3, 0, 0, 320, 10, tmp);
int y = 140;
int h = 3;
int stepH = 0;
if (_vm->gameFlags().use16ColorMode) {
y = 139;
h = 4;
stepH = 1;
}
_screen->copyRegion(83, y, 0, 0, 235, h, 0, 2, Screen::CR_NO_P_CHECK);
for (int i = 140; i < 177; i++) {
uint32 endTime = _vm->_system->getMillis() + _vm->_tickLength;
_screen->copyRegion(0, 0, 83, i - stepH, 235, h, 2, 0, Screen::CR_NO_P_CHECK);
_vm->updateInput();
_screen->updateScreen();
_vm->delayUntil(endTime);
}
_screen->copyBlockToPage(3, 0, 0, 320, 10, tmp);
_vm->_updateFlags |= 2;
} else {
clearDim(3);
_vm->toggleSelectedCharacterFrame(0);
}
}
void TextDisplayer_LoL::printDialogueText(int dim, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
int oldDim = 0;
if (dim == 3) {
if (_vm->_updateFlags & 2) {
oldDim = clearDim(4);
_textDimData[4].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 254;
_textDimData[4].color2 = _screen->_curDim->unkA;
} else {
oldDim = clearDim(3);
_textDimData[3].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 192;
_textDimData[3].color2 = _screen->_curDim->unkA;
if (!_vm->gameFlags().use16ColorMode)
_screen->copyColor(192, 254);
_vm->enableTimer(11);
_vm->_textColorFlag = 0;
_vm->_fadeText = false;
}
} else {
oldDim = _screen->curDimIndex();
_screen->setScreenDim(dim);
_lineCount = 0;
_textDimData[dim].color1 = _vm->gameFlags().use16ColorMode ? 0x33 : 254;
_textDimData[dim].color2 = _screen->_curDim->unkA;
}
int cp = _screen->setCurPage(0);
Screen::FontId of = _screen->setFont((_vm->gameFlags().lang == Common::JA_JPN && _vm->gameFlags().use16ColorMode) ? Screen::FID_SJIS_FNT : Screen::FID_9_FNT);
preprocessString(str, script, paramList, paramIndex);
_numCharsTotal = strlen(_dialogueBuffer);
displayText(_dialogueBuffer);
_screen->setScreenDim(oldDim);
_screen->setCurPage(cp);
_screen->setFont(of);
_lineCount = 0;
_vm->_fadeText = false;
}
void TextDisplayer_LoL::printMessage(uint16 type, const char *str, ...) {
static const uint8 textColors256[] = { 0xFE, 0xA2, 0x84, 0x97, 0x9F };
static const uint8 textColors16[] = { 0x33, 0xAA, 0x88, 0x55, 0x99 };
static const uint8 soundEffect[] = { 0x0B, 0x00, 0x2B, 0x1B, 0x00 };
const uint8 *textColors = _vm->gameFlags().use16ColorMode ? textColors16 : textColors256;
if (type & 4)
type ^= 4;
else
_vm->stopPortraitSpeechAnim();
uint16 col = textColors[type & 0x7FFF];
int od = _screen->curDimIndex();
if (_vm->_updateFlags & 2) {
clearDim(4);
_textDimData[4].color1 = col;
} else {
clearDim(3);
if (_vm->gameFlags().use16ColorMode) {
_textDimData[3].color1 = col;
} else {
_screen->copyColor(192, col);
_textDimData[3].color1 = 192;
}
_vm->enableTimer(11);
}
va_list args;
va_start(args, str);
vsnprintf((char *)_buffer, 240, str, args);
va_end(args);
displayText(_buffer);
_screen->setScreenDim(od);
_lineCount = 0;
if (!(type & 0x8000)) {
if (soundEffect[type])
_vm->sound()->playSoundEffect(soundEffect[type]);
}
_vm->_textColorFlag = type & 0x7FFF;
_vm->_fadeText = false;
}
void TextDisplayer_LoL::preprocessString(char *str, EMCState *script, const uint16 *paramList, int16 paramIndex) {
char *dst = _dialogueBuffer;
for (char *s = str; *s;) {
if (_vm->gameFlags().lang == Common::JA_JPN) {
uint8 c = *s;
if (c >= 0xE0 || (c > 0x80 && c < 0xA0)) {
*dst++ = *s++;
*dst++ = *s++;
continue;
}
}
if (*s != '%') {
*dst++ = *s++;
continue;
}
char para = *++s;
bool eos = false;
switch (para) {
case '\0':
eos = true;
break;
case '#':
para = *++s;
switch (para) {
case 'E':
case 'G':
case 'X':
case 'c':
case 'd':
case 'e':
case 'f':
case 'g':
case 's':
case 'u':
case 'x':
break;
default:
eos = true;
}
break;
case ' ':
case '+':
case '-':
++s;
default:
break;
}
if (eos)
continue;
para = *s;
switch (para) {
case '\0':
eos = true;
break;
case '0':
++s;
break;
default:
while (para && para > 47 && para < 58)
para = *++s;
break;
}
if (eos)
continue;
para = *s++;
switch (para) {
case 'a':
strcpy(dst, Common::String::format("%d", _scriptTextParameter).c_str());
dst += strlen(dst);
break;
case 'n':
strcpy(dst, _vm->_characters[script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]].name);
dst += strlen(dst);
break;
case 's':
strcpy(dst, _vm->getLangString(script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]));
dst += strlen(dst);
break;
case 'X':
case 'd':
case 'u':
case 'x':
strcpy(dst, Common::String::format("%d", script ? script->stack[script->sp + paramIndex] : paramList[paramIndex]).c_str());
dst += strlen(dst);
break;
case '\0':
default:
continue;
}
}
*dst = 0;
}
KyraRpgEngine *TextDisplayer_LoL::vm() {
return _vm;
}
Screen *TextDisplayer_LoL::screen() {
return _screen;
}
void TextDisplayer_LoL::textPageBreak() {
strcpy(_pageBreakString, _vm->getLangString(0x4073));
TextDisplayer_rpg::textPageBreak();
}
} // End of namespace Kyra
#endif // ENABLE_LOL